Tag: beat

  • How To Beat Murto During Uninvited in 007 First Light by Completing and Solving

    How To Beat Murto During Uninvited in 007 First Light by Completing and Solving

    “007 First Light” has been released, so it’s time to get dressed in your best suit, prepare a laser watch, and get ready to take down some unnamed henchmen. The game covers the early years of James Bond’s career as an MI6 agent, featuring a mix of sneaky stealth and intense action scenes.

    Most of your gameplay will have you sneaking around beautiful, exotic locations. But there will also be moments when you need to confront enemies directly. One of these moments is during your second fight with Murto in the museum basement during the “Uninvited” mission. Here’s how to defeat him if you’re having trouble taking him down.

    ### How To Defeat Murto

    The fight with Murto is a complex game of hide-and-seek. You start unarmed, and fighting him face-to-face will only get you killed. Instead, you need to sneak around the storage room below the museum and find ways to harm him using the environment. Your success depends on the gadgets you have with you, as some work better against Murto than others.

    When the fight begins, if you have the Laser Strap or Dart Phone, look to your right and up at the chandelier. Wait for Murto to walk underneath it, then use your gadget to drop the chandelier on him. This will take away one of his health bars, so don’t rush to attack him when he’s stunned.

    If you don’t have the Laser Strap, go left and squeeze through a gap in the shelves to reach an area with two big lights. Wait for Murto to come in front of one, then use your watch to hack it. This will cause the light to shoot fire at him, causing damage. There are two such lights, so if he avoids one, reposition and wait for him to approach the second.

    You can tell when Murto is in trap range because a yellow triangle with an exclamation point will appear over him when looking at him through your Q-Lens.

    Between the traps, you’ll need to move quickly, as Murto will be searching the room at a rapid pace. Be cautious because the room is filled with motion sensors. Walking in front of them will trigger them, flash red, and cause Murto to charge toward you. These sensors can be deadly, so always stay alert.

    You also have the option to hack the motion sensors to set them off intentionally, drawing Murto toward you. This tactic is helpful because the room is large and sometimes difficult to lure him into certain areas. Additionally, you can hack the radio devices around the room to play sounds that will attract Murto, but be careful not to stand too close to the radios when doing this.

    Murto’s detection range is wide, so if you walk directly in front of him, he’s likely to spot you and open fire. If that happens, quickly move to another part of the room to hide until he loses track of you. To fully deplete his health, you will need to trigger three different traps with Murto nearby.

    Once you’ve managed to hit all the traps and reduce his health, a cutscene will trigger, ending with Murto defeated. There’s no extra fight or phase afterward.

    After beating him, head into the open room on the right outside the storage area. You will find a box in the back corner containing the Restoration Room Keycard. Use this keycard to open the door across from you, where you’ll find the Tero Murto Locket on a table.

  • How To Achieve the Putrid Touch and Solve Skevald in Crimson Desert

    How To Achieve the Putrid Touch and Solve Skevald in Crimson Desert

    When exploring Crimson Desert, you’ll find a wide variety of items, weapons, and consumables to gather. From simple decorations for your home to powerful swords that significantly increase your strength, it’s always worth taking detours from the main path to discover hidden treasures.

    One notable item is the Putrid Touch Abyss Gear, which is a strong modifier for players who prefer fighting with their fists. Obtaining this gear isn’t easy, as it’s not just lying around. Here’s how to get the Putrid Touch and defeat Skevald, the Carrion King.

    Start the Sovereign Wastes quest by heading northeast to the large city south of Tashkalp on your map. Once there, go to the southern part of the city near the big arena champion statue. Look for a bounty notice pinned to a pole near the stockade where prisoners are held. Read the notice to learn that a group of hyenas led by Skevald, the Carrion King, is causing trouble for the locals. This begins the Sovereign Wastes quest, which involves tracking down and defeating Skevald.

    To find Skevald, follow the trail of dead, partially eaten animals marked on your map. Use your lantern to reveal a yellow line showing the direction the pack of hyenas has taken. Continue following this trail with your lantern until you see a large group of hyenas accompanying Skevald.

    Entering the fight head-on will trigger all the hyenas and Skevald to attack you simultaneously, making the battle much more difficult. Instead, shoot a few of the hyenas from a safe distance with an arrow. This should initiate a fight with only a small group of hyenas, which is easier to handle. Clear out these enemies, then repeat the process to lure more hyenas away from Skevald. Be careful to keep the fights away from Skevald himself so you don’t draw his attention prematurely.

    Once most of the hyenas are defeated, focus on Skevald. Start by eliminating the regular hyenas, as their dash attack can stun you if repeated multiple times. Use area-of-effect moves to take out the surrounding hyenas before concentrating on Skevald. When Skevald is alone, keep your distance and use fire attacks if available, since he seems to be vulnerable to fire. Applying fire by imbueing your Turning Slash with flame using the Volcanic Eruption Abyss Gear will cause Skevald to writhe on the ground, making him an easy target.

    Skevald’s attack moves include slashing with his claws, lunging to bite, releasing poisonous clouds, and a loud screech that stuns. He can also lunge and bite repeatedly while on the ground, which can deal heavy damage. Watch for him rearing up on his hind legs—this signals he’s about to perform an AoE screech attack. Moving away at this moment will help you avoid taking damage. Stay out of the poison clouds he leaves behind and be mindful of your health, bringing plenty of food to heal during the fight.

    As your damage to Skevald reduces his health, he will vanish in a cloud of poison. Don’t worry—this isn’t a bug. After he disappears, use your lantern again and follow the yellow trail to find him once more. His second phase doesn’t involve new attacks, but his behavior becomes more aggressive, especially with frontal claw swings. Staying close to him allows you to dodge his attacks more easily and attack safely.

    When you defeat Skevald, you receive the Putrid Touch Abyss Gear, which you can equip to your armor. It applies the same poison effect Skevald uses whenever you perform a Lariat attack. Be sure to return to town and speak with the guard, as you’ll also earn a cool hyena-themed helmet for your efforts.

