الوسم: Boss Fight

  • How to Complete Ibaraki Doji in Nioh 3: Strategies for Solving the Fight

    How to Complete Ibaraki Doji in Nioh 3: Strategies for Solving the Fight

    There’s a lot in Nioh 3 that will have you wanting to leave the past in the past. From small yokai wandering through the war-torn lands to samurai who have joined forces with them, you’ll need to fight through all of them to see the credits roll.

    The toughest enemies you’ll face are the many bosses scattered throughout the game. One of these is Ibaraki Doji, a yokai wielding a large katana and sporting a monstrous, electric hand. While she can seem intimidating, this fight isn’t too difficult—especially if you’re skilled at perfect blocking.

    Yes, you have to take down this big, powerful demon. Sometimes, life can be harsh.

    How to Defeat Ibaraki Doji

    When fighting Ibaraki Doji, it’s best to equip items or talismans that boost resistance to electricity. She deals a lot of elemental damage with her moves, so reducing that will make the fight easier and lessen her burst damage potential.

    Fighting her is mainly about blocking and not overcommitting with your attacks. Unlike other bosses in the area, she doesn’t leave many open opportunities for big combos. Focus on just a couple of hits before stepping back. Trying to land slow or complex combo attacks will likely get you hurt, since she’s quick to recover and has follow-up moves that can hit hard if you’re too greedy. Remember, perfect blocks—timed right before her strike lands—won’t drain your ki.

    She uses a variety of attacks, often combining basic sword strikes with electrified hand swings, which can extend out like a whip. One common move is when she shoots two crescent-shaped energy projectiles rapidly. If she’s close, she’s vulnerable during this attack; otherwise, block or dodge to either side.

    Exploiting her sword thrust moves

    Her sword thrust comes in two versions. One involves her stabbing forward then spinning her electrified hand around her body; the other, if her sword is electrified, has her releasing lightning bolts around her after the thrust. After either move, wait a moment to dodge her claw swipe or the lightning. You’ll get a brief opening to hit her once or twice before she recovers. Watch out for her grab attack, where she extends her arm like a grappling hook. If she misses, you can punish her if you’re close because she’ll be vulnerable for a few seconds.

    Be cautious of her spinning backward move, where she summons three electrified hands to slam down in front of her. If you’re close, stay to her side to avoid these; if you’re farther away, back up to escape the explosion. When she’s near you, she’ll often follow up with sword slashes that come in pairs. These can be blocked, and if your timing is good, you can counterattack after each pair—though this is riskier with slower weapons like axes.

    Key tip: Save your Living Artifact for when she enters her second Dark Realm phase. Doing so will help you conserve healing items during her most dangerous moments.

    Dark Realm phase and new moves

    When she enters the Dark Realm, Ibaraki Doji gains new, more dangerous attacks, including summoning more electrified hands and mixing in moves from before. After launching her projectiles, she might send out a small electric wave. Rolling through this can avoid damage and close the distance for a quick attack.

    The major move to watch for is when she charges her energy into a massive electric hand above her. When you see her doing this, sprint toward her and position yourself behind her. Stay a few steps behind, wait for her hand to descend and explode, then unleash your strongest moves. She’ll be stunned, giving you the perfect chance to land heavy damage.

    She also spins rapidly, whipping out three electrified hands in a quick circle. These have decent range and move fast, so it’s best to wait out this attack unless you can perform perfect blocks on both strikes. She has other, easier-to-counter moves, so patience pays off.

    In every fight, it’s about seizing small openings between her moves. While she can deal significant damage, staying defensive with perfect blocks and avoiding her electric hand attacks can shift the battle in your favor.

  • How to Defeat Tricephalos and Complete Scholar & Undertaker in Elden Ring

    How to Defeat Tricephalos and Complete Scholar & Undertaker in Elden Ring

    If you’ve bought both Elden Ring: Nightreign and its first expansion, The Forsaken Hollows, you might be wondering where the new characters Scholar and Undertaker are, along with all the other game content. The answer is simple: you need to complete the Tricephalos expedition first to unlock everything else.

    This expedition features the Gladius Beast of Night, a large wolf with three heads and a chained sword on its back. As the only Nightlord available, this fight is one of the easier battles, but it still requires some effort and several attempts. Learn how to defeat the Gladius Beast of Night in Elden Ring: Nightreign.

    How to Defeat the Gladius Beast of Night (Tricephalos)

    When the fight begins, you’ll see the boss in its true form: a wolf with three heads. However, as you deal damage, it will sometimes split into three separate enemies. Let’s focus on its original form first.

    Tip: Being level 10 is enough to challenge this boss, but a higher level makes it easier. The boss’s main weakness is Holy damage, so try to equip weapons or spells with Holy properties during your fight.

    Gladius can jump forward briefly and attack with all three mouths at once. Rolling backward is an effective way to avoid this attack. Focus your attacks on the boss’s back, especially when it prepares to jump or attack.

    While fighting, watch out for quick turns. Gladius may suddenly spin and attack with its head, especially when it stands on its back feet, grabs the sword, and does a 360° attack. Wait for the pause before the spin and dodge just before the sword hits. Be aware that Gladius can spin twice in a row, attacking both times.

