الوسم: cabin

  • Where to Find All 15 Cabin Mini Figures in Pragamata for Completing and Solving

    Where to Find All 15 Cabin Mini Figures in Pragamata for Completing and Solving

    There aren’t many characters you’ll grow attached to in Pragmata, but Cabin stands out. Cabin is your humanoid Shelter computer that talks casually, often speaking as “we” to keep things light. It always greets with a friendly smile and provides all kinds of information about the game.

    If you’ve listened to the game audio carefully, you may have heard a peculiar “ta-da” sound. That indicates you’ve found a Cabin Mini Figure in Pragmata. These figures are optional collectibles hidden throughout most sectors. They offer a collection of figurines you can display in your Shelter.

    Cabin Figures Are an Optional Collectible

    While there are many reasons to interact with Cabin at the Shelter—whether to upgrade your Cabin’s Stamp Boards, unlock rewards with Cabin Coins, ask about new Training Simulations Hugh and Diana discovered, or even change your Shelter’s music—many Cabin Figures are also scattered across different sectors.

    These figurines appear on the console with the Firmware Upgrader, the device used to boost Hugh and Diana’s gear stats. It’s located inside your Shelter, alongside the Unit Printer, which displays these collectible Cabin miniatures in various poses and outfits, serving as decorative pieces for your space.

    Achievements Linked to Cabin Figures

    There are two achievements tied to finding these figures: “Well Spotted!” for your first Cabin Figure discovery, and “Mini Hunter Supreme” for locating all of them.

    Locating the Cabin Mini Figures

    As you explore the game’s five main sectors, you’ll encounter three Cabin Figures in each, totaling 15 figures by the end of the game. Unlike many collectibles, there’s no map to guide you to each figure, so you’ll need to search around and keep an eye out.

    These mini figures are tiny and easy to miss, especially if you play without sound. When you’re nearby, you’ll hear a loud, repetitive “ta-da” noise, making it easier to pinpoint the figure’s location using a hot-and-cold style approach—moving closer or farther to locate it.

    Most Cabin Mini Figures are hidden in out-of-the-way spots. Many require some careful platforming or backtracking to reach. Make sure your Thruster Charges are upgraded, as several figures will need some jumping skills to access.

    Claiming the Cabin Mini Figures

    Finding a figure isn’t enough; to claim it, Hugh must shoot and break the figurine. Once destroyed, the figure automatically appears back on the desk in your Shelter, ready for display.

    These figures serve no purpose beyond trophies and bragging rights—they don’t impact gameplay. Still, collecting them adds to the fun and satisfaction of thorough exploration.

    All Cabin Mini Figure Locations

    Below is a breakdown of where to find every Cabin Mini Figure in each sector.

    Solar Power Plant Sector

    • Near the Sealed Sector Gate, drop through an opening on the floor and follow the path to an Upgrade Component. The first figure is just right of this upgrade.
    • Close to the first REM you encounter, check the beds on the wall—specifically the bottom-left bed.
    • Before the main circular elevator, go left past the fans on the wall near the suit lift. The second fan hosts this figure.

    Mass Array Production Sector

    • From the Shopping District entrance, follow the path fighting bots until you see Diana with mannequins. Take the elevator up, climb a nearby ledge, and look above the letter Y on the building behind.
    • On top of a garbage truck protruding from the wall near the third antenna.
    • Inside a cabinet between two doors in the central room before entering the Recycling Control.

    Terra Dome Sector

    • In the Eco Modeling Lab, above the computer where you first insert a chip, look into the trees in tubes.
    • After a beach scene with Diana, take the nearby elevator, then climb on a large tree branch.
    • In the holographic room, hack the lock to enter, have Diana clear the filament, then move up the platforms and look inside one of the containers on top of the stacked crates.

    Lunum Mines Sector

    • Inside the first building on the second floor, after heading outside and seeing the LunaDigger below, turn right around the corner and find it on a small ledge near the door.
    • On an orange crane just before exiting the Warehouse, shot from a high spot.
    • From the Tower Access Point station, take the stairs, and on the ruins of a machine near the door, on top of some debris.