  • How to Easily Beat Keglord in Crimson Desert by Completing and Solving

    How to Easily Beat Keglord in Crimson Desert by Completing and Solving

    Keglord Garnier stands out as one of the most unique and tough boss fights in Crimson Desert. If you don’t understand how its mechanics work, beating it can be quite difficult. Luckily, there’s a straightforward way to defeat Keglord quickly by playing smartly.

    There may be lots of carnival tents around the area where the boss fight takes place, but entering unprepared makes the battle less fun. We’ll guide you through unlocking the Midnight Circus quest chain, locating the boss, and getting ready for the fight against Keglord.

    How to Unlock the Midnight Circus Quest

    Before battling Keglord, progress the story until you reach Demeniss and unlock the House Marshell Faction Quests. After that, follow the Midnight Circus quest chain and go to the marker in Demeniss as part of the “Mysterious Messenger” quest.

    First, find the messenger just below the letter ‘M’ in “Demeniss” and talk to him. He’ll tell you that Lord Keg is looking for you, which begins the “Nightmare on Stage” quest. Follow your marker and speak with him underneath the big tent at night.

    How to Defeat Keglord

    Before approaching the tent, make sure you have these skills ready, whether you’re fighting with melee or ranged attacks:

    • Focus (Spirit)
    • Keen Sense (Spirit)
    • Evasive Roll (Spirit)
    • Stab (Stamina)
    • Stamina Level 9 or higher
    • Health Level 5 or higher
    • Spirit Level 4 or higher

    If you’re using a ranged build with a bow, add these skills:

    • Evasive Shot (Stamina)
    • Marksmanship (Stamina)

    For melee fighters, focus on these skills:

    • Turning Slash (Stamina)
    • Armed Combat (Stamina)
    • Forward Slash (Stamina)

    It’s recommended to equip the Leather Helm of the Fallen Kingdom, which boosts your Turning Slash damage by 35%, helping you deal more damage.

    Once you arrive at Lord Keg, you’ll face an unexpected enemy — the Keglord Garnier Mk. 23. To find his weakness, do the following:

    1. Dodge his initial lightning slam and flamethrower attacks by backing up until he slams his hands down.
    2. When he does a slam, shoot or slash his hands to expose the green weak points.
    3. Use Explosive Arrows or Turning Slash to hit his central electric core — this deals huge damage and starts a stun gauge.
    4. When stunned, focus on attacking one hand. Follow the prompt to stab it:
      • Hold RB+Y / R2+Triangle to stab.
      • Use RT/R2 Pierce to trigger a big explosion that breaks Keglord’s shield.
    5. Repeat this process on the opposite hand.
    6. After both hands are stabbed, attack him again with Explosive Arrows until he’s stunned.
    7. Climb his torso and use the cling ability to stab one of the shoulders, which should destroy his shield because of residual damage from explosions.

    How to Finish Keglord’s Second Phase

    When his shield is gone, his main HP will be visible. This is when you can do the most damage, especially if you’re a bow user.

    To damage him effectively:

    • Use arrows to attack from a distance.
    • Melee users should stick to Turning Slash for maximum damage and stun potential.

    Your goal is to stun Keglord again. Once he’s stunned:

    • Use Stab to plunge your weapon into his exposed green dome.
    • Pierce the dome to instantly defeat him.

    Rewards for Defeating Keglord Garnier

    After the boss falls, a cutscene will show his defeat, and you’ll receive your loot:

    • Abyss Artifact
    • Tech Hat — provides 2 Defense and a fun Fanfare that launches fireworks with a silly sound
    • Official Knight’s Cloth Cloak — grants 4 Defense, 4 Refinement, and Lv. 3 Ice Resistance
    • Wrecked Keglord — a one-time treasure that gives a large amount of Camp Wood

    Be cautious with the Wrecked Keglord item; it might trigger other one-time items, like the Golden Piggy Bank, unintentionally.

  • How to Solve the Reclaim Inspiration Commission Puzzle in NTE

    How to Solve the Reclaim Inspiration Commission Puzzle in NTE

    From the very beginning of Neverness To Everness, it’s clear that New Hethereau is full of strange anomalies. Some of these are part of the main story, while many others are found in side content. The Reclaim Inspiration quest is a prime example of this.

    Taking on this anomaly quest transports you to a world in black and white. Your goal is to bring color back to the scene by interacting with certain mechanisms. Once you’ve filled in all the colors, you can leave the world and resolve the anomaly, completing the quest.

    How to Start the Reclaim Inspiration Quest

    To begin the Reclaim Inspiration anomaly, check your map for the quest in Bridge Crossings. Open your menu on the bottom right and select the quest; it will mark a large circle around the location. Head over to that circle and climb up a bit.

    Inside the circle, you’ll find some benches on the upper side. One of these benches has a record player with colors coming out of it. Interact with this and you’ll be taken into the anomaly world, starting the quest.

    How to Fill in All the Colors in Reclaim Inspiration

    Once inside, you’ll notice everything is in black and white. However, you can interact with objects to add color to each area, which also allows you to move to the next part by defying gravity. Here’s how to color each section:

    1. Attack the flying object with a basic attack. When the colors fill in, stairs will appear, leading you to the next area.
    2. Approach the traffic light and interact with the option to change its color once. Use the stairs again to access the next area. Here, you’ll see a broken railing on the right, leading you into another black-and-white zone.
    3. In this new space, change the basketball’s color twice until it turns orange. Filling this area with color will break a railing on your left, revealing access to the next part.
    4. In the next zone, interact with a colored tree and a lantern alternately until the entire area is filled with color. You’ll need to do five interactions total. Once done, you can go through a broken wooden railing to reach the final area.
    5. This last zone contains three colored objects. While there might be a specific order to solve it, a reliable sequence is: big flowers, leaves, small flowers (on a table behind the leaves), then leaves again, followed by the small flowers. After all three are colored, interact with the book on the table to exit the realm and finalize the anomaly.

    After restoring all the colors in the final area, interact with the book to leave the realm. Doing so will resolve the anomaly and reward you with an A-class arc.

  • How to Complete the Shattered Rise Prophet Boss in Saros

Would you like a more creative or descriptive version?

