الوسم: Code Vein 2

  • All Hot Springs Locations in Code Vein 2: Solving the Map

    All Hot Springs Locations in Code Vein 2: Solving the Map

    Moving to an open-world style in Code Vein 2 means adding many new activities to make the large game world more fun and worth exploring.

    One feature returning from the original game is hot springs. This time, they serve a more relaxed purpose. You’ll find hot springs scattered throughout the world so you can take breaks and enjoy the ruined scenery.

    In the first game, a hot spring at your home base let you relax while reviewing memories and lore at your leisure. In Code Vein 2, they’re more casual—designed just for you to sit back and enjoy your surroundings for a while. However, you’ll need to find them as they are spread across the entire world. Using a hot spring for the first time also unlocks new crafting recipes that can’t be acquired in other ways.

    These recipes mainly help you craft items that reduce or remove negative status effects. While these effects can also be bought as items instead of crafted, it’s still helpful to unlock these recipes, especially in tough battles.

    There are six hot springs in total, all fairly easy to find. Most of them will also be revealed during a side quest involving Craig during the Free Exploration Era. Here’s where you can find each one:

    MagMell Academy Hot Spring
    Located inside the academy itself, on the left side. Look for a blue curtain over a door and go through to find the hot spring. Resting here unlocks the Stall Vaccine and Stone Vaccine.

    Island Overlook Hot Springs
    Found in the southwest part of the Sunken City, near broken train tracks and one of Jadwiga’s minions. It overlooks Insula Carcere. Resting here unlocks the Sunblight Vaccine and Stun Vaccine.

    City Overlook Hot Springs
    Located just south of the Plateau Overlooking City mistle in the Sunken City. It offers a great view of the flooded, ruined city. Resting here unlocks the Eclipse Vaccine and Snare Vaccine.

    Sanatorium Baths
    These are found in the Undead Forest after meeting Holly, who sends you on a healing mission. Many hot springs are available here, all granting the same rewards. Resting here unlocks the Slow Vaccine and Toxic Venom Vaccine.

    Cave Hot Springs
    This is a common spot many players might miss since it’s not marked on the map as a hot spring. It appears near the Gorge Cave in the Undead Forest in an area called “Cave Hot Spring” indicated by a mistle. You initially visit it with Holly but are moved away before they interact outside of a cutscene, so it doesn’t count as used until you physically step in. Doing so unlocks the Inhibit Vaccine and Fatal Leak Vaccine.

    Valley Overlook Hot Springs
    Located on the west side of the Corroded Scar, just north of the Tower of Regeneration and Miners’ Rest Stop. Resting here unlocks the Dissonance Vaccine and Acid Vaccine.

    After visiting all six hot springs, you will unlock the Master Bather achievement or trophy, a fun milestone in the game.

  • Where To Find All Regional Pathos and Their Effects in Code Vein 2

    Where To Find All Regional Pathos and Their Effects in Code Vein 2

    With Code Vein 2 moving to an open-world format, it’s important to have engaging things in the game world to keep your interest. While there are many small dungeons to explore, Regional Pathos offer something more meaningful.

    These are hidden across the map and are unique to each region they appear in. Instead of being tough challenges, you can think of Regional Pathos as rewards for exploration. Here’s where you can find all of them.


    What Are Regional Pathos?

    Regional Pathos are, in a way, a form of artificial difficulty management. They are large floating altars that represent notable figures from history. When you pray at a Pathos, it grants a bonus specific to that region.

    There’s no limit on how many you can activate. Once turned on, a Patho remains active until you deactivate it. You can have all the Pathos in a region active simultaneously or choose any combination you prefer. These bonuses persist across all game periods, so activating them early is beneficial.

    To deactivate or reactivate a Pathos later, simply click on it on the map instead of physically traveling to it again.

    The perks provided by Pathos are highly varied, and different effects usually don’t overlap. Feel free to mix and match to create your preferred gameplay style.


    Where To Find Every Regional Pathos in MagMell Island

    There are only two Pathos on MagMell Island—one above ground and one below.

    Ingrid – The Savant

    Located on the eastern coast of MagMell Island overlooking the ocean, Ingrid increases your maximum Life Points (LP) and Ichor Boosts while you’re in this region.

