الوسم: Deltarune

  • Completing the Shadow Mantle in Deltarune: Its Purpose Revealed

    Completing the Shadow Mantle in Deltarune: Its Purpose Revealed

    Facing the Roaring Knight in Deltarune

    In Deltarune, you’ll encounter an array of tough bosses, especially as you journey through the Dark World. As you press forward, you’ll face numerous adversaries, some of which are optional but notoriously difficult. One such optional boss is the Roaring Knight, who you’ll meet at the end of chapter three after witnessing a fight between him and Tenna.

    How to Defeat the Roaring Knight

    The clash with the Roaring Knight stands out as one of the most challenging battles in Deltarune. Thankfully, losing to him won’t send you to a game over screen, allowing you to continue the story even if you don’t succeed against this formidable foe. However, with the right preparation and strategy, you can certainly hold your own.

    Preparing for the Battle

    Preparation for this boss fight begins well before you reach the battlefield. Stocking up on essential resources is crucial. Throughout your adventure, look for healing items and equipment that can carry over between chapters. It’s wise to conserve your most powerful items until you’re ready to face the Roaring Knight.

    One key item is the Shadow Mantle, an armor piece you can unlock by completing all three levels of a mini-game in Tenna’s gameshow. This armor is particularly valuable as it boosts your defense against Dark and Star attacks, which are vital for this encounter.

    Keep in mind that keeping Susie alive during the fight is essential for maximizing damage output, so it’s advisable to equip her with the Shadow Mantle.

    Additionally, ensure your inventory is well-stocked. Save your top-tier healing items for this fight, as the Roaring Knight’s attacks inflict considerable damage. Recommended items include Revive Mints, Tension Max, and Deluxe Dinners, which you can purchase from various vending machines and the gumball machine. Points earned during Tenna’s gameshow will allow you to acquire these helpful items.

    Also, equip your team with strong gear that enhances their defense. Prioritize getting Susie the best weapon available since her role is crucial in dealing maximum damage.

    Strategies for Success

    The Roaring Knight has punishing attacks, so good dodging skills are essential throughout the fight. While evading attacks, try to build up enough TP (Tension Points) so that Susie can unleash her Rude Buster every turn. This move should be your main attack, and if you have items that boost TP, use them to gain an advantage.

    If dodging proves tough, have Kris and Ralsei use their turns to defend, which will help build TP. You can also utilize the Hold Breath ACT option to improve your soul’s speed, aiding in dodging attacks more effectively.

    While Susie focuses on offense, assign the other team members to healing tasks and item usage.

    You might notice Kris inflicts less damage than Susie or Ralsei. However, if either of those two goes down, Kris’s attack power will increase. The priority remains to keep Susie in the fight and using Rude Buster.

    Attack Patterns

    The Roaring Knight has various attack patterns you’ll need to recognize:

    • Crystal Barrage: Initiates with crystals shooting out at you, eventually increasing in intensity.
    • Knife Dance: Knives will track your movement, becoming more aggressive with each round.
    • Board Rend: The boss will slash a board, sending shards your way.
    • Blade Hallway: Navigate through rows of blades that become more challenging over time.
    • Sanguine Slash: A flurry of slices, against which you’ll need to stay alert.

    Throughout the fight, Susie will be vocal. When she claims to be "done talking," brace yourself for a major attack that covers the screen and sends stars your way. Surviving this blast will leave the Roaring Knight vulnerable, giving you the opportunity for a final push.

    If your team is low on health, use this moment to heal before launching one more Rude Buster attack. Your goal should be to keep at least one team member standing until the end.

    Conclusion

    Once you defeat the Roaring Knight, you’ll receive a Black Shard and a Shadow Crystal as rewards, marking your success in this challenging encounter. With the right preparation and strategy, you can emerge victorious in what is widely considered one of the toughest battles in Deltarune.

  • Completing the Golden Piano Puzzle in Deltarune Chapter Four

    In the retro RPG adventure, Deltarune, you take on the role of Kris. Alongside Ralsei and Susie, your mission is to reach the Dark Fountain and seal it. Throughout your adventure, you’ll encounter various characters, confront enemies, and face numerous challenges.

    Similar to previous chapters of Deltarune, there are hidden secrets waiting to be discovered by completing certain challenges. While these secrets are typically optional, they often grant you powerful rewards. One such secret in Chapter Four involves an optional boss battle that lets you earn a special weapon for Susie. To find this boss, you’ll begin with a golden piano puzzle.