    Central Port Sector

    • After the Cargo Terminal Station, go down the stairs, turn right, jump to the debris-covered area, and find it on the wall amid machinery.
    • From the Research Sector Lobby, take the stairs, pass the locked area, and find it on some pipes above the safe room.

    Every sector holds three figures, and you’ll need to find all 15 in total. Keep in mind, they tend to hide in small, out-of-the-way spots requiring some jumping, backtracking, and keen observation. The sound cues will help you locate them, and shooting each figurine will add it to your collection back in the Shelter.

  • Completing Cabin’s Stamp Club Rewards in Pragmata

    Completing Cabin’s Stamp Club Rewards in Pragmata

    Cabin stands out as one of the most unique characters in a game centered around humanoid computers like Pragmata. But they play a key role in providing important upgrades and perks during your journey, most notably through their set of bingo cards.

    Collect as many Cabin Coins as possible in each sector of Pragmata and spend them on the bingo boards available in the Cabin Stamp Club. Playing these boards rewards you with a variety of items, including new outfits for Hugh and Diana, repair kit upgrades, Red Zone Keys, and much more.

    Play Bingo with Cabin Coins

    Once you complete the Solar Power Plant sector and restore power to the shelter, you’ll meet Cabin—a computer that comes to life and offers many services for Hugh and Diana as the story unfolds.

    This robot, which refers to itself with a regal “we,” manages tasks like changing music at the Shelter or helping you navigate training simulations to earn rewards. One of its main functions, however, is to help you advance through their collection of bingo boards.

    After unlocking Cabin in the Shelter, you’ll gain access to Cabin Stamp Club cards—a series of bingo boards of increasing sizes that offer various rewards for your gameplay. New boards become available as you progress through sectors, giving you new goals to aim for whenever you visit the Shelter.

    Locked Areas and Red Zones

    Some sections of the bingo boards are locked and cannot be selected until you’ve cleared specific Red Zones listed on the Cabin’s Stamp Club Card information screens for each board and their associated rewards. Once these Red Zone challenges are completed, you’ll be able to use those squares as part of your bingo game.

    Collecting Cabin Coins and Playing

    You need to find Cabin Coins throughout each sector, which are collectible currencies in the game. Use these coins to mark squares on the bingo boards back at the Shelter—each square corresponds to a reward. Since not all rewards are visible when placing coins, some are randomized, adding an element of chance.

    As you fill out cards, choose your squares wisely because rewards vary. The first bingo on any board grants a milestone reward, such as a new hacking node to enhance Diana’s hacking options. Achieving three bingos in a row (triple bingo) grants another milestone, often a new unit added to your weapon loadout. Covering the entire board (blackout) offers a final, more diverse reward.

    Rewards from Bingo Boards

    Prizes you can earn include:

    • Mods for Hugh’s gear, boosting combat stats, damage, or offering new abilities.
    • Red Zone Keys to access challenging areas with high rewards.
    • Repair kit upgrades to carry more charges, essential for surviving tougher enemies later in the game.
    • Outfits for Hugh and Diana to customize their appearance.
    • Bot Information at the Shelter terminal, providing enemy details like name and attack style.
    • Secret Reports—collectibles that reveal insider lore about the world of Pragmata, perfect for players interested in the story background.

    All Cabin Stamp Boards

    Below are the full layouts of the different bingo boards available in the game, helping you plan your Coin spending. Each board has specific rewards for completing certain patterns like a single line, triple line, or full blackout. Boards are consistent across game saves, so unlocking the same spaces yields the same rewards each playthrough.

    Beginner Board

    Squares Rewards and Notes
    Watcher (Bot Data) Unlocks early and offers basic data. Some areas are locked behind Red Zones, e.g., defeating bots in the Shopping District Red Zone.
    SectorGuard (Bot Data) Also available early, with more RNG-based reward spaces.
    Overclocked Weaponry (Mod) Locked initially; requires Red Zone clearance, e.g., defeating bots in the Mass Array Production sector.
    • Milestones:
      • Bingo: Cartridge Holder (Weapon Upgrade)
      • Triple Bingo: Freeze (Hacking Node)
      • Blackout: Lunar Aqua Outfit (Diana’s Outfit)