    Gyoten – The Explorer

    Found in the Cliff Underground Ruins, north of the MagMell Academy and down some stairs, Gyoten boosts your resistance to status effects and grants an extra use of Regeneration.


    Where To Find Every Regional Pathos in Sunken City

    A total of six Pathos are spread throughout the Sunken City area.

    Carmen – The Star

    Located south of Josée’s Outpost, on the east side of the large chasm. It sits on the water’s edge outside a destroyed building, providing a max stamina increase and enhanced Mind.

    Milo – The Engineer

    Found in the depths of the Sunken Pylon, west of the region. Offers an increase to max Ichor and boosts Dexterity.

    Armand – The Warhorse

    Located at the end of the Arcade Ruins, northeast of Josée’s Outpost. Grants increased attack power and a Strength boost.

    Adelheid – The Holy Maiden

    Positioned east of the Plateau Overlooking City Mistel, atop a large cathedral reachable by a side ladder. It provides increased Vitality and an extra Regeneration use.

    Egbert – The Ruler

    In the Mountain Underground Facility, accessible from a side room to the east. It increases max HP and Willpower.

    Claire – Right Hand of Idris

    Found northwest of the Western Gatehouse Ruins, on a cliff above. It restores extra health with each Regeneration and is active in all regions.


    Where To Find Every Regional Pathos in Undead Forest

    Six Pathos are scattered across the expansive Undead Forest.

    Lucia – Mother Of The Wasteland

    Located in the western part of the region in the Mountain Hamlet, it increases your maximum stamina and allows more food buffs stack at once.

    Ned – The Maligned

    Behind some containers in the Warehouse Ruins, after navigating the warehouses. It enhances attack power and speeds up how quickly you build status ailments.

    Konrad – The Father of the Cult

    In the Gorge Cave to the south of the Sanatorium, encountered during the story with Holly. Grants an increase to max Ichor and boosts Willpower.

    The Nomeless Heroes

    Situated at the Riverside Church Ruins, at the water’s edge in the northeast corner. It applies fire effects to your weapons when possible and grants an additional Regeneration use.

    Cyrus – The Musician

    Found atop a hill on the west side of the Village Beneath the Dam, it increases your maximum LP and improves elemental defenses.

    Alessandro Gobbo

    Located in the center of the Bureau’s Castle, appearing only after altering both Josée and Lyle’s histories. It increases enemy drop rates and is active in all regions.


    Where To Find Every Regional Pathos in Corroded Scar

    Six Pathos are spread throughout this layered area.

    Theodore – Mutinous Knight

    Within the Northern Watch Fort, offering increased max Ichor and reducing stamina required for guarding.

    Gordon – The Master Craftsman

    Located in the northern section of the Limestone Cave, offering increased max HP and reducing enemy health recovery from partner attacks.

    Karl – The Votary

    Behind the Tower of Regeneration in the northwest, accessible via a passage from the Riverport Watch Fort, extending Forma durations and providing an extra Regeneration.

    Shizuku – The Ascetic

    Near the hot springs on the west side, boosting max stamina and increasing your partner’s attack power.

    Ella – The Sun Princess

    Slightly northeast of the Corroded Mine in the mist area, providing increased max LP and HP, plus resistance to status effects.

    Clara – The Blood Bag

    In the Underground Shelter on Outskirts, speeding up Blood Code mastery, and active across all regions.


    Where To Find Every Regional Pathos in Insula Carcere

    Just one Pathos in this region.

    Hyuga – The Escape Artist

    Found before entering Insula Carcere, along the northern coast. It increases max HP and LP, plus grants an extra Regeneration.


    Once you’ve discovered all the Pathos on the map, you can freely swap them around to create your ideal gameplay experience.

  • Where to Find All Uncanny Stones in Code Vein 2 and Completing Their Challenges

    Where to Find All Uncanny Stones in Code Vein 2 and Completing Their Challenges

    You will gather many items throughout your journey in Code Vein 2, including weapons, orb types, upgrade materials, Jails, and more. One of the more unclear items you might find are Uncanny Stones.

    The game doesn’t provide much explanation about what these strange rocks are for, except that Jadwiga may be interested in them for some reason. She is willing to reward players handsomely for collecting them.

