الوسم: arcadion

  • Completing Sugar Riot in the Arcadion of Final Fantasy XIV

    Completing Sugar Riot in the Arcadion of Final Fantasy XIV

    Sugar Riot is the second challenger you’ll face in the Cruiserweight division of the Arcadion within Final Fantasy 14. Drawing power from the Feral Soul of a slime, Sugar Riot can make her graffiti come alive, utilizing magic similar to that of a Pictomancer to manipulate the arena around her.

    To conquer Sugar Riot and move up to the champion title in the Cruiserweight division, you’ll need to stay agile and ready to adapt. Below, we’ll explore each of Sugar Riot’s attacks and strategies to dodge them effectively.

    Sugar Riot Raid Guidance

    This encounter unfolds in three phases, with Sugar Riot employing different mechanics in each one, starting with her basic attack phase.

    The arena’s edges are lined with an AoE that inflicts heavy damage if you step inside. Keep this in mind as you engage in the fight.

    Basic Attack Phase

    Attack Name

    Type

    Details

    Mousse Mural

    Roomwide AoE

    Affects the entire party with damage. Heal with AoE recovery spells.

    Single Style

    AoE

    Creates a random symbol that triggers an attack.


    Bomb: Explodes in the indicated area, causing damage in a large AoE.


    Winged Bomb: Drops in an area, then flies to the opposite side of the arena before detonating.


    Arrow: Launches line AoEs from various positions around the arena.


    Targeted Arrow: Draws all arrow line AoEs toward the center target, creating safe zones on the edges next to the arrows.

    Pudding Party

    Continuous Stack Marker

    A random player is marked with a Continuous Stack Marker. Group up with the marked player and remain there during the attack.

    Color Riot

    Double Tankbuster

    Deals significant damage in an area surrounding both Tanks. Tanks should spread out from one another and from other players to avoid overlapping damage.

    Double Style

    AoE

    After the Desert Landscape Phase, Double Style will paint two symbols simultaneously, merging their effects. The combination of symbols is random, so pay attention to the symbols painted and move accordingly to avoid their AoEs.

    After using each of these attacks, Sugar Riot will cast Sugarscape, changing the arena into a desert landscape, or river landscape if the desert has already been established.

    Desert Landscape Phase

    Attack Name

    Type

    Details

    Layer – Sun

    Debuff

    Sugar Riot adds a sun to the arena, applying the Sweltering debuff, which deals damage over time and cannot be removed.

    Layer – Cacti

    AoEs

    Clusters of cacti will sprout in the arena, exploding when they reach full size. Keep an eye on each group and move to evade their AoEs.

    Layer – Sinkhole

    AoE

    Sugar Riot creates a sinkhole near the center of the arena, with small safe spots at the corners. Falling into the sinkhole will result in death after a few seconds, so move toward the corners.


    After the initial sinkhole, another one will appear closer to one edge of the arena, while more cacti begin to erupt. Avoid the sinkhole’s side of the arena as you dodge the cacti AoEs.

    Mousse Touch-up

    AoE Markers

    All players will receive an AoE Marker. Spread out to avoid overlapping damage.

    Sugar Riot will finish this phase with Mousse Mural, returning to her normal attack state and using the same abilities as before.

    River Landscape Phase

    Following the desert landscape phase, Sugar Riot will eventually use Sugarscape again, now forming a river landscape that features three landmasses separated by a river, all connected by bridges. Entering the water grants Fire Resistance Up but applies Lightning Resistance Down.

    Attack Name

    Type

    Details

    Taste of Thunder

    AoE Markers

    All players will receive Lightning-aspected AoE Markers. Spread out but avoid being in the river when the AoE hits, as it will cause additional damage.

    Taste of Fire

    Double Stack Markers

    Two players will get Fire-aspected Stack Markers. Split into two groups and stack with each targeted player, but do so in the river to lessen damage.

    Layer – Rain

    AoEs

    Sugar Riot will introduce rain, transforming the river into muddy water, which causes the Dropsy debuff that deals damage over time. Additionally, several random lightning strikes will occur, creating damage in circular AoEs.

