Tag: Collectible

  • Where to Find the Kuku Watcher Pack Blueprint in Crimson Desert During Completing and Solving

    Where to Find the Kuku Watcher Pack Blueprint in Crimson Desert During Completing and Solving

    Crimson Desert is packed with armor pieces, weapons, consumables, and important items, many of which can be easily overlooked if you don’t explore thoroughly. While some items require little effort to find, the Kuku Packs are among the top gear and can greatly improve your gameplay experience.

    One notable item is the Kuku Watcher Pack, which summons two invincible drones that constantly attack enemies during fights. It’s especially useful when fighting groups or bosses, making combat easier. In my opinion, the Kuku Watcher Pack is essential. Here’s everything you need to know to get your own personal army.

    Kuku Watcher Pack Blueprint Location

    To unlock the blueprint for the Kuku Watcher Pack, you first need to craft a standard Kuku Pack. This starts with completing “The Witch of Wisdom” quest and cleansing the Sanctum of Penitence. The sanctum is located just southeast of Hernand and northwest of the Willow River. You’ll need to defeat all cultists guarding the area until the progress bar hits zero, then find and insert the reactor core into the machine to activate it. A cutscene will follow, where the witch awards you the blueprint for the Kuku Pack. Afterward, visit Grimnir at the Kilnden Workshop west of Hernand to craft your Kuku Pack.

    Unlock The Witch of Kindness Quest

    With your Kuku Pack, the next step is to hunt for the blueprint for the Watcher Pack. You must first unlock the “Witch of Kindness” quest in Pailune. Travel southeast of Wayward Woods into the mountains and find a small tent where a freezing woman is located. Approach her and light the nearby brazier to warm her up. She is actually a witch, and she will ask for your help. Accept her invitation, and she will give you a new map marker for her home north of your position. Talk to Bari there to start the “Witch of Kindness” quest, which triggers cultists to attack sanctums throughout Pailune, allowing progress toward the Watcher Pack.

    Cleansing the Sanctum of Atonement

    Once you have this quest, go to the Sanctum of Atonement, located west of the Hunated Hills and north of Hernand’s letter A on the map. Defeat all cultists in the area; the only challenge is the flying wizards, which can be taken down with a few arrows. When clear, locate the reactor core and the floating pillar piece in the northern part of the sanctum’s main chamber, inside side rooms. Insert both into the machine to cleanse the sanctum. This triggers a cutscene where Bari thanks you and gives you the blueprint for the Kuku Watcher Pack.

    Materials Needed for the Kuku Watcher Pack

    Gathering the required materials involves finding several specific items:

    • Abyss Cell 0: These large spherical cores are destroyed with Focus Force Palm on Bismuth Ore walls. One good spot is north of the Denn River in northern Demeniss near Hollow Haven; destroy the cores in the wall to collect them.

    • Clockwork Insects: You need 300 of these. Luckily, the Kuku Pack makes collecting them easy. Head to Delesyia, where large swarms of Clockwork Dragonflies and Ants are common, especially near the Gate of Peace. Use your pack to vacuum up dozens at a time by activating it near the swarms.

    • Electrical Components: Found along the main road north of Mount Benus toward Blue Thicket. Defeat the large drill-equipped golems, which have a chance to drop mechanical parts that resemble motors and emit sparks. Use your Sealing ability to store these in your Kuku Pot.

    • Small Batteries: You need 200, obtainable in Delesyia. These drop from smaller robots and golems, especially around Marni Mechworks and Marni’s Masterium. As long as these areas are not fully cleared, patrols keep spawning, making it easy to gather batteries passively over time.

    Once you have all the materials, return to Grimnir at Kilnden Workshop and craft the Kuku Watcher Pack. Equip it, and deploy your drones to assist in battles whenever needed.

  • Where to Find the Pirate King Hat in Crimson Desert Completing and Solving

    Where to Find the Pirate King Hat in Crimson Desert Completing and Solving

    There are many rare and unique armor sets and standalone gear pieces to discover in Crimson Desert. Each one has a distinctive look and offers special abilities. You can find most of these armor sets early in the game, once you gain access to the open world. Some locations might be challenging to reach, but with enough persistence, you can get there.

    One such location is Vellua Village, which is controlled by a group of pirates. Off the coast, there is a ship that carries a special item known as the Pirate King Hat. This hat helps you detect treasure more easily.

    You can hunt for the Pirate King Hat anytime you want, but the best time to get it is during the “Beyond The Silent Waves” quest chain. This quest is part of the Vellua Fishermen’s Guild Faction. After you defeat Sir Catfish, you can rent a boat along the coast and set out into the sea.

