Tag: Abiotic Factor

  • How to Make Solder in Abiotic Factors by Completing and Solving

    How to Make Solder in Abiotic Factors by Completing and Solving

    Soups are among the best things you can cook in Abiotic Factor, but there are other things you can make at the stove too. Sometimes, instead of food, you’ll need to create something else, like Solder.

    Solder is made by combining certain metals and heating them until they melt into a liquid. Once it cools down, you’ll have some piles of Solder ready. A blacksmith who wears a mask is eager to get his hands on it. If you can produce some, you’ll gain access to a component the Synchrotron needs to work again.


    How to Find the Solder Recipe

    You need to locate the Blacksmith in Manufacturing West. His shop is called The Blacksmith and the F.O.R.G.E., and you can find him either by navigating through the safer Garage area or the more dangerous Crane zone. His workshop is near the bottom left side of Manufacturing West, close to the Tram Station.

    At his station, there’s a Peculiar Boiling Pot sitting on the counter. You must analyze this pot to unlock the Solder recipe. Instead of crafting it directly, you’ll cook it in a pot like other soup recipes.

    Note: You’ll need at least Cooking Level Three to make soups. You can reach this level easily by cooking large amounts of raw meat in a frying pan, such as Raw Pest Rump or Raw Alien Drumstick.


    How to Make Solder

    Once you have the recipe, you’ll need two ingredients: Silver Scrap and Metal Scrap. You can cook these in a Cooking Pot or a Makeshift Cooking Pot.

    Fill the pot with clean water and place it on a powered stove—such as a Portable Stove. Open the radial menu by holding Interact, then add both types of scrap to the pot. This turns the contents into Uncooked Solder. It takes about five minutes and fifty seconds to cook unless you have Cooking Skill level 17 and the perk that speeds up cooking by 25%.

    When the Solder is ready, remove it from the stove, set the pot down, and interact with it to gather four portions of Solder. These portions don’t need a bowl or any container.


    Uses for Solder

    With plain Solder, you can use it as a crafting material or trade it with the Blacksmith. Return to his base in Manufacturing West to do this. He will trade one Solder for one Fibre Optic Cable, a key component to repair the Synchrotron and advance the story. Solder is also used in crafting various items.

    Additionally, Solder can be made into 12 different colors of paint, or used to create the Healing Briefcase—a deployable item that heals friendly characters within range after placing it down. The Briefcase can be recharged at any GATE Charging Station.


    Crafting Recipes and Resources

    Item Materials Needed
    Healing Briefcase Briefcase x1, Anteverse Wheat x8, Solder x2, Fibre Optic Cable x1
    Paint Giga Glue x10, Solder x1, plus a color-specific item (like Exor Quill, Black Oil, Egg, etc.)

    Note: Silver Scrap can be found as silver cutlery in passenger cars and the bar area in the Train Portal World. To access it, repair the Tram west of the Surface Tunnel in Manufacturing West with a Tram Operation Key, then ride it to where the Train’s Portal is located.

  • Class Tier List for Abiotic Factors: Completing & Solving

    Class Tier List for Abiotic Factors: Completing & Solving

    Choosing a job in Abiotic Factor isn’t just about flavor; it directly impacts how quickly you can train skills and your trait points. Each profession grants a specific number of Trait points and provides early bonuses in key skills. When you select a job, it may also automatically assign certain Traits or equipment.

    Every job starts with basic skill levels and a Trait point budget that’s influenced by both positive and negative traits. Positive traits reduce your available points, making your benefits more limited, while negative traits increase your pool of points, allowing you to pick more perks. These choices are important—having a job with a 50 percent XP boost in a crucial skill helps you level up faster than switching jobs later.

    Abiotic Factor Class Tier List

    S Tier Jobs
    These are top-tier options that provide extensive utility, synergy, or game-changing perks. They perform well solo or in groups and often start you with strong traits and gear.

    • Lab Assistant: Offers broad utility with bonuses to Engineering, First Aid, and Research. Starts with a Lockpick Kit and Duct Tape, and has a faster learning rate, making it a versatile, beginner-friendly choice that fits well into any team or solo run.
    • Paratheoretical Physicist: Grants strong bonuses to Chemistry, Physics, and First Aid. Comes equipped with the unique Paratheory Reader, which speeds up learning and reveals special nodes on the map. Excels as a supporting role, boosting team efficiency with long-term benefits.

    A Tier Jobs
    These are strong, reliable picks with consistent utility and combat potential, though slightly less impactful than S Tier. They often excel in specific roles:

    • Epimedical Bionomicist: Focuses on First Aid and Cooking, improving health management and recovery. Its healing skills and support role make it great in multiplayer sessions, especially for ongoing healing needs.
    • Archotechnic Consultant: Starts with high Electronics and Engineering, making it excellent for late-game automation and tech strategies. It provides useful tools like a portable charger for advanced machinery.
    • Defense Analyst: Contains skill boosts for Firearms, Engineering, and Athletics. Comes with a ranged weapon and ammo, making it suited for frontline combat or defending bases. Its strengths lie in combat, not exploration or crafting.

    B Tier Jobs
    These jobs can be effective but require more effort to maximize their potential:

    • Trans-Kinematic Researcher: Specializes in Engineering and Electronics, with a unique passive reducing fall damage. Useful for exploring dangerous areas and crafting tools.
    • Phytogenetic Botanist: Focuses on botany and chemistry, with faster plant growth and extra harvesting items. Best suited for sustainable resource production and long-term survival.
    • Summer Intern: Starts with minimal gear but offers complete trait customization. Ideal for experienced players who want to craft a unique build, though it’s less beginner-friendly.

    C Tier Jobs
    These offer niche benefits but are less generally useful, especially early on:

    • Somatic Gastrologist: Centers on Cooking and First Aid, with perks like stamina recovery and hunger reduction. Starts with high-quality food, which helps solo runs, but lacks broader skills applicable in many scenarios. Its limited range and support make it less versatile early or mid-game.

    Most players will find jobs in higher tiers provide more immediate and longer-term advantages, but lower-tier options can still be useful in specific circumstances or for specialized strategies.

  • Where to Find Power Cells in Abiotic Factor for Completing and Solving

    Where to Find Power Cells in Abiotic Factor for Completing and Solving

    In Abiotic Factor’s GATE, you’ll find lots of advanced technology, some created by scientists on Earth and others from fantastic worlds accessible through portals. One of the simplest and most common devices is the Power Cell.

    Many mechanical and technological items in GATE operate on Power Cells, but they are hard to come by because of previous research and the chaotic events during your orientation. To get some, you’ll have to go to another world and fight off hostile soldiers.

    How to Get the First Three Power Cells

    The first three Power Cells you’ll need to progress in the story are in the portal world called Flathill. Accessing this world requires you to advance the story and have a Keypad Hacker (Tier One).