    How to Find the First Part of the Golden Piano Piece

    To tackle this puzzle, you first need to obtain a tool that allows you to climb specific walls in the area. Start your search in the room located northeast of Old Man Gerson’s study. After you acquire the tool, return to the initial room and climb the wall to the very top. At the peak, you’ll spot a golden piano waiting for you. You’ll need to come back here after collecting three pieces of a component.

    To the left of the piano, there’s a note containing clues about the locations of each part.

    For the first piece, make your way to the room with the fountain where you can make a donation. When you donate, the fountain will part for a moment, revealing a hidden door behind it. Enter this door to find yourself in a dimly lit room. Navigate through it and seek out a yellow ripple. Approach it, and you’ll learn it’s a wall made of bells.

    Climb up the wall and proceed along the path. You’ll see yellow buttons on the ground; stepping on them will light your way with a yellow ripple. Use these buttons to chart the course ahead until you encounter a blue button. Pressing this button will unveil one portion of the piece.

    An enemy that emits a red ripple will then appear and start pursuing you. Quickly retrace your steps along the same path you came from.

    How to Find the Second Part of the Golden Piano Piece

    To locate the second piece, go back to the door next to the bookcases and the stool where you previously helped Old Man Gerson grab a green book. Head west into the shadowy area filled with moving shadow monsters and blue buttons. In the northwest corner, there’s a wall that you can climb. Ascend to reach the next area.

    In this new area, you’ll encounter a climbable wall with water cascading from certain spots. Navigate to the top while avoiding the falling water. At the summit, you’ll find a water-filled container. Interact with it, and when you turn to leave, prepare for a confrontation with a water cooler. Defeat it, and you’ll receive another piece of the component.

    How to Find the Third Part of the Golden Piano Piece

    For the final piece, return to the door with the bookshelves and stool. This time, head east. Just past the dark hallway with tall windows, you’ll come to another area with a climbable wall. Scale this wall to reach a platform that has a door.

    Beyond this door lies another dark area similar to the one behind the fountain. Carefully navigate the obstacles toward a figure on the eastern side emitting a white ripple. It will instruct you to move north to find a short hallway. At the end of this hallway, you’ll discover a yellow button that, when stepped on, reveals the last piece.

    Once you have all the pieces, return to the golden piano. When you play it, you’ll uncover a room behind the fireplace in Old Man Gerson’s study. Go back there to find a special item and confront a secret boss.

    How to Beat the Secret Boss

    Upon entering the room behind the fireplace, you’ll find a powerful axe resting on a stone surface. This is the Justice Axe, which grants Susie an additional 12 attack points. To claim it, you must defeat the secret boss, who turns out to be Old Man Gerson himself.

    This fight is tough because Susie will take him on alone, and items cannot be used. You’ll need to rely on your dodging and blocking skills against his various attacks. During the battle, your soul will switch between green and red. When it’s green, you won’t be able to move and will have to block incoming attacks with your axe.

    Green Soul Attacks

    While your soul is green, you can only move your axe to block incoming attacks from multiple directions. Initially, your soul will be trapped in a box, requiring you to block attacks from the top, bottom, and sides. As the fight progresses, the box will transform into a hexagon, demanding blocks from six directions.

    Watch carefully when he fires arrows at you, as their speed varies. Some will approach you more slowly than others, so focus on blocking the faster arrows first.

    Another one of his moves involves throwing turtle shells. Pay attention to their colors; the color indicates how many more hits it will take to destroy them. Only when they turn yellow will they require just one more block.

    Red Soul Attacks

    When your soul turns red, you can move around freely. You can use this opportunity to gain TP by dodging Old Man Gerson’s attacks closely, but be cautious—too much damage isn’t worth it.

    One of his attacks has him swing a large green shell at you, causing it to bounce in various directions. You’ll have to dodge both the shell and the star trail it leaves behind. At the end of this attack, he’ll hit the shell from above, showering you with a confetti of small stars that you must avoid.

    Another attack will have him hurl dozens of small axes at you for a brief moment before escalating to larger axes, concluding with a single giant axe strike.

    His last attack is a swing with his Hammer of Justice. You’ll see the attack zones shine white beforehand, giving you a chance to escape safely.

    Susie’s Actions

    During the battle, Susie’s attacks may miss but can generate more TP than simply defending. You’ll need this TP because her two actions are crucial for your survival. The only way to heal is through Susie’s Ok Heal, costing 83 TP. Using Rude Buster requires 50 TP, but it can help you end the fight quicker.

