Exploring the Chamber of Justice in Baldur’s Gate 3
In Act 3 of Baldur’s Gate 3, whispers suggest that a mighty dragon guardian awaits beneath the Lower City, accessible only by solving intricate puzzles such as those found in the Chamber of Justice. This chamber presents one of multiple trials within the Wyrmway that ultimately leads to the discovery of the dragon Ansur. The moral puzzle here challenges your sense of honor and ethics.
Location of the Chamber
The Chamber of Justice is situated to the left of Ansur’s Gate in the Wyrmway, located beneath the Lower City. Engaging with puzzles in this area is crucial, starting with the Legend of Ansur book puzzle to gain entry to the dragon’s lair. While the immediate threat of combat is minimal, it’s advisable to watch for traps that may spring at any moment.
How to Eliminate the Darkness Spell
Illuminating the Chamber
Upon your entry into the Chamber, you’ll notice that a Darkness spell shrouds a statue at the center of the room. Surrounding the walls are three paintings that narrate the tale of a thief apprehended for stealing apples. The statue prompts you to determine the punishment for the thief, which tests your understanding of justice and fairness given the crime at hand.
Before assessing the punishment, you first need to dispel the Darkness. Spells like Remove Curse or Dispel Magic can effectively eliminate the shadows covering the statue. These spells are crucial tools in Baldur’s Gate 3, and it’s likely that either you or one of your allies has one ready for immediate use.
If spells are not readily available, consider acquiring a Scroll of Remove Curse instead of expending a precious spell slot. Fast-traveling via Waypoints will help you reach various vendors who may have the scroll you need. You’ll find plenty of Gold and loot in the Wyrmway to fund your purchases.
Completing the Chamber of Justice Puzzle
Administering Fair Judgment
Once the Darkness is dispelled, you’ll encounter three new paintings offering differing interpretations of the thief’s punishment. Initially, these items may have been interactive, but without removing the magical barrier, their significance was lost. You must place one of the three paintings into the Empty Niche to express your judgment regarding the thief’s actions.
When Wyll is in your party, he can offer insight on what punishment is appropriate for the thief’s offense. This connection to the city is especially beneficial as you navigate subsequent trials in the Wyrmway.
Unlike other puzzles, this one requires you to take a neutral stance in the fate of the thief, akin to a judge. The narrative reveals that the thief acted out of good intentions despite breaking the law. Therefore, "The Cell" is the appropriate punishment, as it strikes a balance—being strict enough to acknowledge wrongdoing without being excessively harsh.
Choosing any other option will provoke a skirmish with a group of foes. Although they shouldn’t pose a significant challenge to a well-equipped party, it’s wise to conserve your resources for the upcoming challenges in Ansur’s sanctum. It may be best to avoid any unnecessary battles, particularly if your companions are already sustaining injuries.
After Solving the Puzzle
Progressing to New Trials
Successfully navigating the trial will unlock part of the gates leading to Ansur’s domain. However, you must also tackle the puzzles in the Chambers of Insight, Strategy, and Courage before reaching the city’s guardian with your team. Each Chamber presents its unique set of challenges, similar to the one found in the Chamber of Justice.
Here’s a brief overview of what to expect in the remaining Chambers:
Chamber | Description | How to Solve |
---|---|---|
Chamber of Insight | Identify and eliminate the traitor among spirits. | Capture floating books in this Chamber and read their contents to uncover the traitor’s identity. |
Chamber of Strategy | Defeat the Black King in two moves on a chessboard. | Maneuver the White Queen close to the Black King until they’re trapped, or eliminate the Black King directly using lightning spells. |
Chamber of Courage | Survive a wave of enemy attacks. | Utilize potions, healing spells, or immobilization tactics to withstand four rounds of combat. |
Successfully completing all these puzzles will guide you to Ansur’s resting location beneath the city, filled with treasure and opportunities, including rewards connected to a related side quest. The powerful items you discover will serve you well against the formidable challenges that await in Act 3, like the infamous House of Hope.
Be sure to rest before entering Ansur’s sanctuary, as your party may need recuperation after facing the trials of each Chamber. Those who conquer the Chamber of Justice puzzle will be well on their way to uncovering a stunning revelation about Baldur’s Gate’s history.