    It’s advisable to wear a Hazardous Materials Suit and take iodine tablets when carrying or moving Power Cells, as they emit high levels of radiation.

    To acquire these Power Cells, you’ll need to complete tasks such as defeating Security Bots for their CPUs and exploring the Office Sector. The quickest way is:

    • Take the lift past the Security Office to Level Three.
    • Use a portal to enter Anteverse II, then exit into the main section of Level Three.
    • Find Silo Three, speak to Dr. Mayfield nearby, and get the recipes for the Keypad Hacker—its components and the hack itself.
    • Craft the Keypad Hacker with an LCD Screen, Infrared Emitter, and Controller, then use it to access Silo Three and activate the portal to Flathill.

    Once inside Flathill, navigate a linear path through the buildings while avoiding roaming enemies called Composers. Power Cells in Flathill are static, but they respawn every few days, making it a renewable resource.

    Your route involves passing through shops, the residential area, and into the first building on the left for the first Power Cell. Then, move towards the arcade and its roof for the second Power Cell. Continue through an office-like building, a library, and the library roof for the third Power Cell. The goal is to reach the rooftops of each building, where each Power Cell is stored along with a portal to the next area.

    It’s helpful to unlock shortcuts on building roofs to return to the street easily. After collecting all three Power Cells, you can continue your journey, using one to open the way to Manufacturing West. The other two can be used to craft valuable items like the Pipe Pistol, Scrapshot, or Tier Two Keypad Hacker.

    Other Sources of Power Cells

    Besides Flathill, Power Cells can be found outside the portal world, mostly in Manufacturing West, with additional supplies in later sections of GATE.

    In Manufacturing West, you can find several Power Cells:

    • Inside a hanging shipping container above the Blacksmith’s area, accessible via platforming or jump pads.
    • On the floor of the Mapping Center near a dead scientist.
    • In a station underneath Shipping.
    • In the back of an overturned truck near radioactive waste (requires draining waste).
    • On a shelf in the Shipping Supply Room, alongside a TV about forklifts, a Soil Bag, and sometimes a Lab Rat enemy.

    In Cascade Laboratories:

    • In a freezer in Cold Storage on Level Three.
    • Behind an office desk near an Ornate Crate in the Control Center.
    • On a shelf in the Server Room at the Control Center.

    In Hydroplant:

    • Behind a broken SUV near Defense Bots.
    • In a pool in the Village Den, where a dead scientist and a Neutrino Mapper are located.

    In Reactors:

    • In the back of a truck at Gale Reactor camp.
    • On the ground next to radioactive tanks in an underwater section.
    • In a liquid pool beside a cracked wall and radioactive tanks at Gale Reactor.

    What Are Power Cells Used For?

    Power Cells serve two main functions: crafting mid-to-late-game items and powering certain equipment, mainly forklifts. The first use is to repair forklifts, starting with the one near Manufacturing West. Other forklifts can also be fixed with Power Cells, allowing you to drive them and transport goods.

    Most machines or vehicles that need repair require a Pipe Wrench, which can usually be found on shelves or dropped from broken wooden crates in Manufacturing West.

    Many items crafted from Power Cells, such as the Tier Two Keypad Hacker, are essential for story progression or highly useful. Keeping a good supply stored safely in a Hazard Chest is recommended.

    All Recipes That Use Power Cells

    Certain recipes require Power Cells, including:

    • Keypad Hacker (Tier Two): uses a Tier One Keypad Hacker, Power Cell, Military Electronics, and Reinforced Hoses.
    • Battery (Industrial): requires a Power Cell, Rebar, an Air Compressor, and Metal Scrap.
    • Transmogrifier: needs Rebar, Metal Scrap, a Power Cell, and Anomalies.
    • Weaponry and Devices: like Pipe Pistols, Scrapshot, Pest Wheel, Pest Teleporter, Brain Sync, Portal Toilet, Platform Cart with Headlights, Charge Shield, Long Jump Pack, and vehicles like SUV and Security Cart kits, all require Power Cells along with other materials listed in their recipes.

    Maintaining a stockpile of Power Cells is crucial for crafting and equipment repairs, helping you stay prepared for the challenges ahead.

  • How to Find Oil by Solving Abiotic Factor Mysteries

    How to Find Oil by Solving Abiotic Factor Mysteries

    GATE’s facility in Abiotic Factor offers numerous resources related to the Abiotic Factor, including various liquids. You’ll find standard drinking water, different acids, radioactive waste, water filled with alien fish, and the classic: oil.

    Oil can be used to craft various useful items, such as the Chopinator, which is excellent for defending your base against enemies and hostile creatures, or a cart for transporting heavy materials between areas. As with other resources, you’ll need to scavenge what remains of GATE to find oil.

    ### Where to Find Oil

    Oil is a key resource used in many crafting recipes. It can be found throughout GATE’s facilities, but the most common spots are the Office Sector and Manufacturing West.

    A reliable early source is Bio Lab D on Level Two of the Office Sector, where oil often appears on the counters and inside cabinets on both sides of the room.

    Note: Items in certain areas will eventually stop respawning unless you enable Simple Loot Respawning in your game’s sandbox settings.

    Bio Lab D connects to the Locker Room, where oil can also be found inside lockers, on the floor near the lockers, or next to benches.

    Other locations where you’re likely to find oil include:

    – Executive Office area on Level Three
    – Office rooms on Level Three
    – Filing Cabinets on Levels Two and Three
    – Shelves and filing cabinets in the Garage of Manufacturing West
    – Kitchen counters and cabinets in break rooms

    Toolboxes across the facility may also contain oil, with the Office Sector generally having higher chances. The Locker Room in the Security Office can also have oil.

    ### Alternatives to Oil

    Since resources like oil aren’t infinite and eventually stop respawning in an area, you can find alternative sources of oil that work in the same way.

    Fish Oil is the easiest renewable solution. You can use it in any recipe requiring oil, and there’s no limit to how many fish you can catch—there’s no cap on spawning.

    To fish, you’ll need a fishing rod, which becomes available once you gather staplers and desk phones, needing just a few resources to craft at a workbench. The components are:

    – Stapler (found on office desks or inside filing cabinets)
    – Desk Phone (found on desks)
    – Plastic Scrap (from binders, inside cabinets, or dropped from broken crates)
    – Wood Planks (from breaking wooden crates or furniture like desks and coffee tables)

    Fish can be caught in different bodies of liquid, such as the gym pool or radioactive waste in Manufacturing West. While fishing, bait can help increase your chances of catching fish instead of junk, though it’s not necessary.

    Be cautious: fishing in radioactive waste exposes you to radiation and nearby enemies like Exor and Grunts, so protective gear is recommended.