    Pilot the boat southeast of Vellua Village into open water. Soon, you’ll spot a pirate ship called the Singing Catfish. Be cautious, as the water around the ship is scattered with mines. Carefully weave around them as you approach.

    Board the ship and start fighting the pirate crew. During the fight, make your way down the stairs into the main hold. Keep an eye out for a door along the wooden wall, and when you find it, go inside. Inside, open the treasure chest to claim the Pirate King Hat.

    The Pirate King Hat has the following features:
    – Defense: 3
    – Bonuses: None
    – Effects: Detect Treasure – The feather in the hat will glow brightly whenever you’re near a treasure chest, even if it’s not visible.

    Wearing this hat adds a stylish pirate look and helps you find treasure chests faster while exploring. However, keep in mind that the hat is mainly for aesthetic purposes. If you prefer, you can always look up the locations of hidden treasures, so how you use it depends on your playing style.

  • How Does the Stamp Rally Work in Pokémon Pokopia for Completing and Solving?

    How Does the Stamp Rally Work in Pokémon Pokopia for Completing and Solving?

    When you explore your small post-apocalyptic world in Pokémon Pokopia every day, you’ll see that a stamp from the PC appears each day, showing a different Pokémon. You can fill out a Stamp Rally card, earning up to five stamps in a week.

    If you’re curious about what these stamps are for, what rewards they give, and how to get more stamps or improve your rewards, here’s what you need to know about the Stamp Rally.

    How Does the Stamp Rally Work?

    Every day, when you use a PC, you earn a stamp on your Stamp Rally card. Over the course of a week, you can collect up to five stamps. Then, every Friday, you can turn in your completed card at the Pokémon Center and get Life Coins. After turning in your card, your stamps reset, and you start a new one.

    You don’t need to have the Pokémon Center rebuilt to access the PC—any time you can use the PC, you can earn a stamp.

    You can wait to turn in your card until Thursday if you don’t log in on Friday, so there’s no rush. Rewards can be redeemed until the following Thursday, giving you some flexibility.

    The number of Life Coins you receive depends on the stamps collected. Rarer stamps are worth more. The outer circle behind the Pokémon on each stamp hints at its rarity.

    Most common are the plain circle stamps for basic first-evolution Pokémon. More rare are evolved Pokémon with pointed patterns, followed by legendary Pokémon with rounded stamps. The rarest of all are Mew and its unique stamp pattern, which earns the most Life Coins.

    How to Get More Stamps

    If your Stamp Rally card is full and you get a new stamp, you can select it to replace an old one of your choice. If you log in daily from Friday to Thursday, you have two chances each day to earn or replace stamps by visiting your PC.

    You can also visit PCs in other players’ worlds; these often give different stamps than your own. Doing this repeatedly, especially in multiple worlds, allows you to fill your card faster.

    Strategically replacing common stamps with better ones helps you earn more Life Coins when you cash in your card. This way, you maximize your rewards by collecting higher-value stamps whenever possible.

  • Top Lorwyn Eclipsed Cards: Most Valuable in Completing & Solving

    Top Lorwyn Eclipsed Cards: Most Valuable in Completing & Solving

    Prices for cards from the latest Magic: The Gathering set, Lorwyn Eclipsed, are all over the map right now. Some main set cards, both foils and non-foils, are trending above $50. However, as the full set has been released, many cards have already dropped in value from over $100.

    While these prices will fluctuate over the next few weeks, one thing remains consistent: the cards that retain their value. There haven’t been any sudden price jumps for random cards yet, but once the set is played in Standard, some hidden gems could see their prices rise.

    Soul Immolation

    Soul Immolation is currently the most expensive card in Lorwyn Eclipsed. The showcase foil variant is around $97.50, though this price has increased sharply recently. Its daily price change shows an increase of over $70, but its weekly price is still down by more than $100, highlighting how unpredictable prices can be before a set’s official release.

    • Showcase Foil: $97.50
    • Base Version: $5.10
    • Foil Version: $8.69
    • Showcase Version: $8.17

    All prices are from active sales on MTG Goldfish and can change as new sales occur.

    Bitterbloom Bearer

    Bitterbloom Bearer is one of two cards appearing twice in the top ten most expensive Lorwyn Eclipsed cards. Unlike Soul Immolation, all its variants are quite pricey. The showcase foil is the most expensive at $91.17, but the non-foil base version is surprisingly more expensive at $37.57, though this may balance out soon.