    It can also bite with one or more heads in quick succession, indicating an upcoming multi-head bite. When on Gladius’s back, it can turn rapidly and strike with its head, so stay alert.

    Gladius has long-range attacks with its sword. It can grab the chains on its back and shoot a straight-line attack. Simply rolling aside will help avoid it. However, the boss also throws fire from its mouth—another long-range attack. Don’t get complacent about maintaining distance; this fire reach is very long, and the best tactic is to wait for the boss’s mouths to charge with fire and then dodge to either side when it releases.

    A good strategy is to have one player draw the boss’s attention while the other two attack its back and anticipate turns. It’s ideal to have at least one character with long-range attacks, allowing them to dodge quick turns and chain attacks more easily.

    When Gladius splits into three enemies

    This phase happens temporarily: the three heads split into separate enemies, but they don’t gain new moves. It can be tricky, especially if you’re attacking from a distance, since two of the Gladius copies will focus on just one player, making coordination important.

    The best approach is to assign one player to each enemy so everyone knows what to expect. Alternatively, a less experienced player can stay close to a more skilled teammate and focus on taking down one of the Gladius copies.

    Note: Only one of the three enemies carries the sword. Concentrate on the two with limited movesets, but don’t forget to keep an eye on your back to avoid surprise attacks. During this phase, it’s often better not to lock onto targets to maintain better control of your camera and awareness.

    Additional attack patterns

    While bites are easy to dodge—simply roll to the side—Gladius can also stand on its back feet, grab the sword, and perform a 360° attack. Look for a brief pause before the spin, and dodge just before the sword swings. Remember, Gladius can spin twice in a row, attacking both times.

    The boss’s long-range sword attack involves grabbing the chains and striking in a straight line. Its mouth fire attack also has a significant reach, so stay cautious and dodge accordingly.

    The main tactic during this fight is to designate one player as the main target, drawing most of the attention, while the other two attack Gladius’s back and prepare for quick turns. Long-range players should take advantage of their reach to avoid both quick spins and chain attacks.

    After defeating Gladius Beast of Night

    Defeating the boss unlocks six additional expeditions from the base game, one DLC expedition called The Balancers, the Night of the Beast relic, an Old Pocketwatch (which grants access to more characters), the two playable characters from The Forsaken Hollows (located in the hub), and various relics to collect.

  • How to Beat the Wailing Mother Wish in Hollow Knight: Silksong Using Completing and Solving

    How to Beat the Wailing Mother Wish in Hollow Knight: Silksong Using Completing and Solving

    When you unlock a civilization in Hollow Knight: Silksong, you’ll find a wish board that offers various quests. Completing these quests can earn you great rewards. Some quests require defeating certain enemies, while others involve hunting down a specific item or NPC.

    One such request is to find and eliminate the Broodmother in The Slab. She is a tough boss, and preparation is essential before you challenge her.

    How to Find Broodmother

    Broodmother doesn’t spawn on the map initially. To make her appear, follow these steps:

    1. Activate the Songclave area by freeing the bell in the First Shrine at the top right of Choral Chambers.
    2. Explore The Slab, accessible from the bottom left of Choral Chambers. To fully explore this biome, find the key of Apostate above Bilewater.
    3. After obtaining The Slab’s map and exploring it, go back to the Songclave to see The Wailing Mother quest on the wishboard.

    Tip: It’s best to explore The Slab thoroughly and secure all three keys there before attempting the quest.

    Once you accept the wish, head to the bench in the middle of The Slab, which is slightly to the right. You can reach it via the Bellway and climb up, or enter from Choral Chambers. Exit the room with the bench on the left and climb a bit to find clues pointing toward Broodmother’s location.

    Follow the aura to the top left of The Slab, where you’ll find another bench. Sit there to save your progress, then proceed left into a cave entrance. Going through this cave will lead you to a final battle with Broodmother.

    How to Beat Broodmother

    Broodmother’s fight is unique because she has an attack that can immobilize Hornet temporarily. You’ll need to take on three waves of enemies first:

    • The first wave involves four enemies that explode after defeat, which is straightforward.
    • The second and third waves spawn mobs from The Slab along with the exploding enemies.
    • To succeed, avoid taking damage more than once during these initial waves.

    Tip: Focus on destroying the exploding enemies first to make the wave easier.

    After surviving the waves, Broodmother appears and begins launching attacks immediately. Her attack set includes:

    Attack Wind-Up & Description Recommended Counters
    Dash Attack She waves her arms to warn you, then dashes across the area, often multiple times. Dodge to the wall on the opposite side and stay high. Jump on her as she dashes by, then strike downward. Repeat by moving to the other side.
    Mob Spawn She pulls in her stomach to charge up, then spawns a single-hit exploding mob. Focus on defeating the mob quickly before it moves away.
    Immobilize She pulls back, exposing her stomach, and throws goop on the ground, immobilizing Hornet if hit. Climb the opposite wall to avoid the attack, which also helps dodge her dash attack afterward.
    Slam Attack She pulls herself to the ceiling and then slams the ground and ceiling alternately while moving across the battlefield. Dodge by moving near her slam site just before the attack and dash through as she slams down.

    Tip: Upgrading your needle three times before the fight will help make the battle easier.

    The boss arena is small, limiting movement. The fight has two phases: the second begins after she loses 40% of her health and adds the Slam Attack to her arsenal.

