الوسم: Clock Tower

  • Conquer Chester in Ys Memoire’s Clock Tower Challenge

    Conquer Chester in Ys Memoire’s Clock Tower Challenge

    You’ve just conquered the Clock Tower in Ys Memoire: The Oath in Felghana, collected all those statues, and likely faced plenty of challenges while honing your platforming skills. But the ordeal isn’t finished yet, as you’re gearing up for one of the toughest boss encounters in the whole game.

    Chester Stoddart was already a formidable opponent the first time you faced him, and now he’s back, more ruthless than ever. Wielding two swords and boasting an enhanced moveset, he won’t give you a moment to catch your breath, let alone defeat him. However, he can be beaten, and here’s how.

    Preparing for the Battle with Chester


    Given how tough Chester is, it’s wise to prepare before diving into battle. His attack patterns haven’t changed dramatically since your first encounter, so you should have some familiarity. Notably, he’s immune to magic, rendering most of your bracelets ineffective.

    The exception is the Terra Bracelet. While it won’t inflict damage on him, it does allow you to negate damage from his attacks. Be sure to keep the Terra Bracelet equipped throughout the fight. You can collect two Topaz from the Elderm Mountains and Valestein Castle in advance.

    Next, acquire the Talisman of War, which you receive from Randolph after giving him the Jade Ring. To get the Jade Ring, you’ll need to trade 260 Raval Ore to Antonio. By this point in the story, that should be manageable. The Talisman of War extends the duration of your Boost Mode and is always active without needing to be equipped. This is crucial.

    Lastly, make sure to upgrade all your armor and weapons. The Battle set, which you can find in Valestein Castle, is the best available at this stage. If Chester is proving challenging, enhance your gear to the highest level possible.

    Try to reach at least level 40 before the battle for a better chance of success.

    How to Beat Chester Stoddart

    Chester’s fighting style remains similar to your initial encounter, but he’s significantly faster and hits harder this time. He offers very few opportunities for you to land full combos, as he constantly dashes around with swift tracking. In this battle, you’ll mostly be taking advantage of your hits.

    The key to winning is balance: stay too far away, and he’ll fire projectiles at you; stay too close, and he’ll hit you easily. Try to maintain a closer distance as this gives you the best chance to land two or three hits. A smart tactic is to jump over his attacks and follow up with a descending slash, which can connect for a few hits.

    If Chester raises a barrier in front of him, back off immediately. If you strike this barrier, he’ll counter-attack right away, typically following up with a series of strikes.

    As Chester’s health decreases, he’ll increase his speed, teleport around the arena, and shoot projectiles in all directions. This phase can be tricky to navigate, so use the Terra Bracelet to dash into the attack, negating the damage. The bracelet provides a generous window of invulnerability.

    Your best chance to deal significant damage to Chester is with Double Boost. Activating it inflicts substantial damage, and then you can unleash a series of attacks against him. Remember, though, you’re not invincible during this time, so be cautious. The HP you recover should help keep you alive while you focus on maximizing damage to Chester.

    You can also use Double Boost to regain some health if you’re worried you might not have enough to finish him off.

    Keep in mind that the first bar of your Boost Mode must be charged through both dealing and receiving damage. Only the Double Charge builds passively.

    That’s the strategy for the whole fight. With some careful jumping and smart use of Double Boost, you should be able to beat Chester in no time. Once you do, you’ll head to the top of the Clock Tower for an unwinnable encounter.

  • Locate All Statues in Ys Memoire’s Clock Tower: The Oath in Felghana

    The Clock Tower serves as the second to last dungeon in Ys Memoire: The Oath In Felghana. It’s a brief but engaging part of the game that sets the stage for the big finale. It comes with its own set of challenges that keep things interesting.

    This dungeon emphasizes platforming, which can occasionally be tricky due to the camera angle. You’ll also encounter some of the toughest bosses in the game here. Let’s gather those statues and climb our way up the Clock Tower!

    Collecting the Statues in the Clock Tower

    Once you obtain the key to the Clock Tower from Zirduros in the Valestein Dungeon, you can enter and start your ascent. This area is quite linear, requiring you to find all the statues in each room before moving on. So, you won’t overlook any of them. Let’s dive in.

    Moonstar Statue

    To start, be sure to equip the Stone Shoes. The slime creatures make the floor slippery, putting you at risk of slipping off and having to restart. Move to the left and hop onto the moving lift, then jump onto the cogs in motion. These cogs can move swiftly, so be careful not to get flung into spikes—try walking against the direction of the cogs to slow yourself down.