    • Showcase Foil: $91.17
    • Base Version: $37.57
    • Foil: $29.99
    • Showcase: $69.10
    • Serialized Foil: $38.50

    Hexing Squelcher

    Considered by some to be one of the best cards in Lorwyn Eclipsed, Hexing Squelcher’s showcase foil costs about $85.10. The cheapest copy of the base version is around $29.63, with other variants in the mid-$30s. This card is expected to be valuable across multiple formats, which could push its price higher if it becomes a key card in various archetypes.

    • Showcase Foil: $85.10
    • Base: $29.63
    • Foil: $33.60
    • Showcase: $37.80

    Pre-ordering singles can be an option if you like certain cards before the set releases, but prices might be higher since the market hasn’t fully set their value yet.

    Moonshadow

    Moonshadow is also in the top ten most expensive Lorwyn Eclipsed cards twice, with the flagship being its $78.84 showcase foil. It also has Japanese art variants, including an eye-catching fractured foil, which are expected to influence prices once these copies hit the market.

    • Showcase Foil: $78.84
    • Base Version: $39.97
    • Foil: $76.23
    • Showcase: $53.49

    Eridu, Carrier Of Dawn

    Eridu currently costs $54.33 for the borderless foil version. Unlike Moonshadow and Bitterbloom Bearer, it doesn’t have alternative art variants, so the borderless foil is the top version. The regular non-foil version is much cheaper at $12.13, making it the tenth most expensive non-foil card from the set.

    • Borderless Foil: $54.33
    • Base Version: $12.13
    • Foil: $11.41
    • Borderless Version: $23.92
  • Where to Find the Toy Pirate Ship in Clair Obscur: Solving Expedition 33

    Where to Find the Toy Pirate Ship in Clair Obscur: Solving Expedition 33

    Like all artworks, Clair Obscur: Expedition 33 has many layers. It reflects the feelings and stories of its creator. When you look beneath the paint, you see clues about how it was made and the emotions poured into it.

    This art can feel very deep and serious, but it can also be fun and playful. That’s exactly what Verso’s Drafts are about. In the background area of the canvas, you’ll find many Gestrals playing and having fun. Some are a little mischievous too—one even lost their pirate ship in a tidal wave by the waterfall.

    Learning About The Missing Pirate Ship

    Many of the Gestrals in Verso’s Drafts tend to stay close together in a few spots. You can find this group of pretend pirates south of the diving board mini-game, near the seesaw mini-game as well. They are two small Gestrals and one larger one, huddled in the water near dry land.

    When you talk to them, they say they’re on a treasure hunt. But in reality, it’s more like a rescue mission. They were playing with their toy pirate ship, and because the big Gestral didn’t realize how strong they were, they made big waves. These waves caused the ship to go flying down the water—and it’s now lost to the Gestrals.

    Finding The Missing Pirate Ship

    After chatting with the Gestrals, even though they don’t know where the pirate ship is, they give an important clue: the ship fell down the waterfall after being caught by the waves.

    There is another waterfall just south of that spot. Follow it and step down into the shallow pool of water in front of it. You won’t find the ship there—unless you look behind the waterfall.

    Behind the waterfall, you might spot some hidden items. Every game has a secret cave behind a waterfall, and Clair Obscur’s version is in Verso’s Drafts. The toy pirate ship is quite large, so once you enter the cave, you won’t miss it.

    After you retrieve the ship, go back to the Gestrals. They’ll be thrilled and will reward you with a piece of birthday cake.

  • How to Complete Quest for Qinghe Memories in Where Winds Meet

    How to Complete Quest for Qinghe Memories in Where Winds Meet

    In Where Winds Meet, you’ll find a lot of items, some of which can be surprisingly valuable, even if they don’t seem important at first. The armor you’re wearing might be an ancient artifact waiting to share its story.

    Antiques are pieces you often come across in different areas. You can see them listed in the Journal for each region, but unfortunately, it doesn’t specify exactly where each one is located. The best way to find them is by checking your inventory, where they can be filtered as “Traceable.”

    Most Antiques are just left lying around—like letters, armor, fans, handkerchiefs, or similar items. When you pick them up, many of these can also be equipped as gear. However, not every collectible is labeled as an Antique right away. You need to discover their true value before they’re officially marked as Antiques. If an item gives detailed descriptions or entries in your compendium, avoid recycling it. And if needed, you can retrieve recycled Antiques at the Incense Burner.

    Most areas in the game hide Antiques, but since they aren’t marked on the map, you’ll have to pick up everything you find. Look for clues in the environment—items with a background story are often linked to specific events or places. For example, in the Peace Bell Tower, you might find a Handkerchief near a battle site, or after defeating Ye Wanshan at Bodhi Sea, his armor becomes a recognizable Antique. If you find an item that you think might be an Antique, try to investigate it as soon as possible, even if it isn’t marked yet.