    The key to winning is to land hits during her dash attack, as she leaves little time between her dash and recovery. Tools like the Pollip Pouch and Cogfly are highly effective, as they continuously damage her during combat.

    After defeating Broodmother, complete the quest by returning her eye to the Songclave. Doing so grants you a large number of Rosaries.

  • How to Defeat Raging Conchfly in Hollow Knight: Silksong Completing & Solving

    How to Defeat Raging Conchfly in Hollow Knight: Silksong Completing & Solving

    As you go through the different biomes in Hollow Knight: Silksong, you’ll often come across bosses that seem easy the first time. However, there’s a chance you’ll face a tougher version of these bosses later on. The Great Conchflies are one such example.

    You can find the second version of this boss in the Sands of Karak area, called the Raging Conchfly. While this fight features only one Conchfly, it’s much more challenging because of its relentless attacks and speed.

    Where to Find Raging Conchfly

    Before you can track down the Raging Conchfly, you need to reach the Sands of Karak through a hidden pathway in the Blasted Steps. This becomes accessible after you get the Clawline ability and identify a conch-shaped icon on the map in the top left of the Blasted Steps biome.

    From there, you use Clawline on the rings to climb higher toward the top left and enter the Sands of Karak. This area is tougher than Blasted Steps, featuring stronger enemies and platforms that only appear temporarily after hitting an orb on a tree bark.

    Steps to Reach Raging Conchfly:

    • After entering, go through the first large room on the right to reach a central area where you can return to Blasted Steps and unlock the path to the bench near the Bellway.
    • Proceed to the right through another large room, then go up and take the left path. Before advancing further, it’s wise to activate the bench on the far right of Sands of Karak as a save point.
    • Continue through two larger rooms until you find the Raging Conchfly. After defeating it, you can reopen the path downward and use the bench near the Bellway in Blasted Steps as a checkpoint for the fight.

    While the Bench in Blasted Steps might seem distant from the boss, it helps you avoid a difficult room during your return.

    You’ll encounter the Raging Conchfly blocking your way just before reaching the Coral Tower, and it will fight fiercely.

    Raging Conchfly First Phase Guide

    This boss is one of the toughest in the game due to its quick attacks and movement restrictions. It also gains new moves during different phases, with a phase change occurring after about 40% of its health is depleted.

    Initial attacks include:

    • Burrow Attack: The boss spins in a direction beforehand, then comes out of a wall and burrows into another. It quickly dashes toward a spot and burrows into the wall, repeating this several times. To counter, learn the timing of the dash and avoid its path, which allows you to land hits.

    • Projectile Attack: The boss opens its mouth, and a projectile appears before it throws a bouncing Conchcutter at the ground. Dodge by positioning yourself directly under the boss when it opens its mouth to hit or parry the projectile for a chance to counterattack.

    Avoid jumping away during projectile attacks, as this will guarantee a hit.

    This phase mainly involves these two attacks. Although they seem simple, the rapid succession and the boss’s spinning dash can easily throw you off. The key is to stay patient and use your movement abilities only when necessary. The best moments to strike are during its attack animations, especially right after dodging a burrow or other moves to heal safely.

    Raging Conchfly Second Phase Guide

    The second phase begins with a roar and introduces two new attacks, along with more frequent burrow attacks. The boss now can perform multiple burrows in quick succession.

    New attacks include:

    • Roar Attack: The boss roars constantly, summoning minions to perform burrow attacks at different spots. It then uses a horizontal spin attack to move across the field. Dodging requires precise timing—find a safe spot during the minions’ burrows and jump at the right moment to evade the spin.

    • Multi Burrow: When spawning on one side with three minions in front, the boss spawns them to spin horizontally in random order and then moves through the field itself. Using items like the Faydown Cloak helps, allowing you to jump over the minions and avoid their spin moves.

    During this phase, patience remains vital. Don’t rush the boss; instead, wait for openings between its attacks. Getting close to the boss after dodging certain moves can let you deal damage, particularly during its roar or after avoiding burrows.

    Once you hit the boss enough times, the fight ends, allowing you entry into the Coral Tower, where you gain the Conchcutter tool and a secret bench on the right side.

  • How to Defeat Sakuko in Silent Hill F: Completing and Solving Tips

    How to Defeat Sakuko in Silent Hill F: Completing and Solving Tips

    There are many boss fights in Silent Hill f., some of which are hidden in specific New Game Plus runs as you discover more of its dark story. You will face Hinako Shimuzu’s deepest, most troubling enemies, starting with her childhood friend Sakuko.

    After entering the Otherworld for the second time, Hinako will find herself in a large temple, solving puzzles to create a path forward. Once the way is cleared, monsters will appear and chase her toward a locked door. Behind it, Sakuko has been transformed and waits, ready to fight across a wide bridge with no escape.

    How to Defeat Sakuko

    Once the cutscene ends, you’ll be right in front of Sakuko with only a few steps between you. Immediately dodge backward because she will swing her golden chain toward you to start the fight.

    Next, close the distance and move around to her back to land a few quick hits with Hinako’s longer weapon. The reach on this weapon is enough to help you get away once Sakuko begins her deadly three-hit combo.

    Tip: By this point, you should have gathered some healing supplies. If not, try to collect enough bandages and divine water before the fight.