    What Are Uncanny Stones Used For?

    Uncanny Stones serve as a keepsake of the past for Jadwiga. She shares their history and her own story as you bring her each stone. However, collecting these stones is part of a larger quest where she asks you to gather more and more. You’ll be tasked with collecting Uncanny Stones four times in total, with the amount increasing each time.

    • Request 2: 4 stones
    • Request 3: 8 stones
    • Request 4: 12 stones
    • Request 5: 27 stones

    Completing each request upgrades your VIP Pass to her shop. The initial pass is the Iron Pass, given when you start her quest. Each subsequent upgrade is Bronze, Silver, Gold, and finally, Platinum. These upgrades unlock new items, unique weapons with special effects, and more, making the effort worthwhile.

    Where To Find Every Uncanny Stone

    There are many Uncanny Stones spread across the game, and it’s unlikely you’ll find all of them. Still, you only need a total of 66 to complete Jadwiga’s requests, and this guide highlights 76 locations, more than enough to meet the requirements.

    Here are the regions and their stones:

    Magmell Island

    There are three stones to find:

    • On the eastern beach near a strong enemy.
    • In the Water Treatment Plant, at the end of a long hallway.
    • Between two bookshelves south of the Cliff Underground Ruins.

    Sunken City

    Nine stones are hidden here:

    • In the cliffside ruins.
    • Inside a ruined building by the Plateau Overlooking City mistle.
    • At the Seized Substation’s Turbine Control Zone mistle.
    • Under the train tracks west of Josée’s Outpost.
    • In a building southwest of Josée’s Outpost.
    • Near a portable toilet southeast of Adelheid Regional Pathos.
    • In a building directly south of Josée’s Outpost.
    • On the upper walkway of Zenon’s hidden lab.
    • In the lower sewer section of Zenon’s lab.

    Undead Forest

    The region with the most stones—22 in total:

    • In the altar room of the Collapsed Tunnel.
    • Behind a building in the Sanatorium.
    • On a deck near the hot springs in the Sanatorium.
    • In Gorge Cave, near a large hole.
    • By the fountain in the Ruined Town.
    • In the low forest valley east of Ruined Town.
    • In the south exterior of the Abandoned Warehouse.
    • In the Snowy Amusement Park before the main courtyard.
    • On the west exterior of the Forest Complex.
    • South of the Abandoned Hilltop Church in a ruined building.
    • Atop a viewpoint in the Riverside Church Ruins.
    • Behind the Tower of Rejuvenation in the Village Beneath The Dam.
    • In the west of the Village Beneath The Dam, south of Cyrus Pathos.
    • Off the side of the road above the dam, northeast.
    • Near the Frontier Observation Post.
    • In the back garden of the Sanatorium.
    • Upstairs at the Sanatorium’s dining area.
    • In the collapsed tunnel’s altar room.
    • Behind a building in the Sanatorium.
    • On a deck near the hot springs.
    • In Gorge Cave, next to a large hole.
    • Near Zenon’s hidden lab’s bottom floor.
    • Near a ladder in Zenon’s lab.

    Corroded Scar

    Twelve stones are here:

    • After exiting north of the Supply Fort, left by large cinderblocks.
    • Southwest of the Underground Shelter on Outskirts.
    • Behind barriers in the Underground Shelter.
    • West of the Tower of Regeneration, near containers and vehicles.
    • Northeast of the Mine Elevator Entrance mistle.
    • Beside the Corroded Mine mistle.
    • Inside the cave beneath the northwest Tower of Regeneration, accessed via Riverport Watch Fort.
    • West of the Castle Gate mistle in Pioneer Castle.
    • At the end of a pathway on Pioneer Castle’s east side.
    • In the northeast corner of Pioneer Castle near the command room.
    • On the train tracks just south of the mine.
    • Beside a ladder in the Great Sealed Mine.

    Insula Carcere

    There are 14 stones in Zenon’s home:

    • Top of the stairs leading to the main door.
    • Inside the room before the Lower Prison mistle.
    • On a table in a cell past the Lower Prison mistle.
    • Outside in the garden near a locked door with mistle.
    • South of the Upper Prison mistle.
    • Behind a large cell north of the Upper Cell mistle.
    • Next to the Solitary Refinement Cell mistle.