    How to Complete the Shattered Rise Prophet Boss in Saros Would you like a more creative or descriptive version?

    In Saros, you’ll face many enemies determined to take you down. Just one strong hit can push Arjun off course, so stay alert and move quickly.

    The first boss you’ll meet is a serious threat, and we’re here to help you understand how to beat it. Recognizing its attack patterns and knowing when to dodge or shield can really make a difference. Check out this guide to prepare for this tough challenge on Carcosa. It may take a few tries, but you’ll eventually succeed.

    How To Open The Overlord Gate

    As you get closer to the signal in the Shattered Rise, you’ll come across a large sealed gate. You won’t be able to open it in this area when you first arrive, so you’ll need to head up along the side path. Keep exploring this area until you unlock the teleporter, which will send you back to this gate. When you return, interact with the glowing tank on your right to break the seal on the gate.

    Tip: Before moving forward, open the containers nearby. They contain your last bonuses before facing the Overlord.

    Inside, you’ll find several enemies blocking your way. Defeat them to reveal a big hole underground. When you’re ready, jump down to confront the Overlord.

    How To Beat The Prophet Boss

    The Prophet is the first major boss Arjun faces on Carcosa, and it’s a tough opponent unlike anything you’ve encountered so far. The fight has three phases, each getting harder.

    Phase One Strategy

    The fight begins with starfish-like enemies attached to the walls, protecting the Prophet’s core. You need to defeat these enemies to get the Prophet’s attention. When it opens at the center, it will shoot projectiles at you. Use these enemies to boost your shield, then attack the Prophet. When vulnerable, the Prophet will send diagonal waves of corrupted projectiles, plus a straight wave. Dash through these attacks to stay safe and keep firing at the Prophet’s core.

    Phase Two Strategy

    Once you weaken the Prophet enough, you move into the second phase, which isn’t too different from the first. At this stage, the Prophet releases smaller enemies onto the ground. These foes spray corruption along the floor, so eliminate them quickly. After clearing the ground enemies, focus again on the walls. Sometimes these ground enemies drop aether, so pick it up when you can.

    To dodge the corruption, jump over it and dash to avoid the patterns. Keep reducing the Prophet’s health until it hits zero, which triggers the final phase.

    Phase Three Strategy

    The last phase is the most dangerous. The arena becomes a single lane filled with constant waves of projectiles. The Prophet repeats its corruption attacks, and the floor pulses with rings of dangerous projectiles. This phase tests your skills, requiring you to predict the attack patterns, leap side to side, and keep your distance so you have time to react.

    Warning: Do not try to block the attacks—they will just cause you to fall to corruption. Instead, stay mobile, jump, and dash to avoid damage.

    Keep firing at the Prophet. Landing perfect reloads will boost your firepower and improve your reload speed, helping you defeat it faster. Aim to get a perfect reload every time to maximize your chances. When the Prophet finally falls, follow the path behind it to unlock the next area.

  • How to Beat the Mass Production Array Boss in Pragmata by Completing and Solving

    How to Beat the Mass Production Array Boss in Pragmata by Completing and Solving

    Fighting the Creator in Pragmata happens at the very end of the Mass Production Array Sector. To reach this boss, you first need to unlock a large gate by finding and activating nodes scattered throughout the area. The Creator is a formidable opponent, so it’s wise to return to the Shelter beforehand to restock health, weapons, and upgrade your gear.

    The Creator is the second major boss in the game and is much bigger than the SectorGuard, towering over the entire arena. They have a wide range of moves, so you’ll need both hacking skills and shooting accuracy to succeed. Most of the damage you’ll deal will target their face, which is their main weak spot when exposed. Look for openings on their underside—using the Freeze Hacking Node can help make these shots easier to hit.

    The boss uses several common attacks. One is a large hand swipe that hits wide. Dodging into the swipe gives you a chance to avoid damage and make use of their brief invulnerability. They also rush across the arena frequently; avoid touching their limbs to dodge these charges easily. Additionally, they fire a laser while standing still or while dashing. During the laser attack, dodge into it to avoid it, and stay on the sides when it’s fired from the dashing motion to stay safe.

    As the fight progresses, the Creator will start blocking your hacking attempts. To continue hacking, you’ll need to destroy glowing sections on their limbs, which appear around joints and on the head. When their health gets low, these glowing spots can also appear on their back.

    Later in the battle, two new moves are introduced. First, the boss unleashes a wave of Lunafilament stretching from the back of the arena to the start. To avoid it, dash to the opposite side when you see the move preparing. The second move is the boss’s most powerful attack, which can leave you at 1 HP if it hits. This attack takes a long time to charge and is preceded by a red glow across the arena. To dodge it, climb up the Lunafilament pillars, which appear during the charge. Standing on these pillars also makes it easier to target the hacking jammers on top of the boss.

    The core of the fight involves depleting their health. Once that’s done, you’ll enter a hacking mini-game where you must carefully navigate through a sequence to reach the Open node. There’s a time limit, and failing means death. After defeating the Creator, the Shelter receives upgrades, and you’re ready to move on to the next sector.

  • How to Beat the March Moon in Lethal Company by Completing and Solving

    How to Beat the March Moon in Lethal Company by Completing and Solving

    Several moons in Lethal Company used to be a single moon, but they eventually broke apart, like Assurance and Offense. Although these sibling moons share some features, one is usually more dangerous than the other, and March is one of those dangerous ones.

    This green, lush planet hides many natural dangers, and it has more enemies than its twin, Vow. To avoid getting overwhelmed by swamp water or attacked by a Forest Keeper that’s overly curious, it’s best to know where to go and what to expect on March.

    How to Navigate March

    March is mostly covered in thick plants and mangrove trees, with deep swamp pools that you can easily fall into and drown if you’re not careful — especially at night, when visibility is low. Always carry a flashlight, preferably a Pro Flashlight, to see better in the dark. Checking water pools for tall yellow grass before moving through them helps, as those grasses grow only in shallow water and mark safe crossing spots.