    As you fight, use sanity attacks — they can briefly stun Sakuko or interrupt her strikes if timed well. Be careful not to get caught by her, as she can grab you, which will cause inescapable damage.

    After enough damage, Sakuko will enter her second stage. The arena darkens as she teleports to one of several corners to charge a powerful attack. Your goal is to reach her first before she unleashes it.

    Spotting Her Charge: Look for a faint golden glow in the distance, which means she’s charging her big attack.

    During the second phase: Sakuko will teleport around the arena, charging her attack. Keep hitting her and avoid her long combos and grabbing moves. Focus on damaging her enough to prevent her from completing the charge.

    Avoiding Timeouts: If you don’t reach her in time, she will stun Hinako briefly before teleporting away. Keep attacking and dodging her longer attack sequences.

    If you stay persistent, dealing enough damage will eventually defeat her, and Fox Mask will come to save the day.

  • Where To Find And How To Complete The Great Conchflies In Hollow Knight: Silksong

    Where To Find And How To Complete The Great Conchflies In Hollow Knight: Silksong

    Of all the optional fights in Hollow Knight: Silksong, the Great Conchflies stand out as a boss that would fit well into the first game. They’re fun, fair, and a little silly, making them a nice challenge on the summit of the Blasted Steps. You’re more likely to find them by accident than intentionally.

    Even though fighting them is enjoyable, you definitely don’t want to lose. If you do, you’ll have to trek a long way back from the nearest bench—often quite far away. Winning is essential because the reward at stake is worth the effort.

    How to Find the Great Conchflies

    The conchflies are an optional boss that blocks your way to the nail art called Needle Strike. The nail art is taught by the Pinstress on the far west side of the Blasted Steps map, and the Great Conchflies are waiting in the arena before her.

    To get to their arena, climb up the Blasted Steps from the Shellwood area:

    – Head up where possible after entering Shellwood.

    – Use the bench above as a checkpoint.

    – Climb the room west of the bench to enter the central vertical chamber.

    – Exit the chamber at the first left part when you’re halfway up.

    – Jump left across several platforms guarded by smaller conchflies.

    It’s a good idea to grab the map from Shakra in the room east of the vertical chamber on your first climb.

    How to Defeat the Great Conchflies

    The boss fight is simple but requires you to learn just two or possibly three moves. The fight won’t take long to learn once you get the hang of it. To avoid running back and forth between the arena and the bench, it’s best to do these two things:

    1. Study the move table and compare it with a video guide.

    2. Practice dodging projectiles by fighting the smaller conchflies around the area.

    The most common attack they use is Pinburrow, where they turn to point their shells at the wall and drill into it. They disappear and reappear somewhere else in the arena, with dust and shell tips showing where they’ll next strike. Timing your dodges to side-step and avoiding corners is key.

    They also perform Pin Shot: firing a small conch shell that ricochets off walls up to three times before being destroyed on the fourth hit. You can side-step these shells or hit and destroy them to bounce them back at the conchflies. Usually, the other conchfly won’t appear until after the shot has been fired. The firing conchfly then burrows, and they sometimes perform synchronized Pinburrows within a couple of attack cycles.

    The fight is straightforward because the conchflies only have the Pinburrow and Pin Shot attacks, making it easy to understand and counter. Practice and understanding their attack patterns will make it quick to defeat them.

    The main challenge is the long run between the arena and the bench, but the fight itself doesn’t have complex phases. To make things easier, review the move table carefully and practice against the smaller conchflies to handle projectiles better.

    The most frequent attack is Pinburrow, which can appear on either side of the arena, so stay alert at every wall. When dodging, keep your dashes precise and don’t spend too much time in the air, using jumps only when necessary. Setting traps early in the fight can also help, especially using items like Sting Shard paired with the Pollip Pouch for extra effectiveness.

    The other attack is the Pin Shot: a bouncing shell you can side-step or destroy. After firing, one conchfly typically burrows, and both perform synchronized Pinburrows in quick succession.

    Keep facing the two flies, defeating at least one to make the boss retreat. There’s no reward for defeating the boss here unless you continue further left in this area to meet the Pinstress for the hidden nail art. Be cautious with the platforming to the left, as it involves strong winds and sand worms that double damage. If your health is low or you’re nervous about platforming, it’s wise to lure some small conchflies to the right to fight for silk before proceeding.

  • How To Defeat Savage Beastfly in Hollow Knight: Silksong — Completing and Solving

    How To Defeat Savage Beastfly in Hollow Knight: Silksong — Completing and Solving

    After years of waiting and excitement, Hollow Knight: Silksong is finally here. Players can now explore a new world as Hornet, facing tough boss battles and platforming challenges. The game delivers the charm and quality you’d expect from Team Cherry.

    Deep in the Chapel of the Beast, located in the Hunter’s March area, you’ll encounter the Savage Beastfly—an optional boss that’s tough early on. While it’s a difficult fight, learning its attack patterns and staying patient will help you defeat it.

    Where To Find The Savage Beastfly

    To find the Savage Beastfly, head to the Hunter’s March and go east. You’ll need to master Hornet’s Dive Attack to bounce across a series of red flowers—an easier-than-it-sounds challenge. Once there, a bench sits near the top left of the area, with the Chapel of the Beast along the bottom right path. Rest at the bench, enter the chapel, solve its platforming puzzles, activate the shortcut, and then face the Savage Beastfly.

