الوسم: Broken Arrow

  • Top Units for Russia in Broken Arrow: Completing Strategies for Success

    Many strategy games envision a scenario where the Cold War escalated into direct conflict, depicting battles between Soviet and NATO forces across Europe and other regions. Broken Arrow, however, focuses on a contemporary setting, portraying the Russian Federation and its military capabilities as they are today.

    When you play as Russia in Broken Arrow, you will need to utilize small, specialized units to achieve success. This gameplay style can be unforgiving, so if you’re unsure about which units to use, consider these recommendations—they offer reliable performance, especially when you’re uncertain of your opponent’s strategy.

    Recon

    Russia’s Recon units feature a mix of infantry, vehicles, and drones that can compete with U.S. forces. You may want to adjust their configurations in the Armory to suit your playstyle perfectly.

    PDSS

    The PDSS are among the best infiltration units in the game. Their high Stealth allows them to get close enough to unleash devastating fire on infantry and light vehicles during ambushes. Their solid Armor rating and smoke defenses help them escape without taking losses.

    Additionally, PDSS units can operate in water and paradrop, making them a threat wherever they are needed.

    The main drawback of the PDSS is their inability to mark targets with laser precision, but their lethality often makes this unnecessary.

    Orion Drone

    While you can equip Russia’s drones with weapons, their primary role is observation and laser guidance. The Orion excels in this area, offering an impressive optics range. It’s wise to keep at least one Orion airborne to maintain constant surveillance on enemy movements.

    Infantry

    Russian infantry squads usually consist of four to eight soldiers, often focusing on a heavy weapon. They need cover, so it’s best to deploy them in vehicles or fortify them within buildings right away.

    Desantniki

    Desantniki stand out among Russian infantry in Broken Arrow because they have significant numbers. They’re not much more expensive than specialized units, so having a few extra soldiers can be crucial when holding a position.

    While primarily engaged in infantry combat and targeting light vehicles with grenade launchers, Desantniki also wield a rocket launcher, making them a formidable deterrent against tanks and helicopters.

    Shturmoviki

    Although Shturmoviki lack the firepower of heavier Russian squads, their grenade and rocket launchers can still deal significant damage. They’re one of the cheaper infantry options at only 50 points, making them a good choice for holding positions until reinforcements arrive.

    Vehicles

    The Russian preference for powerful tanks continues in Broken Arrow, making it a great experience for tank enthusiasts.

    T-90

    The T-90 is an economical choice, being slightly slower and less armored than larger models like the T-90M and T-72B3, yet it delivers comparable firepower at a reduced cost.

    T-14 Armata

    If you have the resources, the T-14 Armata offers everything needed to dominate in tank warfare. Its main gun can typically destroy most ground targets within one or two shots, and it comes equipped with two machine guns and robust active countermeasures for self-defense.

    However, deploying the T-14 is costly, at nearly 400 points. Make sure you can safeguard it, especially against aerial threats. The most affordable radar vehicle available is the Biryusa, costing an additional 80 points.

    Support

    While Russia’s support vehicles can be pricey, they are worth the expense for the added capabilities they provide.

    PTS-4 Duplo

    This amphibious transport can carry a substantial amount of vehicles and infantry, enabling you to navigate areas obstructed by water without resorting to an air drop. Just remember to protect its advance with smoke rounds or an escort, as it lacks stealth and other defensive features apart from its Kord HMG.

    2S19M1 Msta-S

    Artillery can change the course of a battle if you set up your fire mission correctly. A single Msta-S can be greatly effective. You will need forward units, preferably recon, to mark targets, but once the shells begin to rain down, the enemy will have to retreat or face heavy casualties.

    Helicopters

    Russian helicopters are efficient workhorses, providing excellent air support at a reasonable cost.

    Ka-52 Alligator / Ka-52K Katran

    Both the Alligator and Katran are the fastest helicopters in the Russian fleet and have the same cost. The main difference is their weaponry; the Katran delivers higher armor penetration but has fewer missiles, while the Alligator boasts more ammunition, allowing it to engage longer but may struggle against heavily armored targets.

    Your choice between them will come down to preference. However, the Alligator should usually suffice against any threats.

    Mi-8MTV-2 Pchela

    The Pchela is an excellent transport helicopter for carrying infantry and has some capacity for vehicles as well. With decent speed and some self-defense capabilities, it can generally reach its destination without assistance, yet it’s wise to clear the area beforehand to ensure a safe drop.

    Aircraft

    Russian aircraft emphasize air dominance, offering a broad range of fighter planes compared to bombers and gunships. Ensure that enemy radar units are dealt with to maximize your effectiveness, as adequate resource allocation is essential for conducting successful aerial missions.

    MiG-35

    The iconic MiG is known for its incredible speed and array of weaponry; a squadron can eliminate nearly any target on the battlefield. However, this effectiveness comes at a premium, as each aircraft costs over 400 points, and their limited fuel means they cannot remain in the air for extended periods. The effective strategy involves striking hard and fast before retreating.

    Tu-22M3

    This bomber delivers an impressive payload for its cost, equipped with three Kh-32 munitions capable of obliterating nearly any target from above. Additionally, it’s quicker than the more expensive Tu-142, allowing it to reach targets more promptly.

    The 唔nly notable drawback of the 22M3 compared to the 142 is its smaller fuel tank, which might limit its ability to strike deeper into enemy territory. Technically, it also has five fewer hit points, but in the context of Broken Arrow, that health advantage is often moot since planes are already quite fragile. Overall, the combination of extra speed and larger bombs for a lower cost makes the Tu-22M3 a compelling choice.

