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  • How to Buy a House and Complete Anomaly Furniture in NTE

    How to Buy a House and Complete Anomaly Furniture in NTE

    Neverness To Everness aims to deliver a city vibe within a gacha game — something not seen before in this genre. It includes a special system that allows you to experience city life, such as owning cars and houses. This setup might feel a bit complicated at first, but once you get the hang of it, it becomes easier. You’ll have your own house to sleep in and can explore new aspects of gameplay, like boosting your characters, inviting different characters to hang out, and decorating your house however you like.

    How to Unlock Properties

    To start buying homes, you need to unlock the property feature by reaching level five as a City Tycoon. This involves earning a good amount of Fons and completing various tutorial quests, like fishing and anomaly commissions. After hitting the required level, you’ll see a dedicated section for properties on the main screen. There, you can browse available homes and view their prices.

    All Properties and How to Get Them

    You can purchase properties at any Leon Estate Group location marked by a yellow icon on the map, as long as you have enough Fons. Here’s a quick overview of available properties:

    Name Price (Fons) Size Max Invitable Characters Anomaly Furniture
    Wiener Apartments 200,000 Small (L) 1 7
    Eden Apartments 1,000,000 Medium (LL) 2 9
    Skyview Halls 1,400,000 Medium (LL) 2 9
    Golden Capital 2,000,000 Large (LLL) 3 9
    Fenglin Villa 8,000,000 Large (LLL) 5 11

    Once you buy a property, you can decorate it with any furniture you like. You can purchase furniture from various stores or receive some for free through quests and gameplay. You are free to decorate your house as much as you want.

    Unique Anomaly Furniture

    Every house has special pieces of furniture called Anomaly Furniture, which can give different buffs. To get these, you need to complete specific quests. Once unlocked, they offer various benefits — some allow fast travel to the house, while others give permanent boosts like increased Attack (ATK) or Critical Damage (Crit DMG) for your characters. Collecting all of these furniture pieces is considered important because of their unique advantages.

  • Completing All Generators in Deadford Mall 1983 — Romeo Is A Dead Man

    Completing All Generators in Deadford Mall 1983 — Romeo Is A Dead Man

    After the opening scene, Romeo is a Dead Man begins with you in a run-down shopping mall. Your main first task is to restore power to four generators spread throughout the abandoned store. Kimberly will guide you toward the singularity gate, which is your ultimate goal.

    This initial section is more than just a power-up mission. It introduces the main gameplay mechanics, including summoning Bastards to assist during fights and moving between the real world and subspace. You’ll need to switch between these two areas, completing several steps before unlocking the door to the final showdown of this level.

    How to Start Up All the Generators

    When you load into the mall, Kimberly gives you your first instructions: turn on all the generators to locate the gate leading to the level’s boss. This part helps you get used to controls and how to summon Bastards to help you fight.

    There are four generators to find before advancing. The first one is right in front of you when you start. Clear out the nearby Rotters, then activate it. While working on the generator, more Rotters will appear, but that’s normal—feel free to stop, eliminate them, and then continue turning on the generator.

    The second generator is located on the second floor by the escalators. You must open the gate to the shop where it’s stored by interacting with it and pressing the action button repeatedly. Inside, you’ll face your first Flab enemy—a weak spot is on the back of its neck, so aim for that for heavy damage. Also, expect to face ranged Rotters inside—kill those before focusing on the generator.

    From the previous generator, walk along the middle of the mall towards the east side, using the map for guidance. Eliminate the Rotters there and you’ll encounter your first Gecko, a four-legged enemy with weak points on its back. Use the ledge over the gated area on the ground floor to reach the generator within a cage and activate it.

    Once the third generator is operational, a subspace television appears nearby, which is essential for progression. Enter subspace and follow the linear path to an area with two levels. Drop to the lower level, open the yellow treasure cube to obtain a Klista Key part—that’s one of two needed. This will spawn a TV that allows you to return to the real world.

    In the real world, head forward and open the purple treasure cube to get the Exorcist Sword. Use this sword in subspace on a white wall directly ahead to reveal another Klista Key piece, which transforms into another television.