    Despite being optional, defeating it grants you the Crest of Beast, a powerful item that significantly changes your playstyle. It’s highly recommended to get it.

    How To Defeat The Savage Beastfly

    The boss doesn’t have many attacks, but they are fierce, frequent, and have high health. Its unpredictability and agility, despite its size, make it challenging. Patience, wise attacks, and keeping calm when mistakes happen are key.

    Low Dash

    At the fight’s start, the Beastfly will usually perform a Low Dash—charging rapidly across the arena’s bottom. It’s well-telegraphed: it floats down before charging, giving you time to dodge. To counter it, perform a high jump and land a Dive Attack just as it begins its dash, damaging it and avoiding damage yourself. Timing is tricky but crucial; hitting just before it reaches you is ideal.

    Phase One: Mid Dash & Ground Pound

    The mid dash attack is similar: it flies to the center, then charges forward, possibly catching jumpers off guard. Stay grounded and perform an upward slash when it passes overhead to deal damage while avoiding damage.

    The Ground Pound involves the boss slamming downward three times in a row after reorienting itself vertically. It’s well-signaled; move out of the way after it positions itself. Attack immediately after each slam with a leaping slash to deal major damage. Jumping immediately after the slam helps you avoid contact and set up your next strike.

    Phase One: Stunned

    Landing enough hits stuns the Beastfly, giving you a window to attack freely. You can use Silk Skills here but saving them for later phases is wise. This phase is straightforward and should be easy with patience.


    Phase Two: Screeching and Summoning

    Once recovered from stun, the boss enters a more chaotic second phase. It still performs its previous attacks but can now also screech, summoning a random enemy, such as a lesser Beastfly, a Kilik, or a Vicious Caranid. Prioritize eliminating the summoned enemy, especially during its Low or Mid Dash, to minimize threats. Focus on the summoned foe first to prevent it from disrupting your rhythm.

    Summoned Enemies:

    • Beastfly: simple to evade; charges left or right.
    • Kilik: ground-moving with spike attacks.
    • Vicious Caranid: aggressive flying bug with rapid slashes—least preferred.

    Like before, stunning the boss after enough damage lets you unleash a big attack.

    Second Stun

    Repeated damage again stuns the boss, opening another damage window. Its attacks, combined with summoned enemies, make this phase more hectic but still manageable with focus.


    Phase Three: More Chaos & Multiple Enemies

    The third phase ramps up the chaos. The Beastfly can now summon up to three enemies at once, with random combinations each time, making it unpredictable. It still performs its basic attacks but with added complexity.

    Focus on targeting regular enemies: use Ground Pound to kill summoned Vicious Caranids quickly, as it hits all enemies on impact. Wait for the boss to recover or perform Mid Dash before attacking the summoned foes. Precision and movement are essential—use Dive Attacks to chain from enemy to enemy, staying mobile.

    Avoid hiding in corners, as enemies will close in. Heal only when there is at least one additional enemy on the screen to avoid being overwhelmed. Silk Skills can help clear enemies when confident.

    After enough damage, the boss is stunned again, ready for a final assault.


    Phase Four: The Final Hectic Battle

    In the last phase, the Savage Beastfly can summon up to three enemies, with possible combinations including multiple Vicious Caranids. This is the hardest stage—RNG (random number generation) influences which enemies appear, so preparation is vital.

    Use Ground Pound to target and kill Vicious Caranids swiftly. Prioritize weaker enemies, attacking mainly when the boss is recovering or in Mid Dash. Movement needs to be precise: jump with intent, chain your Dive Attacks, and avoid cornering yourself. Don’t hesitate to use Silk Skills to eliminate enemies, but only if you’re confident you can stay safe and have enough Silk to heal afterward.

    Final Blow & Rewards

    Landing the finishing hit on the Savage Beastfly is satisfying, especially after dodging its attacks and clearing the summons. Sometimes, the boss will get stunned again, requiring you to repeat the last phase briefly. Keep at it—mastering the evasion and attack patterns will lead to victory.

    After defeating the boss, approach the area to the left of its arena. Interact with the corpse surrounded by candles to obtain the Crest of Beast, which enhances your attack style and grants sudden health regeneration with successful hits. Well done on overcoming this tough fight!

  • How to Complete the Boss in Metal Gear Solid Delta: Snake Eater with Solving

    How to Complete the Boss in Metal Gear Solid Delta: Snake Eater with Solving

    The final boss in Metal Gear Solid Delta: Snake Eater is The Boss, the legendary soldier who taught Snake much of what he knows. Facing her can be pretty intimidating because she’s been overpowering Snake in story scenes throughout the game. But now, it’s your turn to control Snake for this showdown.

    This fight remains challenging. It involves sneaking around, blending in with camouflage, and engaging in close-quarters combat (CQC). Plus, there is a time limit, so you need to act quickly. Here’s how to beat her.

