الوسم: Avatar Legends

  • Completing Vehicle Races in Republic City of Avatar Legends

    Completing Vehicle Races in Republic City of Avatar Legends

    In the Korra era of Avatar Legends, players can use fast vehicles known as Satomobiles, named after Asami from The Legend of Korra. While most people in the Avatar: The Last Airbender world might just use vehicles for getting around, players can engage in thrilling races throughout Republic City.

    If you’re a Game Master (GM) exploring this setting for the first time, you may have questions about how vehicle chases operate. To help with that, we’ve created this guide. Here’s everything you need to know to run exciting vehicle races in Avatar Legends.

    Understanding Vehicles

    Satomobile via Magpie Games & Viacom

    During races or chase scenes, vehicles have various stats that players and GMs keep track of.

    Vehicle Stats

    Details

    Damage Track

    Damage Tracks indicate the vehicle’s durability.


    These tracks range from 5 to 15 boxes, with one end being standard vehicles and the other end being heavily armored ones.

    Heat Track

    Similar to Damage Tracks, a Heat Track measures the stress the vehicle’s engine can handle.


    These tracks also range from 5 to 15 boxes.

    Stability & Control

    Vehicle Stability represents how much control a driver has.


    For NPC vehicles, stability usually starts at 5 or 7, while the control for player characters (PCs) varies. This is determined by the GM or the vehicle’s stat block and acts as a modifier.

    If a vehicle takes too much damage or overheats, or if the driver is incapacitated, they can be eliminated from the race.

    Determining PC Stability and Control

    The Aspirant playbook in Avatar Legends.
    The Aspirant via Magpie Games & Viacom

    While NPC vehicle control works differently, a PC’s vehicle stability is set by the GM or the vehicle’s stat block.

    For NPCs, vehicle control is set in advance, but for PCs, control is determined via the control move. To use the control move, roll 2d6 and add +1 for each yes answer to the following questions, which your character’s playbook will provide:

    1. Are you skilled in Technology or Driving?
    2. Is your Focus +2 or higher?
    3. Are you willing to mark 2 Fatigue?
    4. Is your balance one point off center?

    After rolling, check the outcome using the table below:

    Dice Roll Result

    Control

    Strong Hit

    7 + Vehicle Stability

    Weak Hit

    5 + Vehicle Stability

    Miss

    Focus + Vehicle Stability

    If you miss your control roll, you can mark a condition chosen by the GM to gain control as if you had rolled a weak hit.

    Understanding Race Mechanics

    Asami riding her motorcycle in Avatar Legends.
    Asami via Magpie Games & Viacom

    With an understanding of vehicle stats, you’re ready to set up a race in Avatar Legends. Follow these steps:

    Race Set-Up

    Details

    Control

    Establish starting control as outlined earlier.

    PCs’ Wager

    Each PC driver wagers up to five heat from their Heat Tracker and can spend up to three control.


    Afterwards, all PCs reveal their wagers to determine starting positions.

    NPCs’ Wager

    The GM does similar actions for NPCs, rolling a d6 for heat and control respectively.


    The GM then calculates the NPCs’ wagers by adding the value of the heat roll and half the value of the control roll (rounded up).

    Determining Order

    Establish the order of PCs and NPCs based on who has the highest wager.


    Ties will be decided by who has more control. If still tied, use Vehicle Stability as a tiebreaker. If there’s still a tie, roll a d6 for each driver.

    Now, set out tokens or icons to represent each vehicle in order from first to last, and the race can begin!

    The GM will decide the number of exchanges required for the race. A three-exchange race is high-speed, while a six-exchange race is more of a long-distance challenge.

    Once the race starts, race mechanics function like combat exchanges in normal Avatar Legends gameplay.

    Players and NPCs will alternate taking the stance move, opting to Defend and Maneuver, Advance and Attack, or Evade and Observe to utilize different techniques.

    The distinction is that, compared to normal combat, players can also use vehicle-specific techniques.

    To see a complete list of vehicle-specific techniques, refer to Chapter Three: The Way of the Future in the Republic City campaign setting toolkit.

    While players can sometimes employ other techniques depending on the race’s legality, bending and combat-related techniques might not always be allowed. This is left to the GM’s judgment.