    The delivery Drop Ship appears on the shoreline behind the ship, near the broken bridge. You’ll need to go around through some shallow water to reach it safely. March also features two Sigurd Logs—Work on the roof of the second Fire Exit, and Goodbye on a rocky hill near the third Fire Exit.

    Finding March’s Main Entrance

    The main entrance is nearly opposite where the ship lands. The best way to reach it is to walk across the small island where your ship touches down, then use the wooden bridge to cross to land and find the facility. To the east of this main entrance are cliffs near a lake, which can be used to lure monsters off the edge or escape, provided you have a way back up, like a Jetpack.

    Unlike the bridges on Vow, the wooden bridges here won’t break under you, even if you’re carrying heavy items; only naturally broken bridges are unsafe.

    How to Locate March’s Fire Exits

    March has three Fire Exits:

    • The first is behind a waterfall northeast of the ship, reachable by going east along the rocky hills from the main entrance or crossing from the unbroken wooden bridge on the ship’s side.
    • The second is on the backside of a hill east of the landing point, accessible by crossing the wooden bridge near the ship’s right side or circling around via hill paths and waterfalls.
    • The third is on a small island surrounded by water, located behind the ship, reachable by crossing shallow waters from the left side or approaching via a hill and bridge.

    Enemies Inside and Outside the Facility

    Inside the facility, the most common enemies are Thumpers, Bunker Spiders, and occasional threats like Bracken, which is very dangerous. Keep an ear out for Thumper’s heavy thumping, and check behind you regularly to spot Bracken before it strikes. Outside, expect mostly Forest Keepers and Eyeless Dogs, along with the Feiopar, which hides in tall trees. The Feiopar’s growl is higher-pitched, so listen carefully.

    Using a Radar Booster near your ship’s entrance helps, as you can activate the flashlight to stun Forest Keepers and Baboon Hawks.

    Common Daytime Spawns

    • Manticoil: 43%
    • Circuit Bee: 36%
    • Roaming Locust: 20%
    • Tulip Snake: 0.52%

    The Tulip Snake has separate spawn chances during the day and is rare. It appears independently of other enemies like Baboon Hawks, which spawn under different conditions.

  • How to Beat High Sacrificer of the Darkhorn Clan in Cinderia by Completing and Solving

    How to Beat High Sacrificer of the Darkhorn Clan in Cinderia by Completing and Solving

    Cinderia features a storybook visual style with a distinctive look, drawing heavily on fairy tale inspirations for its boss battles, while also adding its own unique touches.

    Kabraks the Soulrend, the Darkhorn Clan’s High Sacrificer, is a large goat that, at times, resembles Baphomet and possesses formidable powers to match his appearance.

    Location of the High Sacrificer of the Darkhorn Clan Fight

    Kabraks is the third boss in the game, found in the Mines, following encounters with the Ashen Adjudicator in the Town Ruins and the Fairy Queen in the Lightless Forest. Make sure you’re well-prepared before facing him. He is very agile and uses several supportive abilities that require quick mobilization across the arena and delivering high damage swiftly.

    High Sacrificer of the Darkhorn Clan Moveset

    His moveset varies significantly between phases. In the first phase, battles take place across the entire arena with strategic positioning involved. In the second phase, the fight becomes more like a fast-paced boxing match centered around swift movements.

    Phase One:
    The boss places totems around the arena while chasing you. This is a reversed scenario compared to the Fairy Queen fight, with you running to outpace him and destroy the totems.

    Attacks include:

    • Chasing Strike: The boss follows you and hits with his staff once he reaches you. Wait until he gets close before dodging.
    • Radial Slash: A quick spin attack hitting all directions with his staff, often used after the Chasing Strike.
    • Totem Summon: The boss calls totems around the arena; these need to be destroyed quickly, especially before they explode.
    • Ground Burst: Summons a red circle beneath you that moves with you and then explodes. Moving away can avoid damage.
    • Totem Burst: Triggers a totem to explode after a brief red flashing, releasing a shockwave. Multiple totems can burst in quick succession, making the fight more challenging.

    Phase Two:
    Triggered when the boss drops to approximately 30% HP, this phase narrows the arena by summoning totems that form a fighting space and lock you in with the boss. You cannot escape until the fight ends. During this phase, he also summons a weaker enemy to help him, which should be defeated promptly. His attack pattern simplifies, replacing some moves with a combo of slashes and slams, attacking only in the direction he faces.

    How to Defeat the High Sacrificer of the Darkhorn Clan

    In the initial phase, focus on destroying the totems about half the time while dealing damage to the boss. Prioritizing totems is crucial because the Totem Burst attack is especially destructive. Be cautious of glowing red totems with full health—resist the urge to destroy these; instead, prepare to dodge their explosion while continuing to attack the boss.

    Watch out for the Chasing Strike; dodging too early can cause the boss to catch up and land a hit. Also, dodge away from Radial Slashes rather than into them to avoid damage.

    When transitioning to the second phase, remember his moveset is more straightforward. He can summon a weak enemy, which should be defeated immediately. Timing backstabs is particularly effective here, as his slow movements and long recovery windows allow for critical hits. Enhancing damage through accessories that increase critical chance or backstab damage helps maximize your effectiveness.

    Once the enemies are down and the boss’s HP is depleted, you’re ready to move forward.

  • How to Beat the Darkmoon Court Fairy Queen in Cinderia by Completing and Solving

    How to Beat the Darkmoon Court Fairy Queen in Cinderia by Completing and Solving

    With a fairy-tale look in both its art style and overall design, Cinderia is a cheerful little roguelike game that draws inspiration from titles like Hades, but with plenty of its own unique features.

    One of the early bosses you’ll face is the Darkmoon Court Fairy Queen. During the fight, it might look chaotic, but her attack moves are actually quite simple.

    Where is the Darkmoon Court Fairy Queen fought?

    The Fairy Queen is located in the depths of the forest, which is the final boss of the Lightless Forest area. This region is the second one in the game, coming right after the Ashen Adjudicator. Since the rooms are random and you might not know exactly when you’ll reach the final chamber, it’s smart to come prepared. You’re guaranteed to find a shop to buy supplies before the battle.

