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The first story arc of Zenless Zone Zero reaches its climax in the Ballet Twins, an abandoned hotel hidden within a Hollow. The final challenge pits you against the Twin Marionettes, a duo of ethereal dancers determined to eliminate you and seal your fate. For those who aren’t prepared, this encounter can feel like a nightmare.
Overcoming the Twin Marionettes is as much about rhythm as it is about combat, reflecting their dance-like nature. Players must also manage their damage output effectively, as each Marionette has its own health bar. To win, players need to take them down in quick succession.
All Twin Marionette Attacks
The Twin Marionettes may not have an extensive list of attacks or a second phase, but their bladed tutus can easily annihilate your party in mere moments.
Attack | Can Be Parried or Dodged? | Description | How to Deal With/Avoid |
---|---|---|---|
Triple Kick Into Dive Kick | All hits can be parried and dodged. | Each Marionette teleports close to you and attempts to kick you, followed by one of them executing a dive kick. | This attack is quick; it’s best to dodge initially, then wait a moment before dodging again. |
Spinning Tutu Blades | Can be dodged but not parried. | Both Marionettes raise their hands and produce blades from their tutus, spinning for several seconds. | Simply run away, as this attack has poor range and tracking, allowing for some free hits afterwards. |
Twirl | Can be parried and dodged. | The Marionettes grasp hands, twirling together while kicking with their bladed legs. | Evade this attack by running away, as it has no tracking and a long recovery time. |
Twirl and Toss | Can be dodged but not parried. | The Marionettes twirl at the center of the arena before lunging at you and spinning their blades three times. | Run sideways to avoid the attack after they flash, granting you an easier path to dodge. |
Synchronized Dive Kick | Can be dodged but not parried. | The Marionettes jump high in unison and come down with a devastating dive kick. | Look for the pre-attack flash to inform when to dodge. |
Silvered Leg Slashes | Can be dodged but not parried. | The Marionettes stand on one leg and slash at you, creating silver trails. | Evade shortly after each windup for best results. |
Synchronized Silver Slashes | Can be dodged but not parried. | The Marionettes hold hands for a moment before spinning and leaving a silver trail. | Dodge immediately after the attack starts, as it has minimal tracking. |
Deadly Dance | Can be dodged but not parried. | A more dangerous version of Twirl and Toss where the Marionettes cross the space seven times in energy beams. | Pay attention to the lines on the ground to dodge effectively. |
Best Teams and Strategies
The Twin Marionettes are particularly vulnerable to both Ice and Ether damage, with no significant resistances, making it easier to build teams against them. However, keep these strategies in mind:
- Defeat both Marionettes close to each other; if one falls first, the other will try to revive it until both are defeated.
- Take advantage of their attack recovery windows, which are often lengthy as they bow to each other or you.
- Avoid spamming dodges; many attacks require timing to evade effectively.
- Be cautious of camera angles during central arena attacks, as they can sometimes become disoriented.
- Avoid locking onto one Marionette, as this can lead to losing sight of the other.
Premium Team
Character | Rank | Type | Role |
---|---|---|---|
Miyabi | S-Rank | Anomaly | Main DPS |
Yanagi | S-Rank | Anomaly | Secondary DPS |
Astra Yao | S-Rank | Anomaly | Support |
Bangboo | S-Rank | Damage | Agent Gulliver |
This team composition is incredibly powerful. Miyabi alone can dominate thanks to the Marionettes’ Ice vulnerability. With Yanagi creating Disorder activations and Astra Yao providing buffs and healing, you can expect to dispatch the Marionettes without issue:
- Miyabi excels against the Marionettes due to her high damage and mobility, making it easier to target both at once.
- Yanagi complements Miyabi by generating Disorders that enhance her power, making both characters more effective overall.
- Astra Yao offers strong buffs to the entire team and healing, enabling sustained offensive and defensive maneuvers.
S-Rank Team
Character | Rank | Type | Role |
---|---|---|---|
Harumasa | S-Rank | Attack | Main DPS |
Anby | A-Rank | Stun | Sub-DPS |
Soukaku | A-Rank | Support | Short-term Support |
Electroboo | A-Rank | Damage | Bangboo |
Even without the strongest characters, this team can handle the Twin Marionettes effectively:
- Harumasa combines mobility with solid damage, making him a great option for taking on the bosses, even if his element doesn’t directly counter their weaknesses.
- Anby serves dual roles as a stunner and a DPS support, making her versatile and valuable.
- Soukaku offers significant buffs to Harumasa, massively boosting his attack potential while providing support options.
Free-to-Play Team
Character | Rank | Type | Role |
---|---|---|---|
Piper | A-Rank | Anomaly | Main DPS |
Anby | A-Rank | Stun | Sub-DPS |
Seth | A-Rank | Defense | Buffs and Shields |
Bangboo | A-Rank | Damage | Electroboo, Brawlerboo, Luckyboo |
While this team may face more challenges than those with S-Rank characters, they can still hold their own:
- Piper is an unexpectedly strong Anomaly unit. With effective use of her abilities, she can quickly build momentum.
- Anby helps not only with stunning enemies but also activates bonuses that enhance the team’s effectiveness.
- Seth provides invaluable shields and debuffs, allowing Piper to increase her damage output effectively.
By putting together a strategic team and employing effective tactics, players can take on the formidable Twin Marionettes and emerge victorious in Zenless Zone Zero.