الوسم: Achieve

  • How to Achieve Z Rank in Zero Parades by Completing and Solving for Dead Spies

    How to Achieve Z Rank in Zero Parades by Completing and Solving for Dead Spies

    Zero Out The Grand Lich is the final mission in Zero Parades: For Dead Spies and is considered the most challenging. You get this mission fairly early, but you must meet certain conditions first before moving into the final phase of the game.

    There are multiple ways to fulfill these conditions, and many different ways the mission can play out. Your overall performance as an agent on this mission will be scored, with the top score being Z Rank.

    To start the final mission, you need to complete “Contact The Secret Prisoner” first and then talk to Melita over the payphone in Party Alley. The mission triggers automatically after these steps, though it might take some time for all pieces to fall into place. The basic steps for starting the endgame include knowing Reyes’ arrival time and destination, recruiting three squad members, and figuring out how to kill Reyes, such as by obtaining a gun.

    How to Get a Gun

    There are two methods to acquire a gun in Portofire.

    First Method: Buying from Goat Eyes
    The easiest way is to go to Goat Eyes at Quisach Roundabout and pay him between 100 and 150 Sol. You can earn money by working at places like the Fogged Mirror (bussing tables), the Housing Campaign (sweeping), or the Old Docks (moving crates, after speaking to Lucia, Tonio, or the Boatman). After a few hours, Goat Eyes may say there’s been a problem, and the price will increase by 50 Sol. You can pay the extra or try to persuade him to honor the original price. Paying the initial price is recommended because it costs only money, which is easy to earn.

    Second Method: Building a Gun
    The alternative is to craft your own firearm by getting a copy of “The Wang Guide To Improvised Firearms, Vol. 2” from the public bookshelf in Party Alley. Interact with this book in your inventory to learn how to make a gun. Then, go to the workbench at Fot 24’s back room to build the weapon, which requires passing a Technoflex check and sacrificing either a wolf cup or Reno’s model train set. Note: sacrificing a cup may lock you out of collecting all cups, and Reno’s train set can be used as leverage later. You might also consider buying the Blood Golem album from Petre in the Bootleg Bazaar for extra options.

    How to Find Out When the Grand Lich Is Arriving

    You can learn the Lich’s arrival time and location through two primary ways. The preferred option for earning a Z rank is through the quest “Make A Deal With Transnational Capital” by trading Ultra Violeta (UV) to Kaleidoscope for Dante. This method, while somewhat unprincipled, provides detailed intel.

    Alternatively, during the quest “The Worth of a Heart,” giving the Project Autonomía Final Recording to Hauzman reveals that the Lich will arrive when the Ginkyo tree in Party Alley sheds its leaves. To get this information, trade the Red Disc to Bagman, which can lock you out of getting the reconstructed Red Disc needed for a Z rank.

    For the recommended approach:

    1. Let the Metal Stripper steal the Red Disc in the Silo.
    2. Return to the Fogged Mirror and speak to Hauzmann.
    3. Exit dialogue and go to Bagman’s Hideout (via the roof of the Housing Campaign).
    4. Force Bagman to give you the Reconstructed Red Disc through a check or take it after killing him.
    5. Return to Hauzmann and give him the Project Autonomía Final Recording, which will tell you the Lich’s arrival time.

    If you don’t care about Z rank, you can skip interacting with Bagman and not need the Red Disc.

    Make a Deal with Transnational Capital
    Trading Ultra Violeta for Dante with Kaleidoscope allows you to learn the Lich’s destination and timing directly from Dante, who will reveal the Grand Lich’s movements. If you kill Dante here, you can also earn a special achievement. In the end, you learn through this route that Dante is actually the Grand Lich, with the person you confront on top of the War Shrine being his body double.

    How to Find Out Where the Grand Lich Is Going

    If you trade Ultra Violeta for Dante, Dante will reveal the Lich’s destination and arrival time, avoiding the need for the side quest “Pump and Dump the Junior Negotiator.” To trigger this, pressure Fredrik at the payphone in the Backways to give up Silhouette, which involves passing checks related to “The Gap” and dialogues with the Duchess.

    If you prefer not to trade UV, you can find Silhouette at a bar in Party Alley after 10 PM and get her to tell you the Lich’s destination through a Nerve or Cold Read check.

    Assembling the Crew

    You’ll need three squad members for the final mission. Each has their strengths and weaknesses, and the choices will influence the checks and the outcome of the final fight.

    • Cupbearer: Yana (Yo-Yo) or Kaleidoscope.
    • Astronomist: Karolina (Kindred) or Holocene
    • Fool: Ramses (Radian) or Pseudopod

    You can find each in different locations or have them in disguise. Each member can help in specific situations and checks.