    To activate an Antique and unlock its deeper story, you need to fully explore its background. Many of these items come with lengthy descriptions that hint at how to reveal their traces from the past. For example, Ye Wanshan’s armor mentions it was meant for a monk. Finding that monk can unlock the full story behind the armor, turning it into an Antique. You can check which Antiques still have clues by filtering your inventory for “Traceable” ones; clicking on each will give you more details and hint at what’s needed to fully activate them.

    At Halo Peak, you’ll meet Qingxuan, who discusses Antiques, their histories, and special hidden features called Concealed Edges. Unlocking these can give items extra powers, but you’ll first need the Qinghe Memories. Qingxuan asks for Karma to activate the Incense Burner, but what he really needs is the Qinghe Memories, a reward for reaching Qinghe Exploration level six, which requires exploring a lot of the Qinghe region. Gaining experience from various activities, especially finding Antiques and their traces, helps increase your exploration level. Once you obtain the Qinghe Memories, give them to Qingxuan, and he’ll unlock the Incense Burner for you.

    The Incense Burner at Halo Peak is a handy, free tool. It provides clues about each Antique in Qinghe, telling you approximately where to find them and what they are. For instance, one clue might mention a Tang Palace Hairpin buried in a lone grave deep in the Gleaming Abyss. While it won’t give you the exact location of the traces, it helps you remember which Antiques you’ve already discovered and makes hunting more manageable.

    The ultimate goal with these Antiques is to turn some into powerful accessories, known as Concealed Edges. Currently, only certain weapons like swords and spears can be turned into accessories, and the options are limited. Unlocking a Concealed Edge isn’t straightforward; it involves finding all Antiques in a region—such as the Verdant Wilds, Moonveil Mountain, or Sundara Land in Qinghe. Doing so, then returning to Qingxuan, grants you a Concealed Edge for each fully explored area. Once activated, interacting with the Concealed Edge will highlight the weapons it can be used on, transforming them into permanent accessories.

  • Complete Your Search: Solving Every Operation Ember Strike Collectible in Battlefield 6

    Complete Your Search: Solving Every Operation Ember Strike Collectible in Battlefield 6

    Compared to the small number of dog tags in Nile Guard, which only has two hidden right next to each other, the next mission in Battlefield 6’s campaign is much bigger. It has four dog tags scattered across a large open valley. Because the map is so big, the collectibles are very well hidden. To help you avoid wasting time searching through many buildings, here’s a clear guide on exactly where to look. You don’t want to spend an hour checking every corner and detail.

    In this table, we list all four dog tags for this mission and show you how to find each one.

    Aside from collecting dog tags, there’s also an achievement for spotting 20 enemies with your drone. This is fairly easy to do as you carefully fly around and scout the three main objectives.


    Dog Tag Locations and How to Find Them

    Dog Tag #1

    As you go down the valley, look to the left at three ruined buildings. Inside the one furthest back, the dog tags are on the floor near the window.

    Image: Battlefield 6 player looking at a ruined building at the end of a dirt path, highlighted with an orange circle.


    Dog Tag #2

    About 180 meters west of Datalink Bravo, in an outpost called Pax Armata that has a radio antenna, you’ll see a building marked with a graffiti of a goat. Inside, on top of a crate, you’ll find the second dog tags.

    Image: Battlefield 6 player entering a Pax outpost with a radio antenna.


    Dog Tag #3

    After fighting through Pax at the substation, you’ll be ambushed by a sniper. Kill the sniper first, then head up to their nest, which is on a small hill. The third set of dog tags is sitting on a crate there.

    Image: Battlefield 6 player looking at a hill with a sniper’s nest, with an orange arrow pointing at it.


    Dog Tag #4

    Making your way to the top of the dam to disable the AA guns? Once you reach the dam, turn left toward the forklift. The final dog tags are sitting on a crate next to the forklift.

    Image: Battlefield 6 player walking up a road toward a dam, with an orange arrow pointing at the forklift to the left.


    What Do You Get for Collecting All Dog Tags?

    Finding all four dog tags rewards you with a special achievement. Plus, it adds to your in-game completion stats.

  • Doom’s $175 Collector’s Edition for Super Nintendo This Week!

    Doom’s $175 Collector’s Edition for Super Nintendo This Week!

    Doom is a key part of video game history. It continues to thrive, not just through new games, the latest being just a couple of months old, but because many still enjoy the original after all these years. In 2025, the classic Doom will be released again for the Super Nintendo.