    When you use Rude Buster, Old Man Gerson will deflect it and send it back your way. You’ll need to hit it back toward him; each time you use this attack, he will deflect it an additional time.

    If you manage to win the battle, you’ll be rewarded with the Justice Axe and a Shadow Crystal.

  • Completing the Shadow Mantle Boss in Deltarune: A Guide to Solving

    Deltarune Overview

    Deltarune is a retro-style RPG that follows Kris and Susie as they explore a Dark World filled with captivating characters and various challenges. Along the way, they receive assistance from their Darkner friend, Ralsei. Their adventure involves engaging in battles, solving puzzles, and piecing together an intriguing narrative.

    Like previous chapters, Chapter Three of Deltarune offers secrets that can be unlocked by overcoming tough challenges. One notable aspect is a minigame found in a hidden room that rewards players with a valuable piece of armor upon completion.

    Finding and Unlocking the Third Minigame

    In this chapter, players meet a talking TV named Tenna, who invites them to participate in his game show, “It’s TV Time.” The game consists of multiple rounds featuring a variety of challenges that earn you points. After each round, your points are totaled, and you are given a ranking. The highest rank, S-rank, offers the best rewards.

    Achieving S-rank allows you to access a special room designated for high achievers. This room is located next to Ramb’s store and marked with a prominent letter "S." Once inside, head to the west to find a console game to play.

    You can purchase S-rank for one round through an NPC located south of the Green Room.

    At the end of each round in Tenna’s game show, you’ll have access to different minigames. There are three minigames in total that you can engage with. To unlock everything, aim to achieve S-rank in both the first and second rounds while successfully completing each minigame to earn special items.

    Once you finish the second minigame, the story continues into a bonus round. During this round, you’ll notice several of Tenna’s employees leave him. When he’s alone, you can go back to the Green Room, which may be empty, but you’ll still have access to the S-rank room.

    Approach the console again to start the third minigame.

    Leveling Up in the Third Minigame

    As in the first two minigames, your objective is to find a sword to level up. This time, Susie and Ralsei will join you. Head south and take a right at the intersection until you come across an area with a blocked path heading east. Continue south until you reach the bottom, then proceed east until you discover a staircase leading underground.

    In the next room, you’ll find the sword. Picking it up will transport you back to the barrier area. Here, you won’t encounter any enemies, so you’ll need to attack Ralsei and Susie instead to level up. After doing so, you’ll be powerful enough to break the barriers.

    Keep heading east until you find a manhole. Jump in to enter the next area, which will feature enemies in various rooms. Defeat all the enemies to reach the maximum level and move past the trees blocking the eastern path.

    If you die during this section, you will respawn at the beginning of this segment, not from the start of the minigame.

    Some enemies drop candies that restore health, and you’ll likely find them when your health is low. There’s also a room with stationary enemies that may drop green candies—it’s wise to save these for when you’re low on health rather than using them at full health.

    Defeating the Shadow Mantle

    After eliminating all enemies, you’ll be strong enough to clear the trees in the southeast. Moving east, you’ll find Tenna talking to himself, and you must confront him to proceed. Continuing along the path will trigger a boss fight against the Shadow Mantle.

    This battle features four phases, requiring you to attack the Shadow Mantle while dodging its various attacks.

    To transition to the next phase more quickly, focus on attacking as much as possible during each phase, which can help you get through challenging moments faster.

    Shadow Mantle Fight Phase One

    In the first phase, the Shadow Mantle executes two moves. First, it plants three bombs in various parts of the arena, each set to explode at different times, targeting areas directly to the north, south, east, or west of them. It’s best to avoid tight spots during this phase.

    When the bombs are planted, try to get close to the Shadow Mantle for easier dodging and more opportunities to land hits.

    The second move involves the Shadow Mantle shooting three small flaming rocks that orbit around it. Keeping a distance during this time makes it easier to dodge.

    Shadow Mantle Fight Phase Two

    In the second phase, the Shadow Mantle again uses two moves. First, it will drop down in meteor form, which you must dodge four times to trigger its next attack.

    After dodging, the Shadow Mantle will settle in the arena and start laughing. This is your chance to hit it repeatedly. During this time, it will summon cats that chase you; some will drop health-restoring candy, which you can collect by defeating them.

    Shadow Mantle Fight Phase Three

    The third phase revisits attacks from the first phase but steps up the difficulty. Expect four bombs and five flaming rocks instead of three, and be prepared for cats to reappear.

