Tag: 2

  • When Does Return of the Ancients Completing for PoE 2 Solve?

    When Does Return of the Ancients Completing for PoE 2 Solve?

    The Return of the Ancients update for Path of Exile 2 launches today, marking the biggest overhaul of the game’s endgame system so far. This update includes new storylines, clearer guidance on the world map, and several new ways to progress—plus a built-in build tracker for players who prefer following expert strategies. The update will be available for download on Steam right at the start time, as PoE2 usually doesn’t have pre-loads.

    Here’s when the update goes live in your region:

    – West Coast, NA: 1 PM PDT on Friday, May 29
    – East Coast, NA: 4 PM EDT on Friday, May 29
    – UK: 9 PM BST on Friday, May 29
    – Europe: 10 PM CEST on Friday, May 29
    – Australia: 6 AM AEST on Saturday, May 30
    – Japan: 5 AM JST on Saturday, May 30

    Most of North America can jump in during the middle of the day, with Europe starting later in the evening.

    This also kicks off a Twitch Drops campaign, allowing players to earn the Arbiter of Ash Waypoint during the first week. Other Twitch Drops can be checked out as well.

    The Return of the Ancients update is a major refresh, focusing on the endgame experience. It introduces a new, more guided atlas, making it easier to find and face major bosses. Previous league mechanics like Delirium, Breach, Ritual, and Expedition have been integrated into the atlas, each with their own stories and rewards. Although this isn’t a full story expansion like a new act, there’s a lot of interest in following these mechanics to see how they unfold.

    Additionally, the update brings the Runes of Aldur league, which introduces a new rune-crafting system involving activating Remnants and combining over 100 new runes for deeper character customization. A new defensive mechanic called Runic Ward acts as a secondary resource for survival, expanding build possibilities across different armor types.

    Grinding Gear Games has also added a new in-game build import system, making it easier for players to load community-created builds directly into the game without needing external tools.

  • How To Get and Redeem All Return Of The Ancients Twitch Drops in PoE 2: Completing and Solving

    How To Get and Redeem All Return Of The Ancients Twitch Drops in PoE 2: Completing and Solving

    The upcoming “Return of the Ancients” update for Path of Exile 2 is expected to overhaul the endgame experience significantly. Along with this, there will be new Twitch drops and rewards you can earn as the patch launches on May 29th. One of the most exciting items is the Arbiter of Ash Waypoint cosmetic, which has caught the attention of many players.

    This guide explains where to find Twitch drops rewards and how to claim them so you can use these items in either Path of Exile 2 or the original game.

    How to Collect Twitch Drops

    Here’s how you can earn your Twitch rewards during each phase of the campaign with the Return of the Ancients update.


    Week 1 – Arbiter of Ash Waypoint

    The first week of Twitch Drops runs from May 29th at 1:00 PM PDT to June 6th at 4:59 AM PDT. During this period, if you watch three hours of any Path of Exile 2 stream on Twitch, you will earn the Arbiter of Ash Waypoint.

    Visual: An image showing a character with wings and a spear in Path of Exile II.


    Week 2 – Wendigo’s Crown Helmet Attachment

    The second week of Twitch Drops takes place from June 6th at 5:00 AM PDT to June 13th at 4:59 AM PDT. Like the first week, watching three hours of PoE2 streams during this time makes you eligible for the Wendigo’s Crown Helmet attachment.

    Visual: An image of a Wendigo’s Crown in Path of Exile II.


    Support a Streamer Rewards

    You can also earn additional rewards by supporting streamers. During the campaign, if you gift two subscriptions to a streamer streaming PoE2 between May 29th at 1:00 PM and June 13th at 4:59 AM PDT, you will receive the Veritisium Parasite Pet.

    Visual: A pet in Path of Exile II that fits the Veritisium theme.


    How to Connect and Redeem Your Rewards

    To get your Twitch rewards in Path of Exile 2, follow these steps:

    1. Link your Twitch account to your Steam profile through your account settings.

      • Click on Connections in your profile.
      • Connect your Steam account.
    2. Make sure you’re watching a Path of Exile 2 stream during the Twitch Drops period to track your progress.

    3. After meeting the viewing time requirement (three hours for each reward), you will find your items in your in-game mailbox or inventory.


    This process ensures your rewards are seamlessly delivered after watching the designated streams during the campaign period.

  • How To Open the Axum Observatory Door in Subnautica 2 by Completing and Solving

    How To Open the Axum Observatory Door in Subnautica 2 by Completing and Solving

    Opening the Axum Door in the Subnautica 2 Observatory is the biggest step you’ll take to complete the current early access content. It’s not a simple task and will require a lot of effort and resources.

    The first step is to turn on the Karakorum Power Plant. Before doing that, you need to find and clean the Angel Comb at the plant’s center, then repair the turbine.

    Cleanse the Power Plant Angel Comb

    The Angel Comb is located about 1,760 meters east-northeast (75 degrees) of the lifepod and 425 meters deep. To cleanse it, you must remove the Canker Blooms infecting it, similar to previous Angel Comb encounters.

    These Blooms will close up as you approach, so you’ll need to upgrade your Sonic Resonator to a Feedback Resonator at the Modification Station. This upgrade allows you to shoot from afar, preventing the Blooms from closing. Near the Angel Comb, there are two Canker Blooms, but you should wait until you clear the three Bloom Nodes before destroying the blooms closest to the comb.

    There are three Bloom Nodes to cleanse, each infected with two Canker Blooms. When a Node is cleansed, it opens, signaling you can move to the next one. The nodes are located at:

    • Under the Observatory Tower: 1,175 meters east of the lifepod, in a cave beneath the main tower. Two Blooms here.
    • Near the Base of Power Plant’s South-southwest Arm: 1,516 meters east-southeast (100 degrees), 305 meters deep, near a research table. Watch out for marine life here, including the Leviathan periodically passing through. You need upgrades for your Tadpole to reach this point.
    • Northeast of Angel Comb: 2,150 meters east of the lifepod, at 320 meters deep in a wreck site. Follow the Titan Rockbore roots northeast from the Angel Comb, and swim up into a cliffside cave.
    • Cicada Wreck Site: Located at 2,150 meters east of the lifepod and 320 meters deep. Swim through the wreck inside a cliff to find this node and Blooms.

    You can follow the purple Titan Rockbore roots to locate these nodes. Once all three are cleaned, remove the two Canker Blooms near the Angel Comb.

    Repair the Karakorum Power Plant Turbine

    After cleansing the Angel Comb and interacting with it, look along the southeastern cliff wall about 400 meters deep to find the turbine control center. Enter through the hole on the left and interact with the panels to activate the Heat Pipe. When the Heat Pipe starts moving, exit the control center and swim up to another station at 200 meters depth.