    The Boss’s Attacks

    The Boss doesn’t possess superpowers like some enemies. She only has a couple of moves:

    • Shooting you with her Patriot weapon
    • Charging at you for CQC

    Here’s how to handle each attack:

    Attack How to Deal With It
    Shooting at You When she fires, run away and hide behind a tree or crawl through the flowers, hoping she loses sight of you.
    CQC (Close Quarters Combat) Let her charge and grab you, then wait for the slow-motion moment before pressing the CQC button. Timing is tricky, and sometimes you might need to counter more than once.

    How to Defeat The Boss

    The fight takes place among white lilies, which serve as perfect camouflage for her outfit. Staying hidden is key, so make sure to equip the best camouflage for this area—like Snow camo if you have it.

    Once you’ve got your camo, crawl among the lilies to stay out of her sight. She’ll eventually retreat behind trees and peek around, searching for you. This is your chance to sneak into a better position and take a shot.

    Using thermal goggles can help locate her because her camo makes her hard to spot. It’s easier to stay hidden when you’re crouched or standing behind trees rather than prone. Wait until she is looking away or is behind cover, then move into position to shoot her.

    After you shoot her, she may charge at you again. When that happens, you’ll need to counter her CQC attack by pressing the CQC button at the right moment as the game slows down. If successful, you’ll knock her down, which damages her stamina and gives you an opportunity to shoot her multiple times while she’s on the ground. Take advantage of these moments to deal extra damage.

    Firing at her while she’s searching, countering her CQC, and shooting her when she’s down are the key ways to hurt her in this fight. Once her health or stamina runs out, the showdown will end. If you beat her without killing her, you can pick up the unique Snake camo she leaves behind.

  • Completing Augur’s Everdark Sovereign in Elden Ring: Nightreign

    Completing Augur’s Everdark Sovereign in Elden Ring: Nightreign

    Among the Everdark Sovereigns in Elden Ring Nightreign, Augur is probably the easiest to defeat—once you understand her trick. She relies on one main move and needs some preparation before facing her. You should study her patterns rather than rushing in blindly.

    With our guidance, you’ll gain insights into her weaknesses. For example, banishing her and ending her reign involves using the Storm Ruler, a weapon infused with the power of the Nightlord, which Maris herself supplied. It seems as if Augur wants you to beat her—so who are we to refuse?

    How To Prepare For Everdark Sovereign: Augur

    Insert physical or visual info about her appearance and environment here

    Weak Against: Lightning
    Strong Against: Fire, Magic, Holy, Strike
    Immune To: Madness, Sleep, Bleed, Poison
    Damage Types: Standard, Magic
    Total HP:

    • Solo: 29,450
    • Duo: 58,900
    • Full Party: 88,260

    Unlike other bosses, you don’t need to choose special areas or weapons. All you get is a Legendary version of your starting weapon with a unique Ash of War: Storm Ruler. This is your main tool, especially in her second phase, as it’s the only way to deal significant damage.

    Note: This Ash of War is essential for breaking her armor and damaging her in her second phase.

    Recommended Preparations

    Since no specific weapons are needed, focus on boosting your survivability:

    • Increase Flask regeneration.
    • Maximize stamina and stamina regeneration.
    • Raise resistance to ailments to 57 or higher.

    Bring along these items:

    • 2 Warming Stones
    • Boiled Crab
    • An extra Flask of your preferred type

    The Warming Stone is particularly useful because you’ll spend a lot of time stationary, charging your Storm Ruler.

    Recommended Characters

    Any character class works because her weapon scales with your stats. That said, characters with high mobility and stamina excel here. Think of those who can dodge and reposition quickly.

    Augur’s New Moveset

    Insert visual of her attack animations and patterns

    Her new move set is straightforward, making her fights more about endurance than skill. Once you get used to her quick attacks and minimal tricks, defeating her becomes a matter of whittling down her large health pool.

    Tips for the Fight

    • Wave Breaker: Augur spins and gathers blue energy, then releases a wave. Dodge by sprinting sideways or chain-dodging through it; be ready to heal if you’re caught.
    • Night’s Divide: Augur flies up, channels a blue laser, and fires it in front then upwards. You should sprint left or right and dodge at the last second to escape the blue field.
    • Star Barrage: She spirals into the air and rains star-shaped orbs, which explode after landing. Stay locked-on for precise movement, then dodge or sprint out of their range.
    • Charge: She charges forward in a wider spiral. Dodge forward through her and stay close.
    • Night’s Crown: She spins and surrounds herself with purple orbs firing beams. Focus on destroying these orbs with Storm Ruler or dodge away as the beams fire.

    Key Mechanics

    • Waves are dangerous because they sneak up quickly; sprint around their sides to avoid damage.
    • Star Barrage can target multiple players. Turn off auto-lock to better see where the orbs are flying and react accordingly.
    • She cannot be critted due to her size, so prioritize using Storm Ruler’s powered-up attacks.

    Strategy for Victory

    Once she enters her second phase, aim Storm Ruler at her purple orbs when she reaches about 70% health. Destroying or dispelling these orbs:

    1. Stops her magic beams.
    2. Lowers her threat level.
    3. Causes her to stagger temporarily, leaving her vulnerable.

    When her health drops to around 40%, she’ll perform a Wave Break attack multiple times—avoid these waves at all costs. Staying under her is the riskiest move, so keep your distance and stay attentive.