    After every exchange, adjust vehicle placements based on the results of the techniques used. When the final exchange wraps up, the first vehicle to cross the finish line wins!

    Understanding Chases

    Chief Beifong metalbending in Republic City in Avatar Legends.
    Lin Beifong via Magpie Games & Viacom

    Chases are quite similar to race mechanics but have three notable differences:

    1. Empty Spaces Between Vehicles: The GM can add gaps between vehicles to indicate distance.
    2. Unlimited Exchanges: Chases can continue indefinitely if it fits the narrative. They only end when vehicles are destroyed or another objective is achieved.
    3. Initial Positions vs. Starting Positions: For chases, the GM sets ‘Initial Positions’ based on how much of a head start the pursued vehicle has, indicated by the number of empty spaces.

    With these rules in mind, here’s how to kick off a chase.

    First, the GM should reveal the Initial Positions of each vehicle, explaining how many empty spaces exist between the pursuers and the pursued.

    Vehicles can be modified or upgraded! Consult the Republic City Setting Toolkit for details, or consider creating custom vehicle alterations with your GM.

    Next, PCs and NPCs follow the same wagers process as they do in races, betting heat and control.

    Then, the vehicle (PC or NPC) with the highest wager advances as many positions as there are vehicles in the race, creating gaps behind them. The second and third highest wagers follow suit, with adjustments of one and two positions respectively. Ties are resolved the same way as previous sections.

    After that, the chase begins, employing the same combat exchange mechanics as before, within the established number of exchanges!

    You can also include vehicles in standard combat exchanges, foregoing racing or chase mechanics. In such cases, it’s up to the GM to decide how combat changes due to vehicles.

  • Completing Pro-Bending in Avatar Legends: A Solving Guide

    Completing Pro-Bending in Avatar Legends: A Solving Guide

    Pro-bending, a sport introduced in "The Legend of Korra," is an exciting addition to the "Avatar Legends" campaign. It involves two teams, each consisting of three benders—one waterbender, one earthbender, and one firebender—competing on a large platform above a pool of water. The objective is clear: stay on the platform and eliminate the opposing team.

    If you’re running a campaign in Republic City, the "Welcome to Republic City" campaign setting book offers great guidance for hosting thrilling pro-bending matches. You might be curious about how pro-bending functions within a tabletop role-playing game. Here’s a breakdown of what you need to know.

    The Basics of Pro-Bending

    Pro-bending matches take place on a hexagonal platform divided into sections. Each section is further split into three zones, creating strategic areas for movement. The goal is to push the rival team backwards, claiming their territory while ensuring your team avoids falling into the water.

    Though primarily played in Republic City, the sport can be adapted for other settings, despite being created during the Korra era.

    Winning a Pro-Bending Match

    To secure a victory in pro-bending, teams engage in three one-minute rounds. The team that wins the most rounds emerges as the victor.

    Success in a round requires players to push their opponents into an advancing zone. If neither team has claimed ground, the team with the most players still on the platform takes the round. If all players from one team are knocked off, that team loses the match outright.

    Players who are knocked off may re-enter in the next round, ensuring they aren’t left out for long.

    Understanding the Benders

    In pro-bending, each team consists of one waterbender, one earthbender, and one firebender, while airbending is not permitted, though there’s potential for its inclusion in future variations. Earth and waterbenders utilize resources available on the platform, while firebenders must generate their own flames. Certain bending techniques, including bloodbending, are prohibited, ensuring the competition remains fair.

    Gameplay System for Pro-Bending

    The rules for pro-bending incorporate specific moves that influence the match’s dynamics:

    1. Arena Moves: Allow players not in the match to impact the game’s outcome, either before or during the match.
    2. Highlight Moves: Represent impactful actions during the match that can help change the tide of competition.
    3. Faceoff Moves: Used in the event of a tie, where players roll with their marked fatigue to determine the winner.

    Each type of move carries its unique advantages and potential drawbacks, shaping the overall strategy of the match.

