The Temple of Slaughter in Throne and Liberty presents a more challenging experience compared to the earlier Roaring Temple dungeon. While the Roaring Temple requires characters to be at least level 30 with a Combat Power of 900, the Temple of Slaughter demands that all party members be at the maximum character level.
Though the mechanics of the Temple of Slaughter are quite similar to those of the Roaring Temple, players attempting this dungeon for the first time may find it quite challenging. This guide will equip you with all the essential information for navigating this dungeon and understanding its mechanics.
Temple of Slaughter Dungeon Guide
Players gain access to multiple higher-level dungeons, including the Temple of Slaughter, after reaching character level 50. Like other dungeons in the Dimensional Circle, this one accommodates six players in a party.
The typical party composition consists of one healer, four damage dealers (DPS), and one tank.
The tank is crucial for navigating this dungeon successfully and for handling the final boss. It’s essential that an experienced player takes on the tank role since their performance is vital for a successful raid.
As you begin, defeat the mobs in the hallway to your right. Eliminating these enemies will remove the barrier on the left side of the hallway, allowing you to drop down and continue your progress.
While the upper level has only Ancient Dark Shamans and Monks, the lower level features tougher adversaries, including an Ancient Dark Enforcer and Wizard. Ensure your party drops down at the far end of the lower level to avoid drawing multiple enemies at once.
After your party reaches the lower level, defeat the enemies to activate the Mana Fluid Regulator, which will fill the area with Mana Fluid, guiding you to the next zone. You can bypass the upper level entirely and head straight to the next Mana Fluid Regulator on the opposite side.
Defeating the Ancient Berserk Shade Wizard
Once you activate the next Mana Fluid Regulator and eliminate all foes on the third and final elevated platform, you’ll need to glide over an area filled with fire pillars. Be cautious of the fire circles appearing on the ground as the pillars activate, as a single hit can abruptly end your glide and cause serious damage.
After safely landing, quickly move through the remaining dungeon with your teammates until you reach the final staircase.
When playing with random party members, many players tend to rush through the dungeon and skip smaller mobs. This approach can make farming for higher-level loot more efficient, but it’s important to stick together to avoid getting overwhelmed by enemies.
At this point, you need to defeat the Ancient Berserk Shade Wizard to eliminate the final barrier blocking the doorway to the main boss room.
As the party approaches the Berserk Shade Wizard, the tank should pull in any remaining mobs away from the staircase to prevent the team from being overrun.
This mini-boss utilizes simple yet effective attacks that can quickly stun you, including dark projectiles and area-of-effect (AOE) spells. Most of these attacks can be countered with your defense.
Keep a close watch on the ground; most targeting spells show a visual cue indicating where they will impact. Once you defeat the wizard, you can proceed to the final boss room.
Defeating the Rex Chimaerus
Upon entering the boss room, be mindful of the four statues surrounding the battle area. Ideally, position one player near each statue, although your party can also cluster closer to assist the healer.
The boss’s attack patterns are straightforward. If you attack from a distance instead of the front, you should be aware of three key attacks:
- Poison Circles: The chimaerus’s tail will target the three furthest players and unleash poison, affecting the nearby area. Exit this zone quickly to avoid substantial damage.
- Fireball Hits: A random player will get marked with a green beacon by the serpent, leading to an attack from the lion that will hurl three major fireballs.
- AOE Wipe: Watch for the message on your screen: “Launch Piton will be Summoned.” After this, floating pitons will appear above the arena, which can be utilized to reach the chandelier and mitigate the boss’s attack.
Being struck by all three fireballs is fatal. To survive, the marked player must distance themselves from the group, while the tank should position themselves between the boss and the marked player, absorbing the first two fireballs.
In addition to activating the chandelier, two players must also release two chains attached to the statues to properly counter the attack. Failing this will trigger a devastating AOE strike that could wipe the team.
Once you defeat the boss, the dungeon will be complete, and you can redeem your rewards for 300-dimensional contract tokens.