    From the previous generator, walk along the mall’s center toward the east and take out Rotters as you go. Use the ledge over a gated area to reach the last generator—located in a warehouse at the end of the path. It’s filled with enemies and a Badge that you can reach with some platforming across the shelves. Activating this generator will spawn a final television nearby.

    How to Find the Klista Gate

    Travel through the last television into subspace for the final time in this level. This section features more ladders and treasure cubes to unlock. When you reach a staircase within subspace, look underneath it for a hidden path to three treasure cubes, which contain useful items like Emerald Flowsion and an Epic Bastard Seed.

    Eventually, you’ll return to previously visited subspace areas. Use the hidden alcove to find a special television that takes you back into real space. Explore the corridor behind a white wall, which was previously hidden, to find another Badge.

    Proceed to the fountain near the entrance, where a short fight sequence begins. During this event, you’ll be attacked constantly by white enemies while Romeo exchanges words with the foe. Defeat the enemies to finish the sequence, and the Klista Gate will appear. Beyond it, you’ll face the level’s boss: Enhanced Phantasm.

    Before engaging, consider returning to the ship, Last Night, to upgrade your stats or summon more Bastards. The boss fight is significantly tougher than the previous levels, so proper preparation is advised.

  • How to Find and Completing All Shrines in Wuchang: Fallen Feathers

    How to Find and Completing All Shrines in Wuchang: Fallen Feathers

    In Wuchang: Fallen Feathers, having a place to rest is crucial for both your character and your progress. Shrines often provide a break from the dangerous land filled with deadly traps and fierce enemies. Finding all of them ensures you’re prepared for each challenge.

    However, not every shrine is a safe spot. It’s important to distinguish between genuine shrines and false ones. Finishing a dungeon and then triggering a possessed shrine can be frustrating. Luckily, we’ve discovered all the shrines so you won’t get caught off guard.

    What Can I Do at Shrines?

    Although the main purpose of shrines is to rest and heal, they offer many other benefits, some more important than others.

    At any shrine, you can:

    • Enter Dreams: Rest and reset your location.
    • Tempering: Change the needles that apply temporary effects to your weapons.
    • Benedictions: Check and modify passive effects on your weapons.
    • Invoke: Exchange your sanity for rare items, which can increase Madness.
    • Warehouse: Store or retrieve items like DLC clothing.
    • Discipline: Swap out unique Discipline skills on your weapons learned from the Impetus Repository.
    • Impetus Repository: Level up and unlock new skills.
    • Teleport: Travel between locations, which also resets map areas.

    Note: Resetting a location respawns enemies except minibosses, bosses, and Inner Demons. Only Enter Dreams and Teleport keep enemies from respawning, making them safe options for leveling or interacting with shrines.

    All Shrine Locations

    To earn the Radiant Faith achievement/trophy for discovering all 50 shrines and offering Blood at each, you need to find every shrine. Most are along the main path or after defeating bosses. Beware, some shrines are impostors; they appear as safe but will attack you.

    Impostor shrines are marked with the tag “Interact” instead of “Offer Blood” and are vulnerable to fire damage. Defeat these impostors in combat before interacting with them.

    Below is a list of shrine locations, and whether they require defeating a hostile impostor first:

    Act One Shrines

    • Reverent Temple: Outside the starting temple, on the right after descending stairs.
    • Buddha Cliffs: At the top of the wooden walkway in the Buddha Cliffs area.
    • Lightzen Temple: Outside the courtyard, on the left side, near Wu Gang.
    • Shu Sanctum: Inside on the ground floor, to the right of the stairs, opposite where Nian Suichang starts.
    • Annalum: Up the road from Shu Sanctum, past the torch demon miniboss.
    • Mercury Workshop: After defeating Lu Bingzhang, use the Shu Sanctum key on the altar. Basement access through stairs.
    • Bandit Cave: Inside Mercury Workshop’s lower area, just above the Blightweaver.
    • Doomwillow Beach: After defeating the boss Blightweaver, on the left side of the first open area, where it attacks.
    • Lu Mansion: Via stairs at Doomwillow Beach, top of the hill, accessible from the rightmost path.
    • Corpse Pits: After defeating Soulwood.
    • Palace Hill: Behind the Tang Emperor’s palace, on the roof path.
    • Lotus Pond: After Honglan, teleport back and run to it; unlocking this grants the trophy immediately in NG+.