    Long-Term Use of Pro-Bending

    As a game master, you can enhance your campaign by employing pro-bending in various ways. Here are a few suggestions:

    • Tournaments: Organize a season-long tournament, completed in either round-robin or elimination format.
    • Rank and Renown: Winning matches can elevate players’ ranks and reputations throughout Republic City, granting them benefits as they become known figures.
    • Campaign Hooks: Use pro-bending as a catalyst for larger narratives. For example, an NPC could help the players only if they outperform a rival in the arena.

    By incorporating these elements, pro-bending can become a significant and memorable part of your "Avatar Legends" campaign. Whether you choose to run quick matches or develop a long storyline around the sport, there’s plenty of room for creativity and excitement.

  • Completing Your Character’s Journey in Avatar Legends

    Completing Your Character’s Journey in Avatar Legends

    Unlike many traditional tabletop RPGs, Avatar Legends features a distinctive leveling system based on growth instead of numerical experience points or traditional levels. Within the realm of Avatar: The Last Airbender, player characters can achieve growth, which serves as an alternative to experience points or other currencies.

    This approach may initially seem perplexing, yet the growth system is fairly straightforward and easy to grasp. However, keep in mind that leveling up may differ depending on the chosen playbook, so it’s important to understand the specific rules for each character. Here’s what you need to know to advance your character in Avatar Legends.

    What Is Growth?

    Iroh via Magpie Games & Viacom

    As noted, growth acts as the leveling currency in Avatar Legends, comparable to XP in other RPGs like Dungeons & Dragons or milestone systems.

    When you gain growth, you can use it to enhance your skills and strengthen your character.

    Typically, in Avatar Legends, growth is accumulated as a group, which means players are unlikely to outpace one another.

    However, based on the playbooks used, some players might gain extra growth at a faster rate.

    Unlike acquiring new bending techniques or combat skills, growth emphasizes your character’s development and journey.

    Growth reflects the experiences you gather as your character faces challenges, has their views tested, and embodies their story effectively.

    How To Earn Growth

    Avatar Kyoshi in the Avatar Legends TTRPG setting.
    Avatar Kyoshi via Magpie Games & Viacom

    As you play Avatar Legends, there are three key ways to gain growth:

    1. Answering Growth Questions
    2. Balance Moves
    3. Playbook-Specific Moves

    Generally, your main source of growth will come from answering growth questions, which we’ll explain in detail below.

    Answering Growth Questions

    Katara waterbending in the Avatar Legends TTRPG
    Katara via Magpie Games & Viacom

    At the conclusion of each session in Avatar Legends, players will respond to a series of growth questions based on the events of that session.

    This process is referred to as taking the growth move.

    These questions are detailed extensively in Chapter Seven of the Avatar Legends Core Book, often focusing on themes such as world discovery, overcoming significant threats, or progressing your character’s story.

    If you answer ‘yes’ to any of the growth questions, you check off a growth box on the second page of your playbook.

    After checking off four growth boxes, you receive a growth advancement that can be used to enhance your character.

    Balance And Playbook Moves

    Asami riding her motorcycle in the Avatar Legends TTRPG.
    Asami via Magpie Games & Viacom

    While growth questions are a primary method for earning growth, there are also specific moves tied to playbooks and balance that can help you achieve growth.

    The rules for playbook-specific moves differ for each playbook and are outlined within the playbook itself.

    For instance, the Icon playbook features a move called ‘Otter-Penguins, Unagi, and Hot Springs’ that allows players to roll with Harmony when visiting an uninhabited location to potentially gain growth based on the roll’s success.

    Each playbook has its unique rules, but every character has access to the balance move known as ‘Resist Shifting Your Balance.’

    When using this move, you resist a non-player character (NPC) attempting to influence your character’s balance.

    As you accumulate growth and advancements, if you no longer have advancements to take, it might be time to retire your character.

    If successful, you maintain your current balance and may mark growth when you act to prove the NPC wrong, along with additional benefits.

    How To Use Growth Advancements

    Zuko in the Avatar Legends TTRPG.
    Zuko via Magpie Games & Viacom

    Once you’ve gained four growth points through various methods, you can use a growth advancement to enhance your character.

    Some advancements can be taken a limited number of times.

    In total, there are five advancements available for your character:

    Overall, selecting new moves and increasing stats will likely be the most beneficial for character progression.

    Changes to balance and moments of balance may not always be impactful and can reset after a period of time.