    Sealing Grounds

    The last 16 stones are in the Sealing Spire after finishing the first ending:

    • Walking on a flat walkway on the lower floors.
    • On a small ledge before a drop on the middle floor.
    • Near the top floor on an outside balcony.
    • On a balcony near the top, across from a metal gate.
    • Near the top balcony, on the opposite side of a gate.
    • On an outside ledge on the upper floors.
    • In a pipe walkway of the same room.
    • On a balcony near the top floor.
    • On a narrow ledge before a drop.
    • Near the top balcony on the upper floors.
    • In the large room filled with ranged enemies and scaffolding.
    • On a platform across from the previous location.
    • In the same room, on an outside pipe.
    • On a small balcony near the upper floors.
    • On a ledge before a middle-floor drop.
    • Close to the top balcony, standing on a ledge.

    There are likely many more Uncanny Stones scattered across the game, though these are the ones known and documented. They serve no purpose other than being collectible items.

  • Where to Find Every Golden Blood Bead in Code Vein 2: A Guide to Completing and Solving

    Where to Find Every Golden Blood Bead in Code Vein 2: A Guide to Completing and Solving

    In Code Vein 2, like most similar games, dying can be harsh. There’s a risk of losing your hard-earned Haze, which is used for leveling up, if you’re not careful. That means healing during fights is crucial.

    Healing here replaces the concept of Regeneration. As your character levels up, you’ll want to strengthen your Regeneration ability too. Doing this requires finding some rare Golden Blood Beads, which are hidden throughout the game.

    ### What Are Golden Blood Beads?

    Golden Blood Beads are items that upgrade your Regeneration power. They work alongside Golden Nectar—that’s used to add more charges to your Regeneration. The Blood Beads, however, make each use restore more HP.

    Unlike Nectar, Blood Beads don’t show up on your map. They’re much rarer and more noticeable when you find them since they aren’t marked. You’ll need to keep a close eye on your surroundings or follow guides to find them all.

    You can upgrade your Regeneration up to level 13, with each level requiring one Golden Blood Bead. That totals 12 Beads to locate.

    ### Where to Find Every Golden Blood Bead

    There are 12 Golden Blood Beads spread across every region in the game. One of these can only be obtained after finishing the first ending, so don’t worry if you haven’t collected it by the final scene.

    All of these Beads are found in Towers of Regeneration, which look almost identical everywhere. Most are outdoors, but some are tucked away inside dungeons or hidden areas.

    #### MagMell Island

    There’s just one Tower here, located on the east side of the island, south of the main area. It towers over the water, so be careful to avoid falling in.

    #### Sunken City

    In the Sunken City, you’ll find three Towers:

    – One is in the far east, overlooking the water.
    – Another is north of the Refugee Village, accessible via the Mountain Underground Facility.
    – The last is northeast of the Sunken Pylon, reachable by gliding from the building north of it that has a helpful ramp.

    #### Undead Forest

    The Undead Forest holds three more Towers:

    – Above the winding road north of Dam Lakeside, south of Mountain Hamlet.
    – Below the Amusement Park, north of the Abandoned Farm, accessible through a pathway in the Riverport Watch Fort.
    – At the bottom of the drained lake in the Village Beneath The Dam, in an area that’s submerged in the current game time but accessible during free exploration.

    #### Corroded Scar

    In Corroded Scar, there are two Towers:

    – Near the Miners’ Rest Stop, easily reached via the main road.
    – Located below the Old Mill, accessed by traveling through the Riverport Watch Fort.

    #### Insula Carcere

    Inside the prison, there’s only one Tower. After reaching the Upper Prison area, descend the stairs heading west to find the Tower.

    #### Sealed Grounds

    This area contains two Towers:

    – One is in Luna Rapacis, on top of the Sealing Grounds. Reach it by dropping down from the southeast path after entering the Luna Rapacis.
    – The other appears after completing the first ending and returning to the Sealing Grounds in the past. This one is accessed by traveling through the Luna Rapacis via a path that leads down after activating a lever, using a motorcycle.

    All Beads are located in Towers of Regeneration, which generally look the same, making most easy to find around outdoor regions, with some inside dungeons. Every Golden Blood Bead can be found without missing any, including the one only obtainable after the first ending.

