The haptic cushion is divided into six zones, a reduction from the original concept’s 16 zones, with each section capable of activating independently based on your activity. In gaming, Freyja will feature certain native integrations, ensuring that the haptics are tailored to specific games. For other titles, the cushion will simulate haptic feedback derived from the game’s audio, utilizing sound direction and distance to create immersive sensations. Additionally, if you own devices equipped with Razer Sensa haptics, they will function in sync with Freyja.
Although designed primarily for gaming, the haptics are versatile enough to enhance virtually any audio experience. You could feel the vibrations from a movie, music, or even the ambiance of a live concert streamed online. However, the accuracy of the feedback might vary, especially when it solely relies on audio cues. As seen with Razer’s Kraken HyperSense headset, haptic feedback doesn’t always deliver a consistent experience. Different media have unique audio mixes, leading to varying intensities in haptic feedback.
If you’re interested in trying out the Freyja, it’s now available for purchase, albeit at a steep price tag of $300.
Freyja was unveiled during RazerCon, an event where the company made several significant announcements, including the introduction of the Black Widow V4 Pro 75% Wireless keyboard, the Kraken V4 Pro headset, and Razer’s first laptop cooling pad, which boasts a temperature reduction of up to 18%.