    Advanced Board

    Squares Rewards and Notes
    Quick Fix (Mod) Locked behind Red Zone clearance, such as completing the Terra Dome Entrance challenge.
    Executor (Bot Data) Rewards include special collectibles and enemy data.
    Secret Report 02 (Collectible) Unlocks after completing specific Red Zones.
    Sweeper (Bot Data) More advanced enemy info.
    • Milestones:
      • Bingo: Expose (Hacking Node)
      • Triple Bingo: Drone Hive (Defense Unit)
      • Blackout: Legion Zero Outfit (Hugh’s Outfit)

    Note on Locked Areas

    Certain parts of each board (marked in red) require you to clear specific Red Zones—like defeating bots in designated areas—to unlock those squares.


    The game encourages strategic use of Cabin Coins by choosing which squares to fill, balancing immediate rewards against the potential for larger bingos and bigger prizes. Filling out cards grants additional items that can bolster Hugh and Diana’s abilities or provide new options for your next sector challenges.

  • Inviting My Melody’s Grandma to a Cabin in Hello Kitty Island Adventure

    Inviting My Melody’s Grandma to a Cabin in Hello Kitty Island Adventure

    In Hello Kitty Island Adventure, many residents have their families, although they aren’t initially part of the game. As you progress, you’ll have the opportunity to invite visitors to stay in the cabins you repair and decorate, helping to make the island feel more lively. These visitors can even include the family members of your characters!

    My Melody has a number of family members who can visit, including her grandmother. In this guide, we will discuss how to create a space for My Melody’s Grandma in Hello Kitty Island Adventure. We will also cover the steps necessary to invite her and make her a permanent resident.

    Friendship Requirements for My Melody’s Grandma

    To have My Melody’s Grandma visit, you need to raise your friendship level with My Melody to 17. Additionally, you must meet My Sweet Piano. Since My Melody has only 20 friendship levels, you’ll need to be very close to maximum friendship.

    Once you’ve met these criteria, My Melody’s Grandma will appear on the Visitor page of the menu. Here, you can also check her travel status; for example, it may indicate that she will arrive in two days.

    Setting Up a Cabin for My Melody’s Grandma

    To prepare a suitable cabin for My Melody’s Grandma, you must meet the following requirements:

    • 3 Creative items
    • 3 Bakery items
    • 3 pieces of Cottage Furniture
    • The cabin must be located in the Seaside Resort.

    Every time My Melody’s Grandma visits, you must have a cabin equipped with these items. Once she becomes a permanent resident, however, you can remove these items. You will also be able to relocate her cabin outside of the Seaside Resort after she becomes permanent.

    Creative Items

    There are various Creative items you can use, so you can choose different items if you want. Any candle serves as a Creative item, so you can use three candles to fulfill this requirement.

    Plushies can also qualify, but they’re resource-heavy, so consider that before using them.

    The easiest way to meet this requirement is to craft three simple candles. When you reach the second friendship level with Wish Me Mell, you’ll unlock the recipe for the White Candle, which you can make at the Crafting Station using five Beeswax and one White Dye Pouch. Just create three of these, and you’re all set!

    Bakery Items

    It’s quite simple to fulfill this requirement, as most items you bake in Hello Kitty’s cafe will have this tag. If you’re looking for simplicity, just create three dishes with your most abundant ingredient.

    Cottage Furniture

    Finally, you will need three pieces of Cottage Furniture. The only way to get this type of furniture is to craft it using plans provided by My Sweet Piano. As your friendship with her increases, she will share crafting plans.

    The simplest item to craft is the Cottage Stool. You can obtain this recipe by reaching the second friendship level with My Sweet Piano, which requires three Woodblocks and ten Wool. Just as with the other item types, you can use the same piece multiple times.

    Since the Cottage Furniture set is quite charming, this might be a great opportunity to craft various pieces.

    Inviting My Melody’s Grandma to Stay Permanently

    To invite My Melody’s Grandma as a permanent resident, you need to complete her daily quests. Each time she visits, you can take on these quests, which will appear in your log alongside other daily tasks.