  • Where to Find Every Golden Nectar in Code Vein 2: Completing and Solving

    Where to Find Every Golden Nectar in Code Vein 2: Completing and Solving

    Since Code Vein 2 is a Soulslike game, it borrows many of its core features from the Souls series, especially how it manages healing. Players have a limited number of healing charges, which are replenished each time you rest at a mistle. This mechanic is familiar, and it also carries over the upgrading system, requiring specific materials to add more charges to your Regeneration and extend your survival time in the wild.

    What Is Golden Nectar?

    Golden Nectar is the item used to increase the number of times you can use your Regeneration before it runs out. These items are scattered across the map, with different amounts available in each region. Every time you upgrade, your Regeneration needs an extra Golden Nectar, up to five charges. After reaching five charges, further upgrades will continue to cost five Nectar each. The maximum number of charges you can have is 15. Unlike Golden Blood Beads, Golden Nectar are marked on the map as soon as you remove the map jammer in a specific area. They’re indicated by small blue glimmers, giving you a rough idea of where each Nectar is located.

    Every Golden Nectar Location — MagMell Island

    • Golden Nectar #1: Found just south of MagMell Academy, nearby the central mistle.
    • Golden Nectar #2: Located in the southern part of the island, past the ruins.
    • Golden Nectar #3: On the western side of the island, right by the coastline.
    • Golden Nectar #4: Underground, in the East Bay Underground Ruins.

    Every Golden Nectar Location — Sunken City

    • Golden Nectar #1: Just outside the western edge of Josée’s Outpost.
    • Golden Nectar #2: Outside the Seized Substation, at its southern boundary.
    • Golden Nectar #3: In a small courtyard on a plateau north of the substation.
    • Golden Nectar #4: North of the Arcade Ruins, beneath the train tracks.
    • Golden Nectar #5: On the southwest coast, facing the distant island.
    • Golden Nectar #6: Near a submerged bus north of the Sunken Pylon.
    • Golden Nectar #7: Inside the Sunken Pylon, directly in front of the Sunken Plant mistle.
    • Golden Nectar #8: North of the Hill Overlooking Clock Tower mistle and south of the Collapsed Tunnel.
    • Golden Nectar #9: Located in Zenon’s Hidden Lab after entering his Era from Insula Carcere. It’s available in any Era after the first discovery.

    Every Golden Nectar Location — Undead Forest

    • Golden Nectar #1: In the center of the Plagued Village.
    • Golden Nectar #2: Outside the village, south of the Withered Glasshouse mistle.
    • Golden Nectar #3: Near a statue in the Sanatorium grounds.
    • Golden Nectar #4: NORTHEAST of the Sanatorium, by the lake where you first meet Holly.
    • Golden Nectar #5: In Debris Hill, where Lycoris is first met.
    • Golden Nectar #6: In the northwest corner of the Ruined Town.
    • Golden Nectar #7: On the western side of the low forest east of the Ruined Town.
    • Golden Nectar #8: In the low valley south of the Abandoned Warehouse.
    • Golden Nectar #9: Inside a destroyed building in Mountain Hamlet.
    • Golden Nectar #10: North of the Hidden Lab, downhill from the Amusement Park.
    • Golden Nectar #11: Inside the Amusement Park, near the center.
    • Golden Nectar #12: Around the Apartment Complex area, before entering the buildings.
    • Golden Nectar #13: Just before the Riverside Church Ruins entrance, near the mistle.
    • Golden Nectar #14: On the dam walkway overlooking the Village Beneath The Dam.
    • Golden Nectar #15: In the grounds of the Bureau’s Castle.
    • Golden Nectar #16: South of the castle, near the cliff edge, but be cautious of the Moon Envoy if visiting during the Present Era.

