With your memories restored and your Royal Archetype awakened, you are about to embark on the final month of Metaphor: ReFantazio. Your mission is to stop Louis, but first, you’ll need to strengthen your character each day to get ready for this ultimate showdown.
A variety of new quests and optional dungeons will open up, including the Trials of the Dragon. Here, we will delve into the Mad Mischief Trial of the Dragon, where you’ll return to the Forsaken Tower in Oceanus to obtain a powerful reward.
Starting the Trial of the Dragon: Mad Mischief
To kick off the Trial of the Dragon: Mad Mischief, talk to Gabby Mustari near the Greatest Catch in Port Brilehaven. She’ll inform you about a hidden, mysterious power within the tower, waiting for you to claim it if you can conquer its challenges.
Once you’re prepared, head to the Forsaken Tower via the Gauntlet Runner.
Heading Back to the Forsaken Tower
The layout of this dungeon remains the same as the first time you ventured here during the Superior Scrimshaw Bounty earlier in the game. However, you’ll encounter new, tougher enemies this time around.
It’s advisable to be at least level 65 before attempting this quest, but the higher your level, the better. The final boss is level 70 and can be quite a challenge.
The new foes include the tough Sword Scourge Malmorta Undead and the Bloodcoin Imitec Mimics. The Undead are vulnerable to Strike and Light attacks, while Mimics are weak against Light. Having the Protagonist’s Prince, Savior, or any Archetype that possesses Light magic will assist you in navigating through the tower.
Overall, the dungeon exploration in this quest is fairly standard; however, it’s the boss encounter at the top of the tower that you need to adequately prepare for.
Defeating the Devourer of Nations
The final adversary of the Forsaken Tower and the Mad Mischief quest is the Devourer of Nations Dragon.
Weaknesses and Resistances
Slash |
– |
---|---|
Pierce |
– |
Strike |
– |
Fire |
Repel |
Ice |
– |
Electric |
– |
Wind |
– |
Light |
– |
Dark |
– |
Attacks and Abilities
Great Dragon’s Wrath |
Increases Attack by 3 stages. |
---|---|
Great Dragon Shriek |
Grants 6 additional Turn Icons. |
Puppeteer’s Claw |
Deals Slash damage to one target with a chance to inflict Paralysis. |
Boneclaw Slash |
Deals Slash damage to one target. |
Infernal Breath |
Deals Fire damage to all party members with a chance to inflict Burning. |
Great Fireball |
Deals Fire damage to one target with a chance to inflict Burning. |
Crusher Tail |
Deals Strike damage to all party members. |
Icy Breath |
Deals Ice damage to all party members with a chance to inflict Frostbite. |
Recommended Team Setup
Character |
Archetype |
Position |
Strategy |
---|---|---|---|
Protagonist |
Prince |
Front |
Heal and support the team. |
Heismay |
Royal Thief |
Front |
Debuff the boss’s agility and avoid attacks to remove Turn Icons. |
Strohl |
Warlord |
Front |
Provide buffs for offense and defense. |
Junah |
Royal Masked Dancer |
Front |
Deal damage and exploit vulnerabilities for more damage. |
Combat Tactics
The Devourer of Nations is a formidable foe, capable of attacking up to nine times in succession, so plan each turn wisely. The key to your approach is Heismay, whose high agility combined with the Royal Thief’s Rank 20 passive, Noble Thief’s Soul, can help dodge attacks and eliminate enemy Turn Icons.
Using Royal Thief’s Adamant Nightblade to debuff the boss’s agility while buffing your party with Masukukaja will significantly enhance your chances of avoiding attacks. Additionally, inheriting the Fire Dodge passive from the Merchant will assist your entire team.
The other team members should focus on enhancing attack and defense and healing when needed. This encounter is largely about endurance, so always consider whether to heal or not cautiously.
It may also be wise to carry some MP potions or ensure your MP-intensive members utilize the Wizard’s Shield Blessing passive to regain MP throughout the battle.
The boss will consistently start its turn with Great Dragon’s Wrath, increasing its attack by three stages unless it already has this buff. Thus, if you attempt to remove this buff, the boss will use its first turn to reapply it.
The most crucial ability to look out for is Great Dragon Shriek, which grants the boss six extra Turn Icons. Even with full health and maxed buffs, you should expect considerable damage when this ability is enacted. This is where Noble Thief’s Soul becomes invaluable, as dodging just once with Heismay can remove all these extra Turn Icons.
Overall, as long as you maintain your health, deploy buffs at the right moments, and keep the boss’s abilities in check, you will eventually triumph over it.
Rewards for Completing the Quest
By defeating the Devourer of Nations and finishing this quest, you’ll receive experience points, Archetype experience, MAG, reeve, and the Cardinal Dragon Raiment, which grants a boost of five to Strength and Magic while nullifying Fire.