    At this second control center, you’ll see three terminals. Scan each terminal with your PDA, then return to the back left. Interact with every dial and lever until they turn green, then press the central button to turn the system green. Do the same for the right terminal afterward.

    Before pressing the main button on the right, scan the Turbine itself, located about five meters in front of you. Once scanned, you’ll learn what materials are needed for repairs. The required items are:

    • 10 Titanium Ingots
    • 10 Strontium
    • 10 Mangalloy Ingots

    All these items can be crafted at your base using a Processor. You’ll need to gather:

    • 60 Titanium
    • 10 Atacamite
    • 10 Troilite
    • 20 Celestine

    Once crafted, return to the Turbine to repair it. Use the materials to fix all parts of the Turbine at the processor.

    Restore Power to the Power Plant

    After fixing the Turbine, return to the upper control room to turn on all terminals. The power plant will start powering up, and you’ll receive a notification from your PDA indicating that power has been restored.

    Open the Axum Observatory Door

    Now that the power is on, go back to the main Observatory Tower and approach the Axum Door. Interact with it, and it will open. Inside, scan the Orrery to gather information.

    After scanning, your PDA will send some data to NoA. Before leaving, swim up through one of the three central holes in the room; you’ll find yourself in a second chamber with another interactable plant. Interact with it to reveal additional information and a tease of upcoming content. At this point, you’ll be informed that the Early Access phase is complete, for now.

  • How to Complete Every Biomod in Subnautica 2

    How to Complete Every Biomod in Subnautica 2

    Biomods are a key way to upgrade your Pioneer in Subnautica 2, making it easier to survive and succeed in the environment. You can get them at the Bio Lab Station found at the Welcome Center or build one at your own base.

    There are two types of Biomods: Active and Passive. Active Biomods need you to trigger them manually, while Passive Biomods work automatically without any action. When you start the game, you get access to two of each type, and you can pick one from each. To unlock more Biomods, you’ll need to scan different sea creatures.

    All Biomods and their unlock methods include:

    • Dash: Allows you to dodge predators or hazards in any direction. No scan needed; it’s available from the start.
    • Pathfinder: Leaves a trail of scents you can follow to find your way. No scan needed; it’s available from the start.
    • Sonic Echo: Sends out a sonar pulse to locate resources nearby. You must scan the Collector Leviathan, found east of the lifepod at about 90 meters deep, to unlock this.
    • Electric Discharge: Emits an 800-volt shock to scare away medium and large predators. You need to scan Electric Geordie, located near the power plant guarded by the massive Collector Leviathan.
    • Chum Cloud: Creates a bait cloud to distract enemies. To unlock, scan Toxic Sponge, found in caves east of the lifepod at 12 meters deep, and Houndgar, near the Tadpole Pens east of the lifepod at 150 meters deep.
    • Camouflage: Lets you turn invisible when still. Locate Bullethead off to the east-northeast at 210 meters deep to scan.
    • Homing Sense: Detects nearby bases with power. Scan Surge Jelly and Hammerhead sharks, which patrol the area around the power plant, about 1800 meters east of the lifepod.
    • Threat Sense: Warns you of nearby dangers. It requires scanning Hoverthorn, swimming around the north-northeast at 120 meters deep in the area where you find the Angel Comb.
    • Dermal Garden: Slowly grows nutritious algae on your skin. To scan, find a Needler Mango on a large rock structure east of the lifepod at about 200 meters depth.
    • Water Retention: Improves water collection by enlarging your kidneys. Scan the Coral Crab near the lifepod at about 30 meters deep, where it hides in sea grass.
    • Water Secretion: Filters freshwater from seawater to fill water packets. Scan the Water Slug near the lifepod at about 15 meters deep in orange sea grass.

    Only one Biomod of each type can be equipped at a time, but you can change them anytime at a Bio Lab Station. To unlock new Biomods, you’ll need to find and scan the related creatures using a Bioscanner, which requires constructing a Modification Station and a Bioscanner at your base. Remember, some scans may cause you to die immediately, so it’s best to clear your inventory of essentials beforehand. Your scan progress stays saved in the data log as long as you complete the scan before dying.

  • Top Spots for Completing Troilite in Subnautica 2

    Top Spots for Completing Troilite in Subnautica 2

    Troilite is a resource you won’t see in Subnautica 2 until NoA tells you to explore the Tadpole Pens and you’ve reached the Alien Ruins. When you get there, your map will almost double in size, revealing many new resource spots and research locations to check out.

    Most of this area is full of dangerous predators, so it’s best to stay inside your Tadpole animal for most of your exploration. Also, it’s wise to build a second base nearby before going all-in on gathering resources, since returning to your lifepod from this zone is long and risky.

    Best Places to Farm Troilite

    Once at the Alien Ruins, you’ll notice a tall tower that stretches to the surface. Going east past this, you’ll find a large dome-shaped structure with a Heat Pipe in the center and a Bloom underneath it.

    Continue northeast through a canyon, and you’ll come across an area with a glowing green liquid covering the ground. If you’re in the right spot, you’ll receive a notification that you’ve entered the Metal Farms.

    This zone is teeming with enemies, so be careful when collecting resources outside your Tadpole. Here, you’ll find deposits that look like Titanium but are covered with a bioluminescent green material — this is Troilite.

    To mine Troilite, you’ll need your Sonic Resonator. Make sure it’s equipped before you step out of your Tadpole. Deposits are scattered throughout the area, so look for the green glow to find them. While here, you can also farm Axum Bacterial Culture from the liquid substance on the ground.

    All Recipes That Use Troilite

    Recipe Product Recipe Description
    Ultra High-Capacity Air Tank 1x High-Capacity Air Tank, 3x Troilite, 3x Atacamite (Fabricator)
    Entangled Power Cell 1x Conduit Crystal, 1x Strong Acid, 1x Gold Ingot, 1x Troilite (Fabricator)
    Mangalloy Ingot 1x Titanium Ingot, 1x Atacamite, 1x Troilite (Processor)
    Metal Farm 1x Mangalloy Ingot, 1x Axum Bacterial Culture (Habitat Builder)
    Photovoltaic Charger 1x Copper Ingot, 1x Strong Acid, 1x Troilite (Modification Station)
    Tadpole Depth Module Mk. 2 2x Dedicated Core, 2x Troilite, 2x Mangalloy Ingot (Modification Station)
  • Top Spots for Completing Atacamite in Subnautica 2

    Top Spots for Completing Atacamite in Subnautica 2

    Atacamite isn’t used in many recipes in Subnautica 2, but you’ll need it if you want to upgrade your Air Tank to its best version and unlock the secondary depth upgrade for your Tadpole. Since it’s mainly used for advanced upgrades later in the game, you won’t find Atacamite near the lifepod. Instead, you’ll need to reach the Alien Ruins after exploring the Tadpole Pens. Before grabbing Atacamite, you’ll also have to gather some other materials to perform the necessary upgrades to get to the deposits.