    Every Golden Nectar Location — Corroded Scar

    • Golden Nectar #1: West of Forward Base Two, reachable by gliding with the motorcycle, just uphill.
    • Golden Nectar #2: Outside Forward Base Two, to the east.
    • Golden Nectar #3: Near a house west of the Plateau Ruins mistle.
    • Golden Nectar #4: South of Northern Watch Fort, in the middle of the houses.
    • Golden Nectar #5: South of the Miners’ Rest Stop, next to the Tower of Regeneration.
    • Golden Nectar #6: On the western edge of the Abandoned Land area.
    • Golden Nectar #7: West of the Plateau Base Camp mistle, accessible via the northern mine or elevator from Forward Base Two.
    • Golden Nectar #8: Inside Limestone Cave, past the boss arena with Lyle’s enemy.
    • Golden Nectar #9: Beneath the Plateau Ruins, on the lower level, reachable from the Supply Depot Under The Bridge mistle.

    Every Golden Nectar Location — Insula Carcere

    • Golden Nectar #1: Outside the walls, at the southern edge near the entrance.
    • Golden Nectar #2: Just before entering the main prison area, beside the mistle.
    • Golden Nectar #3: Northeast of the Lower Cell Block mistle.
    • Golden Nectar #4: From the Upper Prison Area mistle, head south.

    Every Golden Nectar Location — Sealing Grounds

    • Golden Nectar #1: South of Luna Rapacis in the Present Era, between Josée and Holly fights.

    This covers all the main Golden Nectar locations across the different areas of the game. Each one helps you upgrade your healing ability, making your journey through the dangerous world of Code Vein 2 a bit easier.

  • Where to Find Lise in Code Vein 2: Completing & Solving

    Where to Find Lise in Code Vein 2: Completing & Solving

    Josée is the first hero you meet in Code Vein 2, and she instantly marries you. You quickly develop a bond with her, which makes it even more heartbreaking when you’re forced to leave, knowing how her life will end.

    But what if you could change that? Altering the past is a big challenge, especially when it comes to Josée. Still, if you had the chance to let her live a happy life, wouldn’t you take it?

    ### How Do You Return To Josée’s Era?

    After defeating the Blind Hero Josée, you receive her Fading Bond, but Lou points out that it’s too weak for her to follow. You need something stronger to reconnect with her. Right now, there’s nothing available, so you just have to keep playing.

    Later, in the Undead Forest, you’ll encounter Hero Holly. After defeating her, Lycoris helps you change her past, which allows you to restore the Sanatorium to its former glory in the Present Era and shifts Holly’s cocoon to a different location. This change has a big impact. Lise recovers from her fight with the Metagen Remnant thanks to Holly’s help. The Sanatorium is lively again, and you can find Lise’s Hair Ornament on the reception desk. Picking it up triggers a flashback showing the recent changes in this timeline.

    With this information, you can go back to Josée’s Fading Bond and travel back in time to help her again. But beware—things might get complicated.

    ### Fighting Off The Bureau

    When you return to Josée, her outpost is under attack by the Bureau, led by Alessandro Gobbo and his Revenant Hunters. Tired of playing nice, Gobbo storms Josée’s outpost to eliminate her by force. You’ve known about this fight before and can help defend her.

    Several waves of enemies attack, and your main goal is to survive. Once you fend them off, a “Peril Survived” message appears, leading to a cutscene with Gobbo. It turns out Gobbo can create tiny versions of the Resurgence, which he used before to cause Josée’s feral outburst. As she nearly goes into a frenzy and a mini Resurgence spreads, Lou decides to pull you back to the Present. It’s a tough choice, but losing you would make everything else meaningless.

    ### Finding Lise and Returning to Josée

    You realize that Lise, who wanted to create a device to help Josée control her frenzy but died before finishing it, might still be alive in the Present Era. Now, with Holly’s help, she survived, and you suspect she might be in a place you previously encountered but didn’t recognize as her home.

    From the Undead Forest, you learn Lise arrived at the Sunken City through the eastern tunnel. Your search begins there. She’s in an unexpected location—just south of the eastern tunnel, on a hilltop overlooking the Josée’s Outpost clock tower, where a nearby tower had a woman outside and a locked door earlier. Now, talking to this woman will give you the key to the shelter. Inside, you find Lise’s finished device—though she died during its creation. It’s a tragedy, but you can go back again and see if it works.

    ### Returning to Josée and Taking Down Gobbo

    To finalize your efforts, go back to Josée’s Fading Bond. Placing the device on her eyepatch allows her to control her frenzy without going into a Frenzy. However, Gobbo notices this and steals Lise’s invention before you can stop him. Lou warns you that your present timeline no longer exists—you’re trapped in Josée’s era until you fix everything.

