The Clock Tower serves as the second to last dungeon in Ys Memoire: The Oath In Felghana. It’s a brief but engaging part of the game that sets the stage for the big finale. It comes with its own set of challenges that keep things interesting.
This dungeon emphasizes platforming, which can occasionally be tricky due to the camera angle. You’ll also encounter some of the toughest bosses in the game here. Let’s gather those statues and climb our way up the Clock Tower!
Collecting the Statues in the Clock Tower
Once you obtain the key to the Clock Tower from Zirduros in the Valestein Dungeon, you can enter and start your ascent. This area is quite linear, requiring you to find all the statues in each room before moving on. So, you won’t overlook any of them. Let’s dive in.
Moonstar Statue
To start, be sure to equip the Stone Shoes. The slime creatures make the floor slippery, putting you at risk of slipping off and having to restart. Move to the left and hop onto the moving lift, then jump onto the cogs in motion. These cogs can move swiftly, so be careful not to get flung into spikes—try walking against the direction of the cogs to slow yourself down.
After getting past the cogs, light the unlit torch with your fire spell to activate a moving platform. Leap up, and continue along the path until you reach another platform at the top. Bypass the locked door to discover four rising platforms. This is a balancing puzzle where you’ll need to elevate the second and fourth platforms to their maximum height.
You can achieve this by jumping between solid ground on the left and the first platform, then repeating the process with the third and fourth platforms. If you’re feeling confident, you can fully charge the Ventus Bracelet and grab the statue from the second platform at its peak with a double jump. Collect the Moonstar Statue and move on to the next area.
Sunset Statue
In this area, utilize the rising platform to the left and steer clear of the spikes on the moving cogs. Jump to another rising platform and continue climbing up past several more moving cogs until you can take the path upwards toward a moving platform on the left. Make your way upwards, jumping from the moving cogs onto a rising platform, which leads you to the Sunset Statue.
Now take the left path and ascend on the moving platform. This jump can be tricky, so don’t hesitate to use the Ventus Bracelet for assistance. If you struggle with the jump, you’ll land in an area with some enemies, but you can simply return to the same platform. Once you make it to the upper area, proceed into the next room.
Darkness Statue
Start by heading left and lighting a torch with your fire spell to activate a moving platform. Take this platform up, ensuring you light the torch at the end of this walkway before continuing your climb.
The following jumps are straightforward, consisting of a series of moves between moving platforms. However, these platforms don’t all move at the same speed, so jump only when you’re sure you can make it.
You’ll then reach a section with rapidly moving platforms that shift left and right. