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Understanding Deployable Abilities in Marvel Rivals
In Marvel Rivals, deployable abilities are crucial tactical tools that can significantly impact the battlefield. Characters like Peni Parker, Groot, Moon Knight, Namor, Rocket Raccoon, and Loki possess these unique skills. If left unchecked, these deployables can inflict massive damage, control specific areas, or even provide rapid healing to opponents. Therefore, it’s essential to neutralize enemy deployed items swiftly before they evolve into major threats. Conversely, if you’re controlling one of these characters, ensuring the protection of your deployments is equally important.
During the intense action of Marvel Rivals, differentiating between enemy and ally abilities can be a challenge. Enemy deployables typically appear in a striking red, while friendly ones often feature various colors, usually blues or other non-red tones, depending on your team’s composition. The most pronounced instances arise in mirror matches, where copies of abilities are scattered across the battlefield. Focus on destroying enemy deployables, and ensure you set up defenses for your teammates’ abilities.
How to Locate & Eliminate Enemy Deployable Abilities in Marvel Rivals
Identify and Flank Objects from a Distance
Enemies often position their deployable abilities in strategic locations, such as corners or directly on objectives within Marvel Rivals. Offensive skills, like Moon Knight’s Ancient Ankh and Peni Parker’s Bionic Spider-Nest, can cause serious trouble for melee characters such as Wolverine and Black Panther. Ranged characters like Black Widow and Hela should take the initiative to observe and destroy these deployables before close-range fighters engage.
Moon Knight’s Ancient Ankh: A Disruptive Threat
Moon Knight can effectively dismantle groups of foes by deploying one or two Ancient Ankhs. Initially, these Ankhs launch and pull in enemies. However, the real danger arises when they remain unchallenged; Moon Knight can reflect both Crescent Darts and Moon Blades off the Ankhs, inflicting continuous damage on multiple opponents. If positioned skillfully, an Ancient Ankh can dismantle targets with up to 250 health, making it a terror for strategic players in Marvel Rivals.
Namor’s Aquatic Dominion: Dual Turrets
Namor has the ability to summon two Monstro Spawn, each capable of attacking from 40 meters. This makes them formidable adversaries, even for ranged characters like Punisher and Winter Soldier. Typically, the Monstros target the nearest enemy, but if Namor uses the Trident of Neptune, they will zero in on that specific target.
Note: Monstro Spawn disappear after eight seconds, but waiting them out can be risky. It’s best to eliminate them quickly and then focus on Namor.
Peni Parker’s Bionic Spider-Nest: A Deadly Trap
Peni Parker can dominate small areas in Marvel Rivals, particularly around objectives. The Bionic Spider-Nest unleashes up to 10 drones, each dealing 40 damage for a potential total of 400 damage. Additionally, Peni can hide Arachno-Mines in the webbing, which can deal over 1,000 damage—enough to eliminate most Vanguard characters.
Groot’s Walls: Major Distractions
Groot can create two types of walls in Marvel Rivals: Thornlash, which inflicts damage, and Ironwood, which provides healing. These walls only come to life when Groot is nearby, making them useful in distracting enemies. Importantly, hitting either wall triggers character-specific effects, rendering them an ideal target for characters like Mantis and Iron Fist to utilize their cooldown reductions.
Rocket Raccoon’s BRB & CYA: Team Boosters
Rocket Raccoon’s deployables offer significant buffs for his team. The BRB generates Armor Packs that grant an extra 25 health and can revive allies from up to 50 meters away. Rocket’s ultimate move, CYA, is particularly intimidating; it provides everyone within a 20-meter radius a 40% damage boost for 12 seconds. As a sniper, targeting CYA should be your primary objective.
Loki’s Doppelgangers: Healing on Command
Loki can conjure two clones using either Deception or Doppelganger techniques. With the Devious Exchange, he can switch places with his clones. While the duplicates don’t deal much damage or offer healing on their own in Marvel Rivals, the key issue is that all three Lokis can activate Regeneration Domain simultaneously, leading to significant healing and temporary invincibility for five seconds.
Where to Hide & Defend Your Own Deployables
The Element of Surprise
As skilled players will actively search for deployable abilities, you should think strategically as a summoner. Place these abilities in unexpected locations, such as sharp turns, elevated ledges, or directly behind enemy lines. If the enemy doesn’t know where to look, they won’t be ready to defend against your creations.
Remember: Enemies need a clear line of sight to hit a deployable ability. If necessary, position yourself in front of your deployable to act as a shield. Friendly allies like Magneto or Dr. Strange can also help protect your items.
Although most deployable items are stationary, they aren’t solely defensive in Marvel Rivals. Many abilities can be utilized while pushing the objective, and you can place some deployables on moving targets. If an item is at full health, consider detonating it for a quicker cooldown and strategic repositioning.
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