Kianne, Corrupted Memory is introduced as a secondary commander in Magic: The Gathering’s Jump Scare! preconstructed Commander deck. While she fits well within the deck’s strategy, Kianne shines brightest when played as a standalone commander, featuring a distinctive approach that the preconstructed deck can’t fully utilize.
Building a Kianne, Corrupted Memory deck offers various construction options, but the most effective blend leans towards a combination of Voltron and card draw. The strategy focuses on generating consistent card draws to boost Kianne’s stats, enabling her to deal considerable unblockable damage and eliminate opponents through commander damage. If you’re seeking a fresh interpretation of Voltron, Kianne, Corrupted Memory provides that distinct flavor.
Decklist
The deck comprises two planeswalkers, 18 creatures, 13 sorceries, 12 instants, 13 artifacts, seven enchantments, and 34 lands. Each card in the list contributes to drawing cards, providing protection, or benefiting from card draws.
Key Cards
Kianne, Corrupted Memory
True to the Voltron archetype, your commander is central to your strategy. Kianne, Corrupted Memory is capable of self-enhancing its stats, so you don’t need to depend heavily on other cards to make her a formidable attacker.
Getting a +1/+1 counter for every card drawn, including your initial draw each turn, ensures that Kianne steadily grows stronger. This effect allows her to accumulate +1/+1 counters with ease, especially when utilizing additional card draw spells.
Kianne is the perfect host for your Equipment cards, particularly those that grant protection to secure her on the battlefield. Furthermore, her ability allows you to bring in Equipment at instant speed when her power is even. While the creature count in the deck isn’t high, casting them at odd power serves as a handy backup.
Chasm Skulker
Serving as a secondary commander, Chasm Skulker mimics Kianne’s ability to gain +1/+1 counters and creates 1/1 tokens with islandwalk upon death.
Having both Kianne and Chasm Skulker on the battlefield means you’re developing two significant threats that opponents must address. Without a board wipe, both will be challenging to remove and can inflict massive damage.
Power Fist
One of the premier Equipment options for Kianne, Power Fist offers vital trample abilities that make blocks ineffective against Kianne’s potential damage. With a hefty stat boost, any blockers will struggle to withstand the attack, potentially knocking an opponent out of the game with commander damage.
What sets Power Fist apart is its unique ability that grants +1/+1 counters based on combat damage dealt. This helps escalate Kianne’s stats rapidly, facilitating your path to victory.
Rashmi, Eternities Crafter
Kianne’s ability to cast spells with flash allows for strategic opportunities during opponents’ turns, enabling Rashmi, Eternities Crafter to trigger her effect. This mechanism offers an additional spell to cast free of charge, provided it’s of lower mana value than the first spell played.
Moreover, even if you choose not to cast the revealed spell, it remains in your hand, providing strategic options later on.
Windfall
Among the many draw spells in the deck, Windfall stands out for Kianne, Corrupted Memory. It’s designed to trigger her ability multiple times, allowing you to draw a large number of cards at once, especially when opponents have healthy hands.
For optimal synergy, cast Windfall while Narset, Parter of Veils is on the field; her effect limits opponents to drawing only a single card, forcing them to discard their entire hand.
In desperate situations where you’re low on options, Windfall can serve as a refreshing reset, providing opportunities to draw stronger cards or disrupt an opponent’s hand.
How To Play The Deck
To maximize your Kianne, Corrupted Memory deck’s potential, focus on card drawing to amplify Kianne’s growth and begin attacking your opponents. Utilize numerous cantrips, such as Ponder, Opt, Consider, and Preordain, to facilitate your draw-engine.
Spells that yield multiple draws will trigger Kianne’s ability multiple times, making cards like Brainstorm, Windfall, and Brainsurge particularly powerful for raising her stats efficiently.
It’s wise to prioritize equipping Kianne quickly for protection; often it’s best to play your Equipment before casting Kianne to safeguard her immediately upon entry. The prime protective Equipment includes Swiftfoot Boots, Whispersilk Cloak, and Lightning Greaves.
For an offensive edge, consider Power Fist, Fireshrieker, and Loxodon Warhammer to enhance damage output. The Auras Rancor and Snake Umbra are also beneficial since they can be applied directly to Kianne.
Ultimately, your deck’s main win condition hinges on dealing 21 commander damage to opponents. Nonetheless, there are alternative methods to clinch victory, such as having Triskaidekaphile win if you start with 13 cards or Twenty-Toed Toad if there are 20 counters on it or 20 cards in your hand. Notably, Simic Ascendancy can also trigger a win by accumulating 20 counters on it.
The main drawback of this deck lies in its dependency on the commander. As is typical in Voltron strategies, if Kianne is removed, the remaining deck may struggle to maintain its game presence. Thus, it’s crucial to carefully time her casting for maximum protection, leveraging both permanents and counterspells to keep her safe.