    Best Places to Find Atacamite

    All Atacamite deposits are located below the maximum depth your base-model Tadpole can handle. Therefore, you’ll either need to upgrade your Tadpole or drop it off at 250 meters and do the rest of the dive on your own. Because diving deep into the Alien Ruins area can be very risky, it’s best to upgrade your Tadpole for safety.

    Note: Atacamite looks similar to Titanium, so be sure not to mistake one for the other when collecting.

    Where to Look for Atacamite Deposits

    Some of the top locations to farm Atacamite include:

    • Alien Ruins — Heat Pipe/Bloom Core:
      About 1,770 meters east of the lifepod and 455 meters deep. To find it, head towards the Alien Ruins and swim past the tower reaching the surface until you see a large dome-like structure. In the center, there’s a Heat Pipe with a Bloom Core on a Titan Rockbore beneath it. Near the Bloom Core on the ground, you’ll spot scattered Atacamite deposits.

    • Alien Ruins — Outer Edge of Heat Pipe Dome:
      About 1,465 meters east of the lifepod and 300 meters deep. Near the large dome mentioned above, you’ll find Atacamite deposits on the sand at a shallower depth. There’s also a research table nearby with the TUBA: New Recipe data log and a scan for Improved Fins, which can help you locate the spot more precisely.

    Tips for Collecting Atacamite

    To gather Atacamite, you’ll need a Sonic Resonator. Make sure it’s equipped in your toolbar, and keep your inventory clear for collecting materials. If possible, upgrade your Tadpole’s storage capacity through modifications or chassis improvements to carry more materials safely.

    Additional Notes

    • All Atacamite locations are deep; therefore, upgrading your boat or diving equipment is strongly recommended to prevent dangerous situations.
    • Be careful when searching for Atacamite, as some deposits are in areas that require diving beyond your current equipment’s limits.

    Recipes Requiring Atacamite

    Here are the main recipes that need Atacamite, including those that involve Mangalloy Ingot (which can only be crafted using Atacamite):

    Recipe Product How to Make It
    Ultra High-Capacity Air Tank Fabricator: 1 High Capacity Air Tank + 3 Troilite + 3 Atacamite
    Mangalloy Ingot Processor: 1 Titanium Ingot + 1 Atacamite + 1 Troilite
    Tadpole Depth Module Mk. 2 Modification Station: 2 Dedicate Cores + 2 Troilite + 2 Mangalloy Ingot

    Gathering Atacamite is essential for progressing in advanced upgrades that improve your overall efficiency and safety in the game.

  • How to Completing and Solving Every Power Source in Subnautica 2

    How to Completing and Solving Every Power Source in Subnautica 2

    After the prologue of Subnautica 2, just like the first game, you’ll start on an unknown planet with only your Lifepod. It will take you some time to get used to your surroundings. As you explore, you’ll realize your Lifepod can only store a limited amount of items, and you’ll start needing a better space for your equipment and structures.

    This prompts you to build a base underwater, where you can craft new structures as you unlock them. Many of these structures require power to work. You will discover three different methods to generate power throughout the game. Let’s explore how each of these options functions.


    How to Unlock and Use Solar Panels

    Solar panels are the first power source available once you get the Habitat Builder. You can find the Habitat Builder in the exterior facilities section. They are the easiest power source because they attach directly to your base and automatically face the sun when installed.

    To craft a solar panel, you’ll need one Titanium and two Quartz. During the day, each panel produces eight units of energy in the morning. However, once the sun sets, their output drops to just one. This makes them less suitable for late-game power needs. In the early stages of the game, placing multiple solar panels can help compensate for this low evening power.


    How to Unlock and Use Hydroelectric Turbines

    The hydroelectric turbine is the second power option you’ll unlock as you advance the story. It is more efficient than solar panels in many ways. You need to place these turbines in active water currents, which are identified by white air flow moving in specific directions through the water.

    A convenient spot for this is a current that runs out of a nearby cave, right near your Lifepod, making it an ideal location for a starter base. The turbine produces 12 units of energy when placed in a current. You’ll need Power Transmitters to carry that power back to your base. Just one transmitter can connect to multiple turbines, as long as they are within 100 meters of each other.


    Unlocking the Hydroelectric Turbine

    You can find and scan the hydroelectric turbine during your early exploration in two main locations:

    1. First Location: Look 358 meters toward 30 degrees on your compass, at a depth of about 30 meters. You’ll find the turbine beside a large crate on top of a rock structure near Camp One. It’s easy to spot once you arrive.

    2. Second Location: Head 186 meters south of the Lifepod, at a depth of around 90 meters. You’ll discover this turbine near some wreckage. Moving south from your Lifepod and descending into deeper waters will lead you there.

    To craft a turbine, gather three Silver, three Bronze, and three Titanium. The Power Transmitters are necessary to connect turbines to your base.


    How to Unlock and Use Thermal Plants

    The final power source is the thermal plant, which can generate up to 16 units of energy if placed in the right spot. These plants do not produce electricity in most biomes but work best when positioned near geothermal activity, such as geysers emitting lava.

    To unlock them, you must explore an underground cave system in the desert biome east of your Lifepod or in the hot zones of the Axum biome. When placed near geysers with flowing lava, they offer the highest power output.

    Locating Thermal Plants

    1. First Location: Travel 540 meters towards 105 degrees at a depth of 143 meters. Here, you’ll find three holes that lead into an underground cave. Follow the path to the hot peak, then head east. In the blue area, find a hole that leads to an oxygen-producing plant; this is where you’ll find the first thermal plant scan.

    2. Second Location: In the same cave, look for a pathway descending below the peak on the northeast side and swim down to find the second thermal plant scan. This area is rich with geothermal activity, making it an excellent spot for these plants.

    To craft a thermal plant, you’ll need three Titanium, three Copper, and three Gold. Like the hydroelectric turbines, Power Transmitters are required to connect these plants to your base effectively.


  • The Ultimate Guide to Stats in Subnautica 2: Completing and Solving

    The Ultimate Guide to Stats in Subnautica 2: Completing and Solving

    While playing Subnautica 2, you’ll need to keep track of several stats to stay alive and reach the story’s end. The basic survival stats include health, food, water, and oxygen. Your equipment, like in the original Subnautica, will boost your Pioneer in different ways and are essential for progressing.