    In this phase, the Shadow Mantle may also execute the meteor attack if you haven’t yet defeated it.

    Shadow Mantle Fight Phase Four

    The final phase introduces two new moves. The Shadow Mantle will perform a spinning fire attack, creating three lines of flames extending to the arena’s edges. Move in the direction of the flames to avoid damage.

    Then, it will transition into a meteor attack again, but this time it’ll be faster. You cannot attack it while it’s white; wait for it to turn black during the meteor descent for your chance to strike. After a few solid hits, you’ll defeat the Shadow Mantle.

    After winning, you’ll find a chest in the next room. Have your sprite exit the game through the right path and switch places with Kris. Kris can then open the chest and claim the powerful Shadow Mantle armor, which helps withstand attacks from the Roaring Knight.

  • Completing the Green and Pink Piano Puzzle in Deltarune Chapter Four

    In Chapter Four of the retro RPG adventure, Deltarune, you take on the role of Kris, who ventures into the Dark World with friends Susie and Ralsei to seal a Dark Fountain. Throughout the journey, they encounter various Darkners, including a mysterious elderly man with an unusual study and quirky behavior.

    As you navigate through what appears to be a mansion, you’ll encounter several puzzles that involve pianos capable of shifting bookcases when played. Positioning these bookcases correctly will allow you to access areas that were previously unreachable.

    How to Solve the Pink and Green Piano Puzzle

    To start, head to the northwest corner of the elderly man’s study. From there, go north past a small library and a blue piano puzzle until you find a hall with a door to the north. In the northern section lies a piano that you need to play a tune on to open the gate. The first piece can be found in a room all the way to the right of the hallway.

    You might notice climbable spots on some walls. To use these, you’ll need a tool, which you can obtain by solving the pink and green piano puzzle.

    When you enter the eastern room, you’ll confront a piano that is half pink and half green. It’s a tricky puzzle, but Ralsei will offer to complete it for you. However, you can solve it on your own and claim a treasure chest located at the bottom of the puzzle.

    To interact with the piano, begin playing it. Press C on your keyboard to alternate between colors. Use the directional keys to move the bookcases and hit Z to push them. You can first focus on getting the chest at the bottom of the room.

    1. Push the pink bookcase all the way to the left.
    2. Move the green bookcase to the left, then push it up against the pink bookcase. Next, push it to the right, then down.
    3. Switch to the pink bookcase, push it down, and then move it towards the green bookcase on the right.

    Once the bookcases are positioned correctly, you can cross over them to access the treasure chest for an item. After that, return to the piano and complete the puzzle to progress to the room in the northeast corner.

    1. Push the pink bookcase up, then move it to the left, placing it back in the upper-left corner.
    2. Control the green bookcase and push it up.
    3. Switch to the pink bookcase and move it to the right.
    4. With the green bookcase, push it down, then left, then up. Finally, push it to the right to align it against the pink bookcase.

    After this, you can easily cross the shelves to retrieve the second half of the piano piece in the next room.

  • Completing the Challenge: Solving Mike in Deltarune

    The fascinating universe of Deltarune is packed with playful and engaging characters. In the third chapter of this classic RPG, Kris, Susie, and Ralsei get caught up in a game show called “It’s TV Time!” which is hosted by Tenna, a living TV set.

    Throughout the show, Tenna frequently shouts at his team and often calls for his co-worker, Mike, who never appears on screen. This creates a sense of his dependence on Mike. If you return to Castle Town, you’ll notice a building with a prominent “TV” sign. Inside, you’ll find a long corridor that ends with a door labeled “Mike.”

    Finding and Unlocking Mike’s Door

    Mike’s door is located at the end of a hallway in the TV building, situated above the Cafe in Castle Town. At the start of chapter four, you can explore this area. However, you’ll discover that you need a special code to unlock the door.

    If you find the door taped up, it could mean you haven’t recruited enough of the workers from Tenna’s game show in chapter three. To recruit them, engage in fights and spare or pacify them instead of defeating them. You will also have opportunities to recruit some while advancing in the storyline.

    To obtain the code, complete chapter four. After defeating the boss and finishing the credits, reload your save file from the chapter. This will take you to an area just before the final boss fight, where you’ll notice a red teardrop object near some steps by the save point.

    Interact with the red teardrop to return to the previous save point. Once there, you’ll find a pink teardrop; interact with it to go back to the start. You’ll end up in front of a large door, and next to it, there’s a green teardrop. Walk right past it until a spotlight guides you back to Castle Town.