    Some shrines require defeating enemies or bosses; others are safe to access freely.

    Act Two Shrines

    • Hillswatch: At the foot of the hillside after unlocking the Cloudspire at Reverent Temple.
    • Snowy Passage: Inside the cave between Hillwatch and Cloudspire Outskirts.
    • Cloudspire Outskirts: At the base of the first pyre tower and near a shortcut gate.
    • Rebel Camp: Via the shortcut from Cloudspire Outskirts, climbing the hill and using the ladder.
    • Mort Grotto: Two methods— from Snowy Passage via a cave or bypassing it, climbing a ledge near tents.
    • Snowpeak Pass: After defeating Liu Cheng’en.
    • Cloudspire City: At the dead end of the street after Snowpeak Pass.
    • Snowfall Palace: Post-Cloudspire City, falling from the rooftops outside.
    • Treasure Trove: After Huang Yan, via elevator in Snowfall Palace.
    • Shaft Entrance: Along the path in the Treasure Trove area, near Fang Yao.
    • Bride’s Boudoir: Completing the Shaft area or shortcut by boulders.
    • Wedding Hall: After Fang Ling’s defeat.

    Act Three Shrines

    • Avian Marsh: Hidden inside a wooden shack under a log or accessed through the Refugee Camp.
    • Mt. Zhenwu Antechamber: At the top of stairs entering Mt. Zhenwu Temple.
    • Pavilion of Knowledge: Midway between bosses in the temple, inside a cavern.
    • Altar Gate: Outside the Fierce Tiger boss arena at the top of Mt. Zhenwu.
    • Zhenwu Altar: After defeating Fierce Tiger.
    • Ferry Overlook: At the end of the Bamboo Path, post-Fierce Tiger.
    • Bai Mansion: Using the boat from Bai Mansion, to the left upon entry.
    • Rivulet: Post-Bai Kru fight, at the mansion.

    Act Four Shrines

    • Annalum: On the main story path after Fierce Tiger, entered through the Storyteller.
    • Shu Sanctum: From Annalum, cross the bridge and descend stairs.
    • Annalum Courtyard: By going up the hill past enemies, using the invisible bridge, or passing Nian Suichang’s quest.
    • Palace Vegetable Garden: From Shu Sanctum, head down the wooden path to the palace.
    • Palace Pass: Down into the Lotus Pond, then across cliffs, through caves, and to a fort.
    • Palace Entrance: After Palace Pass, fighting Honglan, then teleporting.
    • Bo Shrine: After defeating Bo Magus.
    • Reverent Temple: Same as in Act One, outside the temple.
    • Burning Cavern: Inside the cave at the start area.

    Act Five Shrines

    • Depths of the Capital: Proceed through Bo Capital and take the elevator shortcut; cross hill to find it.
    • Shrine Dwelling: Interact with the door on the left of the Depths shrine, select “The Wheel Turns Anew.”
    • Forbidden Lands: Cross the bone bridge and solve the ladder puzzle to access.
    • Gate of Truth: After defeating the final boss, in the cave at the top of the stairs leading to the shrine.

    Each shrine’s tag indicates if it’s genuine (“Offer Blood”) or impostor (“Interact”). Impostors can be defeated in combat; they are weak to fire.

    By exploring all these locations and interacting or defeating impostors as needed, you’ll unlock every shrine and earn the achievement for your exploration efforts.

  • Completing the Orrery Repair and Activation in Oblivion Remastered

    Completing the Orrery Repair and Activation in Oblivion Remastered

    The Elder Scrolls IV: Oblivion Remastered revitalizes the iconic RPG with upgraded graphics and refined gameplay, providing a smoother adventure as you traverse well-known areas, engage with cherished characters, and enjoy all the included DLC content.