    Besides these, the game introduces new elements: Adaptations and BioMods. Adaptations are biological changes your character undergoes to better survive in the environment. BioMods are upgrades for specific machines that add optional features to your Pioneer.

    Since Subnautica 2 is still in Early Access, details might change or be added with future updates before the full release.

    Food, Water, Health, and Oxygen

    Your main concerns outside of the main story are your food, water, health, and oxygen levels. If you’re not in creative mode, you’ll want to keep supplies ready to meet these needs. You can monitor these stats constantly on the bottom left of the screen; they appear as radials that decrease over time—except health, which doesn’t automatically decrease—but oxygen levels are specifically counted down.

    Here’s what each stat indicates:

    • Health: Shows your injury level. Damage happens from fish attacks, poisoning, or entering unsafe areas. It can be restored using first-aid items and some upgraded foods.
    • Hunger: Indicates how hungry you are. It drops if you don’t eat regularly. Restored by consuming cooked or prepared meals made at the Fabricator—raw fish is not recommended.
    • Thirst: Shows how badly you need fresh water. It decreases if you go too long without drinking. Water can be replenished with Water Slugs or craft water at the Fabricator. Future water production methods will be available with a Processor.
    • Oxygen: Tells you how much air you have left when underwater. To restore it, surface for fresh air or enter habitats or underwater facilities with air. Smaller replenishments can be achieved with Air Bladders, oxygen plants, and air pockets in caves.

    Your equipment can be upgraded at the Fabricator after scanning items in the wild and unlocking their recipes. For example, upgrades to your air tank will increase your maximum oxygen. When you die, all stats are reset to max, but you’ll lose any items you were carrying, including food, water, and minerals. It’s best to carry some supplies but not keep your entire inventory with you.

    Adaptations

    Adaptations are a unique new feature in Subnautica 2. When you begin, you’ll be asked to insert your hand into a strange plant called an Angel Comb, which biologically modifies you to better handle pressurized air. This mechanic appears repeatedly through the game. Each interaction with a new Angel Comb grants a specific perk that wasn’t available before.

    You can unlock these early by finding and interacting with the plants—sometimes using tools like a Sonic Resonator to clear infected blooms. The initial adaptations include:

    • Pressure Tolerance: Enables breathing in pressurized environments.
    • Digestion: Allows you to eat local plants and creatures safely.
    • Heat Tolerance: Lets you survive in hotter zones.
    • Axum Vision: Grants the ability to interact with Axum technology.

    Additional adaptations will be added as the game develops. The menu shows spaces for future upgrades, but they aren’t available yet.

    BioMods

    BioMods are another new element. You’ll find your first Bio Lab station at the Welcome Center, and once you get the Habitat Builder, you can build one in your habitat. Initially, the Welcome Center station is your best option.

    When interacting with a Bio Lab, you’ll see options for Active and Passive BioMods. Active BioMods—like Dash or Sonic Echo—must be manually activated and give you abilities like quick dashes or sonar scans. Passive BioMods—such as Sea Skimmer or Bioluminescence—are always active once equipped.

    To unlock new BioMods, you need to scan specific items or creatures using a Bioscanner. This scanner must be upgraded first, as normal scans won’t unlock the BioMods. Each BioMod has its own unlock requirements based on the items you scan.

    Current available BioMods are:

    Active BioMods:

    • Dash: Quick dash in any direction for evasive maneuvers.
    • Pathfinder: Leave a trail behind to backtrack, useful in caves.
    • Sonic Echo: Emit sonar pulses to locate resources (requires scanning the Collector Leviathan).
    • Electric Discharge: Shock enemies to deter predators (requires scanning Electric Geordie).
    • Chum Cloud: Release bait to distract predators (requires scanning Toxic Sponge and Houndgar).

    Passive BioMods:

    • Sea Skimmer: Swim faster near surfaces.
    • Oxygen Control: Consume less oxygen when stationary.
    • Bioluminescence: Glow in dark waters.
    • Camouflage: Remain unseen by predators when still.
    • Water Retention: Better extraction of water from sources.
    • Homing Sense: Detect nearby powered bases.
    • Threat Sense: Sense of nearby threats.
    • Dermal Garden: Grow algae on your skin for hunger restoration.
    • Slow Metabolism: Decrease the rate of hunger decrease.
    • Water Secretion: Gradually filter ocean water to quench thirst.

    New BioMods are unlocked by scanning specific items—using a Bioscanner upgraded for this purpose—so you’ll need to progress in the game to access and unlock all options.

  • Top Locations for Completing Sulfur Farming in Subnautica 2

    Top Locations for Completing Sulfur Farming in Subnautica 2

    After the initial excitement of being fully submerged in Subnautica 2, you’ll quickly see that much of your gameplay involves exploring to gather resources needed for advancing the story. As you progress, these resources will become harder to find because you’ll need to go farther from your starting point.

    Sulfur is a prime example of such a resource. You’ll need it from early on through to the later stages of the game. Since it’s not available near your spawn point, you’ll have to travel to specific locations to collect it. Luckily, you don’t need large quantities, so a single trip to the right spot can provide enough sulfur for a long time.

    Note: Subnautica 2 is still in Early Access, so the game world and resource locations may change in future updates.

    How to Get Sulfur

    To find sulfur, you’ll need to progress in the main story until you cure an infection on an Angel’s Comb and gain an adaptation for high temperatures. This adaptation is necessary because sulfur appears in hot environments. Afterward, head east from your Lifepod for about 230 meters. This will take you into a biome where sulfur deposits can be found on rock branches. Most of these deposits will be small nodes, but a farming run can yield enough sulfur for your needs.

    Best Locations to Farm Sulfur

    If you’re looking to collect large amounts of sulfur, focus on bigger nodes that require a Sonic Resonator to break. Each large node can give you about four to five sulfur pieces. Here are some top spots:

    1. 457 meters east of the Lifepod at a depth of 22 meters:
      Look for a rock peak reaching the surface covered with abundant sulfur deposits. Breaking these will quickly fill your inventory.

    2. 561 meters in the 105-degree direction at 156 meters deep:
      There’s an underground cave with a large open area and a peak inside. This entire underground area is rich with sulfur nodes, making it a prime spot for collection.

    3. 1,450 meters in the 105-degree direction at 300 meters deep:
      Located in the Axum biome, this area is ideal late in the game. It features numerous large sulfur nodes, perfect for high-yield farming.

    4. 1,730 meters in the 105-degree direction at 290 meters deep:
      Close to the previous location, this spot offers even more sulfur, especially near the big nodes that are accessible with a Sonic Resonator.

    To maximize your harvesting, use the Sonic Resonator on the large nodes. Each one can give you four to five sulfur pieces, allowing you to stockpile efficiently for your ongoing needs.