    When you arrive back in Castle Town, Ralsei and Susie won’t be with you, so get ready to face what’s next alone.

    Once in Castle Town, you’ll see that all other paths and buildings are blocked. Head north, past the Cafe, and make your way to the TV building. Search for Mike’s door at the end of the hallway. Next to it, you’ll find a note with the code “6453” on it. Enter this code to unlock Mike’s door.

    Accessing Mike’s Inner Room

    Upon entering Mike’s door, you’ll find another long corridor. Proceed to the end, where a small cat statue awaits. Pet this statue to open up another hallway. In this new corridor, you’ll notice a room up north blocked by tall cat statues that are too high to reach.

    To get past them, go right into another hallway. Here, there’s a tall cat statue near the entrance, along with various hats hanging on the wall. Walk to the end to encounter a frightened mouse near a cat statue. Pet the statue, scaring it away, and the grateful mouse will transform into a stretchable arm that can help you reach items that are out of reach.

    You can use this arm to grab different hats in the room and place them on Kris’ head.

    Before you head back to the western hallway, don’t forget to pet the tall cat statue in this corridor to uncover a treasure chest. When you’re ready, return to the hallway and pet the tall cat statues blocking the way. Enter the room above you, where you’ll find a save point, a large microphone, and another door bearing the name “Mike.”

    Use the large microphone to adjust the mic settings, setting it to an active mic connected to your computer. Also, modify the sensitivity to suit your speaking volume.

    Adjust the sensitivity so you can control the audio input comfortably with your voice. If it’s too sensitive, the input will max out too easily, and if it’s not sensitive enough, you might need to yell to achieve the desired volume. Ideally, your normal speaking volume should hit the top of the green bar.

    Once you’ve set your mic to your satisfaction, approach the door above you. You’ll need to fill it with color using your voice, requiring maximum volume to unlock. When it’s fully lit up, you can enter, but be sure to save beforehand, as there’s a battle waiting just inside.

    Defeating Mike

    As hinted at earlier, you’ll be using your mic in the showdown against Mike. Control your voice volume carefully to dodge his attacks. You’ll also have to utilize the arm you picked up to pet various enemies in this fight.

    Phase One of Mike’s Battle

    In the first phase, the volume of your voice determines how high you can jump. Keep your voice at a steady volume to maintain your height; becoming silent will cause you to drop.

    First Attack

    Signboards will appear at the top. When it reads “Applause,” shout as loud as you can to dodge the mics below. If it says “Shut Up,” stay silent to avoid the mics above.

    Second Attack

    Mics will come towards you from the right and will vary in height, so you’ll need to adjust your volume accurately to evade them.

    Phase Two of Mike’s Battle

    During the second phase, Mike takes a break and is replaced by a substitute: a cat named Mike. You’ll again need to control your volume for jumps and use the mouse hand to pet the various cats on the screen.

    First Attack

    Multiple small cats approach you from different angles. Use your mouse hand to pet them away.

    Second Attack

    Large sleeping cats will be positioned in the corners. As time goes by, they’ll turn darker; pet them to soothe them.

    Third Attack

    This attack combines the second attack from the first phase, as well as cat pillars coming from the right. You’ll need to dodge while petting them.

    Phase Three of Mike’s Battle

    Next, you will face Big Mouth Mike. In this phase, your voice will guide you across a horizontal line.

    First Attack

    A red light will flicker, indicating where a paw may strike from above or below. Use your voice to find a safe position.

    Second Attack

    Small paws will begin to fall from above. Use your voice to steer clear of them.

    Third Attack

    This is a tougher version of the first attack, with two paws striking at once.

    Phase Four of Mike’s Battle

    In the final phase, you’ll be battling all three iterations of Mike at once, and their attacks will mesh together.

    First Attack

    Move along the horizontal line to pet incoming cats and place blue cats on the bed.

    Second Attack

    Avoid large paws while petting the massive cats at the edges of the line.

    Third Attack

    Avoid the three Mikes while petting them to inflict damage. Also, pet the large cats to keep them from attacking you.

    After defeating Mike, his room will be transformed into a space filled with mini-games that you can enjoy using the gameplay mechanics you’ve learned.

  • Completing the Mini-Game in Deltarune’s S-Rank Room: A Guide

    Completing the Mini-Game in Deltarune’s S-Rank Room: A Guide

    In addition to the main narrative of Deltarune, there are numerous secret storylines that you can explore. These can lead to extra mini-games, boss fights, and unique items for your characters. Many of these paths might go unnoticed unless you happen to discover them on your own or know where to look.