    ### Butchering Fish

    Once you catch a fish, such as a Moon Fish or Rad Fish, you’ll need to butcher it on the Fish Prepping side of the Chef’s Counter, a cooking station unlocked early in the game that requires four materials:

    – Wood Plank (from broken crates or furniture)
    – Power Supply Unit (from dismantling tower PCs)
    – Metal Pipe (from wall pipes in storage areas)
    – Metal Scrap (from lootables, dismantling metal items, or soda cans)

    Place the Fish Prepping station near a power source, select the fish processing side, and use it to butcher your catch. Each fish yields Fish Oil and Fish Bones, along with raw fillets of the fish type. Depending on the fish, you may also get other resources — for example, Moon Fish can produce sugar crystals.

    ### What Is Oil Used For?

    Oil appears in many crafting recipes, most notably in the Chopinator, which is essential for base defense and enemy management. It’s also needed for:

    – Platform Carts to transport heavy loads over long distances
    – Heaters to keep areas warm
    – Levers that switch machines on and off
    – Bionic Legs, a mid to late-game gear piece

    Items crafted with oil require various resources, such as:

    | Item | Resources Needed |
    |——————|—————————————————————|
    | Chopinator | Metal Scrap x4, Metal Pipe x1, Energy Brick x1, any Oil x1 |
    | Platform Cart | Metal Scrap x4, Plastic Scrap x4, any Oil x1, Metal Pipe x3 |
    | Heater | Coil x3, Case Fan x4, Pressure Gauge x1, any Oil x1 |
    | Lever | Any Oil x1, Coil x1, Metal Scrap x2, Metal Pipe x1 |
    | Bionic Legs | Jailbroken CPU x2, Tech Scrap x20, Refined Carbon x2, any Oil x4 |

    Oil remains a critical resource throughout the game for crafting important devices and items necessary for progressing and defending your base.

  • How To Detect Anomalies in Abiotic Factors Through Completing and Solving

    How To Detect Anomalies in Abiotic Factors Through Completing and Solving

    While exploring the dark, empty hallways of GATE at night in Abiotic Factor, you may notice strange glowing orbs in the distance. These aren’t enemies or threats, and you can’t attack them. Their brief glow can help you find your way if you don’t have a flashlight nearby.

    However, these small glowing orbs serve more purposes than just providing light. If you manage to collect one, it can be useful in your garden when combined with other organic ingredients. Some of the remaining survivors in GATE might trade you something in exchange for them.

    How to Catch an Anomaly

    Anomalies are passive floating orbs of light that only appear between 9 PM and 6 AM. During these hours, they drift around the area and sometimes turn invisible temporarily. They emit some light but are more valuable as a resource for crafting and trading.

    There are two main things to know before trying to catch them:

    • You need Test Tubes to successfully capture anomalies.
    • Security Bots patrol during the same nighttime hours and pose a threat.

    Test Tubes are either found in large quantities at Bio Lab D in the Office Sector or can be crafted using one Glass Scrap and one Wood Plank at a crafting bench.

    You can sometimes catch anomalies with your bare hands, but it’s very rare. Using Test Tubes increases your chances of success and guarantees you get one. To do this, put the Test Tube on your hotbar, then go out at night. Anomalies can appear in any part of GATE, but they are more common in the hallways on Level Two in the Office Sector, open areas like the Cafeteria in the Office Sector, and the Garage in Manufacturing West.

    When you see one, walk up with the Test Tube equipped and press the interact button to capture it. Each anomaly takes one Test Tube, but the anomalies themselves stack in your inventory, so they don’t take up much space. Once captured, you can trade or craft with them. It’s best to store them in a powered refrigerator because they will decay over time like food.

    What to Use Anomalies For

    Anomalies can be used in various crafting recipes, but mainly they are traded with characters like The Blacksmith and Marion, or crafted into a few agriculture-related items:

    • Anomalous Fertilizer
    • Anomalous Compost
    • Anomalous Plant Food

    Marion, a trader unlocked after completing Flathill and placing a Symphonist Scarecrow near your base, will trade you three anomalies for one Partial Organ. These Organ parts are used in crafting the Maestro armor set.

    The Blacksmith, available after reaching his location in Manufacturing West, will trade you one anomaly for one Rebar, giving you an alternative way to get Rebar while waiting for wooden crates to respawn.

    For farming, you can craft these items at a crafting bench and apply them to any garden plot to enjoy various benefits:

    • Anomalous Fertilizer: Boosts plant growth by 20% and reduces water use by 15%
    • Anomalous Compost: Increases growth by 30%, reduces water usage by 20%
    • Anomalous Plant Food: Speeds up plant growth to harvest readiness (requires Agriculture Level 15)

    Anomalies are also essential for other recipes like the Transmogrifier, which changes your character’s appearance or gear, and the Pest Teleporter, which summons pests in exchange for Anteverse Wheat.

  • How to Get a Pet in Abiotic Factor by Completing and Solving

    How to Get a Pet in Abiotic Factor by Completing and Solving

    Have you ever thought that pests, the potato-shaped creatures in Abiotic Factor, look kinda cute? Maybe you like how they leap through the air when attacking you or just scurry around when they’re doing their own thing.

    If you want a pet or just something to come home to after a long day of fighting and collecting stuff, you’re in luck. You can tame pests, but you’ll need a few specific items: a trap to hold them safely and one of their favorite foods. If everything works out, you’ll have a little buddy to name and care for—or even send into battle against your enemies.

    How to Craft a Pest Trap

    To get a pest as a pet, first, you need to craft a pest trap. It takes three resources: a stapler, two rolls of duct tape, and nachos. The stapler and duct tape are easy to find, usually inside or on desks in the Office Sector, like at the Data Farm.

    Getting nachos is trickier and requires advancing the story a bit. The earliest place you can find them is in the world of Flathill.

    Steps to get nachos:

    • Take the lift to Level Three, go through the portal to Anteverse II, then through another portal to reach Level Three’s main area.
    • Head over to Silo Three and talk to Dr. Mayfield next to it to learn the recipes for the Keypad Hacker and its parts.
    • Destroy security bots to gather their CPU parts, then craft the Keypad Hacker with an Infrared Emitter, LCD Screen, and Controller.
    • Use the hacker to open Silo Three, then access the portal to Flathill. From there, go downstairs in the control room and pass through the portal.
    • In Flathill, carefully explore the area and avoid the unkillable composers while searching for Power Cells.
    • Walk down the main street, through buildings, and through portals until you reach the Flathill Arcade, where you can pick up four nachos off the tables.

    Note: Save three nachos for when you try to catch a pest or get some Anteverse Wheat from Anteverse II, which is needed for taming.

    Once you’ve done enough exploring or taken the shortcut back to the GATE portal, bring the nachos home. You can then craft a pest trap at any powered crafting station.