    Darkmoon Court Fairy Queen’s Moveset

    The Fairy Queen is all about constant movement. This makes her somewhat weaker than other bosses, but her quick, tricky attacks make it hard to land hits.

    Phase One

    Initially, she remains very fast but uses fewer attacks. She often summons smaller fairies to distract you while she moves around.

    Attack Description
    Radial Spin She glows orange before spinning, hitting all around her. Large butterflies follow and explode if touched, creating a fog that reduces your visibility.
    Small Fairy Summon She occasionally calls in small butterflies that fly in one direction and vanish.
    Enemy Summon She brings out groups of tiny fairy enemies, which can also call more butterflies. These enemies respawn, so taking them out can help clear the area of projectiles.

    Phase Two

    The transition to the second phase isn’t marked by a clear moment; instead, her moveset gradually becomes more complex as the battle progresses.

    Attack Description
    Clone Summon She calls 1-2 clones that perform the same attacks but don’t take damage themselves.
    Aerial Rain She targets spots on the ground with magical blasts that chase and explode. She can also use her clones to intensify this attack.
    Fairy Burst She releases a wide arc of small fairies from her hand, which do not chase you.

    How to beat the Darkmoon Court Fairy Queen

    The main strategy is to stay constantly on the move. Ranged attacks are especially useful, so focus on skills and abilities that increase your attack range. Rivet’s cannons are particularly helpful because they can attack the boss automatically and clear away weaker enemies.

    Having a second dash maneuver is a huge advantage, allowing you to dodge attacks more easily. During Aerial Rain, which is tough to avoid, you can use hit-and-run tactics. Moving around the boss while she casts spells enables you to attack her repeatedly while she’s busy with her attack pattern.

    Although the smaller enemies respawn regularly, it’s worth defeating them as you move through the arena. Clearing out these foes reduces the number of projectiles flying around, making it easier to stay alive.

    Once you manage to defeat her, you’ll unlock the next stage in your journey—heading into the Mines.

  • Beat Weapon Loadouts in John Carpenter’s Toxic Commando: Completing and Solving

    Beat Weapon Loadouts in John Carpenter’s Toxic Commando: Completing and Solving

    In John Carpenter’s Toxic Commando, the weapons and gear you choose really shape how your entire run feels. Some guns seem great on paper but fall apart when you’re overwhelmed, while others quietly help you get through tough fights without much trouble.

    It’s all about finding the right combinations that work well together, instead of just picking the most powerful weapons. This guide covers some of the best loadouts so you can spend less time struggling and more time taking down enemies like a pro. Here are four recommended setups to help you get started.


    Best Balanced Loadout

    If you want a reliable, versatile setup that feels right in any situation, this balanced loadout is a great starting point.

    The HAMR-17 is right in the middle of assault rifles, offering solid accuracy, good handling, and a slight penetration bonus, which helps when enemies start stacking up. It doesn’t excel in one area but keeps up everywhere, making it versatile for unpredictable battles.

    The 1911 Protector acts as a dependable backup, with consistent damage and good handling. It’s useful if your primary runs out of ammo or enemies get too close.

    Slot Weapon Why It Works
    Primary HAMR-17 Balanced stats with good accuracy and penetration
    Secondary 1911 Protector Reliable handling and damage for fallback
    Heavy (Pickup) MAG 5 / BF25 Strong burst damage for tougher enemies

    Best Precision Sniper Loadout

    For players who prefer controlling the fight, snipers allow you to take enemies out before they reach you.

    The MK110 is the only sniper in the game, and it offers top-tier accuracy and strong penetration, letting you eliminate threats from a distance.

    The Casull 6 complements it by dealing high damage with precise shots, perfect for when enemies get close.

    Slot Weapon Why It Works
    Primary MK110 Highest range, accuracy, and penetration
    Secondary Casull 6 High damage and precision for close-range encounters
    Heavy (Pickup) Railgun Massive single-shot damage for elite enemies

    Best Run-and-Gun SMG Loadout

    If staying mobile and aggressive is your style, this setup focuses on speed and pressure.

    The Keris V10 boasts a high fire rate, ideal for shredding enemies at close range. Its accuracy isn’t perfect, but that doesn’t matter when you’re constantly moving.

    Pairing it with the Geist 17 gives you a fast-firing backup, keeping the fight going even if you need to switch weapons quickly.

    Slot Weapon Why It Works
    Primary Keris V10 Extremely high fire rate for close-range destruction
    Secondary Geist 17 Fast-firing pistol to maintain pressure
    Heavy (Pickup) Hailstorm MGL / Thumper GL Great for quickly clearing crowds

    Best Close-Range Tank Loadout

    If you like to jump right into the thick of the fight and survive, this shotgun-focused setup packs a punch.

    The Dunal SXS hits incredibly hard at close range, with excellent handling and mobility. It’s devastating when you land your shots but unforgiving if you miss.

    The 1911 Protector again serves as a reliable backup, giving you a bit of extra reach when needed.

    Slot Weapon Why It Works
    Primary Dunal SxS Massive damage at close range with good handling
    Secondary 1911 Protector Dependable fallback for mid-range encounters
    Heavy (Pickup) BF25GL / MAG 5 Adds explosive or sustained firepower
  • How Long Does It Take to Complete Reanimal?

    How Long Does It Take to Complete Reanimal?

    Games like Tarsier Studio’s Reanimal, an indie horror game following two orphans on a dark journey through a surprisingly bleak world, usually have a lot of stuff to do. This time, there are collectibles in many forms, a hidden ending to discover, and over two dozen achievements or trophies to unlock.

    The story of Reanimal is relatively brief if you focus on the main path; you might finish it in about four and a half hours. However, if you want to unlock everything and reach 100%, expect to spend more time exploring every corner of this eerie, dark setting.

    Reanimal is divided into nine seamless chapters, so it’s possible to complete it in one playthrough. If you’re only interested in the main story beats and aren’t too concerned about finding every collectible, plan on spending around four and a half hours finishing the game, according to HowLongToBeat.com’s average times. Preparing by solving puzzles ahead of time can help reduce your playtime, so using walkthroughs for each chapter may make your run even quicker.