  • Completing Each Unit Stat in Broken Arrow: A Solving Guide

    Completing Each Unit Stat in Broken Arrow: A Solving Guide

    Broken Arrow

    Broken Arrow brings a high level of realism to its real-time strategy gameplay. The weapons are crafted to effectively counter specific threats with lethal accuracy. If you don’t fully understand the mechanics, your carefully planned battlegroup can be easily destroyed in moments.

    To succeed in the game, you’ll need to get familiar with the units and their stats. This guide will explain what each attribute means and how it can impact your strategy. Keeping this guide handy while you play will help until you’ve internalized the details.

    Unit Stats

    The stats of a unit define its capabilities, no matter which weapon it’s equipped with. These stats lay the groundwork for how quickly a unit can move, how much damage it can absorb, and more.

    Optics and Stealth

    In Broken Arrow, line of sight is vital. Often, you’ll require reconnaissance units to spot targets for artillery and long-range attacks. A unit’s visibility is determined by Optics and Stealth.

    • Optics, marked by a binoculars icon, indicates the maximum distance (in meters) at which the unit can spot an enemy. The number reflects the unit’s range for detecting ground units, and each unit has different ranges for spotting airborne targets at low and high altitudes.

    • Stealth, represented by a crossed-out eye icon, serves as a modifier to a unit’s visibility from enemy units. Higher Stealth means enemies must be closer to detect them.

    To find out if a unit can spot an enemy, divide the unit’s Optics by the enemy’s Stealth. This will give you the minimum distance required, although obstructions like trees and buildings can reduce it further.

    As long as one allied unit can see an enemy, any unit on your side can target them. But if detection is lost, that enemy will disappear from the map, and any munitions on their way to the target are likely to miss.

    Movement

    Rapidly reaching and securing objectives is crucial in almost every encounter in Broken Arrow. You’ll need to use transport vehicles to support slower units in moving efficiently.

    A unit’s speed is indicated by an arrow next to its type — whether it’s infantry, vehicles, or aircraft. Infantry moves the slowest but can use the Sprint ability (default hotkey: Z) for a temporary speed boost.

    • Ground vehicles have a Reverse Speed, making them slower when backing up, which is often necessary for repositioning.

    • Aircraft have a Turn Radius stat; a higher value means tighter turns, allowing them to make more passes or switch targets quickly. They also have a maximum fuel limit, so calling them back to base before they run out is essential to avoid emergency landings.

    • Helicopters possess an Agility stat that enables them to dodge attacks and respond to commands quickly.

    Transport

    When assembling your battlegroup, planning ahead ensures you have a reliable way to get your troops to the action. Thoughtful use of transports is essential.

    Each unit has a weight listed on their stats panel, and transport aircraft can only carry a maximum weight, indicated by a cargo icon. If the total weight exceeds this cap, they cannot take off.

    For transporting infantry, you also need to consider seating capacity, whether by ground or air. Multiple squads can board a single transport as long as their cumulative size doesn’t exceed its seating limit, while also adhering to weight restrictions.

    Armor and Health

    Units usually have limited hit points (represented by a cross icon). If their armor can be penetrated, they can be taken out quickly.

    Hit points are shared evenly among the soldiers in an infantry unit. When a soldier falls, their weapon becomes unusable, decreasing the unit’s overall strength. Vehicles risk system damage with each hit, which can be repaired using supply crates.

    Most units have some level of Armor (indicated by a shield icon). When struck, their Armor is compared to the attack’s Penetration; if the Armor is higher, the damage is reduced.

    • Ground vehicles often have different Armor ratings based on the direction of the attack, typically strongest from the front.

    • Planes generally lack Armor and must rely on evasion to survive, making defense against anti-air units critical.

    Weapon Stats

    When constructing your deck, you can equip units with a variety of weapons to tailor your battlegroup to anticipated threats.

    A weapon’s effectiveness is influenced by the ammunition type it uses. Although units can fire multiple weapons simultaneously, each weapon can only utilize one type of ammunition at a time.

    Basic Stats

    You can quickly view a round’s basic stats on the unit’s panel in the Army Builder, showing Penetration, Damage, and Effective Range.

    • Penetration, marked by a broken shield icon, is compared to the target’s Armor. If the Penetration matches or exceeds the Armor, the damage dealt is full; otherwise, it’s reduced. Penetration can be Kinetic (white) or Explosive (orange). Most Ground Vehicles have both types, while other units primarily possess Kinetic Armor.

    • Damage, indicated by a skull icon, reveals how many hit points a unit loses from a direct hit by a round that successfully penetrates its Armor. Explosive rounds affect everything within their blast radius.

    • Accuracy, shown by a crosshairs icon, indicates the optimal range for weapon efficiency. The farther away the target is, the lower the accuracy will be, up to the weapon’s maximum range.

    Advanced Stats

    During combat, selecting a unit’s panel offers a detailed view of weapon stats. Pay attention to Aim Time and Reload Time. Aim Time refers to how quickly a unit can fire after acquiring a target, while Reload Time is how long it takes to reload a weapon after it’s empty. Together, these stats reveal how frequently a weapon can fire as long as there’s ammunition available.

    Lastly, consider the Supply Weight of each round; units will need to resupply, and heavier rounds consume more from stockpiles. If you have heavy weapon teams holding a strategic point, send larger crates to keep them well-supplied.