    Completing each quest will raise her star rating. Once it reaches five stars, she will ask to stay permanently! At this stage, you can redecorate her room or relocate her to a different area (outside of the Seaside Resort).

    Here are the five possible daily quest objectives from My Melody’s Grandma:

    • Purchase any piece of clothing
    • Craft something that has the Book tag
    • Make Fabric
    • Cook Sugarkelp Cakes
    • Gift My Melody something with the Tropical Tag
  • Completing the Invite for My Melody’s Grandpa in Hello Kitty Island

    Completing the Invite for My Melody’s Grandpa in Hello Kitty Island

    In Hello Kitty Island Adventure, you can create cabins throughout the island, welcoming many guests. As you strengthen your friendships and complete tasks for various characters, you’ll unlock the ability to invite even more visitors, some of whom can stay permanently.

    One of the special visitors you can eventually invite to the island is My Melody’s Grandpa. The process to bring him in takes some time and requires certain conditions to be met. Let’s go over what you need to do to unlock him and establish a cabin for him. We’ll also cover how to make his stay permanent.

    Friendship Requirements for My Melody’s Grandpa

    To have My Melody’s Grandpa visit, you must achieve friendship level 18 with My Melody. Additionally, you need to have met at least two other characters in the game.

    Once you’ve completed these conditions, he will be available to visit on a rotating schedule every four weeks. It’s a good idea to check the Visitors tab in the menu; this will show you his travel status. For instance, we noted that My Melody’s Grandpa would be arriving in two days when we checked.

    How to Set Up a Cabin for My Melody’s Grandpa

    My Melody’s Grandpa has a few requirements that you need to fulfill:

    • Have 3 Rocky items
    • Have 3 Volcanic items
    • Have 3 Metal items
    • The cabin must be located in the Seaside Resort.

    While My Melody’s Grandpa is visiting, these items must be displayed for him to come. Once he becomes a permanent resident, you can remove them and decorate his cabin however you like. You can also move him to a different location at that time.

    Rocky Items

    There’s a wide selection of Rocky items available in the game. To meet the requirements, you can use three pieces of Rustic Furniture. These items can be bought from My Melody’s shop for various amounts of Feathers and Shinies, which are purple hexagons found in Gemstone Mountain.

    It’s worth mentioning that the three Rocky items don’t have to be furniture; you can also display fish or critters like the Banded Spelunker or Frondhawk. However, we recommend sticking with Rustic Furniture as it helps fill the space nicely, and you may already have some pieces available.

    A simple way to meet the requirement is by placing three Mountain Soundtracks, which require one Mechanism, five Feathers, and five Shinies to craft.

    Volcanic Items

    Next, you’ll need to showcase three Volcanic items. Just like with the Rocky items, these don’t necessarily need to be furniture. If you choose furniture, opt for items from the Tropical Furniture set. You can also find these at My Melody’s shop.

    The easiest way to fulfill this need is to put down three Volcanic Souvenir Dolls. To make these, you’ll need one Fabric, one Woodblock, and five Obsidian Shards.

    Metal Items

    Finally, you have to display three Metal items. There aren’t too many options in this category, but you can find the following items:

    • Ingot
    • Microphone
    • Sounds of Steel
    • Volcanic Guitar

    Since you can use multiple of the same item, placing three Ingots is a great choice. While none of these items appear natural in the cabin, you can remove them once My Melody’s Grandpa is a permanent resident.

    How to Invite My Melody’s Grandpa as a Permanent Resident

    To make My Melody’s Grandpa a permanent resident, you must increase his star rating to five. This can be accomplished by completing daily quests for him.

    Whenever he visits, there’s a chance one of the daily quests could be assigned to him. Although it’s not guaranteed if you have other guests, don’t forget to check your daily quests when he’s around. There are five possible quest options with the following objectives:

    • Climb to Icy Peak (simply visit; teleporting to the mailbox works best)
    • Go to Cloud Island
    • Craft Meditations on Resilience
    • Craft a Volcanic Guitar
    • Take a picture at the Caldera

    Once his star rating reaches the required level, My Melody’s Grandpa will request to stay. When you agree, you’ll gain the freedom to decorate his cabin as you wish.