    Dedicated Doom fans have shown over the years that this iconic game can run on nearly anything, from a simple calculator to a fridge. However, playing the game on its original console remains a unique experience. If you own an SNES, you’ll soon be able to purchase a special edition of Doom and use a new themed controller.

    Doom is Back on Super Nintendo, and It’s Better Than Ever

    This new release comes from Limited Run Games, which has teamed up with Randy Linden, the person who ported Doom to SNES in the 1990s. You can buy the standard edition for $99.99 or a collector’s edition for $174.99. Both editions come with a Doom SNES cartridge, an instruction booklet, and a poster.

    The collector’s edition features a unique cartridge, designed to look like it has been in battle, and comes in a shiny box. Only 666 copies will be made, making it likely to sell out quickly, which affects the price.

    Neither edition includes the matching SNES controller. You can get that separately for $34.99. The controller looks like it was made from the same armor as the Doom Slayer in the game and has two rumble motors. The original SNES controllers didn’t feature rumble, so using this new controller will give you a fresh experience of Doom on SNES.

    Front and back of the Doom SNES controller.

    This new version adds more than just rumble. It includes 14 new levels that weren’t part of the original SNES release, plus features like circle strafing and respawning enemies in Nightmare difficulty.

    Pre-orders for both Doom editions and the controller start at 10 am EST on Friday, July 11, 2025. You’ll have until August 10, 2025, to order, but expect the collector’s edition to sell out quickly. The wait for shipping will be quite long; both Doom editions and the controller are not scheduled to ship until February 2026.

    Focus on Doom 1993
    Doom (1993)

    4.5/5

    Released
    December 10, 1993

    ESRB
    M for Mature: Blood and Gore, Intense Violence, Strong Language

    Engine
    Doom engine

  • Completing the Witch Toy Collectible in Doom: The Dark Ages’ Abyssal Forest

    Completing the Witch Toy Collectible in Doom: The Dark Ages’ Abyssal Forest

    The Abyssal Forest is a rather straightforward stage in Doom: The Dark Ages, but it has its unique features. About two-thirds of the way through, you’ll stumble into a large arena that sets the stage for an epic battle. Once you defeat all the demons, you’ll notice that most of the level’s secrets are hidden right in this area.

    We’ll outline where to find these secrets and guide you through solving the puzzles. With our help, you won’t have to wander around a fiery room searching for a way to activate a large cage. We’ve done the hard work for you!

    Secrets

    9

    Gold

    183

    Rubies

    2

    Demonic Essence – Armor

    1

    Codex

    1

    Toy

    1

    The Life Sigil Above the Yellow Key

    Follow the main path and take the first right when it appears. Continue up the trail, jump across the gap, take out a Shield Soldier, and watch out for a few Stone Imps. You’ll find the first Life Sigil at the end of this route.

    Getting the Yellow Key

    The Yellow Key in The Abyssal Forest of Doom The Dark Ages.

    After your first encounter with the Whiplash demon, check the left side of the arena for a spot where you can drop down. Follow the path through a stone corridor where you’ll find two Shield Soldiers and an Arachnotron. Climb up the wall, and you’ll reach the room containing the Yellow Key.

    As soon as you grab the Yellow Key, chaos will erupt. You’ll face Whiplash Demons, Nightmare Imp Stalkers, Mancubuses, Shield Soldiers, Arachnotrons, Stone Imps, and Revenants. So make sure you’re well prepared before picking it up!

    The First Ruby

    The first Ruby in The Abyssal Forest of Doom The Dark Ages.

    Open the yellow gate, clear out the Cyberdemon and Imps, then, while facing the entrance of this area, look to your right for a path that runs beneath this space. Follow it forward until you find some water.

    Jump up to a platform with a launch pad, but before using it, leap across the water to the climbable wall, where you can collect a stash of gold. After taking the launch pad up, defeat a Hell Knight, and grab the Ruby. Break through the gate and you’ll find yourself back in the area where you fought the Cyberdemon.

    The First Codex

    The Codex page in The Abyssal Forest of Doom The Dark Ages.

    Proceed down the path until you encounter a group of Shield Soldiers. Take them out, then look to your right for a root-covered wall that you can break through. You’ll find yourself in a room containing the Codex.

    Treasure Chest

    The first treasure chest in The Abyssal Forest of Doom The Dark Ages.

    After executing a shield jump over a large gap, look to your right. There’s another breakable wall that leads to a treasure chest. Use your Shield Charge to break through.

    Demonic Essence Health Increase

    The health upgrade in The Abyssal Forest of Doom The Dark Ages.