  • Top Locations for Completing Lead Missions in Subnautica 2

    Top Locations for Completing Lead Missions in Subnautica 2

    Lead is one of the materials you’ll need to craft items in Subnautica 2, but it can be one of the hardest to find. This is because it’s located some distance from your lifepod, and there are only a few places where you can find it early in the game.

    To progress, you’ll need to go out and find lead. It’s best to wait until you’ve increased your oxygen capacity a bit before heading into this area. The location has strong underwater currents and predatory fish, so being better prepared will make your search safer.

    ## Where to Find Lead

    Not as common as most materials in Subnautica 2, lead is surprisingly important because it’s used to make one of the key food ingredients, Sugar of Saturn. When you scan the area with your scanner station, which you can build at your base, only two main spots show up. These sites are close to each other, so there’s only one main direction you should explore to find lead.

    The locations with lead are expected to change in future patches, especially as the game nears its 1.0 release. But for now, you’ll need to work with the current spots. The deposits are large enough for you to use the Sonic Resonator on, so if you bring enough space in your inventory, you can gather a good amount on each trip.

    You might have to make a second trip since you need lead to craft the Sonic Resonator in the first place. To find the spot, head approximately 254 meters east-northeast (65 degrees) from your lifepod. The lead deposits are at about 60 meters deep.

    If you need help locating it, look for an underwater current that flows along the lead deposits. There is usually a small research table with a Tadpole fragment nearby that you can scan to help pinpoint the exact location.

    The second lead location is just northeast of the first. Staying in this general area will make it easier to find enough lead. Just be careful to distinguish between lead and titanium deposits—they look similar and can be confused if you’re not paying close attention.

  • Top Locations for Salting and Solving in Subnautica 2

    Top Locations for Salting and Solving in Subnautica 2

    Salt is one of the materials you’ll need in Subnautica 2 to craft items at your Fabricator. It’s mainly used to prepare some of the best food items in the game.

    Because salt is such a valuable ingredient, it’s not easy to find lying around near your base like Titanium or Quartz. Instead, you’ll have to go out exploring, preferably with upgrades to your oxygen tank to stay underwater longer.

    Where to Find Salt

    Salt can be located in various spots, but one popular area is what I call the Coral Crab Graveyard. This area is roughly 530 meters south-southeast (165 degrees) from the lifepod where you start, at about 70 meters deep.

    The easiest way to reach this spot is to swim in that direction and look for tall, thin rock formations—some are tall enough that their tips stick out above the water surface.

    Note: This area has a section with higher temperature zones that might be too hot to handle yet. To get to the salt, you may need to skirt around the southern edge of that hot zone. However, the specific location where the salt is found does not have this increased temperature.

    Eventually, heading towards this area, you’ll notice dead coral crabs with white shells, grouped around the edge of a drop-off. These shells are a good source of salt minerals; each shell can have between five and ten salt crystals. Be sure to clear out your inventory before collecting, and it’s helpful to bring a beacon if you have the recipe, so you can mark this spot for easy return.

    How to Find Salt

    Alternatively, you can use the Scanner Station, a device you can build in your base. This scanner can be set to target specific materials like salt and show you all the locations where they can be farmed. When you select a location on the scanner, it will place a tracker on your map, guiding you directly to the salt deposits.

    Recipes That Use Salt

    Salt is primarily used in cooking recipes. The ones that require it tend to give better health and water restoration, and some even boost your overall health. Here are some notable recipes involving salt, especially those that use Sugar of Saturn, a product made from salt:

    Product Recipe Restoration (per use)
    Sugar of Saturn (x2) 1 Lead, 1 Salt +10 Food
    Halfmoon Jerky (x2) 2 Halfmoon Fish, 1 Salt +40 Food
    Nutrient Block 1 Biofuel Block, 1 Salt +40 Food
    Chrimoya Chutney (x2) 2 Cherimoya Rotsac, 1 Sugar of Saturn +40 Food
    Coral Mash 3 Coral Shavings, 1 Sugar of Saturn +65 Food
    Pavlova 1 Deepwing Egg Clump, 1 Sugar of Saturn, 1 Cherimoya Rotsac +80 Food, +70 Water, +10 Health

    Most of the recipes that use salt focus on improving your food and hydration stats. Also, many recipes call for Sugar of Saturn, which is crafted using salt as a raw ingredient. This makes salt a valuable resource, not just for direct consumption but also for creating other essential food items.

  • Beginner Tips and Tricks for Completing Subnautica 2

    Beginner Tips and Tricks for Completing Subnautica 2

    Once again, we are stuck in the middle of an unknown ocean on an alien planet and need to figure out how to survive this dangerous situation. Although it shares similarities with the first game, Subnautica 2 takes place on a completely new planet, featuring new marine life, obstacles, and survival tactics.

    Whether your goal is just to stay alive or to turn this toxic world into a luxury resort, there are a few essential tips to help you get started. With proper planning and a bit of luck, you might even avoid constant near-death experiences.

    ### Prioritize Expanding Your Lung Capacity

    When you first get the chance to explore underwater, you’ll notice that your time submerged is very limited. To fix this, building Air Tanks should be your top priority. There are two types: the Standard Air Tank and the High Capacity Air Tank.

    Start with the Standard Air Tank, which is necessary to craft the High Capacity version. You begin the game knowing how to make it, but to unlock the High Capacity tank, you’ll need to scan fragments found at nearby wreck sites using your scanner. These fragments are scattered around wreckage, so explore these areas thoroughly.

    Most materials for crafting these tanks are easy to gather. Keep in mind that to make the High Capacity tank, you’ll first need a Processor at your base to convert materials into Ingot. Once both tanks are crafted, you’ll have much more air, allowing for richer exploration and resource collection from depths previously out of reach.

    ### Bring Portable Storage Back to Base

    Your storage options are very limited at the start. The lifepod only contains a small wall locker, but you can eventually build a base with larger storage units. Until then, portable storage containers are vital.

    These small, handheld containers are likely to be found at wreck sites. Always bring them back to your base when discovered. Since they must be held with both hands, it’s best to finish other tasks at a wreck before hauling these containers to your lifepod.

    You can also drop excess materials on the ground in your lifepod or base if storage is full. While usable in a pinch, it’s more efficient to keep them stored and managed to free up inventory space, helping you build a reserve of resources early on.

    ### Default to Your Scanner While Exploring

    As your toolset grows, you’ll fill your toolbar, but the scanner should remain your primary device. It’s one of the first tools you’ll get and allows you to scan marine life, minerals, and other objects to create data entries.