    After getting past the cogs, light the unlit torch with your fire spell to activate a moving platform. Leap up, and continue along the path until you reach another platform at the top. Bypass the locked door to discover four rising platforms. This is a balancing puzzle where you’ll need to elevate the second and fourth platforms to their maximum height.

    You can achieve this by jumping between solid ground on the left and the first platform, then repeating the process with the third and fourth platforms. If you’re feeling confident, you can fully charge the Ventus Bracelet and grab the statue from the second platform at its peak with a double jump. Collect the Moonstar Statue and move on to the next area.

    Sunset Statue

    In this area, utilize the rising platform to the left and steer clear of the spikes on the moving cogs. Jump to another rising platform and continue climbing up past several more moving cogs until you can take the path upwards toward a moving platform on the left. Make your way upwards, jumping from the moving cogs onto a rising platform, which leads you to the Sunset Statue.

    Now take the left path and ascend on the moving platform. This jump can be tricky, so don’t hesitate to use the Ventus Bracelet for assistance. If you struggle with the jump, you’ll land in an area with some enemies, but you can simply return to the same platform. Once you make it to the upper area, proceed into the next room.

    Darkness Statue

    Start by heading left and lighting a torch with your fire spell to activate a moving platform. Take this platform up, ensuring you light the torch at the end of this walkway before continuing your climb.

    The following jumps are straightforward, consisting of a series of moves between moving platforms. However, these platforms don’t all move at the same speed, so jump only when you’re sure you can make it.

    You’ll then reach a section with rapidly moving platforms that shift left and right. Ascend the first set, then move left onto the platforms traveling right, which will lead you to the Darkness Statue. With it in hand, you can proceed to the next area at the far end of the moving platforms.

    Light Statue

    In this room, light the torch on the right to start a series of platforms that shift left. Jump onto these platforms to reach a new area, activate the torch here, then ascend again. Keep moving up the horizontally shifting platforms until you reach a vertically moving one. Ride it up and then to the left to another vertical platform.

    Continue upwards until you’re back on solid ground. Move left and drop into the hole ahead to obtain the final statue, the Light Statue. After that, drop down and retrace your steps until you encounter another balancing puzzle.

    This one is a bit simpler than before. Jump onto the lowest platform from the moving platform, quickly hop to the leftmost one, then to the higher platform directly to its right. From here, jump quickly to exit. It’s crucial to jump before the platforms adjust their height. If you’re too slow, just leap off and wait for them to reset. Keep going from there.

    Optional Items in the Clock Tower

    There are just two optional items to uncover in the Clock Tower due to its brief length. They are the final Ruby for your Ignis Bracelet and 350 Raval Ore. Here’s where to find them.

    The Ruby is located in the very first area. Near the top, you’ll find a rising platform leading to the next area. Instead of going up, drop below it to discover a chest. Inside, you’ll find the last Ruby, enhancing your Ignis Bracelet even further.

    The 350 Raval Ore can be found in the second area. Before leaping onto the rising platform past the first set of cogs, jump onto the lower one on the right. This path leads you to a small ledge, which you can reach with a double jump. Inside, you’ll find the 350 Raval Ore.

    Defeating Chester Stoddart and Nikolas Garland

    After collecting all four statues, it’s a direct path to Chester at the top of the tower. Make sure to save before entering the room, or you’ll have to replay the entire Clock Tower if you want to exit the battle. Enter the main hall now.

    Chester fights similarly to your first encounter, but he’s significantly more aggressive this time. He gives you less time to strike, so most of the battle will involve dodging his attacks and sneaking in hits whenever possible.

    To complicate things, he’s almost completely immune to magic, rendering your bracelets nearly useless. However, the Terra Bracelet still provides immunity to his attacks.

    Your best strategy here is to fill your Double Boost gauge and unleash a flurry of attacks on Chester. You might still lose quite a bit of HP in the process, but this aggressive approach should give you enough recovery to stay in the fight if you’ve been dodging effectively. Take your time with this battle—patience is key.

    Once you defeat Chester, you’ll be met with new betrayals and face off against Nikolas Garland. No matter how hard you try, this battle is unwinnable. After losing, you’ll find yourself back in the town of Redmont. With that, the Clock Tower is complete, and your final destination is Genos Island.