    After passing the Sentinel Shrine, you’ll find yourself in a large arena where another swarm of demons awaits. This battle includes nearly every demon you’ve encountered so far, culminating in a fight with a Pinky Rider Champion. Defeating them grants you a permanent health boost.

    Second Treasure Chest

    The second chest in The Abyssal Forest of Doom The Dark Ages.

    After defeating the arena enemies, return to the entrance, take a right up the slope, and break the chain holding the large bell. This will cause a hole to form. Jump down into the hole and deal with the Imp Stalkers. Climb the wall to access the Treasure Chest.

    From the treasure room, turn right and circle around the corner. You’ll notice a heated chain with a barrier rotating in front of it. Wait for the gap, then strike the chain with your shield throw. After breaking it, head back to the cliffside. Jump down, and you’ll face a massive gate. Look up and left to find another chain to break, which will raise the gate. Collect the gold inside, but be ready for a fight with a Whiplash demon.

    Continue straight and climb two walls. At the top, search for gold piles on the scaffolding. Head to the tower’s corner, where you’ll spot a trail of gold. Jump from platform to platform to collect the gold. Once you turn the corner, you’ll spot the second Ruby.

    Witch Toy

    Move to the corner of the arena, where you’ll find a path that loops around. Follow it, collecting gold along the way. Prepare to battle a Hell Demon and two Imp Stalkers. Be cautious of fire jets as well. In the central room, you’ll find the toy in a cage.

    Position yourself between the two fire jets aimed at the center, look up through the window, and you’ll see a chain you can cut. After severing it, throw your shield into the glowing gears in the adjacent window. This will lift the cage, allowing you to claim your toy.

    The Second Life Sigil

    The second Life Sigil in The Abyssal Forest of Doom The Dark Ages.

    Near the spot where you obtained the Witch Toy, look for a block and a climbable wall. Once you’ve located them, platform your way up to reach the Life Sigil above.

    The Gold Under The Cliff

    The gold under the tree in The Abyssal Forest of Doom The Dark Ages.

    When you’re ready, head through the gate you blew open with the turret and jump off the cliff. After dealing with any demons nearby, turn around to discover two piles of gold beneath the platform you just jumped from. Follow the path to the end, defeat the Arachnonoid there, and take the elevator down.

    Treasure Chest

    The final treasure chest in The Abyssal Forest of Doom The Dark Ages.

    In the area where you obtain the Grenade Launcher, you’ll notice a treasure chest behind a gate. For now, continue forward. A bit down this tunnel, you’ll find a corpse that allows you to perform a shield jump. Use this to leap upward and follow the tunnel. Jump over the first gap and down the second to reach the cell with the Treasure Chest.

    The Final Life Sigil

    The final Life Sigil in The Abyssal Forest of Doom The Dark Ages.

    When you reach the section where you drop down onto an old rail line, turn around to find a Life Sigil in a shaft. Your only task left is to move forward and face the large melee that wraps up the Abyssal Forest chapter.

  • Completing the Rite of the Nine: Dungeon Collectible Locations

    Completing the Rite of the Nine: Dungeon Collectible Locations

    The Rite of the Nine event has refreshed several older dungeons in Destiny 2 with new weapons, quests, and even innovative encounter mechanics. A notable addition from this event is the introduction of new collectibles. As you explore each revamped dungeon, you’ll come across hidden Nine-themed Engrams that grant lore when gathered.

    In total, there are six collectibles to discover, with two located in each dungeon. If you gather all of them, you’ll unlock lore tabs and earn a Triumph related to this event’s Eternal title. Today, we’re going to explain how these new collectibles function and outline their locations within the dungeons.

    Understanding the Rite Of The Nine Collectibles


    The Rite of the Nine has introduced six new collectible Engrams across three dungeons that have been updated this season: Spire of the Watcher, Ghosts of the Deep, and Prophecy. Each dungeon includes two collectibles that become accessible once it’s unlocked for the Rite of the Nine, which currently has a nine-week schedule.

    Here’s the timeline for each dungeon release:

    • Spire of the Watcher: May 8
    • Ghosts of the Deep: May 27
    • Prophecy: June 17

    Once a dungeon is available, you can enter it at any difficulty level to collect the Rite of the Nine items. Gather all nine of these collectibles to earn the Seeker of the Nine Triumph, a prerequisite for achieving the Eternal title.

    Collectible #1: Spire Of The Watcher

    Dungeon

    Spire of the Watcher

    Encounter

    Jumping section after the initial encounter.