    How to Capture and tame a pest

    Now, find a pest. Three of the four types—regular, Electro, and Volatile—can be trapped. The Office Sector is full of them, but the best spots for taming without interference are Bio Lab D and the kitchen next to the cafeteria, since fewer enemies like Peccaries spawn there.

    Sneak up close to a pest without startling it. Place the trap in its path, being careful not to provoke it because a hostile pest can’t be lured into the trap. As long as it doesn’t see you, the pest will wander inside and get caught.

    Tip: Pests that roam in small areas are easier to tame because you can wait for them to pass, then place the trap in their path and hide. This minimizes the chance of them noticing and getting aggressive.

    Once the pest is inside the trap, the door will automatically close. Hold either nachos or Anteverse Wheat in your hotbar. You’ll see a prompt to feed them. Feed them three of either item to tame the pest. When tamed, blue hearts will float up from the trap, showing you’ve made a new friend.

    Take the pest out of the trap, and you can command it to follow you, stay and patrol, pet it, or send it back to its Pest Cage for safekeeping.

    What Tamed Pests Can Do

    Besides being cute companions, tamed pests are helpful allies. They will attack anything that attacks you. They can also generate electricity using the Pest Wheel once you unlock that recipe.

    Materials needed for a Pest Wheel:

    Material How to get it
    Power Cell x1 From Power Cell Generators on the roofs of three different buildings in Flathill
    Pest Trap x1 Crafted at a powered crafting bench with nachos, a stapler, and duct tape
    Metal Scrap x8 Dismantle metal vents, loot security robots, collect from escaped Lab Rats, salvaging items like pipe clubs, or find in lootable containers like filing cabinets

    A Pest Wheel looks like a giant hamster wheel. Connect any device needing power to it, just as you would to a power outlet, then tell your pest to run on it.

    Note: You only need one Power Cell to repair the forklift and open the way to Manufacturing West, as you will have two left over from your first trip to Flathill. While the pest runs, the wheel produces enough electricity to power objects, which is especially useful during power outages at night when you still want to craft or cook.

  • How To Complete the Security Office and Solve for a Gun in Abiotic Factor

    How To Complete the Security Office and Solve for a Gun in Abiotic Factor

    Starting out in Abiotic Factor, you’ll create and use a variety of makeshift tools and weapons made from office supplies. As you progress, enemies will become tougher, and upgrading your ranged weapons will become necessary. However, you won’t craft the better firearms; instead, you’ll need to find or hack into secure areas to get them.

    One of the rarest guns in GATE is kept locked inside the main Security Office. This is likely one of the last remaining firearms not taken over by hostile forces or devoured by monsters. To escape successfully, you’ll want to gather as many resources as possible, including that gun, which means hacking and progress through story missions.

    How to Enter the Security Office

    The Security Pistol, your first firearm, is located in a shooting range inside the Security Office on Level Two. To access this area, you need a Keypad Hacker with Level One Clearance. This item is essential for advancing in the story. There are two primary ways to obtain its recipe:

    1. Speak with Dr. Mayfield on Level Three to unlock the recipe and learn how to craft its components.
    2. Discover the recipe yourself by finding or crafting the necessary parts.

    The Keypad Hacker requires a Controller, an Infrared Emitter, and an LCD Screen. All of these need a Computation Brick, crafted from Security Bot CPUs and other resources. Additionally, you’ll need Boxes of Screws, which can be located on Level Three or crafted after unlocking the recipe at a Repair & Salvage Station, which you do by interacting with an Anvil.

    To get the parts from Dr. Mayfield, you must go through Reception, follow the wires down toward Manufacturing West, then take the lift to Level Three. Pass through the portal to Anteverse II, then exit through another portal back to Level Three. Follow signs to Silo Three, where Dr. Mayfield is located.

    If you prefer to make the components yourself or want to get them sooner, craft some Boxes of Screws. Kill and dismantle a Security Bot to obtain its CPU, which helps unlock the Computation Brick recipe. Combining these steps allows you to discover and assemble the parts needed for the Keypad Hacker.

    Important Tip: Trading a Peccary Head to Warren at the first Security Booth grants you the Employee Locator Trinket. It shows a faint outline of nearby employees, making NPC locations much easier.

    Once you have your Keypad Hacker, you can unlock secured doors by placing it in your hotbar, holding it, and interacting with the keypad. Upgrading it later to higher clearance levels is possible, but for now, return to the Security Office on Level Two to unlock that room.

    Where to Find the Security Pistol

    To find the Security Pistol, enter the Security Office and ascend either set of stairs on each side of the room. Proceed to a locked yellow door. Use the Keypad Hacker to unlock it, and inside, you’ll find the pistol and some 9mm ammo on the training range counter at the far end.

    Using the Security Office as a base is a good idea if you’ve repaired the shutters with another Controller. It gives you quick access to key areas on Level Two, a shortcut elevator to Level Three, and Manufacturing West, plus plenty of space for storage and crafting stations.

    The shooting range also contains a small secondary room with resources, and a broken section of the ceiling in the left corner can be used to drop into the locker room and then access the door connecting back to the Security Office.

    While early-game ammo is limited, the Security Pistol’s higher damage means enemies can be taken out faster, which conserves resources over time.

    How to Obtain 9mm Ammo

    The 9mm ammunition for the Security Pistol and other guns is scarce but periodically respawns after a few in-game days, allowing you to farm or stockpile it. Common locations include:

    • The shooting range inside the Security Office where you find the pistol.
    • A small room west of Reception marked “Authorized Personnel Only,” which requires the Level One Keypad Hacker.
    • Inside the Bounty Basket store in Flathill, one of the alternative worlds you can explore.

    Later in the game, after reaching Manufacturing West and beyond, enemies like Grunts often carry pistols and other firearms, frequently dropping 9mm ammo when defeated.

  • Creating a Repair and Salvage Station in Abiotic Factor: Completing and Solving

    Creating a Repair and Salvage Station in Abiotic Factor: Completing and Solving

    In Abiotic Factor, you won’t usually be working with fancy tools because most equipment is broken or locked away. Instead, you’ll need to craft makeshift weapons from office supplies and scrap metal. For example, turning a floor lamp into a spear or shaping metal pipes into a club for self-defense. These improvised weapons aren’t durable, so it’s important to keep them repaired. To do that, you’ll need an Anvil.

    ### How to Find an Anvil
    Anvils are essential because they let you build the Repair & Salvage Station, a handy crafting station that repairs gear or breaks down resources into basic parts, like converting Rotten Meat into Bio Scraps. The first place to find an Anvil is in the Supply Room behind the Cafeteria, where you meet Dr. Thule. Enter the Storage Room marked by Dr. Thule and crawl through the vent leading to the room with the Carbuncle.

