In Avowed, the thrilling combat and expansive world require players to have precise controls. While those using a mouse and keyboard may have a seamless experience, controller players frequently encounter issues with the default settings, which can feel awkward, slow, and sometimes unresponsive. Specifically, Xbox users have reported problems like input delay and unexpected movements due to stick drift. If you enjoy gaming with a controller, whether on PC or Xbox, this guide is for you.
In this guide, you’ll learn about typical controller problems in Avowed and how to optimize your settings to improve the overall experience. If you’re aiming for smoother gameplay, enhanced sensitivity, and to eliminate stick drift, let’s dive into the settings!
Common Controller Problems
The update 1.2.4 added new controller settings to help players customize their gameplay. Nonetheless, some issues still remain:
Issue |
Description |
---|---|
Inconsistent Camera Movement |
Sudden shifts between slow and fast speeds can disrupt aiming and navigation. |
Camera Acceleration Problems |
Moving the right stick rapidly can cause excessive acceleration, making precise aiming challenging on Xbox. |
Lack of Target Locking |
Unlike games like Dark Souls or TLoZ: Breath of the Wild, Avowed has a freeform combat system reminiscent of Skyrim, requiring manual aiming and lacking a target lock option, making it tough to land specific hits while changing targets. |
Clunky Shooting Controls |
Aiming with a bow or firearms without aim assist can be quite frustrating on a controller. |
Automatic Character Movement |
Stick drift can cause characters to move on their own, even when the controller is still. |
Fortunately, most of these issues can be resolved by tweaking the controller settings discussed below.
Controller Layout
While Avowed officially supports the Xbox button layout, you can still use a PlayStation controller (PS4/PS5) if you’re on Steam. Below is the PlayStation button mapping next to the Xbox controls in case you prefer this configuration:
Movement Controls |
Move |
LS (Alternate: RS) |
---|---|---|
Look |
RS (Alternate: LS) |
|
Jump/Parkour |
A / |
|
Crouch/Slide |
B / ⭘ |
|
Sprint |
LS↓ (Alternate: RS↓) |
|
Actions |
Main Hand Action |
RT / R2 |
Off Hand / Secondary Action |
LT / L2 |
|
Interact |
X / ☐ |
|
Swap Weapon Set |
Y / △ |
|
Sheathe Weapons (Hold) |
Y / △ |
|
Toggle Perspective (Hold) |
RS↓ (Alternate: LS↓) |
|
Abilities |
Ability Radial |
LB / L1 |
Ability Slot 1 |
↑ |
|
Ability Slot 2 |
↓ |
|
Ability Slot 3 |
→ |
|
Ability Slot 4 |
← |
|
Throw Grenade |
RB / R1 |
Controller Settings
In this section, any settings labeled ‘Optional’ can be modified to fit your gaming style. However, for settings with specific recommendations, it’s advisable to adhere to them, as they provide a good mix of precision and responsiveness, and help reduce unintended character movement that can arise from stick drift.
The recent patch 1.2.4 added two new settings to adjust camera acceleration, enabling you to customize movement control: Look Acceleration Strength and Look Acceleration Ramp-Up Time.
The default settings are meant to work for general gameplay, but if you seek improved aiming responsiveness or smoother camera movement, adjusting these values might enhance your experience.
Now, let’s look at the recommended adjustments for the optimal controller setup in Avowed:
Setting |
Recommendation |
Description and Reason |
---|---|---|
Controller Vibration |
Optional |
Turning off vibration can result in a more stable gaming experience, minimizing distractions and fatigue. Yet, keeping it active adds to the immersion, giving you tactile feedback from actions and interactions in the game. |
Controller Vibration Intensity |
Optional |
|
Invert Horizontal Look |
Optional |
Reverses the left and right movements of the camera. |
Invert Vertical Look |
Optional |
Reverses the up and down movements of the camera. |
Look Sensitivity X-Axis |
0.65 |
Changes the speed of horizontal camera movements when using the right stick. Higher values allow for quicker turns, while lower values provide more control. |
Look Sensitivity Y-Axis |
0.65 |
Affects the speed of vertical camera movements with the right stick. Raising it enables faster adjustments, while lowering it enhances aiming accuracy. |
Look Acceleration Strength |
1 (Default) |
Determines the amount of acceleration during camera rotation. Higher values facilitate quick turns, while lower values lend to a steadier aim. |
Look Acceleration Ramp-Up Time |
0.3 (Default) |
Controls the speed at which acceleration reaches its maximum. Lower values enhance responsiveness, while higher values smooth out the motion. |
LS Inner Dead Zone |
0.15 (Default) |
Adjusting Dead Zones can help address acceleration issues and stick drift. |
LS Outer Dead Zone |
0.1 |
|
RS Inner Dead Zone |
0.07 |
|
RS Outer Dead Zone |
0.1 |
|
Controller Preset |
Optional |
Avowed offers two controller presets: Default and South Paw, with the South Paw setting swapping the functions of the left and right sticks. Currently, the game does not support custom button remapping for controllers. Therefore, if you’re asking, “Can I change the key bindings in Avowed?” the answer is no. |
Alternative Settings
If the suggested settings above don’t work for you, consider these alternatives:
Setting |
Recommendation |
---|---|
Look Sensitivity X-Axis |
0.6 |
Look Sensitivity Y-Axis |
0.6 |
LS Inner Dead Zone |
0.15 (Default) |
LS Outer Dead Zone |
0.31 |
RS Inner Dead Zone |
0.15 (Default) |
RS Outer Dead Zone |
0.31 |
How to Enable Aim Assist
In Avowed, there’s an Aim Assist feature for smoother targeting, particularly with ranged weapons like bows and guns. While some gamers enjoy manual aiming, others find the default controls cumbersome without help. Whether to enable or disable Aim Assist is entirely your choice based on what feels comfortable for you.
To enable Aim Assist in Avowed:
- Open the Settings menu.
- Go to Game or Accessibility.
- Scroll down to find Aim Assist.
- Toggle Aim Assist ON.
- Adjust Aim Assist Magnetism to refine how much assistance is provided.