    Rewards

    Defeating her grants access to a new Everdark Sovereign relic:

    • Dark Night of the Fathom:
      • Increases max HP
      • Restores HP consistently during combat
      • Slowly heals you and allies when HP is low

    By mastering her attack patterns, especially Storm Ruler usage, the fight boils down to patience, endurance, and strategic damage application.

  • Conquering the Markiona Puppeteer: Completing Lies of P’s Challenge

    Conquering the Markiona Puppeteer: Completing Lies of P’s Challenge

    Sure! Here’s a rewritten version in American English, making it unique while simplifying the language:


    In Lies of P: Overture, while Markiona, the Puppeteer, isn’t your first boss, she’s likely the first one to really challenge you. Facing her and her puppet will force you to master every game mechanic before you fully immerse yourself in this new world.

    Taking on Markiona isn’t as straightforward as just defeating her puppet and then going after her. You’ll need to juggle your focus on both bosses, learning to block, evade, and predict their attacks. Successfully managing this fight will involve gathering materials, consulting guides, and devising a solid strategy for your win.

    Markiona, the Puppeteer of Death: Her Attacks

    When the battle begins, Markiona always leads with a Rush attack, a move you must learn to counter effectively. Evidence of her attacks can be seen from her puppet’s signals, so staying alert is crucial.

    Attacks Overview:

    • Rush: This kick-off move has the puppet charge at you with a red flash. Stay still, parry at the right moment, and counter afterwards.
    • Short Rush: A shorter variation that sets up additional attacks. Parry the first hit, dodge through the following moves, and be prepared to counter.
    • Defensive Whirlwind: This attack requires a well-timed dodge. Move away as the puppet spins to avoid damage.
    • Sky Strike: Watch the puppet closely; replace dodging with a well-timed parry.
    • Various orb-related moves are especially important to note, as they evolve in her second phase. Pay close attention to these modifications to adapt your strategy.

    Markiona has a dual-fight style: managing both her and her puppet can significantly affect your strategy. After battling until her puppet is down, Markiona becomes more aggressive, requiring you to focus on her.

    How to Defeat Markiona, the Puppeteer of Death

    Preparation is key. Before you confront her, gather items that can help distance you from her attacks. Some useful items include Thermite, Pulse Cells, Shot Puts, and Saw Blades.

    Phase One: Tactics

    1. Start by mastering the timing of her first Rush attack.
    2. Balance your focus between Markiona and her puppet, damaging both when opportunities arise.
    3. Keep your Fable Charges ready for when her puppet is defeated.

    Phase Two: Transition and Tactics
    As the fight shifts, timing becomes more crucial. Don’t run away immediately; instead, land a few hits before backing off to manage her counterattacks.

    In this phase, her new attacks will require constant movement. Be patient and throw items to maximize your damage output when she becomes vulnerable. When a Critical Hit opportunity arises, follow through with powerful strikes.

    You’ll also face various golden attacks in Phase Two. Stay cautious around her Golden Defense and focus on other attacks where she has cooldowns, using that time to heal or readjust your strategy.

    By staying calm and waiting for the right moments, you will eventually defeat Markiona. After winning, you’ll receive Markiona’s Key and the coveted Macabre Puppeteer’s Ergo.

    Use the Ergo wisely with Alidoro to get powerful rewards like Death Talons, or the Morbid Ambitions Amulet, which boosts your damage but consumes more stamina.

    If you rushed into the DLC after Chapter Nine, remember to venture further before cashing in your Ergo with Alidoro.


    Feel free to adjust any part further!

  • Completing the Yorath Boss Encounter in Tainted Grail: Avalon

    In Tainted Grail: The Fall of Avalon, you’ll encounter numerous quests, each filled with characters needing assistance. With everyone calling for help, it can feel overwhelming, but you can tackle it all. After you escape the Island Asylum and meet the Keepers, proving your worth becomes essential if you want to uncover the truth about King Arthur and recover fragments of his soul.

    Your first task will involve assisting Fearghas and the Keepers with a local issue concerning the undead. However, things aren’t quite what they appear. Here’s how to identify the source of the problem and how to handle it!

    Finding Margh

    Once you agree to aid Fearghas with the undead situation, he’ll direct you to locate Margh. Leave the keep and head northwest towards the Forgotten Cemetery, bearing in mind that you’ll encounter some bandits and outlaws along the way.

    You’ll discover Margh crouched by a campfire in the ruins. Engage him in conversation to gain insight into the danger that the undead present to the Keepers and the citizens nearby. When you’re prepared, you can enter the Forgotten Cemetery.

    Stopping the Undead in the Cemetery

    Inside the cemetery, a gathering of skeletons and corpse eaters awaits you. Dispatch them quickly and loot their remains for useful materials before you head into the crypt. Once you’re inside, you’ll encounter Huardoc, a friendly undead watching over the place from the necromancer’s visits.

    His allegiance lies with the cemetery, not with any master.

    You can persuade him to provide a key for entry into the crypt or pay him five gold pieces for maintenance costs. Either way, you’ll gain access. Descend the stairs and unlock the gate to proceed.

    Inside, you’ll face many more skeletons and corpse eaters, scattered throughout the ruins. Take caution around the stone statues; one will come to life and attack, and it’s quite formidable.

    These stone creatures are tough and hit hard. Ensure you have potions ready and maintain your distance!