    Instead of heading straight to the Carbuncle, go through the vent directly ahead. You’ll reach a spinning fan—wait until it’s past 9 PM so the power turns off, stopping the fan. Crouch underneath and slip past it to the other side. Inside, go into the next room through the green door to get a shortcut back to the Cafeteria. Inside, you’ll find many resources such as Paper Scraps, Tomato Seeds, and a Flashlight, along with some Filing Cabinets to loot. An Anvil is stored on the bottom shelf near the wall adjacent to the Maintenance Room door. Grab it and take it back to your base.

    You can also find additional Anvils in the Storage Room next to Silo Three and in the room where Dr. Alice Mayfield is located. Several more are scattered throughout Manufacturing West, like in the Shipping Logistics area.

    ### What You Can Craft With Anvils
    The Anvil is mainly used to craft the Repair & Salvage Station and later, the Symphonist Scarecrow, which helps defend your base against Symphonists in Flathill. To build the Repair & Salvage Station, you’ll need four materials, including the Anvil. Most of these materials are fairly easy to gather:

    | Material | How to Obtain |
    |————————|———————————————————————————————-|
    | Anvil x1 | Found in the locations mentioned above |
    | Coil x1 | Break down computer monitors or get them from Security Bots after defeating them |
    | Duct Tape x6 | Found in Filing Cabinets, Cupboards, Toolboxes, or when breaking wooden crates |
    | Metal Pipe x2 | Dismantle metal pipes in office areas like the Executive Bathroom or from crates |

    The second purpose for the Anvil is to craft the Symphonist Scarecrow, which provides protection against Symphonists later in the game. To make this item, you’ll need:

    | Material | How to Obtain |
    |————————-|——————————————————————————————————|
    | Symphonist Head x1 | Kill and butcher a Symphonist with a sharp tool like a Kitchen Knife |
    | Anvil x1 | Located in specific rooms such as the Storage Room near Silo Three |
    | Energy Brick x1 | Craft at a bench using a Power Supply Unit, Circuit Board, Tech Scrap, and a Case Fan |
    | Security Bot CPU x1 | Defeat and butcher a Security Bot using a sharp weapon |

  • What Is the Moving Box in Abiotic Factor? Completing and Solving

    What Is the Moving Box in Abiotic Factor? Completing and Solving

    Abiotic Factor: The Moving Box

    The Moving Box is a strange but friendly object found in the Cascade Facility. It looks like a lumpy, gray storage cube with pale human legs, and it moves around the facility collecting dropped items. It doesn’t attack or harm players.

    Instead, it acts as a mobile storage unit, picking up unattended items on the ground. Sometimes it even follows you or brings back supplies like barricades and gear, though what it fetches is random and depends on what’s nearby.

    What is the Moving Box?

    The Moving Box looks like a lumpy, gray storage cube with pale legs. It roams your facility and is completely harmless. Despite its odd appearance, it does not attack or cause damage.

    It can follow players through Home World portals and often collects items dropped on the ground, acting as a helpful loot assistant. It sometimes returns with supplies like barricades or discarded gear, but its pickups are random and depend on what items are close by.

    How to find the Moving Box

    Player base with scattered items in Abiotic Factor.

    The Moving Box appears randomly in the facility without any specific trigger. It moves around by itself and collects items left on the ground. You’re more likely to see it after dropping or discarding loot, especially during base renovations or when cleaning up your inventory. While it’s helpful, it can sometimes pick up your decorations or empty containers mistakenly.

    How to use the Moving Box

    Inventory and Storage in Abiotic Factor.

    The Moving Box will collect items you drop on the ground and will follow you around like a pet. It has its own inventory, which you can access by hovering over it and pressing the interact button to retrieve items like medkits, food, or ammo. To make the most of it:

    • Drop consumables or loot in visible, safe spots to increase the chances of collection.
    • Avoid leaving valuable build parts unattended, as the box might pick them up unintentionally.
    • Walking near the box while it’s holding items may make it follow you, acting as a mobile supply helper.

    Although its behavior can be unpredictable, the Moving Box helps manage your inventory, especially during large builds or multiplayer play.

  • How To Craft a Computation Brick in Abiotic Factor by Completing and Solving

    How To Craft a Computation Brick in Abiotic Factor by Completing and Solving

    Surviving After the Abiotic Factor Crisis

    With GATE in chaos following the incident at Abiotic Factor, you’ll need to survive using whatever tools you can find. You might make arrows out of pens and use parts of decks as weapons. Since you’re a new employee, you also have less access than others, making things harder.

    Most of the scientists are gone or missing, so you’ll have to build makeshift technology to escape the facility. A crucial part is taking the Security Bot CPU, but to get it, you’ll need to destroy Security Bots. These robots don’t like having their parts taken and can be dangerous to fight.

    How to Kill Security Bots

    To get a Security Bot CPU, you must destroy a Security Bot, but they can be very dangerous. In the early game, they can kill you in four or five hits even if you wear decent armor.

    Security Bots become active from 9 PM to 6 AM when the power goes out. During these hours, they patrol their assigned areas. When the power comes back in the morning, they go back to their stations and stay inactive.

    You can find Security Bots in the Office Sector and Manufacturing West. The easiest one to reach is in the Cafeteria of the Office Sector, just below the Security Station with Warren.

    Other easy locations include:

    • Level Three of the Office Sector, looping through areas near Alice Mayfield and the large Executive Office.
    • The office area past Reception, which they patrol in a circle near their station on the wall.

    Security Bots’ headlights turn red when they see you or enemies, and they have good sight from a distance. However, because they walk slowly, you can outrun them by hiding or preparing to fight.

    Security Bots have three types of attacks: a melee punch that stuns briefly, an electrical tackle that stuns and has short range, and a spin attack with high knockback that hits multiple enemies. They prefer to use the spin attack when they are surrounded.

    ![Player near Security Bot in Abiotic Factor](https://static1.thegamerimages.com/wordpress/wp-content/uploads/wm/2025/07/abiotic-factor_20250726223422.jpg)

    The easiest and safest way to kill them early is to set a Shock Trap in their path and then shoot them with a Makeshift Crossbow loaded with around 30 to 40 bolts, depending on your accuracy. Once they see you, walk backward so they step onto the Shock Trap and get stunned for a few seconds. Hit them with bolts while backing up and circle around near the trap to keep them stunned.

    Materials to Craft Items

    Item Materials Needed
    Shock Trap Energy Brick x1
    Stapler x1
    Coil x1
    Makeshift Crossbow Desk Leg x1
    Rubberband Ball x3
    Plastic Scrap x2
    Stapler x1
    Makeshift Crossbow Bolts Pens x1
    Metal Scrap x1

    Place a Shock Trap in its path before the bot wakes up, then fire your bolts while it is stunned. Keep repeating this process, reactivating the trap as needed, until the Security Bot is destroyed. Including damage from the trap, it should take about 25 to 30 bolts. Without the trap, closer to 40 bolts.