    These entries are crucial because they let you craft the corresponding items for your base later. Always scan everything you come across. Some items require multiple scans to unlock their recipes, while others only need one. Even after recipes are unlocked, scanning duplicates grants you free Titanium, which is always useful.

    ### Get Your Own Base Going ASAP

    While the lifepod is handy, it’s best to establish your own base as soon as you unlock the Habitat Builder. Building rooms and basic facilities mainly requires Titanium, which is plentiful, so setting up a base within a few hours is feasible.

    Your base enables access to more storage, vehicles, and advanced equipment that can make exploration easier. Keep in mind that powering your base might be difficult early on, so prioritize installing solar panels and later seeking out Bioreactor fragments when your base is sizable enough.

    ### Use Your Compass and Scanner Station

    Unlike the original game, Subnautica 2 doesn’t require you to craft a compass to navigate. The game provides a built-in compass that appears at the top of your screen, showing your depth and direction.

    Use it to track your position relative to known locations. When you find unique materials like Silver deposits, check your depth and direction. The compass is your main way of remembering where wreck sites and resources are situated.

    Later, you’ll unlock a Scanner Station, which can be built at your base and provides waypoints for materials and wreck locations. However, it’s still wise to memorize directions using your compass to differentiate between sites you’ve visited and those you need to revisit.

    ### Stock Up on Food and Water

    Monitoring your hunger and hydration is crucial. Your two main concerns besides oxygen are calories (food) and water. These can be replenished from Water Slugs, which glow at night for easy gathering, and fish around your lifepod.

    It’s wise to keep a stock of food and water at your base and carry at least one of each while exploring. You can eat raw fish in emergencies, but cooked or processed versions restore more health and stamina, so plan to cook your catch whenever possible.

    ### Keep An Eye Out For Oxygen Tunics and Air Pockets

    Expanding your oxygen capacity is essential. Look for Oxygen Tunics, which are glowing plants on the ocean floor that release continuous air bubbles, allowing you to stay underwater longer by swimming directly into these bubbles.

    In caves, many will have air pockets on the ceiling—great spots to replenish oxygen during exploration. These pockets save you the trouble of surfacing repeatedly.

    ### Never Leave Without An Air Bladder

    Craft an Air Bladder early; it’s a compact container of air that can replenish oxygen or propel you upward. It needs to be equipped or placed in your toolbar to automatically refill when you reach an oxygen source.

    An Air Bladder is a vital emergency item—it can save your life by pulling you to the surface faster than swimming. Always carry at least one, and use it strategically to extend your deep dives and wreck exploration.

    ### Keep Spare Batteries Handy

    Almost every tool in your inventory runs on batteries. While they last fairly long, they can die unexpectedly far from a Fabricator.

    Carry at least one spare battery—two if most tools are unlocked—to ensure you won’t get stranded power-deprived. Swapping batteries is straightforward and can be a lifesaver during long expeditions.

    ### Pin Recipes for Convenience

    When using the Fabricator, you can pin recipes to the top right of your screen. This simplifies crafting by providing quick access to the needed components.

    Pin multiple related recipes—like the main one and sub-recipes—so you can keep track of what’s missing while gathering resources. This small habit saves a lot of time and keeps your crafting organized during hectic exploration trips.

  • All Beacon Fragment Locations in Subnautica 2: Completing and Solving

    All Beacon Fragment Locations in Subnautica 2: Completing and Solving

    If you’ve played a crafting survival game like Subnautica 2, you probably understand how vital certain spots on the map can be. These might be resource areas you return to often or tough, high-level zones you’re not ready to explore yet. Marking these locations is essential.

    However, since this underwater game doesn’t have a built-in map, you can’t just place a pin and be done. Instead, you need to create a special icon that appears on your HUD. You can add or remove this icon whenever you want, but the process involves some specific steps.

    Subnautica 2 is currently in early access, so features and details might change over time.

    How to Mark Locations in Subnautica 2

    To mark any spot, first, you need to get a beacon, which you can unlock by scanning its fragments found in certain locations. You’ll also need a Habitat Builder. Once you have both, head to the location you want to mark, carrying one unit of Titanium and one Copper Ore in your inventory. Use your Habitat Builder and open the Utility menu. Select the beacon and place it at the location, which will create an icon on your HUD to help you find it easily.

    After creating a beacon, you can customize its label by approaching it and selecting the “Set Label” option. Beacons can be carried around, but this slows your movement and makes it harder to use other tools. If you want to move a beacon elsewhere, you can deconstruct it with the Habitat Builder to recover your resources.

    Where to Find Beacon Fragments

    You can locate all the necessary beacon fragments near your Lifepod. With a scanner, visit these spots:

    1. First location: 120 meters south at 27 meters deep. You’ll see an arch-like structure; the beacon scan is under it.
    2. Second location: 135 meters southeast at 40 meters depth. The beacon is outside a cave with a cabinet nearby.
    3. Third location: 147 meters towards 240° at 20 meters deep. Look for another arch-like wreck; the beacon is underneath it.

    You only need two of these three scans to unlock the beacon. While other fragment locations exist, these are the easiest to reach from your starting point.

    Can You Remove Markers in Subnautica 2?

    Yes, you can turn off specific markers without deleting the beacons. When your screen gets cluttered with too many markers, you don’t have to destroy them. Just open your inventory and go to the Signals tab. Here, you can uncheck any marker to hide it, and recheck it to make it reappear. This method also works for quest and base markers.

  • Top Spots for Completing Quartz Farming in Subnautica 2

    Top Spots for Completing Quartz Farming in Subnautica 2

    After completing the prologue of Subnautica 2 and entering the open waters without assistance, your first task is to find essential items for survival. As you become more familiar with the environment, you’ll start gathering various resources to advance the story.

    Most of these resources come in the form of different ores, with Quartz being one of the early needs. You need Quartz to craft glass items and for projects involving electricity, which is a significant part of the game. Fortunately, collecting Quartz becomes easier once you know where to look.

    Subnautica 2 is still in Early Access, so all information here might change over time.

    How to Get Quartz

    Unlike Titanium, which is the first crucial resource you’ll find throughout the map, Quartz isn’t scattered everywhere. Early in the game, you’ll need to visit certain structures to find it. These structures are the giant coral shells located on the riverbed. Most have entrances large enough to enter easily. Inside, observe the roof and walls closely for tooth-like rocks protruding from the shell. Approaching these rocks will allow you to harvest Quartz. If a Quartz node is small, you’ll need to use a Survival Multitool to extract it.

    Best Locations to Farm Quartz

    In the late game, your Quartz requirements increase significantly. For this, you’ll need a Sonic Resonator. Once equipped, here are some top spots to gather Quartz based on your location on the map.

