Nvidia has rolled out a new update for its renowned DLSS 3 technology. While the changes are not drastic, they seem beneficial for some of the top-performing graphics cards available. The recent version, 3.8.10, which comes with the GeForce 566.14 driver, is notably about half the size of its predecessors. This begs the question—what accounts for this reduction?
Interestingly, Nvidia hasn’t stripped DLSS 3 of its capabilities, at least not in any significant manner. Although the company hasn’t officially confirmed this, it seems a number of DLSS presets have been eliminated, leaving gamers with just two options. These new presets simplify the process of selecting the desired focus for different games.
These profiles cater to varying preferences: some prioritize frames per second (fps) while others emphasize high-quality graphics. Though not every game allows access to all the previously available presets, many offer settings that let users adjust DLSS between Quality and Performance modes. Now, the decision-making process is more straightforward, yet it will still depend on the specific game in question.
Before this update, Nvidia provided a range of DLSS 3 presets, labeled A through D, which addressed various aspects such as ghosting issues and adaptations for fast-paced gameplay. The new driver has streamlined these options to include just two active profiles and one that is currently inactive.
According to sources, preset E has been introduced as the new standard for Performance, Balanced, and Quality modes, aiming to deliver improved image stability. Preset F, on the other hand, targets ultra-high performance using deep learning anti-aliasing (DLAA), pushing for better frame rates. Preset G remains inactive.
The removal of numerous profiles has allowed DLSS 3.8.10 to occupy less space. While this reduction alone may seem trivial, the simplification of profiles could facilitate easier optimization for both gamers and developers. It’s worth noting that players can utilize third-party tools to adjust their DLSS settings in games outside their intended configurations, but such practices might risk being flagged in some titles as cheating.
As speculation mounts about DLSS 4 and what advancements it might bring, many anticipate more clarity once Nvidia’s RTX 50 series is unveiled in January.