    Triggering the Endgame

    Once you meet all prerequisites—know when the Lich arrives, have your squad, and possess a gun—you’ll return to Foto 24. Outside, Cascade will notice fallen leaves, leading you to Party Alley where the Ginkyo tree is shedding, signaling the time’s up.

    You can’t sleep to pass time anymore. When ready, call Melita to discuss the final plan with your squad. Note: If Holocene is your Astronomist, you cannot pick Radian as your Fool, and vice versa.

    Preparing your squad and choices here will impact your ending. After talking with Melita, you’ll sleep automatically, and the scene shifts to the Tram Station.

    The Final Area

    Sleeping will place you at the War Memorial Shrine for your final debrief. You may spend some time with your chosen crew members—either the Fool or the Astronomist—without affecting the story, just dialogue.

    Next, you’ll appear back on the Aerotram, where you’ll meet your Cupbearer. Here is the key step: place the Red Disc in the Jukebox. Doing this is necessary for a Z rank.

    Options at the final scene:

    • Play the Blood Golem album or the standard tram music for combat preparations.
    • Confront the final challenges, which may involve shooting through enemies or setting off a bomb.

    Approaching the Ending: The Final Choices

    You may choose to fight your way out or use the Red Disc to hypnotize everyone, causing a vegetative state, which might lead to the bleak Z rank ending. This decision impacts who survives and the final scene.

    • If you direct your squad to use the Red Disc, most will perish unless paired with specific choices like Radian surviving with Holocene.
    • If you opt for a gunfight, perform checks to kill Tesoro and the goons, then help your wounded squad members for the best outcome.

    After the chaos, you’ll return to the boat, where Melita will give your final ranking based on your performance. Achieving Z rank often involves making morally questionable choices but offers the most complete ending.

    Choosing Your Squad

    In the final scene with the crew, reviewing each member’s stats, strengths, and the consequences of your choices helps optimize your final mission. The method you use—whether initiating a gunfight, playing the Red Disc, or using a bomb—determines their fate.

    • Cupbearer options: Yana (Yo-Yo) or Kaleidoscope.
    • Astronomist options: Kindred or Holocene.
    • Fool options: Ramses (Radian) or Pseudopod.

    Their survival depends heavily on how you handle the final confrontation and the tools you choose, impacting whether you get the sought-after Z rank and the game’s bleakest ending.

  • Google AI Chief: Global Agreement on AI ‘Difficult to Reach’

    Google AI Chief: Global Agreement on AI ‘Difficult to Reach’

    Demis Hassabis Highlights Need for Global AI Regulation

    LONDON: Demis Hassabis, the chief innovator behind Google’s DeepMind and the 2024 Nobel Prize winner in Chemistry, stressed the necessity of enhanced global collaboration on artificial intelligence (AI) regulation during a recent speech. He pointed out the challenges of achieving such cooperation amid today’s complex geopolitical landscape.

    As AI technology permeates various sectors, significant ethical concerns have emerged—from combating the dissemination of false information to its ramifications on jobs and the potential loss of control over technology.

    Speaking at the South by Southwest (SXSW) festival in London, Hassabis—recognized for his groundbreaking work in AI—also discussed the implications of artificial general intelligence (AGI). This advanced form of AI has the potential to match or exceed human capabilities.

    Hassabis remarked, “The key is to establish some international cooperation because this technology transcends borders and will be implemented in every nation.”

    He underscored that a multitude of countries are currently engaged in AI research, developing data centers, or utilizing these technologies. For any regulatory measures to be effective, he believes, a collective international effort is essential, although he acknowledged that this cooperation appears challenging in the current geopolitical climate.

    During a February summit in Paris, representatives from 58 nations, including China, France, India, the European Union, and the African Union Commission, advocated for improved coordination in AI governance. However, the United States cautioned against what they termed “excessive regulation,” with Vice President JD Vance warning that it could stifle a transformative industry.

    The UK also opted out of signing the summit’s call for an “open,” “inclusive,” and “ethical” approach to AI.

    On Monday, Hassabis promoted the idea of implementing “smart, adaptable regulations” that can evolve alongside the technology and its emerging challenges.

  • Mastering Domination Victory in Civilization VII: A Strategy Guide

    Mastering Domination Victory in Civilization VII: A Strategy Guide

    For many players, there’s nothing quite as rewarding in Civilization than dominating rivals with your own might. You can undermine their economy, outpace them with technology, or out-culture them. But nothing beats a solid military victory.

    If you’re new to Civilization 7, we have some strategies to help you achieve this. From your empire’s foundation to your ultimate show of strength, here are tips to satisfy your conquest ambitions. With the right information, you’ll make it tough for any opponent to stop your progress.

