Final Fantasy 14’s Patch 7.2 brings back the Arcadion raid series, now featuring the Cruiserweight division. In this tournament, you will battle through the ranks of the Arcadion fighters to halt the dangerous use of Feral Souls, which threaten the lives of their users.
Your first opponent in this challenge is the lively Dancing Green, who harnesses the power of a toad’s Feral Soul to enhance his agility and strength. Here’s everything you need to know before taking on Dancing Green, including his attack patterns and strategies to counter them.
Dancing Green Raid Guide
The arena where you confront Dancing Green is bordered by an area of effect (AoE) that can instantly eliminate you if you step into it. Be cautious to avoid this hazard as you navigate around the boss’s attacks.
Phase 1
Attack Name | Type | Details |
---|---|---|
Do the Hustle | AoE | One side of Dancing Green lights up, indicating an AoE blast. Move to the opposite side to evade damage. |
2-snap Twist | AoE | One side lights up with a blocky effect, followed by two blasts on that side and a third blast on the opposite side. Move to the side opposite the first blasts, then shift to avoid the last one. |
4-snap Twist | AoE | Similar to 2-snap Twist but with four quick AoE blasts followed by a final AoE on the other side. Evade the same way as before. |
Deep Cut | Conal AoE Tankbuster | Hits both Tanks with a high-damage conal AoE. Tanks should stand away from teammates and use defensive cooldowns. Avoid standing directly behind the Tanks. |
Funky Floor | Grid AoE | The arena floor is divided into a checkered grid, with alternating squares targeted by AoEs. Stay between squares and switch positions to avoid hits. |
Full Beat | Stack Marker | A random player gets a Stack Marker; group up to spread damage. This occurs during Funky Floor, so move collectively to dodge AoEs while resolving the Stack Marker. |
Disco Infernal | Roomwide AoE/Special | Causes damage to the entire party and applies two Burn Baby Burn debuffs. Spotlights move around the arena; be in one when the debuff expires to avoid damage. |
Celebrate Good Times | Roomwide AoE | Deals damage to the whole party. Be ready to heal after this. |
Ride the Waves | Moving AoE | Square AoEs move down the arena; stay in the safe gap and move quickly as new sets appear. |
When Dancing Green ascends to the top of the arena and casts Ensemble Assemble, the fight transitions to its second phase.
Phase 2
In this phase, Dancing Green retains all attacks from the first phase and adds new ones, including Ensemble Assemble, Arcady Night Fever, and Let’s Dance!
Attack Name | Type | Details |
---|---|---|
Ensemble Assemble | Special | Dancing Green calls forth eight backup dancers along the north wall of the arena. |
Arcady Night Fever | Special | He tethers to each backup dancer, who will then point to the left or right. A Grooviness gauge will appear as well. |
Let’s Dance! | AoE | A dancer creates an AoE to Dancing Green’s side based on their pointing direction, repeating this eight times. Dodging will influence the Grooviness gauge. |
Let’s Pose! | Roomwide AoE | After the dancers pose, the entire arena takes damage based on how full the Grooviness gauge is. Higher gauge means less damage. |
Frogtourage | AoE | Two Frogtourage backup dancers will create AoEs in a rectangular pattern. There are potential overlapping or separated patterns. Watch closely to avoid damage. |
Eighth Beats | AoE Markers | All players receive targeted AoE Markers. Spread out to prevent overlaps. |
After Eighth Beats, Dancing Green will no longer introduce new mechanics but will combine existing ones in creative ways.
Watch out for the combination of Funky Floor and 4-snap Twist, where you’ll need to skillfully navigate between the AoEs. Also, be careful during the mix of Disco Infernal, 4-step Twist, and Frogtourage, as it can become chaotic.
Stay focused, and with persistence, you will defeat Dancing Green, progressing to the next challenge in the Cruiserweight Arcadion series.