    For those aiming to fully complete Reanimal, including collecting all secrets, expect to spend about six and a half hours. Everything except certain coffins and statues carries over between playthroughs, so missed collectibles can be found on a second run, especially if you want to see all possible endings.

  • How To Beat Alastor in God of War: Sons of Sparta by Completing & Solving

    How To Beat Alastor in God of War: Sons of Sparta by Completing & Solving

    God of War: Sons of Sparta has been released, allowing players to experience a young Kratos during his soldier training days. Set years before the original game, this 2D side-scroller features exploration of a dangerous world filled with mythical monsters you must defeat.

    One of the toughest enemies you’ll encounter is Alastor, a boss needed to advance the main story. This challenging fight becomes available after you find all four fountains in Oneus Vineyard. Here’s what you need to know to defeat him:

    How to Defeat Alastor

    Phase One

    Alastor can be tricky because he uses large, screen-wide attacks that can deal heavy damage. When the fight begins, focus on destroying the two orbs on each side of the arena before attacking Alastor. These orbs keep firing projectiles at you if left untouched, so eliminate them quickly. Once destroyed, you can then concentrate on dodging Alastor’s moves.

    Early in the fight, Alastor performs several moves, which are mostly easy to dodge:

    • He releases multiple circular explosions across the upper part of the arena. Stay below the blasts to avoid damage.
    • He flies to either corner of the arena and shoots a wave of blood in a wide fan pattern. Rolling through this attack is recommended because you can get under him to perform jump attacks once he completes the move.
    • He also attempts to lash out with his whip in an unblockable attack. When he stops moving, roll through him, then attack from behind during the brief opening.

    When Alastor’s health drops to around 60%, he will release some magic and healing orbs before moving into the second phase.

    Phase Two

    This phase starts with Alastor moving to the center and launching spiraling projectiles. To avoid damage, immediately step to the side of the arena and raise your shield. He then follows with more projectiles in triangle patterns—blocking these is possible but recovers some health; moving a few inches away from the corner can help you avoid some hits altogether.

    Once he finishes that attack, two new red orbs will spawn in opposite corners. Destroy these quickly with a few hits — a charged spear attack works well if you’ve unlocked it. Failing to do so can make the fight harder.

    Next, Alastor summons blood fists that fly either vertically or horizontally across the screen. These fists rotate between directions, and each can deal serious damage. To avoid them:

    • Move left or right to dodge vertical fists.
    • Roll through horizontal fists to evade them while setting up counterattacks.

    Be cautious because these fists can come at different heights, making movement tricky with multiple platforms.

    Additionally, he will launch circular explosions near the bottom of the arena twice in a row. Use the sides to avoid them or crouch between safe spots.

    Later in the phase, Alastor will cause the blood projectiles he shoots from the corners to double back toward him. Roll through both waves to avoid damage, and if positioned underneath him, attack during his attack animation.

    The best opportunities to deal damage are during his fan and unblockable whip attacks, when he’s vulnerable.

    When his health hits about 33%, he transitions into phase three.

    Phase Three

    The final stage begins similarly, with Alastor firing projectiles in spirals and triangular patterns. Evade these as before, then turn around to focus on destroying the four orbs that spawn. Prioritize eliminating the orbs quickly to prevent overwhelming projectile spam. Use powerful attacks like Kratos’ charged spear if available to speed things up.

    Alastor also moves to the middle of the arena periodically, performing a spiral projectile attack. When he does, immediately retreat to a corner to avoid damage. Throughout this phase, keep attacking during his unblockable and blood fan moves, as he remains vulnerable during these moments.

    Patience is key. Focus on dodging and avoiding getting greedy with attacks, especially during his blood fist assaults. Remember to roll through horizontal blood fists to stay safe.

    Defeating Alastor relies on carefully timing your dodges and attacks, making the fight a test of patience and precision.

  • How to Beat Reptical in High on Life 2: Completing and Solving Tips

    How to Beat Reptical in High on Life 2: Completing and Solving Tips

    While searching for Lizzie at the zoo in High on Life 2, you encounter several bounty hunters determined to kill her. The main enemy is Reptical, a lizard who loves skateboarding. He appears friendly, but you must fight him to protect Lizzie, marking your first major boss battle in the game. As a skilled bounty hunter, he can be a tough opponent. Here’s a guide to help you defeat him more easily.

    Reptical’s moves:

    The main thing he does during the fight is skate around the area while shooting at you. He uses a burst-fire weapon that quickly fires multiple large projectiles. Since the projectiles are big, you can see them coming and often dodge them.

    He also throws bombs regularly. These bombs explode into clouds of poisonous gas, which are more dangerous than his gunfire. Be sure to avoid the gas clouds at all costs.

    In addition, he releases large amounts of green gas into parts of the arena. The gas fills certain areas, and you can’t do much about it except avoid these spots. Unfortunately, this reduces the space you have to move around during the battle.

    How To Defeat Reptical:

    To fight him effectively, use the skateboard you’ve learned to ride just before the fight. This helps you keep pace with Reptical’s speed, allowing you to chase him and shoot him while staying in attack range. Using your skateboard is the standard strategy, but don’t feel limited—try different tactics too.

    One of his more effective methods is when he uses the Time Bubble attack. Aim it slightly in front of him while he’s moving at full speed. This will slow him down significantly for a few seconds, giving you a good window to land some hits. Gus, your companion, is especially useful here since he deals a lot of damage with each hit.

    When Reptical is weakened enough, you’ll get opportunities to approach and perform melee attacks on him. These close-range hits can deal significant damage, especially if you manage to cut off his arm. Taking out his arm is a major hit to his fighting ability, so make the most of these chances.

    Keep repeating these tactics—dodging his projectiles and gas clouds, using the Time Bubble attack to slow him, and closing in for melee strikes—until his health drops to zero and you emerge victorious.