    One interesting collectible is the Ice Key, which opens up an optional boss battle against the Shadow Mantle Holder. This guide will explain how to obtain the Ice Key.

    How to Obtain the Ice Key

    To find the Ice Key, you’ll first need to achieve S-Rank in the initial round of the TV Time game. Once you’ve accomplished that and are taken to the Green Room, you can now enter through the S-Rank door.

    After entering, move to the left and talk to the NPC by a set of brown double doors. This character will inform you that more games are available, and behind those doors is the original version of the game you played with Tenna during the first round.

    Inside this room, you’ll find a lot of game consoles. Head to the left to discover an abandoned console. When you interact with this console, it will turn off due to not detecting a controller.

    Return to the previous room, and you’ll notice a controller on the floor. Pick this up, and the item OddController will be added to your inventory. Head back to the abandoned console and Kris will plug in the controller when prompted.

    The game will boot up, with a layout similar to what you experienced earlier with Tenna and the others. However, there will be strange monsters floating around, and you’ll notice there are no Lancer, no Pippins, and no quizzes.

    None of the monsters will harm you until you have your sword. So feel free to explore the map first!

    When you’re set, navigate to the bottom left corner of the map to find the cave entrance Tenna mentioned as the fan mail room. Inside, you’ll find a sword. Collect it, and head back outside.

    Now that you have the sword, you can fight the floating monsters. Be cautious, as they can damage you. Every monster you defeat will give your sword more experience.

    Defeated monsters may drop food when defeated, which will restore some health. Just don’t take too long, as the health item will disappear.

    Once your sword reaches level three, you’ll be able to cut down cacti. Head to the east side of the map where two cacti are blocking a path.

    You might recall this scene from the game you played with Susie and Ralsei, when Susie wished for something to cut through the cacti. Now you have a solution!

    After clearing the cacti, the path will lead you to a snowy area of the game that you’ve never seen before. Continue through these rooms, defeating any monsters you encounter until your sword level is maxed out. Once maxed, you will also have the ability to cut down palm trees.

    Before you search for the ice key, utilize your new ability to expose hidden cave entrances that you might not have found otherwise. Some of these caves even contain secret messages for you!

    Head back to the desert and cut down the palm trees located to the south. Eventually, you’ll spot a red chest enclosed by palm trees. Clear the palm trees surrounding the chest to access it and obtain the Ice Key.

    When you approach the red chest area, the game will prevent you from leaving the screen, so ensure you’ve completed any other tasks before proceeding.

  • Completing the Puzzle to Get the Treasure in Deltarune Chapter 3

    Completing the Puzzle to Get the Treasure in Deltarune Chapter 3

    Prepare yourself for a tough journey as you dive into the Dark World of Deltarune. In the third chapter of this classic RPG, you’ll once again team up with Kris, Susie, and Ralsei. Expect to face a mix of challenges, including quizzes, intense battles with shoot ’em up mechanics, and a range of mind-bending puzzles.

    Throughout your adventure, you’ll encounter various puzzles. Some are essential for advancing in the game and may feature hints from nearby NPCs. Others are optional, offering secrets or items as rewards, but they may require more effort to complete.

    How to Tackle the First Bridge Puzzle

    One puzzle you’ll face involves playing a console game. In this scenario, you will see four bridge pieces, several isolated islands, and a button on an opposite island from where you start. Your goal is to use the bridges to cross the river and reach the island with the red button.

    To solve this, you’ll primarily need Susie and her power to move the bridges. Begin by taking the two-block bridge from the upper-left corner and place it along the second row from the top, right by the shore. Walk across that bridge to the island that has the one-block bridge.

    If you make a mistake, don’t worry! You can use the bell to reset all pieces to their starting positions.

    Next, pick up the one-block bridge and place it directly to the right of where you found it to bridge the gap to the next island. After that, go back to the starting island to grab the other one-block bridge that’s above the bell.

    Now, place the one-block bridge on the water block located in the top-right corner. This will let you cross all the way to the island with the button.

    Don’t forget, Susie can also pluck the weeds in the sand. Collecting them will give you extra points!

    Finally, press the button to complete the puzzle. Doing so will retract the spikes that were blocking your path to a treasure chest in the real world. Exit the game and open the chest to claim your reward for solving this puzzle.