If you thought the amusement park in No Good Deed was an easy mission, get ready for a high-stakes bank job that can go very wrong in Ready or Not. All Gods Burn will show you what happens when many civilians don’t know how to stay out of the way.
Besides the main objectives, you’ll have the chance to report some planted C4 devices in different areas, find a suspicious laptop containing intel, and even open the bank’s vault, which holds a surprise. Here’s what you need to know about All Gods Burn in Ready or Not: Boiling Point.
This guide assumes you are playing on Standard difficulty in quick play.
All Gods Burn Mission Objectives
The main goals are to bring order to chaos and save all civilians. You’ll encounter between 13 and 16 suspects and civilians throughout the mission.
Many civilians might be armed with knives, but they aren’t very dangerous—they tend to distract you more than harm. Try to neutralize them with F instead of shooting.
Two secondary objectives are particularly important: report a suspicious laptop and report four C4 bombs. Additionally, there is an underground method to open the bank’s vault.
All Gods Burn Points of Interest
Here is a detailed map breakdown of the third floor of the bank, with markers for potential civilian locations, hostile suspects, and interactable objects or soft objectives. If images aren’t visible, the key points are listed below.
First Floor
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Main Room: The large central area after entry, filled with civilians and suspects. Be cautious; most suspects are unarmed or only have knives. Some suspects can be subdued by shouting (F).
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Behind Reception: The room behind the front desk, where you’ll find the first C4 on a wall, along with hostile suspects.
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Left Room After Bomb: A space containing at least one civilian.
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Last Left Room Before Kitchen: Usually hosts the suspect who has a keycard.
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Second Room on Left (Keycard Area): Likely contains the guard with the keycard. It’s on the far side of the leftmost room before the stairs.
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Stairs to Second Floor: The room with hostiles and a room just open enough to find a briefcase with a keycard.
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Right Room Off Main Hall: Often holds a small safe.
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Second Floor: Enter the first large room after the stairs; C4 can be found on the pillars here. Also, suspect and civilian activity is common. Other side rooms might contain suspects or civilians.
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Meeting Room: Contains the soft objective laptop, usually on the large table. Interact with it to progress.
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Vault Access Room: In the upstairs area, there’s a room with a whiteboard displaying a password—interact with it.
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Server Room: Proceed through the main office and small adjoining room to find a monitor on a desk to interact with.
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Meeting Room (Downstairs): Interact with a notebook on the large table for clues.
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Basement: First area after the stairs, often with a hostile nearby and C4 on a pillar.
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Main Basement Area: The central hall is full of suspects and civilians; be prepared for significant resistance.
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Side Rooms in Basement: These may contain suspects or civilians as well.
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Elevator: The last C4 is always inside, which you can access after clearing the floor.
How to Open the Bank Vault
It’s recommended to secure the entire level by neutralizing all suspects and civilians before attempting the vault. To open it, find the guard with the keycard—commonly in an electrical room after the kitchen on the ground floor, or near the metal detector or stairs.
Interact with the fallen guard’s body to obtain the keycard. Then, locate a safe—usually in a corner of a room on the right side of the main hall—and open it to access a document.
Next, ascend the stairs, turn left, and enter the server room. Interact with the whiteboard displaying the password.
Exit that room, go right into the main office area, and then enter a smaller room where a monitor is turned on. Interact with the screen to find additional clues.
Finally, move into the meeting room with the large table. Interact with the notebook on the right side for further details.
When ready, go down the stairs, turn left, and access a smaller room through an open door. The vault keypad is in this room. Interact with it to open the vault, where you’ll find a tied-up man and a ringing cellphone in his mouth. Interact with the phone to complete your objective and earn a trophy.