    After Josée wakes up, she learns everything that happened. She tells you that your next target is the Bureau’s castle in the South of the Undead Forest. You might have seen this area before but couldn’t access it then.

    ### Beating Gobbo and Oskar

    If you’ve activated the mistle there, you can fast travel to the location. As soon as you pass through the gate, you’re thrown into combat with two enemies—initially only two but quickly escalating into a boss fight.

    You will face Gobbo and Oskar, both fighting with a Bayonet and a Two-handed Sword, with some new moves and abilities. They share the same health bar, making it easier to focus on one. If you leave Josée’s protection or distract one, it could help. Defeating one causes Oskar to be removed, and only Gobbo remains, now more aggressive with wider-range attacks and increased power.

    Once you defeat Gobbo, you reclaim Lise’s invention and say your final goodbye to Josée. This time, for real. The timeline in the Present changes—most notably, Lise is alive. By saving Josée and repairing their bonds, Josée spends her final moments knowing her efforts were worth it, and her loved ones live.

  • What Is the Completing Era in Code Vein 2’s Free Exploration?

    What Is the Completing Era in Code Vein 2’s Free Exploration?

    In Code Vein 2, you’re in a world that’s already on the brink of falling apart. The seals holding back the dangerous Resurgence are weakening, and your goal is to eliminate it permanently. To do this, you need to go back in time and meet the legendary heroes of the past. Sometimes, you only get brief moments with them. It would be nice if there was a peaceful time in between the past and present—an interval where everything is calm.

    What Is the Free Exploration Era?

    The Free Exploration Era is pretty straightforward. It takes place before or after many major events involving the heroes of the past, before they become seals for the Resurgence. During this time, they’re all just hanging out. The world during the Free Exploration Era feels more like the past than the present, offering you the chance to explore freely all over the world from that era without being restricted to specific areas tied to each hero’s timeline.

    Since it’s mainly a relaxing space without a story or secret areas, exploring it isn’t necessary for the main plot. It’s mostly for hanging out with past allies and finding some neat items along the way.

    When Do You Unlock the Free Exploration Era?

    After you defeat your first hero, likely Josée, you’re asked to go back to MagMell to rest before moving on to the next hero. When you return, you’ll notice a new Bond appears at the back of the hall, at the top of the stairs—this is what unlocks the Free Exploration Era. Starting from that point, you can travel back and forth between the Present and the Free Exploration Era whenever you want, as long as you’re in the Present Era.

    You can only access this bond when you’re in the Present Era, so you’ll need to exit any hero’s timeline before jumping into the free exploration space.

    What Can You Do In the Free Exploration Era?

    This era is great for exploration, but you might still wonder why you’d bother. The Present Era holds most quests and the main story, after all. Still, the Free Exploration Era has plenty to offer. It features nearly every companion you’ve met, including some unique ones, plus other small extras.

    Partners you meet during your past adventures can appear here once you finish their storylines. They show up as playable partners, often with upgraded Blood Codes, and they can have new quests, gifts, or collaborations. Some characters, like Valentin, are exclusive to this era.

    Quests

    Although the Free Exploration Era doesn’t have a main story, it offers many side quests related to the partners. These missions take you across the whole map and are often quite varied. For instance, Valentin’s quests involve finding portals to close paradoxes, while Josée’s quests might have you searching for spices to recreate her mother’s dish. These quests come with fun stories and rewards you can’t get elsewhere.

    Exploration

    While exploring the past and present share the same world, each has differences. These include visual styles, NPCs you can talk to, enemies, and the materials you find. The Free Exploration Era allows you to fully explore the world as it once was, during the time of the heroes, without restrictions. You’ll never miss out on items—whether they’re hidden chests or enemy drops.

    As you progress through the main story, new locations open up in the Free Exploration Era. Marks or Mistles activated in one timeframe stay active across all eras, making exploration seamless.

    No Story

    There’s no overarching story in the Free Exploration Era. It’s a relaxed space for you to do whatever you want, with only partner quests guiding your activity. This means you can miss some options based on choices made earlier in the game, but those will still be accessible here. The main story only influences when heroes become available as companions.