    Location Image Directions from the Lifepod Description
    1 260 meters north at about 20 meters deep Near an important main story site. Look for Quartz nodes on top of rock formations in this area.
    2 Quartz Location 2 420 meters towards 330 degrees at around 40 meters depth Follow the riverbed downhill, where Quartz nodes are aligned along the cliff face.
    3 Quartz Location 3 415 meters northeast at about 70 meters deep Near a wreckage site with Quartz nodes nearby.
    4 Quartz Location 4 1,434 meters east at approximately 286 meters depth In the Axum biome, ideal for farming Quartz once you have upgraded your tank and Tadpole sub. Be cautious near the biome boundary to avoid dangerous enemies.

    When exploring these locations, remember to upgrade your equipment as needed, especially your tank and submersible, to reach the deeper areas where Quartz is found. Be mindful of boundaries and possible hazards while mining near the edges of the current game content.

  • Complete Guide to Familiar Forms and Solving in Hades 2

    Complete Guide to Familiar Forms and Solving in Hades 2

    Even during its early access phase, Hades 2 was packed with engaging content, exciting gameplay, and some of the coolest characters around. It only improved with its full release and console launch, introducing many new features that will have you losing hours again. One of the new additions is the Familiar Forms system, which lets you customize the looks of your animal companions.

    But, as you might guess, unlocking this feature requires some effort beforehand. If you’ve been playing since early access, you probably already completed most of what’s needed. However, if this is your first playthrough, you’ll have to invest quite a bit of time and effort to unlock it—though it’s definitely worth it once you see all the awesome skins.

    How to Unlock Familiar Forms

    Familiar Forms are mostly a late-game feature. You’ll need to complete a lengthy checklist of tasks to access them.

    The good part is that most of these tasks will happen naturally as you play, so you won’t have to go out of your way too much. Still, if you want to get started as soon as possible, be prepared for a bit of a wait if you’re fresh to the game.

    Familiar Forms Prerequisites

    Before you can unlock these forms, you need to meet certain conditions. Usually, this involves progressing through the game and completing specific quests and objectives.

    Unlocking Familiar Forms

    Once you’ve fulfilled all prerequisites, you can finally unlock the forms. First, start a run on the surface and head to the Rift of Thessaly—the second region accessible by boat. Play until you reach Circe, who will give you the Incantation needed to unlock the Familiar Forms.

    Note: If you meet all the requirements, Circe will have a special dialogue before you choose your Offering. If you don’t see this, it means you’re missing something. Commonly, that’s having at least 20 Witch’s Delight or 30 Grasp; check that these milestones are hit, then try again.

    After obtaining the Alteration of Familiar Forms Incantation from Circe, finish your current run and return to the large cauldron at the Crossroads. Here, with the right items, you can craft the Incantation.

    Once you’ve created it, go to the Training Grounds. Approach your preferred Familiar and select the Form option (press R2/RT). This will show all available forms, such as Daemonic, Cherubic, or Moon-Touched, each with its own specific materials needed to unlock.

    All Familiar Forms

    There are 25 total forms spread across five different skins per Familiar. While the resources vary, it’s a substantial grind if you want to unlock every possible look.

    Every Familiar Form and How to Unlock Them

    Familiar Form Preview Image Required Materials
    Daemonic Frinos N/A
    Cherubic Frinos Cherubic Frinos N/A
    Moon-Touched Frinos Moon-Touched Frinos N/A
    Nightmarish Frinos Nightmarish Frinos N/A
    Draconic Frinos Draconic Frinos 8 Shiny Stars, 1200 Kudos
    Chthonic Toula Chthonic Toula N/A
    Daemonic Toula Daemonic Toula N/A
    Magickal Toula Magickal Toula N/A
    Nightmarish Toula Nightmarish Toula N/A
    Chaotic Toula Chaotic Toula x12 Shiny Stars, x1100 Kudos
    Chthonic Raki Chthonic Raki N/A
    Vernal Raki Vernal Raki N/A
    Moon-Touched Raki Moon-Touched Raki N/A
    Nightmarish Raki Nightmarish Raki N/A
    Phoenix Raki Phoenix Raki x10 Shiny Stars, x900 Kudos
    Chaotic Hecuba Chaotic Hecuba x10 Shiny Stars, x1300 Kudos
    Huntress Hecuba Huntress Hecuba N/A
    Nightmarish Hecuba Nightmarish Hecuba N/A
    Grecian Hecuba Grecian Hecuba N/A
    Hypnotic Gale Hypnotic Gale N/A
    Olympic Gale Olympic Gale N/A
    Infernal Gale Infernal Gale N/A
    Nightmarish Gale Nightmarish Gale N/A
    Moon-Touched Gale Moon-Touched Gale 6 Shiny Stars, 1200 Kudos
    … and more for the remaining skins.

    The materials needed can get quite specific, and some forms require shiny stars and kudos, which involve additional grinding. With 25 forms in total, there’s a lot to unlock, but now you know the steps and what resources you’ll need for each.

    By following these steps and gathering the necessary materials, you’ll be able to customize your animal companions with a variety of unique and impressive skins.

  • Complete Secluded Retreat Walkthrough in Crime Scene Cleaner Act 2: Solving

    Complete Secluded Retreat Walkthrough in Crime Scene Cleaner Act 2: Solving

    After tidying up the mess at the boxing ring, Kovalsky, a crime scene cleaner, is sent by the mob boss’s daughter to Lars Mattson’s exclusive hotel. Upon arrival, it becomes clear that the hotel is just a front for something much darker.

    The Secluded Retreat is a large area covered in blood, with 11 dead bodies and plenty of evidence to clean. Kovalsky has handled worse scenes before. Here’s everything you need to know to complete the mission, including all secret rooms and CD locations.

    Complete Secluded Retreat Walkthrough

    When you first reach White Peaks, Amber informs you that security has locked down much of the retreat. To move freely, you need to turn on the main power. Your initial point of interest is the room to the right. You’ll need to crouch under the door to find the bathroom and access your bucket point.

    The mission involves:

    • 11 bodies
    • 10 evidence items
    • 3 secret areas
    • 4 CDs

    Lobby

    In the lobby, there’s some blood to clean. You’ll find a chair and a clock to the left, which need tidying and replacing. Trash around the reception area should be picked up. Behind the desk, a robotic hand holding a gun can be collected as evidence. On the table, there’s a list called ‘preferences’ worth noting.

    Upstairs, most doors are locked, except for one. Collect valuables from display cases in the upper area and a necklace from the bedroom before heading back downstairs.

    Main Room

    Once power is restored, the lounge area opens up. In the room to the right, blood must be cleaned, and bullets from a faulty security turret are scattered across the floor—pick up each one. Replace the globe on the table, and leave the bar stool where it is for now, as it belongs in the restaurant, which is still locked.