    Natural electrical hazards, like electrified water on Level Three, can also stun and damage Security Bots, making them easier to kill.

    After defeating a Security Bot, it will drop a few sodas. You can use a Kitchen Knife to butcher it like an alien, but the process takes longer.

    They always drop Robot Oil and one Security Bot CPU, a vital resource. Sometimes, they also drop Metal Scraps, Coils, Glass Scrap, and Tech Scrap. Setting up automated farms for Security Bots can help you gather large amounts of Metal Scraps without breaking many cabinets.

    What to Do With Security Bot CPUs

    Crafting menu showing components for a Computation Brick.

    The main use for Security Bot CPUs is to craft Computational Bricks. These are essential for creating several key items: the Controller, Infrared Emitter, and the LCD Screen, which are used to make the Keypad Hacker.

    Component Amount Needed Materials Required
    Controller 1 Computation Brick x1
    Keyboard x2
    Desk Phone x2
    Box Of Screws x1
    LCD Screen 1 Computation Brick x1
    Tech Scrap x3
    Glow Stick x1
    Box Of Screws x1
    Infrared Emitter 1 Circuit Board x1
    Computation Brick x1
    Glass Shards x2

    The Keypad Hacker is needed to progress in the game, unlock areas like Security Rooms, and access crucial items like the Power Cell. All recipes for its parts can be discovered by crafting the Computation Brick, and then unlocking advanced components at a workbench.

    To get all the recipes at once, it’s easiest to visit Alice Mayfield, a GATE researcher on Level Three, who can give you the full list of components and recipes.

    How to Find Alice Mayfield

    Player at the entrance to a computer room with Alice Mayfield.

    To reach Alice Mayfield, go left from Reception toward the Security Office, follow the path to the office, and use an Energy Brick to open the nearby shutters. This unlocks a shortcut back to Manufacturing West and a lift to Level Three.

    Ride the lift to a small research area with radiation warnings, then go to the portal at the end of the catwalk to reach Anteverse II. This area offers key resources like Anteverse Wheat and fights with Exor enemies for their Hearts, which can upgrade your workbench.

    Follow the path through Anteverse II to another portal leading back to Level Three. Cross the pipes, jump over electrified water, and head toward Silo Three.

    Remember to unlock the elevator across from where Alice is located; this will give you a shortcut back to the main entrance, making travel easier in the future.

    Alice Mayfield is in an unlocked room near the entrance of Silo Three. She will provide the recipe for the Keypad Hacker, all the parts needed, and some hints on how to use it effectively.

  • How to Solve Radiation Sickness in Abiotic Factors

    How to Solve Radiation Sickness in Abiotic Factors

    Radiation in Abiotic Factor

    Radiation is a serious danger in both real life and in the game Abiotic Factor. You’ll encounter alien worlds filled with natural radiation, which is everywhere. You will need to use parts of aliens and their meat to survive, but these foods are often contaminated with radiation.

    The radiation-laced meats are some of the best foods early in the game. But, by eating them, you risk increasing your radiation levels. You’ll also explore alien planets and contaminated areas filled with radioactive waste. If you don’t control radiation, it can damage your character and make you sick.

    How To Deal With Radiation

    Radiation is one of several negative effects you will face. If you don’t handle it properly, it can lead to three stages of sickness: Radiation Tingle, Radiation Sickness, and Irradiated Status. When affected, you’ll see a warning near your health bar and in the menu under health issues.

    Tips for Reducing Radiation

    Early in the game, the best way to protect yourself is by wearing a Lead Vest. You can find one in Bio Lab D or on the catwalk leading to another world through the Level Three portal. The vest reduces incoming radiation while worn.

    Dealing with the last two stages of radiation sickness can be deadly, especially if you’re attacked while sick. Vomiting from high radiation levels can cause you to lose health rapidly, and if you’re alone, it might be a quick path to death.

    Radiation Debuff Details

    Debuff When It Happens Effects
    Radiation Tingle Rad absorption exceeds 6 No effects
    Radiation Sickness Rad absorption exceeds 35 Causes vomiting, reducing hunger and thirst by 25% each time. Effect stops after vomiting twice and can be re-triggered.
    Irradiated Rad absorption exceeds 50 Causes vomiting, reducing hunger and thirst by 25% each time. Effect stops after vomiting twice and can be re-triggered.

    How to Reduce Radiation

    The quickest way to lower radiation is by taking Iodine Tablets. They remove 10 radiation points and give a Rad Resistance buff that reduces incoming radiation by 50% for a few minutes.

    You can find these tablets frequently in First Aid Kits or at specific locations like the Portal Entrance to A2 on Level Three.

    Renewable Radiation Removal Options

    Another way to cure radiation is by crafting Pentetic Acid Syringes. These syringes also remove 10 radiation and grant Rad Resistance. They are renewable once you reach First Aid level four and craft them using only four ingredients that respawn regularly.

    Ingredients for Pentetic Acid Syringe

    • Hydrochloric Acid – found in Bio Lab D, gyms, locker rooms, data farms, and supply rooms
    • Enethiol – available in Bio Lab D, supply rooms, and boxes in Office sectors
    • Salt – located in Bio Lab D, kitchen areas, and cabinets
    • Metal Scrap – found in filing cabinets, from dismantling vents, or destroying security robots

    Fishing for Radfish

    The second renewable method is fishing for Radfish in radioactive waste areas like Manufacturing West. After catching it, you can butcher the fish at the Chef’s Counter. This process yields one Green Fish Liver and two Rad Fish Fillets.

    Green Fish Liver acts like Iodine Tablets, removing 10 radiation points and providing Rad Resistance. Rad Fish Fillets can be cooked into two meals: Radfish Chowder and Rad Rice Bowl. Both foods boost Rad Resistance and restore hunger and thirst.

    Additional Notes

    While Iodine Tablets aren’t as renewable as Green Fish Liver, you can stockpile them early from Medkits in the Office area and in the Portal World Rise. Rad Fish Fillets serve as a good food source that also helps with radiation management, but for ongoing prevention, Iodine Tablets, Green Fish Liver, and Syringes are your best options to remove radiation completely.

  • How Does Multiplayer Function in Abiotic Factor: Completing and Solving

    How Does Multiplayer Function in Abiotic Factor: Completing and Solving

    Abiotic Factor

    Abiotic Factor is a survival crafting game set in a chaotic underground facility. The game allows up to six players to play together in multiplayer mode, which can work over both local networks and online servers. New players can join ongoing games at any time, even hours after it starts, if the host has multiplayer enabled when creating the game. Using mods, server settings, or third-party hosting tools might let you increase the number of players beyond six.

    Switching Between Single Player and Multiplayer

    You can choose to play alone or with others for each game save. Every time you load a world, you decide whether to host a multiplayer session or play solo. This flexibility helps you easily share progress or set up your gameplay how you like each time.