    Prepare for the Attack


    Unlike other victory types, Domination victories in Civilization 7 don’t mandate reaching the endgame. In fact, you could potentially achieve this without ever entering the Modern Age. If you time your aggressive strategies correctly, you can start making significant gains as early as the Antiquity Age.

    To do this effectively, you need to finish the Antiquity Military Legacy Path, which involves accumulating 12 settlement points. You earn one point for each new settlement and two points for each settlement you conquer.

    The takeaway is clear: conquest is the best approach. Additionally, keep this in perspective: the more damage you inflict on your neighboring civilizations during Antiquity, the less you’ll need to do during the Exploration Age.

    To simplify your task later on, aim for more than just those 12 points. Strive to earn even more. Build your military from the very beginning while still developing your cities. Construct things like monuments, altars, and libraries; don’t let your progress lag too far behind, or you’ll find it more challenging later on.

    As of now, since Civilization 7 supports map sizes only up to “Standard”, you should be able to locate other civilizations on your continent fairly quickly. Speed this up by collecting the Memento that enhances your scout’s visibility.

    Eliminate Almost Everyone


    Camera showing three antiquity age wonders in Civilization 7

    It may seem like a good idea to go to war with everyone once you have a couple of Army Commanders along with some siege, infantry, ranged, and cavalry units. However, a more strategic approach is advisable.

    Foster good relationships with one neighbor, especially one that’s farther away, making them harder to reach. Try to form an alliance with them while challenging all others around you.

    This ally will be obligated to fight alongside you once you go to war against your enemies (or they against you!). This strategy offers two key benefits:

    • If your ally is strong, they’ll attack your opponents, making it easier for you to capture cities.
    • If your ally is weaker, they’re likely to become a target, drawing your enemies’ attention away from you.

    In either case, your conquest will go more smoothly. If your ally happens to falter, they may weaken themselves significantly by the time you’re ready to eliminate them after taking out your other foes.

    Even if you don’t eliminate all your enemies by the end of the Antiquity Age, you’ll have made substantial progress.

    Set Sail


    Ship braving the high seas in Civilization 7

    With the arrival of the Exploration Age, you should research Cartography and Astronomy. Our goal now is to develop a powerful navy.

    Interestingly, you’ll need to do this for the Economic Legacy Path as well. Fortunately, our objectives align closely with the Cultural Legacy Path of the Exploration Age, making this a streamlined process.

    While preparing to send your fleet to distant lands, go ahead and study Piety, and build Temples across your empire. These temples are essential to enhance the Military Legacy Path by converting settlements in these distant lands to your religion.

    Feel free to “pond-jump” by advancing your navy one ocean tile at a time, even if it incurs some damage while searching for those distant lands. You won’t have to operate this way forever, but it’s vital to identify distant rivals before they find you.

    Once everything is prepared, focus on acquiring Shipbuilding technology and any upgrades for your military units, and set sail. We can’t effectively transport our armies for significant action until we acquire the necessary technology, but we can still start attacking enemies with naval strikes.

    If you happen upon any distant civilizations that are at war with one of their neighbors, take advantage of that. Declare war on one of these weakened civilizations.

    Impose Your Faith


    Benjamin Franklin and Ashoka in Civilization 7.

    Attacking coastal cities with your naval power (make sure to include at least one Fleet Commander) will create a substantial advantage while you work on bringing Army Commanders and land units into the fight. Don’t forget to train Missionaries in Temples as well.

    When selecting your religion, prioritize militaristic beliefs, such as the one that allows your Missionaries to heal your units.

    From this point onward, the strategy is fairly straightforward, though it will take time. Deploy your armies to the interior of distant civilizations, bringing Missionaries along. Aim to exceed the required 12 total points in the Legacy Path as much as possible to ease future gameplay.

    While conquering every distant civilization during the Exploration Age may be ambitious, particularly at higher difficulty levels, aim for settlement conversions to earn points, while converting conquered territories for double points. In any case, making an effort to eliminate those civilizations is ideal.

    Eliminate What Remains of the World


    Forces clash in Civilization 7

    In the Modern Age, it’s time to clean house. Quickly research technologies to enhance your military strength and train more military units at your distant settlements. As for your civic, follow the path that leads to the Modern Domination Victory objectives by studying Ideology and picking one that fits your style, likely Fascism.

    You can pursue two routes for victory: either complete the objectives by researching the Manhattan Project and Operation Ivy or, preferably, eliminate any remaining enemies. If you’ve already diminished their capacities, they will still resent you but will be considerably weakened as you enter the final phase.

    That’s basically the plan. The Modern Age will either unfold quickly or require a bit of time, depending on your approach and how swiftly you can finish off your adversaries.