    Gentleman’s Club

    The club features a bar with a robot bartender. Clear the broken glass, blood, and debris. There’s a body on the table that needs cleaning up—dump him in the lobby for now. Behind the bar, the maintenance room is accessible later; for now, continue through toward the Relaxation Zone.

    Relaxation Zone

    In this area, the main room is clear but dusty. Check the sun loungers and a table at the far end for a valuable ring. To access a certain section, you need to turn on the power. Head upstairs to find an office with a computer. The last email indicates you need to pull a mechanical override lever to disable the lockdown. The lever is to the left of the computer; activating it restores power.

    Lounges

    In this section, debris and blood abound. Use your tools to clean blood splatters and broken furniture. Clear the blood, and move the bodies into your truck. Replace the luggage trolley afterward.

    Restaurant

    Moving through the restaurant, look for a table with a red keycard marked ‘01’—grab it. Clean the blood, clutter, and furniture to proceed. Behind the bar, a door leads to the maintenance room, which is now accessible. Check inside to find a gold VIP keycard.

    Maintenance Room

    This room is clear but contains a rifle, a catalog of women, and a golden VIP card. Use the keycard to enter the VIP room located to the left of the main area. Inside, clean blood, pick up valuable items, and restore furniture. There’s also a safe that requires a code based on the bottom panel’s lines passing over numbers. Your code won’t match previous ones; use your own to unlock it.

    First Floor

    Climb back to the first floor via the lobby with a small red stool, which belongs to the piano area. Clear blood and debris, and find a corpse with keycard 02 in the doorway.

    Piano Area

    Near the piano, a corpse is present. The space contains a valuable ring on the nightstand and other items like cash. Clean the blood, and tidy the furniture.

    Medieval Fantasy Room

    This room, unlocked with keycard 03, has bloodstains and a robot to dispose of. Take the sword evidence, remove the body, and clean the blood and broken robot parts.

    Secret Room (Behind the Pool)

    Drain the pool water using the switch near the maintenance area. Once drained, find the secret room behind a bamboo barrier and some rocks. Break the debris with your axe to reveal a small metal grate and discover a CD. Inside, you’ll find a mannequin scene, a CD, and a safe—unlock the safe using the code matching the bottom panel, which varies for each player.

    Room of Reflection

    This room contains tissues, a CD by the stereo, and valuable items on the furniture. Clean and remove the body here, and fetch the monkey statue outside the yoga room. Use it to reveal a hidden secret behind the black panel, revealing another CD that you can capture.

    Yoga Area

    In this peaceful but sinister space, break the robot with your axe, and remove the body from the pod. Inside, find two sets of surgical instruments, clean the blood, and gather evidence. The monkey statues lining up in the right order will reveal another secret area.

    Secret Room (Behind the Monkey Statues)

    Align the statues as shown in the clues. Pass through the red door into a strange scene with a mannequin and a safe. Use the code from the bottom panel to unlock it. Inside, find a CD, some drugs, cash, and a phone.

    Spaceship Room (Keycard 04)

    Use your keycard to access the space-themed room, where you’ll find blood on the ceiling, a dead body, and surgical tools. Remove evidence and clean up blood.

    Final Secret Room

    In the red-room scene, find a flashlight pointing at a bush outside. Crouch to uncover a greenhouse and collect cash, drugs, and an audio tape from the gardener.

    End of the Mission

    Various evidence items, CDs, and valuables are scattered throughout the retreat. Carefully clean all stains, evidence, and objects, and gather everything needed for a successful completion.

  • How to Sneak Into Naut Library with Alvida: Solving in GreedFall 2

    How to Sneak Into Naut Library with Alvida: Solving in GreedFall 2

    Completing Alvida’s questline in GreedFall: The Dying World offers valuable insights into the Nauts and their secretive ways.

    The final part of her story, called The Lifting of the Veil, involves uncovering what really happened during a mission that led to her mother’s death. There are different ways to approach this, but some choices can hurt your relationship with Alvida and the Nauts. Here’s how to get the best possible results.

    Starting the Quest and Questioning the Ambassador

    The Lifting of the Veil begins some time after you return from Teer Fradee, as long as you’ve finished Alvida’s second companion quest. She informs you she has a new lead: finding the contract related to her mother’s last job. Your first stop should be Peren, where you need to speak with the Deutan ambassador.

    You’ll have several dialogue options. Alvida suggests letting her handle the conversation, but you’ll gain more approval if you keep her name out of it. Instead, tell the ambassador that the matter concerns a close friend. Afterward, you will be directed to investigate the Nauts directly.

    Returning to Uxantis

    The next step is to visit Uxantis. Your first destination is the shipyard master, the same person who helped Alvida earlier in the game. During this visit, you’ll have multiple dialogue choices to try and get information. No matter what you say, he won’t let you access the library where contracts are stored. However, if you let Alvida do most of the talking or pass a Diplomacy check, he will reveal a secret room in the library—which will be useful later.

    Sneaking Into the Library

    At night, head for the Naut library. Guards and the librarian will be around. If it’s not nighttime yet, you can wait nearby to pass the time. Interestingly, you don’t actually have to stealth around. You can walk right in, get caught, and openly tell the librarian why you’re there. As long as you’re honest, your approval won’t be lowered, and you can freely explore the library.

    If you prefer stealth, avoid knocking out Naut guards because while it doesn’t count as killing, it will hurt your approval with Alvida. Getting caught afterwards by the librarian will also damage Naut approval.

    Finding Evidence in the Library

    Your first stop inside the library is Alvida’s father’s office on the ground floor. It’s located in the upper right corner. Inside, you’ll find a book that belonged to him, which will be useful later. Then, go upstairs to locate the secret room. Interact with a bust on the left to find a key, then examine the bookshelf in the upper left corner that the key unlocks. This activates the lever for the secret room.

    Obtaining the Evidence

    In the hidden room, gather the documents. These reveal that Alvida’s father accepted contracts from Kurnaz to keep his crew funded. Confronting him with this information is the next step.

    Confronting Alvida’s Father and Making a Decision

    Return to Alvida’s father in Uxantis. Once he learns about the evidence, he admits he trusted Kurnaz and accepted work from him. He’s remorseful and says he will resign from his position in the Nauts. When he leaves, you’ll speak with Alvida, who is conflicted. You can choose to tell her to prevent her father from resigning or to let him go.

    In either case, Alvida will forgive her father, and your approval will not change. However, she seems to part on better terms with him if you tell him to stay with the Nauts. After your decision, you’ll meet him outside the Naut council, and the quest will end, boosting your approval with Alvida.