    You can find the first collectible in the Spire of the Watcher dungeon during the initial platforming section. While navigating the large chasm inside the tower, before you drop down to the next level, jump to the opposing side and search for an Engram situated above a computer terminal. If you recently defeated a Hydra, you’re in the right spot.

    Collectible #2: Spire Of The Watcher

    Dungeon

    Spire of the Watcher

    Encounter

    Descent just before facing the final boss.

    The second collectible in Spire of the Watcher can be located just before the final boss fight. After completing the last switch puzzle during the final platforming segment, before you descend into the boss arena, drop down to the crates on an unlit platform below. Nestled among the crates you’ll find the Nine Engram.

  • Completing Every Hebeth Collectible in Doom: The Dark Ages

    Completing Every Hebeth Collectible in Doom: The Dark Ages

    In Doom: The Dark Ages, Hebeth serves as your initial major destination. Although you may have started treasure hunting earlier, the wealth of secrets, collectibles, and gold in Hebeth significantly elevates the experience.

    Hebeth is also where you encounter the Sentinel Shrine for the first time, acting as your go-to shop. Get ready to collect a substantial amount of gold here. This guide follows a step-by-step format to direct you to every collectible—stick with it to ensure you gather everything!

    Secrets

    9

    Gold

    210

    Demonic Essence

    1

    Codex

    1

    Toy Soldiers

    1

    Skins

    1

    First Hebeth Life Sigil

    You’ll find the first hidden room shortly after entering, just past the tutorial section on throwing your shield. Look for a door to shield-charge on your left. After dispatching the summoners, turn the corner to discover the Life Sigil.

    Hebeth Imp Stalker Toy

    Upon arriving in the room next to the secret area with the cultists, ascend the stairs. Once on top, take a right to spot a pair of crates at the end of the hallway. Jump onto the crates to reach a higher area above. Look for a large open shaft; drop down to find a vent that leads you directly to the Imp Stalker toy.

    The Hebeth Codex

    After ascending a short staircase to a climbable wall, turn back and go down the stairs. You should see a hallway blocked by crates. Jump over them to discover a Codex.

    The First Hidden Gold Cache

    The first Hebeth gold room in Doom The Dark Ages.

    Right after being introduced to the Stone Imp enemy type, enter the doorway to the right of a large statue. Turn left to find a breakable door you can smash with a Shield Charge. Inside, you’ll find a pile of gold.

    The second Hebeth gold room in Doom The Dark Ages.

    In the area following the golden chest and the Sentinel Shrine, head right to find a room sealed behind a magical barrier. Jump over this glowing red barrier to reach the climbable wall above, climb up, and you’ll enter a hallway filled with gold. But be cautious—an Imp awaits you at the end.

    The Second Hebeth Life Sigil

    In the room next to where you acquire your Plasma Accelerator, you’ll find a vent you can break with a Shield Charge. Smash through it to uncover hidden gold, plus a Life Sigil at the end of the tunnel.

    The Gold In The Vent

    The gold you get from destroying a turret in Hebeth in Doom The Dark Ages.

    When you come across a vent with a turret shooting energy blasts, take it down by deflecting the green energy bolts with your shield. You’ll receive a stash of gold for your efforts.

    The Hebeth Cultists

    Upon exiting the room featuring a large hologram of the Atlan Mech, you’ll engage a Mancubus along with several Plasma Shield Soldiers. You’ll find yourself in the area next to the Sentinel Shrine (the shop). This area previously had a red-glowing magical wall blocking access to a room, but that barrier is now gone. Enter the room, defeat the cultists, and collect the gold in the back.

    The Big Hebeth Gold Cache

    When you reach the area where flames are venting before a doorway, move upward. At the dead end, glance to your left to see a climbable wall. Climb that wall to collect gold above. Then, throw your shield at the super-heated metal door. Jump across to enter a room filled with ammo and armor. Turn the wheel to cut off the gas supply, extinguishing the flames blocking the door.

    Charge through that door into the room formerly hidden behind the fire wall, where you’ll find more gold and a Life Sigil. But beware, there’s a Hell Knight present. Navigate through the hallway, pick up the ammo, and shield charge through the door to return to the main path.

    The Gold Room Near The Titans

    Pile of gold near the end of the Hebeth stage in Doom The Dark Ages.

    After cleaning out the area filled with Mancubus and numerous Stone Imps, as well as Shield Soldiers and Hell Knights, an open area will reveal itself with titans battling in the background. Once all enemies are defeated, a room will unlock that contains a pile of gold.

    The Treasure Chest Above The Shrine

    The golden chest above the Hebeth Sentinel Shrine in Doom The Dark Ages.