    A standout among the DLC quests is Repairing the Orrery. This quest is unique because upon completion, it grants access to an operational orrery. Depending on the current moon phase, using it offers temporary boosts to your character’s stats, making it a useful asset worth pursuing.

    How to Begin the Repairing the Orrery Quest

    After arriving in the Imperial City, head to the Arcane University, which is situated southeast of the city.

    Inside, you’ll find a woman named Bothiel. She will provide you with a note detailing the items needed to repair the Orrery.

    Your first location will be Camp Ales, found at the far west of the map. Once there, you’ll encounter a few bandits.

    Take care of them and loot their remains. One of the bandits should have an item known as an undelivered letter.

    The letter states that four artifacts are secured in safe locations across four camps.

    How to Collect All Artifacts for the Orrery

    At each camp, you’ll find a specific bandit known as Bandit Carrier who will possess one of the artifacts you need to collect. The artifacts are:

    • Brotch Camp – Dwarven Cog
    • Dagny’s Camp – Dwarven Coherer
    • Bodean Camp – Dwarven Cylinder
    • Varus Camp – Dwarven Tube

    Once you have all four items, return to the Arcane University and speak with Bothiel again.

    Present her with all the items, and she will express her gratitude and reward you with gold, but there’s more to it.

    How to Finish the Repairing the Orrery Quest

    Give Bothiel a day to repair the Orrery with the items you collected, so don’t hesitate to skip ahead 24 hours. After that, go inside and head to the door in the center to access the Orrery.

    Once inside, navigate to the upper floor and interact with the console to activate the Orrery.

    How Does the Orrery Function?

    The Orrery can bestow special powers depending on the active moon phase. These phases change every three days, and you can check them by observing the console.

    Keep in mind that you can only receive one power at a time, and to switch powers, you’ll need to wait for the specific moon phase.

    Below is a table detailing the greater powers you can obtain from the Orrery and their effects.

    Greater Powers

    Fortify +20

    Drain -20

    Duration

    Masser’s Grace

    Agility

    Endurance

    60 seconds

    Secunda’s Will

    Willpower

    Intelligence

    60 seconds

    Secunda’s Opportunity

    Luck

    Personality

    60 seconds

    Masser’s Alacrity

    Speed

    Strength

    60 seconds

    Secunda’s Magnetism

    Personality

    Luck

    60 seconds

    Secunda’s Brilliance

    Intelligence

    Willpower

    60 seconds

    Masser’s Courage

    Endurance

    Agility

    60 seconds

    Remember that these powers can only be used once per day.

  • Activating the Flashlight in Stalker 2: Heart of Chornobyl

    Activating the Flashlight in Stalker 2: Heart of Chornobyl

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    The universe of Stalker 2: Heart of Chornobyl presents a more intense and chilling experience, which appeals to both newcomers and seasoned players. Though the game offers minimal hints, it immerses players into a detailed world.

    While players are introduced to fundamental gameplay mechanics, one crucial item often overlooked is the flashlight. If you’re unsure how to utilize this device, navigating through the dark sewers during the prologue can become a confusing ordeal.

    How to Use the Flashlight

    Once the campaign kicks off, you can start using the flashlight right away as you infiltrate the initial compound. Initially, it may not be essential, but when you delve into the sewers, you’ll find the darkness overwhelming.

    On PC, simply press the middle mouse button or hold the Tab key to access your inventory wheel and hit E to activate the flashlight attached to your gear. This will help you light up the shadowy corners of the sewers and see important details clearly.

    If you’re using an Xbox or other controller, it’s a bit more intricate. You’ll need to press LB (L1) to bring up the weapon wheel, then use the D-pad right to turn on the flashlight without hassle.

    Required Resources for Flashlight

    Since the flashlight is vital for gameplay from beginning to end in Stalker 2, it’s worth noting that you don’t need any specific items or resources to operate it. In a world filled with dangers and limited supplies, worrying about batteries is the least of your concerns.

    This means that the flashlight is an infinite-use item, making exploration much more manageable.

    Important Note

    Keep in mind that while your flashlight can help you see better, it can also make you more noticeable to enemies. Use it wisely!