الوسم: curse

  • How To Access The Secret Ending in Paranormasight: The Mermaid’s Curse by Completing & Solving

    How To Access The Secret Ending in Paranormasight: The Mermaid’s Curse by Completing & Solving

    Like the first game in the series, Paranormasight: The Mermaid’s Curse has multiple endings you can discover. However, there is one true ending that you need to figure out to see the full story, and it’s the most challenging puzzle in the game.

    If you think you’ve already unlocked the true ending from the first game, be warned — this one is much harder. Props to anyone who solves it alone, but if you’re here, you might be ready to give up, and that’s okay.

    Progress to Ending 5

    Before unlocking the sixth and final ending, you must reach the fifth ending in the ‘Conclusion’ chapter, where Yuza and friends are saying goodbye to Sato on the beach.

    Note: You don’t need to have completed endings 1-5 to get this. You won’t have the second or third endings yet either. Usually, you’ll reach this point by playing the game normally and following the plan outlined in the ‘We Need A Plan’ chapter.

    At this point, three chapters will still be active, indicating unfinished business:

    • Conclusion (Yuza Minakuchi Route)
    • Point of Contact (Sato Shiranami Route)
    • Possessions (Arnav Barnum Route)

    Also, the Underwater Gathering chapter might still be available if it’s not maxed out, but that’s not important right now.

    In both the ‘Conclusion’ and ‘Point of Contact’ chapters, you’ll notice conversations with options that are blank — these need to be triggered. Here’s how to do that.

    How to trigger the fifth ending

    During the ‘We Need A Plan’ chapter, keep progressing naturally until you are ready to move forward. You should see these chapters still marked as incomplete:

    • Conclusion (Yuza Route)
    • Point of Contact (Sato Route)
    • Possessions (Arnav Route)

    In the ‘Point of Contact’ chapter, once you begin talking with Yumeko, turn around and interact with the Kameshi-maru Keychain on the ground. This action will allow you to continue chatting with Yumeko, which then unlocks a previously missing dialogue option to nominate Tsukasa instead of Sato as the point of contact.

    How to get the Tamatebako

    Saving Sato frees up a new chapter called ‘Claim’. At the lighthouse, you need to persuade Avi to give you the tamatebako by choosing these responses:

    • Admit.
    • Please! I need it!
    • Tell the truth.

    Next, go to the Minakuchi Residence. You’ll need to perform a specific step before progressing: back in the ‘Claim’ chapter, after watching the scene, go into the game menu, select “Return to Title,” then re-enter. When you do, Sobae the mermaid won’t speak initially. To get her to talk, click on her four times with at least three seconds between each click, and she will turn around.

    Once she faces you, tell her the correct answer: Yuza. She will then transfer the mermaid flesh to the tamatebako on the evening of August 7.

    How to recall the Mermaid Memory

    Load a save file at the very bottom—usually Slot 5—where a mysterious blurred-out save exists. Overwrite it just to be safe. Play this save, and a scene will reveal a clue about Yuza’s mother’s scale.

    How to get the scale’s message

    Return to Sato in the Minakuchi Residence during the ‘Claim’ chapter. If you’re already there, perfect. If not, you can resume from this point later. Interact with the Altar Shelf on the left to retrieve the scale. Then, choose ‘Put it in the tamatebako.’

    How to call Sobae

    After retrieving the scale, open the chat log from your menu. It contains a secret message that explains the call signals Mare used for Sobae. To summon her, call her four times, waiting three seconds between each call. The placement of your calls is important.

    How to get Mermaid Flesh

    Go into the game menu, click ‘Return to Title’ to save your progress, and then select Sobae the mermaid four times with at least three seconds gap. When she turns around, you’ll need to tell her who you are. The correct answer is Yuza. Then, ask her to transfer the mermaid flesh into the tamatebako, which will happen on August 7.