    After mastering the Shield Jump, look up in the area to spot a treasure chest. With your back to the Sentinel Shrine, look left for a decayed pathway. Ascend this pathway, climb the wall, and you’ll reach the chest.

    The Shredder Nightmare Skin

    After climbing the wall beside the second Sentinel Shrine, look for an open vent above. Climb the boxes near the vent, jump into it, and collect the gold lining inside. Follow the vent down, gathering gold as you go, and you’ll arrive in a room containing the Nightmare skin for your Shredder. Be ready to face a Mancubus and an Imp Stalker here. Once cleared, you can continue along the main path.

    Before dropping down into the room with the skin, consider picking off enemies from the vent above. While it may be a bit sneaky, it can be quite effective.

    Demonic Essence

    Demonic Pinky Rider Leader in Doom The Dark Ages.

    To collect the Demonic Essence, defeat the stage boss: the Elite Pinky Rider. This tougher version of the Pinky Rider comes with a new attack that launches spiked shields all around. Keep an eye out for the glowing green shield and parry it.

    Additionally, remember to circle the arena and eliminate the smaller enemies that spawn, so you won’t be overwhelmed while battling this formidable demon. After defeating the Pinky Rider, you’ll earn your first Demonic Essence.

  • Completing Every Khalim Collectible in Doom: The Dark Ages

    Completing Every Khalim Collectible in Doom: The Dark Ages

    The Village of Khalim serves as the first level in Doom: The Dark Ages. This stage guides you through essential gameplay mechanics, teaching you how to parry, execute melee attacks, and effectively defeat the forces of hell, both in spirit and in action.

    Even though this is mainly a tutorial level, there are numerous secrets and collectibles waiting to be discovered. We’re here to help you uncover all seven of them as you embark on your quest to achieve 100 percent completion in Doom: The Dark Ages.

    The First Secret – Life Sigil

    After you pick up the gauntlet and defeat the Imp, you’ll enter a burning building with a wall you can climb. However, hold off on climbing that wall just yet. Instead, look to your left to find a boarded-up doorway. Use your shield charge to break through it, and you’ll discover a Life Sigil pressed against a metal gate.

    The Second Secret – The Imp Toy

    As you continue through the main area, you’ll come across a blue key-locked gate. You can’t open it right away, so keep it in mind as you proceed. After defeating the cultists and acquiring the blue key, you’ll drop back into a courtyard with the blue gate waiting for you to unlock it. But before doing so, take a left to return to the previously locked gate. Open it up to find the Imp Toy.

    The Third Secret – The Combat Shotgun Skin

    Once you unlock the blue-locked gate, you’ll enter a section where you need to close four Demonic Portals. After sealing the first portal, turn left. Destroy the second portal and follow the tunnel down. You’ll be trapped with a swarm of enemies until you eliminate them. Don’t forget to grab the Life Sigil while you’re here. After exiting the tunnel, take a right.

    This location is also where you find the Shredder.

    Look for a cave entrance across the gap. Run and jump over to reach it. Inside, you’ll find plenty of explosive canisters. Various enemies, including a Pinky Rider, will spawn, but you can eliminate most of them by shooting the canisters. Afterward, collect the Nightmare skin for the Combat Shotgun and follow the path upwards, back to where you closed the second portal.

    The Fourth Secret – The Soldier Toy

    Return through the shaft where you found the Life Sigil and into the arena with the Shredder (the spot from where you jumped to reach the cave with the shotgun skin). Once you’re in the open area, move towards the glowing beacon in the distance, leading you to the edge of a cliff. Drop down onto the cliff below and follow it into a cave. Inside, you’ll discover armor, health packs, ammo, and the Soldier Toy.

    Be ready! After you grab the Soldier Toy, an Imp Stalker will attack you.

    The Fifth Secret – The Secret Key and Life Sigil

    North of the clearing where you found the Shredder, you’ll find another massive portal. After sealing that portal, cross the bridge to find the Secret Key hidden on the right side of the mountain. Return to the first portal to unlock the gate in the initial area using the “Secret Key.” Open it to receive another Life Sigil.

    The Sixth Secret – The First Codex

    Northern of the first portal, across a bridge and in front of a mountain, you’ll find another portal. After sealing this one, climb the wall to the right to reach the top, where a codex will be visible.

    Note that this Codex isn’t counted as a “secret,” which is why this guide has seven secrets even though the game suggests there are only six in this stage.

    The Seventh Secret – The Second Codex

    After you’ve sealed all the portals, passed through the church, and engaged in the battle against the enemies near the cliffs, the main pathway will open. Instead of continuing straight, turn to the right and scale the wall. At the top, you’ll find the second codex.