  • How to Beat Menace Faction Enemies by Completing and Solving in Menace

    How to Beat Menace Faction Enemies by Completing and Solving in Menace

    In the game Menace, you might wonder what exactly the Menace is. At first, the game’s setting feels pretty standard—different factions in space competing for control, with a mildly futuristic military look. This seems to match the more horror-inspired logo design, which adds a bit of mystery.

    That’s until you encounter the Menace faction. And yes, they are terrifying. They play very differently from the other factions, requiring you to use unique tactics to survive and prevent them from ruining your campaign.

    Since Menace is still in Early Access, some of this information might change later.

    When do you meet the Menace faction?
    You first encounter the Menace after completing ten operations in a single campaign. These operations are sets of multiple missions on a planet. After finishing ten, you receive a distress signal from Backbone, one of the planets. Landing there and doing some quick investigation, you get ambushed by the Menace—bio-mechanical enemies that resemble both foot soldiers and vehicles.

    You need to survive four full rounds during this mission. Focus on cover and staying alive, carefully studying these enemies—what weapons they use, what they’re resistant to.

    Pro tip: Any squad leaders taken down during this mission can be rescued when you leave, so don’t risk more squads just to save everyone.

    How do you fight the Menace?
    Be prepared to change up your entire squad setup. Unlike other factions, like pirates, which mainly involve humanoids and vehicles, Menace demands a different approach. Most of their units are heavily armored, making standard weapons ineffective. For example, the Gun Crawler acts as a hybrid between infantry and vehicles, meaning most infantry weapons won’t do much. You’ll need armor-piercing weapons like RPGs, thermite grenades, or your own tanks. SMGs won’t be useful against them.

    Tip: Some anti-vehicle weapons, like the EMP Rifle, work well against Menace enemies.

    Another difference is how they react when suppressed. Instead of being pinned down, they overload and freeze for a turn. This provides a perfect opportunity to get closer and throw grenades. Using your vehicles can be very effective because many of their heavy weaponry can deal serious damage, even through armor. Just be cautious—Menace also have anti-vehicle weapons, so avoid leaving your vehicles fully exposed.

    Here’s a quick overview of the main Menace units:

    Enemy Description HP Armor Tips
    Construct Drone Looks like regular humans, armed with simple weapons but in large groups. 250 30 Use weapons that penetrate armor effectively—these are more vulnerable than other enemies.
    Construct Soldier Main fighters, fewer in squad but with diverse, powerful weapons. 360 45 They have high armor; use weapons that cut through armor. Take cover as they attack aggressively.
    Construct Floater Small floating enemies that get close to explode when next to units. 30 90 Very tough to damage; grenade or anti-vehicle weapons are best. Watch out for explosions at death.
    Shamblers Human-shaped bombs that move toward your units and explode nearby. 120 35 Penetrate their low armor from a distance to take them out quickly.
    Skirmisher Tends to stay back and attack with autocannons, capable of destroying cover. 300 35 Use long-range weapons like rocket launchers or anti-materiel rifles.
    Gun Crawler Mobile turret that fights infantry and vehicles alike. 250 130 Target with high-power weapons like grenades, heavy turrets, or off-map artillery. Keep your distance.

    Defending the Star Map
    Another new mechanic introduced with Menace is the threat to the star map. After your first encounter with Menace and escaping, part of Backbone gets shaded red, indicating Menace control. This control will grow as Menace operations continue across various planets, gradually spreading unless you intervene.

    Completing these operations can push back their control. If you fail to stop them, Menace will eventually take full control of every planet, resulting in a game over. Currently, there’s no endgame—meaning, you’ll keep fighting the Menace indefinitely until the game develops further or an end is reached.

  • How to Beat Ioke in God of War: Sons of Sparta by Completing and Solving

    How to Beat Ioke in God of War: Sons of Sparta by Completing and Solving

    God of War: Sons of Sparta is a new 2D side-scrolling game that tells the story of a young Kratos, the fierce god slayer everyone knows. Like the main games, it features a variety of mythological enemies eager to kill you.

    One of these enemies is Ioke, a giant metal bird, and one of the first bosses you’ll face. This battle is your first test of the game’s combat system. Ioke’s moves can be tough because of his attacks that cover the entire screen. Here’s how to defeat him:

    How to Defeat Ioke

    When the fight starts, Ioke will have three main attacks:

    • Buzzsaw Spin: Ioke spins rapidly like a buzzsaw across the screen at high speed. This attack can’t be blocked or parried, so you need to roll through it to avoid damage. Watch for the spin to end, then wait before you roll again. Once he rushes toward you, dodge to the side, then prepare for him to turn and do the same move again.

    • Wind Tornado: Ioke hovers in the air and shoots out a large wind tornado. You can either block it or dodge away. Blocking is safer since you’re unlikely to hit him while he’s airborne. If you prefer to dodge, roll aside to escape the tornado’s reach because it doesn’t go very far.

    • Ground Slam: Ioke glows purple and then slams his body into the ground, creating shockwaves forward and backward. Jump over the shockwaves and quickly run toward Ioke while he’s stunned. During this brief time, you can hit him a few times.

    After taking enough damage, Ioke will fly into the air and glowing yellow beams will appear around the arena, showing his flight path. Move out of the light before he crashes down. After he lands, he’ll slam again, creating another shockwave, which you can jump over.

    Repeated Attacks and Increasing Difficulty

    Ioke repeats these attacks, but each time he does, they become more numerous:

    • The buzzsaw spin will go across the arena three times instead of two.
    • He will launch multiple shockwaves during the slam.
    • The indefinite attack where he slams with purple glow repeats more times.

    Throughout the fight, focus on avoiding damage. Only counterattack when he’s momentarily stunned after a slam. Stay alert especially when he’s about to perform the purple slam because that’s your best chance to land hits.

    Once Ioke’s health drops below one-third, the fight escalates:

    • He will fly around the arena more often.
    • When he slams into the ground, attack him immediately afterward.
    • Keep dodging and stay out of his attack range.

    This fight is mostly about dodging and timing your attacks carefully. Be patient and wait for the right moment—particularly after his slam—when he’s vulnerable. Defeating Ioke rewards you with a cutscene of him flying away and grants you the Razor Plume item.