    Layer – Storm

    AoE

    Sugar Riot will summon a lightning cloud above one landmass, which will explode after a second, causing damage in a large AoE. Utilize the bridges to cross to another piece of land and avoid the muddy river.

    Sugar Riot will once again conclude with Mousse Mural, restoring the arena to normal. She will repeat all the attacks from her basic phase and rotate through the desert and river landscape phases until she is defeated.

  • Completing Dancing Green in The Arcadion of Final Fantasy XIV

    Completing Dancing Green in The Arcadion of Final Fantasy XIV

    Final Fantasy 14’s Patch 7.2 brings back the Arcadion raid series, now featuring the Cruiserweight division. In this tournament, you will battle through the ranks of the Arcadion fighters to halt the dangerous use of Feral Souls, which threaten the lives of their users.

    Your first opponent in this challenge is the lively Dancing Green, who harnesses the power of a toad’s Feral Soul to enhance his agility and strength. Here’s everything you need to know before taking on Dancing Green, including his attack patterns and strategies to counter them.

    Dancing Green Raid Guide

    The arena where you confront Dancing Green is bordered by an area of effect (AoE) that can instantly eliminate you if you step into it. Be cautious to avoid this hazard as you navigate around the boss’s attacks.

    Phase 1

    Attack Name Type Details
    Do the Hustle AoE One side of Dancing Green lights up, indicating an AoE blast. Move to the opposite side to evade damage.
    2-snap Twist AoE One side lights up with a blocky effect, followed by two blasts on that side and a third blast on the opposite side. Move to the side opposite the first blasts, then shift to avoid the last one.
    4-snap Twist AoE Similar to 2-snap Twist but with four quick AoE blasts followed by a final AoE on the other side. Evade the same way as before.
    Deep Cut Conal AoE Tankbuster Hits both Tanks with a high-damage conal AoE. Tanks should stand away from teammates and use defensive cooldowns. Avoid standing directly behind the Tanks.
    Funky Floor Grid AoE The arena floor is divided into a checkered grid, with alternating squares targeted by AoEs. Stay between squares and switch positions to avoid hits.
    Full Beat Stack Marker A random player gets a Stack Marker; group up to spread damage. This occurs during Funky Floor, so move collectively to dodge AoEs while resolving the Stack Marker.
    Disco Infernal Roomwide AoE/Special Causes damage to the entire party and applies two Burn Baby Burn debuffs. Spotlights move around the arena; be in one when the debuff expires to avoid damage.
    Celebrate Good Times Roomwide AoE Deals damage to the whole party. Be ready to heal after this.
    Ride the Waves Moving AoE Square AoEs move down the arena; stay in the safe gap and move quickly as new sets appear.

    When Dancing Green ascends to the top of the arena and casts Ensemble Assemble, the fight transitions to its second phase.

    Phase 2

    In this phase, Dancing Green retains all attacks from the first phase and adds new ones, including Ensemble Assemble, Arcady Night Fever, and Let’s Dance!

    Attack Name Type Details
    Ensemble Assemble Special Dancing Green calls forth eight backup dancers along the north wall of the arena.
    Arcady Night Fever Special He tethers to each backup dancer, who will then point to the left or right. A Grooviness gauge will appear as well.
    Let’s Dance! AoE A dancer creates an AoE to Dancing Green’s side based on their pointing direction, repeating this eight times. Dodging will influence the Grooviness gauge.
    Let’s Pose! Roomwide AoE After the dancers pose, the entire arena takes damage based on how full the Grooviness gauge is. Higher gauge means less damage.
    Frogtourage AoE Two Frogtourage backup dancers will create AoEs in a rectangular pattern. There are potential overlapping or separated patterns. Watch closely to avoid damage.
    Eighth Beats AoE Markers All players receive targeted AoE Markers. Spread out to prevent overlaps.

    After Eighth Beats, Dancing Green will no longer introduce new mechanics but will combine existing ones in creative ways.

    Watch out for the combination of Funky Floor and 4-snap Twist, where you’ll need to skillfully navigate between the AoEs. Also, be careful during the mix of Disco Infernal, 4-step Twist, and Frogtourage, as it can become chaotic.

    Stay focused, and with persistence, you will defeat Dancing Green, progressing to the next challenge in the Cruiserweight Arcadion series.