    How To Host A Game

    To start a multiplayer game, launch the game and select ‘Enter the Facility’. You can load an existing save or create a new world. In the setup menu on the right side, uncheck single-player to let others join your game. You can set the maximum number of players (up to six), and choose between LAN or online mode. You also have the option to add a password to keep the session private.

    Before starting, you can customize sandbox options like the speed of day/night cycles, how fast food spoils, enemy strength, loot drop rates, and item stack sizes. Once ready, click Host Game. Your world is now live, and other players can join either at the beginning or in the middle of the game using the lobby code or server browser.

    What Are The In-Game Options?

    While hosting, press Esc to access game settings and management tools. Under Player Management, you’ll see two tabs: Players and Administrators. The Players tab shows everyone in the game and their mute status. The Administrators tab displays active admins and any banned players. From this menu, you can also change the server password, access the console, and force save the game.

    Note: Multiplayer sessions cannot be paused.

    Other in-game tools include:

    • Invite friends: Send lobby invites directly through your Steam friend list.
    • Lobby code: Reveal or copy the session code so others can join your game.
    • Reset VOIP: Fix voice chat issues by resetting the in-game communication system.

    How To Join A Game

    To join a multiplayer game, choose ‘Enter the Facility’ and click Join a Server. Use the server browser to search by server name or settings. Make sure options like Show password or Show modded servers are enabled. When you find the server, select it and click Join. Enter the password if prompted.

    If your server isn’t listed, you can switch to LAN mode or use Direct Connect with the host’s IP address, port, and password. Alternatively, right-click a Steam friend who is hosting and select Join Game.

    Does Abiotic Factor Support Crossplay?

    Yes, Abiotic Factor fully supports crossplay between PC, Xbox Series X|S, and PlayStation 5 after the 1.0 Cold Fusion update. You can turn crossplay on or off by pressing Esc while hosting, opening the Gameplay tab (icon of a human with nodes), and checking or unchecking the Crossplay option near the bottom. Disabling it will restrict access to players on your own platform.

    Note: Mods are only supported on PC, so console players cannot run modded content even in shared sessions.

    Crossplay is enabled by default, allowing different platform groups to play together, though there might be occasional connectivity issues between Xbox and PlayStation.

    Does Abiotic Factor Have Cross-Progression?

    Abiotic Factor supports cross-progression across all official platforms: PC, Xbox Series X|S, and PlayStation 5. Your saves, unlocked recipes, story progress, and achievements are stored online and can be accessed from any system using the same account. This includes Xbox Game Pass and PlayStation Plus subscribers. Just sign in with your account to continue playing where you left off, no matter the device.

    If you use Xbox and PC, you’ll benefit further from Xbox Play Anywhere, which eliminates the need to buy the game twice and allows seamless access across both platforms. Make sure you’re connected to the internet for your account to sync properly.

    Offline play may require you to manually sync your saves before switching devices.

  • How to Access Home Worlds in Abiotic Factor by Completing and Solving

    How to Access Home Worlds in Abiotic Factor by Completing and Solving

    What Are Home Worlds?

    Home Worlds are small, peaceful areas you can build and customize separately from the main game world. These are like private pocket dimensions where you can relax, craft, farm, and decorate without danger.

    The first Home World, called the Torii Realm, is available automatically for players who own the Supporter’s Edition or those who received early access. This realm is added to your Steam library under the DLC options once the update is live.

    Features of Home Worlds

    • They are peaceful zones without hostile enemies unless these are brought in from outside.
    • You can build, farm, craft, and decorate freely.
    • Time passes normally, so plants grow, and fishing still works.
    • You can bring furniture back and forth between the main game and your Home World.
    • To make repeated visits easier, you can build teleport pads or personal teleporters between your base and the Torii portal.

    How To Access a Home World

    When you start the game after the 1.0 update, a new teleportation terminal appears in the Office Plaza, which is the first main hub area. Follow these steps to reach your Home World:

    1. Go to the Office Plaza, where the fountain and tram are located.
    2. Head south from Officer Warren’s position, then turn left and go up the stairs to reach Server Room 01.
    3. Look for a sealed door on the wall with a swirling symbol and a keypad beside it.
    4. If you don’t have the Tier 1 Keypad Hacker, you’ll need to advance the story by talking to Alice Mayfield or crafting one yourself to hack the door.
    5. Once hacked, the door opens to reveal the Torii portal, a pink swirling disc between two large servers and behind a cherry blossom tree.
    6. Walk into the portal to travel to your Home World.

    You can craft a Keypad Hacker at a powered Crafting Bench using one Controller, one LCD Screen, and one Infrared Emitter.

    After your first visit, you can return anytime by using the portal in the plaza or your personal teleporters. Future updates will add more realms and portals for exploring other Home Worlds.

    Can You Share Home Worlds in Multiplayer?

    Yes, Home Worlds can be shared during multiplayer sessions if the host owns the realm, like the Torii Realm. Server admins can enable specific Home Worlds for visitors, allowing friends to enter your peaceful space and help with decorating or resource gathering.

    If you don’t have the Supporter’s Pack, you won’t be able to access the Torii Home World Portal. You can purchase the Supporter’s Pack on Steam under the Downloadable Content section on the Abiotic Factor store page.

    These realms are linked to the host’s content and will only appear if enabled during the session. Since Home Worlds follow typical portal mechanics, their data works like regular world saves and respect multiplayer rules, including permissions and resets.

  • Top Entry-Level Job to Choose for Completing Abiotic Factor Challenges

    Top Entry-Level Job to Choose for Completing Abiotic Factor Challenges

    Arriving at GATE Cascade Research Facility

    When you arrive at the secret GATE Cascade Research Facility, which has recently experienced containment issues in Abiotic Factor, you will need to fight alien creatures and survive using whatever you find. The researchers at the facility come from different backgrounds, and this affects your ability to choose a Job and Traits.

    Character Creation Overview

    There are three main steps: choose your character’s appearance, select a Job, and pick Traits. Your Job gives you bonuses in specific Skills and starts you with a certain number of Points to spend on Traits. Traits can give you advantages or disadvantages that impact your character’s abilities.

    Choosing Your Job

    Your Job reflects your background and influences your initial Skill levels, starting Trait Points, and experience gains from crafting certain items. For example, the Archotechnic Researcher gets more experience crafting construction items than others.

    Character appearance is separate from your Job and Traits; it stays consistent regardless of where you start or join. You can change look options each time you start or join a game, but Traits and Job are set anew each time.

    Role in Group Play

    Jobs also help guide your role in a team, offering early Skill bonuses especially when Traits synergize well. While you are encouraged to specialize, you are not forced to play a specific role. Skills can become balanced as you level up, and no Job caps Skill levels unless you have a specific Trait that limits it.