  • How to beat Fused Reanimated in Romeo Is A Dead Man by completing and solving

    How to beat Fused Reanimated in Romeo Is A Dead Man by completing and solving

    Fused Reanimated is one of the most visually disturbing fights in Romeo is a Dead Man, and it really fights just as grotesquely as it looks. This toxic monster turns the environment into a weapon, splattering surfaces with poison while alternating between aggressive charges and hanging from the ceiling to retreat.

    The number of hazards on the battlefield can initially feel overwhelming. Once you accept that staying perfectly on foot is rarely possible, a rhythm emerges. Using your ranged weapons becomes just as important as your melee attacks. The boss’s frequent retreats into the ceiling become opportunities instead of frustrations.

    Fused Reanimated Attacks

    Fused Reanimated has many attacks—most of which are quite poisonous. Staying alert is key to avoiding the dangerous areas it creates.

    Attack Description How To Counter
    Poison Spit The boss shoots a large stream of poison from its mouth, aimed at the floor in front and then following a vertical path toward you. Recognize the attack early and move aside quickly. If you’re close enough, it’s a good chance to damage it.
    Melee Attack The boss performs two quick swipes and then slams the ground. Sometimes it will grab and throw Romeo for big damage. When you’re close, watch for it to start and back away to avoid the ground slam or grab.
    Charging Attack The boss crosses its arms and rushes at Romeo, performing several dashes in a row. Dodge to the sides; sprinting is often more effective than dodging in place.
    Poison Puddles While hanging from the ceiling, the boss shoots out clusters of purple globules that land on the ground and deal damage if stepped on. Watch for when it’s on the ceiling and note where it spits. Avoid those spots.
    Slamming Landing After hanging, it slams down onto the ground in front of you, causing damage if close. Move away when you see it on the ceiling.
    Poison Waterfalls When low on health, it opens ducts while hanging, ejecting large pools of poison across the floor. Stay alert and keep moving to avoid the expanding poison zones.
    Poison Tornado The boss spins on its back, shooting two streams of projectiles: one close to the ground and one in the air. Dodge through the ground projectiles as the beams reach you; jumping over them just gets hit by the aerial shots.

    How To Beat Fused Reanimated

    This boss leaves little room for error, so mastering its attack timing and weak points is crucial. It has three clear weak spots that, when hit, cause significant damage. Because it moves quickly and bounces around a lot, a good method is to use your machine gun. It’s great for hitting multiple moving targets.

    The boss frequently gets out of reach by clinging to the ceiling, giving you moments to step back and unleash your best gunfire from afar. The longer the fight goes on, the more manageable it becomes—especially since it’s easier to handle when its health is lower. During these moments, Poison Tornado is less threatening, and hazard avoidance gets simpler with careful dodging and attacks.

    Using your Bloody Summer charges wisely is helpful, especially to recover health lost from environment hazards and difficult attacks. Saving these charges for healing during the fight can be a game changer.

  • Completing Minamoto No Yoritomo in Nioh 3: A Winning Strategy

    Completing Minamoto No Yoritomo in Nioh 3: A Winning Strategy

    Nioh 3 is here, so get ready to sharpen your katana, help out some friendly Kodama, and survive against everything trying to take you down. The toughest enemies are the bosses, especially those linked to the main story, and many of these fights can be very challenging.

    One of these bosses is Minamoto No Yoritomo, who appears as the final challenge in the second act. He can quickly drain your health if you’re not prepared. Here’s what you should know to defeat Minamoto No Yoritomo successfully.

    ### How To Defeat Minamoto No Yoritomo

    Before facing him, equip gear that boosts wind damage resistance and consider using buffs to increase your damage or weaken Yoritomo’s defenses. It’s also helpful to use magic or weapons that have lightning damage to apply a debuff and slow him down, as he’s quite mobile.

    ### The Fight Begins

    Yoritomo will use his weapon’s reach and agility to attack you first. Expect a combo of quick blade strikes, a wind column attack, and swift dashes across the arena to cut you twice. His blade attacks can be either a quick set of strikes or a more powerful burst attack where he glows red and sheaths his blade before dashing to slash horizontally twice.

    If he’s performing the burst attack, you can counter by switching forms after the initial slash to hit him during his quick follow-up. If it’s the regular attack, block or roll to avoid the hits, as trying to counter these fast moves isn’t practical. Yoritomo also has a powerful stomp attack that causes a wave of wind energy. Keep your distance and dodge to either side to minimize damage.

    His grab attack is fairly simple to dodge—he flies into the air, hovers, then charges straight at you to grab. Roll past him and hit him a few times before he recovers to capitalize during his vulnerability.

    ### Transition to the Dark Realm

    When you enter the Dark Realm, Yoritomo charges his sword with wind energy, meaning all his attacks deal both elemental and physical damage. Blocking becomes less effective, so it’s better to avoid since his moves can quickly deplete your health. During his transition animations, he’s vulnerable, so unleash heavy attacks then.

    His new big attack in this phase involves him hovering and firing four crescent-shaped wind projectiles, then slamming down to send a line of wind energy forward. This move can seem intimidating but is manageable—stand between the projectiles and shift slightly to the right and left to dodge all four, then immediately sidestep to avoid the wind wave that follows.

    Yoritomo can also spin twice, launching small wind discs around himself. This move is tricky because it comes fast, but you can tell it’s coming when he thrusts his sword forward first.

    ### Attacks in the Dark Realm

    While in the Dark Realm, Yoritomo can also send wind discs from his sword at a slower pace that are easy to dodge by rolling or dashing away. He may also perform a sweeping slash that hits twice in front of him—look for him raising his sword overhead and spinning to prepare for this.

    It’s best not to use your Living Artifact during this phase, as his area-of-effect attacks will quickly drain your Amarita gauge. Out of the Dark Realm, Yoritomo is easier to fight and more vulnerable, making it the right time to deal maximum damage.

    ### Final Blow

    Once his health drops to zero, Yoritomo will kneel. You’ll then need to land a critical hit to finish him off. This triggers a quick, stylish series of attacks to seal the fight.