In the original Elder Scrolls: Oblivion, the leveling system was engaging but could sometimes work against players. If you weren’t careful, you could find yourself underpowered as your level matched the tougher enemies around you. In other words, it was easy to make mistakes.
Oblivion Remastered keeps the essence of the original leveling system but removes the penalties for players who wish to explore and invest in their skills freely. As you level up, you’ll become progressively stronger in ways that suit your unique gameplay style. Here’s a look at what’s changed and an overview of the leveling system in Oblivion Remastered.
Understanding Leveling in Oblivion Remastered
Much like its predecessors, Morrowind and Skyrim, you advance your character by enhancing various skills. Increasing any mix of skills will gradually fill up your main level-up bar.
Once the bar is full, you need to sleep in a bed. After that, you receive a satisfying message about your newfound strength and the opportunity to boost your attributes.
Enhancing Skills to Level Up
Before diving deeper into that, let’s examine the skills themselves. Oblivion Remastered features 21 skills, just like the original game, divided into three categories: Combat, Magic, and Stealth, each with seven skills.
Some of the categories can be a bit misleading. For example, Speechcraft falls under Stealth. It focuses more on the art of persuasion rather than stealthy actions, but every skill has its place!
At the end of the tutorial stage, you have the option to choose a class or create your own. Your class determines which skills are your Major and Minor Skills.
This decision impacts your leveling process since Major Skills improve faster than the others, resulting in quicker progress on your level-up bar.
The Level-Up Interface
After filling your level-up bar and resting, you’ll receive 12 Virtues to allocate. These Virtues are points you can assign to your eight attributes, but you can only improve up to three attributes per level.
Generally, it’s straightforward. For all attributes except Luck, each Virtue equals one attribute point. For example, if your Strength is 55 and you add five Virtue points, it increases to 60.
Luck is different—it only gains a quarter point for each Virtue. Therefore, you’ll need four Virtue points to raise Luck by one.
Deciding which attributes to enhance depends on your strategy. If you’re focused on using axes, then increasing Strength makes sense. Similarly, if you’re aiming for durability, boosting Endurance is wise. On the other hand, if your intent is to cast a lot of magic, improving Strength would be less beneficial.
There’s no “wrong” way to spend your Virtues at each level, but make sure your choices align with your overall goals! Focus on enhancing the skills that you use frequently to maximize their effectiveness.