    Further ahead, you’ll reach the innermost chamber where the necromancer Yorath waits for you. Before you can engage, he’ll initiate a conversation. Contrary to the Keepers’ beliefs, he’s not raising an undead army; instead, he’s researching how to benefit the living using the dead.

    Now it’s your choice: will you kill Yorath or let him go?

    Should You Kill Yorath?

    You might be able to talk Yorath down, but the odds are against you. A fight is likely unless you prepare beforehand. If you choose to spare him, he might reward you with a spell.

    Afterward, you can either lie to Fearghas about killing Yorath or tell him the truth. Either way, the undead issue is resolved.

    You can even kill him after convincing him to cease, sneaking in an attack before he realizes what’s happening.

    How to Defeat Yorath

    In the confrontation with Yorath, be prepared; he’s a powerful mage. He’ll summon undead minions to assist him. If you manage to corner him, you can take him down quickly, causing his minions to collapse.

    Utilize throwing knives and arrows to keep your distance if you’re low on health, or use a shield for protection. If the battle turns against you, retreat through the crypt to regain the advantage.

    Once Yorath is defeated, you can loot his body for a set of necromancer armor, a Skull Staff, and several spells. Don’t forget to search his study for alchemical materials you might need.

    Where to Bury Yorath’s Remains

    You can return to Fearghas with your good news, but first, be sure to speak with Huardoc about his master’s fate. Huardoc has felt Yorath’s death and must clean the crypt before returning to his slumber. Before he does, he asks if you could bury Yorath’s remains in the designated crypt.

    Return to the deepest chamber to collect Yorath’s ashes, then proceed through the locked door using the key Huardoc gave you. Inside are the memorials of past necromancers who visited this crypt.

    Feel free to loot the caskets; you can find many alchemical ingredients and useful items here.

    Approach the empty casket and place Yorath’s ashes in the bowl. You have the option to inscribe a message on the stone at the altar’s foot, or you may leave it blank. This completes Huardoc’s request as he resumes his slumber.

    Afterward, head back and report to the Keeper Quartermaster to conclude the quest. You can now continue with the Shadow of the Horns quest, which is the next step in the main storyline.

  • Completing the Two-Toed Tom Boss Fight in South of Midnight

    Completing the Two-Toed Tom Boss Fight in South of Midnight

    In South Of Midnight, you’ll guide Hazel on a quest to find her mom after a harsh storm hits. Armed with your instincts and some new abilities, you’re in for a platforming adventure that will keep you on your toes.

    As you delve into the heart of the Southern landscape and discover Hazel’s family history, you’ll come face to face with ancient tales and creatures that threaten Hazel’s loved ones and future. One notable foe is Two-Toed Tom – a gigantic alligator that prowls through the floodwaters in search of its next meal. He serves as your first significant boss battle, and trust us, he’s a formidable opponent.

    How to Defeat Two-Toed Tom


    When you encounter Two-Toed Tom after speaking with Jolene and tending to the area, you need to brace yourself for a challenging battle. Tom is a colossal alligator driven by sorrow and greed, and he will fight hard.

    The fight consists of four distinct stages, with the first three being linked to his health bar. Here’s a breakdown of each stage to help you vanquish this beast and continue Hazel’s journey!

    Stage One

    The initial phase serves as your introduction to the battle. While Tom’s health bar is yellow, he cannot be harmed. However, by ringing the church bell, you can make him vulnerable.

    If you’re low on health, you can heal on the left side. Use this carefully, as your opportunity may be limited by difficulty settings.

    After ringing the bell, Two-Toed Tom will flop onto the shore with the wound in his mouth exposed. Your job is to attack this area to chip away at his health bar.

    Be cautious of Tom’s ranged strikes and powerful swipes! A well-timed dodge can help you avoid taking damage.

    Stage Two

    Once you’ve depleted the first health bar, Two-Toed Tom will retreat. Follow him across the flooded trailers to the next beach area. Here, he will charge and snap at Hazel. Dodge to the sides to evade damage. When he swipes with his tail, double-jump and evade to stay clear.

    You can see a range warning on the ground before Tom strikes.

    Just like in the first phase, you’ll need to ring the bell to reveal Tom’s wound. Keep repeating this process and hitting the wound until you knock out the last segment of health.

    Stage Three

    Head across the power lines to reach the final area where Two-Toed Tom has fled. His attacks will be more frequent and ferocious now, with him sliding on the ground with his mouth wide open to lure you closer.

    Don’t be misled! The wound remains invulnerable until the bell is rung.

    In this stage, the bell is positioned farther away and Hazel won’t be able to reach it. You’ll need to use your magic to throw boulders at the bell to weaken Tom. Keep hitting the wound until he’s finally defeated.

    When his health reaches zero, he’ll swallow Hazel whole, and the final stage begins!

    Stage Four

    Inside Two-Toed Tom’s belly, you have to find the festering wound that’s causing all the chaos. Use your magic to create platforms to cross the river of bile, then slide into the main chamber filled with thorns.

    The pig from earlier is still here, crying out.

    Ride the wooden platform across the stomach acid lagoon to reach a climbing wall, then follow the scaffolding that circles the stomach clockwise until you get to the wound.

    Unravel the chaos to escape and finally put an end to Two-Toed Tom, rescuing the town from his destruction while also sorting out his inner turmoil.