Storm, Force of Nature: A Powerful Commander in Magic: The Gathering
Storm, Force of Nature is a standout card from the recent Marvel Secret Lair drop in Magic: The Gathering. This set includes five unique legendary creatures, each designed to bring something fresh to the game and fit perfectly into Commander decks.
As a storm commander, Storm, Force of Nature’s strategy revolves around casting multiple spells in quick succession to pave the way for a decisive win. What sets this commander apart is its ability to grant any spell storm, allowing for potentially overwhelming effects that opponents may struggle to counter.
Important Distinction:
Remember that "Storm" with a capital "S" refers to the commander itself, while "storm" with a lowercase "s" indicates the game mechanic.
Commander: Storm, Force of Nature |
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Ral, Crackling Wit |
Archmage Emeritus |
Birds of Paradise |
Birgi, God of Storytelling // Harnfel, Horn of Bounty |
Cloud of Faeries |
Elvish Mystic |
Elvish Spirit Guide |
Eternal Witness |
Fyndhorn Elves |
Goblin Anarchomancer |
Goblin Electromancer |
Llanowar Elves |
Memnite |
Ornithopter |
Phyrexian Walker |
Simian Spirit Guide |
Tinder Wall |
Tireless Provisioner |
Chatterstorm |
Elemental Eruption |
Empty the Warrens |
Faithless Looting |
Farseek |
Gitaxian Probe |
Grapeshot |
Ice Storm |
Jeska’s Will |
Mind’s Desire |
Nature’s Lore |
Past in Flames |
Ponder |
Preordain |
Three Visits |
Beast Within |
Big Score |
Brain Freeze |
Brainstorm |
Chaos Warp |
Consider |
Crop Rotation |
Desperate Ritual |
Dramatic Reversal |
Frantic Search |
Into the Flood Maw |
Lightning Bolt |
Manamorphose |
Noxious Revival |
Opt |
Pyretic Ritual |
Seething Song |
Snap |
Unexpected Windfall |
Aetherflux Reservoir |
Arcane Signet |
Isochron Scepter |
Lotus Petal |
Mishra’s Bauble |
Sol Ring |
Talisman of Creativity |
Talisman of Impulse |
Artist’s Talent |
Thousand-Year Storm |
Underworld Breach |
Cinder Glade |
Command Tower |
Dreamroot Cascade |
Exotic Orchard |
Fiery Islet |
5 Forests |
Hinterland Harbor |
5 Islands |
Karplusan Forest |
6 Mountains |
Mystic Sanctuary |
Rejuvenating Springs |
Reliquary Tower |
Rockfall Vale |
Rogue’s Passage |
Rootbound Crag |
Shivan Reef |
Stormcarved Coast |
Sulfur Falls |
Waterlogged Grove |
Yavimaya Coast |
This deck comprises one planeswalker, 19 creatures, 15 sorceries, 19 instants, 8 artifacts, 3 enchantments, and 34 lands. It’s designed to minimize mana costs, letting you unleash a flurry of spells.
Storm, Force of Nature
As the commander, Storm, Force of Nature excels by allowing your next instant or sorcery spell to have storm after it deals combat damage. This can quickly multiply the impact of your spells, making a simple play turn into a game-changer.
For instance, if you cast a spell with a storm trigger after having played several others, you can create a significant number of copies, effectively doubling your storm count with each successful casting. This flexibility allows you to use utility spells early in the game while saving more powerful spells for your big finish.
Rituals are crucial in a storm deck; they provide you with mana equal to or greater than their casting cost. Use them wisely before casting your storm spells to maximize their potential. While they might not generate an overwhelming amount of mana, they are essential for steering your storm count in the right direction.
Storm-Kiln Artist
This card is a valuable ally in any storm setup. With its magecraft ability, every time you cast or copy an instant or sorcery, it generates a Treasure token, providing you with extra fuel for your spells. It’s particularly effective since casting low-cost spells becomes almost free, letting you convert those mana investments into resources.
Archmage Emeritus
A storm deck’s swift gameplay can quickly deplete your hand, making Archmage Emeritus a vital component. Its magecraft ability lets you draw cards when you cast spells, keeping your hand replenished and your strategy intact. During a storm turn, the Emeritus can draw multiple cards since it counts the copies created by spells with the storm mechanic.
When playing a Storm, Force of Nature deck, your main goal is to ramp up mana generation early on to facilitate casting numerous spells in a single turn. Avoid unnecessary storm counts until you have a high-impact storm spell ready in your hand.
Utilizing cards that permit play from the graveyard, like Underground Breach or Past in Flames, is also essential for maintaining your momentum by recasting cheap spells and increasing your storm count.
While you have offensive power in abundance, remember that your defenses may be lacking due to the limited creature count. Use token-generation spells to create defenses against opponents who will likely see you as a target due to your potential.
In summary, the Storm, Force of Nature deck shines by maximizing spells and resources, leading to explosive wins—if you play your cards right!