    How to save Sato

    Back in the ‘Claim’ chapter, after watching the scene, return to the game menu and load your saved progress. When you interact with Sobae, you need to call her four times again, but now, she will speak, and you can make your request. To successfully save Sato, ensure you follow this sequence.

    How to unlock the true ending

    Return to the game and go to the ‘Story Chart’. Select the ‘Conclusion’ chapter. Proceed until you reach a point where the bottom dialogue option was previously blank. Now, choose ‘Actually…’. Doing this unlocks the true ending for Sato and Yuza, earning you the ‘Legend of the Kameshima Twin Gods’ achievement.

  • Completing the Benirus Manor Curse in Oblivion Remastered

    Completing the Benirus Manor Curse in Oblivion Remastered

    In The Elder Scrolls 4: Oblivion Remastered, there’s a variety of player homes available. Some are charming little cottages while others are opulent mansions, often selling for a hefty sum of gold. Most homes can be bought easily if you have the coin, but the property in Anvil is a special case.

    One notable residence is Benirus Manor. Although it’s quite expensive, it’s also one of the largest and most luxurious homes in the game. However, purchasing it is just the beginning, as a whole quest unfolds once you become its owner.

    How to Start the Where Spirits Have Lease Quest

    To kick off this quest, you need to head to Anvil, located in the southwest region of the map. Once there, visit The Count’s Arms, the inn situated to the right of the Anvil Main Gate. Here, you’ll meet the owner of the Manor, Velwyn Benirus.

    Inquire about the Manor, and he’ll offer it for 5,000 gold. After you make the payment, he’ll hand you the key. You can then proceed to Benirus Manor, which lies west of the Main Gate.

    How to Lift the Curse at Benirus Manor

    Once inside the Manor, you’ll notice it’s in disarray. Go upstairs and sleep in the bed to progress the quest. After awakening, you’ll find yourself under attack by ghosts from Benirus Manor. Defeat them to advance the storyline.

    Next, head downstairs towards the dresser near the main entrance. You’ll discover a vase that’s been toppled over, along with a skeletal hand emerging from it. Be sure to collect the note and skeletal hand, as new ghosts will appear.

    If the hand or the note doesn’t drop after defeating the ghosts, reload an earlier save to try again, as this can sometimes be a glitch.

    Unfortunately, the Manor you just bought is cursed. You’ll need to return to Velwyn Benirus and discuss this issue with him. Visit The Count’s Arms again and talk to the bartender about Velwyn. He’ll inform you that Velwyn has headed to the Imperial City right after your purchase.

    Travel to the Imperial City, specifically the Elven Gardens District, and locate The King and Queen Tavern on your right upon arrival. Once inside, have another chat with Velwyn Benirus about the Manor, then about Lorgen Benirus and the curse.

    If you possess the Scrap from Lorgren’s Diary and have built up Velwyn’s disposition to over 60, he’ll agree to assist in breaking the curse. He’ll ask you to meet him back at The Count’s Arms.

    How to Complete the Where Spirits Have Lease Quest

    After you convince Velwyn to help, follow him back to The Count’s Arms in Anvil. Once there, confirm you’re ready to proceed. He will lead you to the Manor, instructing you to take the lead to the basement. Be prepared to fight against respawning ghosts as you proceed.

    Make your way through the ghosts until you reach the end of the basement where a bloody red symbol on the wall can be found. Velwyn will open a hidden wall and disappear. Step inside to find Lorgen’s remains. Interact with the altar, and Lorgen will speak to you about his need for repentance.

    He’ll ask you to return his hand (simply retrieve it from the skeleton). Lorgen will reveal his betrayal and lock the door, returning as a ghostly lich. Defeat Lorgen Benirus to finally break the curse. Following your victory, return to the main floor.

    You’ll notice that the curse has been lifted, returning your manor to its normal state. Go back to The Count’s Arms and speak to Velwyn Benirus one last time. After this final conversation, the quest concludes, and your home will no longer be haunted!