    Job Details

    Job Starting Skill Bonuses Starting Trait Points
    Lab Assistant

    +3 Sprinting


    +3 Sneaking


    +2 Strength

    10 Points

    Epimedical Bionomicist

    +3 First Aid


    +1 Cooking


    +1 Agriculture

    9 Points

    Trans-Kinematic Researcher

    +2 Blunt Melee


    +2 Fortitude


    +2 Sprinting


    +2 Strength

    8 Points

    Archotechnic Researcher

    +2 Construction


    +1 Strength


    +3 Crafting

    7 Points

    Phytogenic Botanist

    +3 Agriculture


    +2 Cooking


    +2 Strength

    9 Points

    Somatic Gastrologist

    +2 Sharp Melee


    +1 Fortitude


    +4 Cooking

    9 Points

    Paratheoretical Physicist

    +3 Throwing


    +3 Crafting


    +1 Sneaking


    +1 Reloading

    8 Points

    Defense Analyst

    +2 Fortitude


    +2 Strength


    +1 Blunt Melee


    +2 Melee


    +2 Accuracy

    5 Points

    Summer Intern

    None

    12 Points

    Best Job to Start With

    The ideal job depends on whether you’re playing alone or with others. In multiplayer, you can learn recipes from teammates unless you have the Slow Learner Trait, so you don’t need to diversify skills as much. But in singleplayer, having a broad skill set is essential.

    The difficulty level also affects your choice, as Jobs with higher initial Trait Points allow you to avoid taking negative Traits. Generally, for solo play, the Trans-Kinematic Researcher is the best starting job. It provides good stats for combat early on, helping you face enemies quickly.

    This Job starts you off with a Blunt Damage Desk Leg, which offers an immediate weapon option. Additionally, bonuses to Fortitude and Strength help in fights. Combining it with Traits like Gardener and First Aid Certification can also boost specific skills such as Agriculture and First Aid, giving a head start in useful areas.

    What Do Traits Do?

    In addition to your Job, you can customize your character with Traits—positive and negative. Each Job provides some Trait Points, but these are limited initially.

    • Positive Traits cost Points and provide benefits.
    • Negative Traits add Points, allowing you to take more Benefits but also incur disadvantages.

    Positive Traits can improve your skills, enhance your survival, or synergize with your Job. Negative Traits usually bring challenges but reward you with more Trait Points, letting you pick additional benefits. Some Traits are incompatible with each other and cannot be used together.

    The more severe a Negative Trait, the more Points it grants you in return. Likewise, powerful Traits, either beneficial or harmful, tend to cost more Points—some costing twice as much as others.

    You are not required to select Negative Traits unless the Job demands it, but many players opt to get at least one to optimize their character build.

    All Positive Traits

    Trait Effect Incompatible Traits Points Needed
    Decathlon Competitor Boosts EXP gain for Sprinting, Strength, and Throwing. Feeble

    5 Points

    Wrinkly Brainmeat Gain 20% more overall EXP. Slow Learner

    4 Points

    Night Owl Fatigue 50% slower. Narcoleptic

    4 Points

    Hobbyist Chef Experience gain for Cooking is doubled. N/A

    2 Points

    Inconspicuous Enemies notice you slower, +2 Sneaking. Painfully Obvious

    4 Points

    Weathered Less negative effects from temperature changes. N/A

    3 Points

    Fanny Pack Permanently adds two hotbar slots. N/A

    10 Points

    Thick Skinned Reduces Bleeding chances by 50%. Hemophilia

    3 Points

    First Aid Certification +3 to First Aid; start with five bandages. N/A

    3 Points

    Gardener Wee EXP for Agriculture; start with Basic Garden recipe. N/A

    3 Points

    Light Eater Hunger decreases 20% slower. Hearty Appetite

    3 Points

    Naturally Moist Thirst decreases 20% slower. Dry Skin

    3 Points

    Self Defense Increases melee weapon damage by 3. Feeble, Fear of Violence

    5 Points

    Bladder Of Steel Reduce need to use the toilet by 20%. Weak Bladder

    2 Points

    Buff Brainiac Gain +1 Strength; increase weight capacity by 15%. Feeble

    4 Points

    Lead Belly Contaminated water won’t make you sick. N/A

    8 Points

    All Negative Traits

    Trait Effect Incompatible Traits Points Added
    Fear Of Violence Cannot level any combat skill past level five. Self Defense

    4 Points

    Feeble 25% less max health; bones break more easily. Decathlon Competitor, Self Defense, Buff Brainiac

    6 Points

    Narcoleptic Gain fatigue 75% faster; can’t receive Well Rested buff. Night Owl

    6 Points

    Asthmatic Loses stamina faster by 40%. Decathlon Competitor

    2 Points

    Painfully Obvious Enemies notice you 45% faster, even when crouching. Inconspicuous

    4 Points

    Hearty Appetite Hunger increases 65% faster. Light Eater

    3 Points

    Dry Skin Thirst increases 20% faster. Naturally Moist

    3 Points

    Slow Healer Injuries heal 1.5 times slower. N/A

    3 Points

    Slow Learner Skills learn 20% slower; unable to learn recipes through sharing. Wrinkly Brainmeat

    2 Points

    Hemophilia Twice as likely to bleed; bleeding lasts longer and causes more damage. Thick Skinned

    3 Points

    Weak Bladder Need to use the toilet 15% more often; longer sitting. Bladder Of Steel

    1 Point

    Top Traits for Each Job

    While any Trait can work with any Job, some Traits boost specific Jobs more effectively, especially early in the game as they share skill bonuses.

    For example, Decathlon Competitor is widely useful because it benefits most Jobs that start with strength bonuses and enhances the Sprinting skill necessary throughout the game.

    Job Recommended Traits
    Lab Assistant

    Decathlon Competitor


    Inconspicuous


    Buff Brainiac

    Epimedical Bionomicist

    Hobbyist Chef


    First Aid Certified


    Gardener

    Trans-Kinematic Researcher

    Decathlon Competitor


    Thick Skinned


    Self Defense


    Buff Brainiac

    Archotechnic Researcher

    Decathlon Competitor


    Fanny Pack


    Buff Brainiac

    Phytogenic Botanist

    Decathlon Competitor


    Hobbyist Chef


    Gardener

    Somatic Gastrologist

    Wrinkly Brainmeat


    Hobbyist Chef


    Gardener

    Paratheoretical Physicist

    Decathlon Competitor


    Inconspicuous


    Buff Brainiac

    Defense Analyst

    Decathlon Competitor


    Wrinkly Brainmeat


    Thick Skinned


    Self Defense


    Buff Brainiac

    Summer Intern

    Decathlon Competitor


    Wrinkly Brain


    First Aid Certified


    Gardener


    Buff Brainiac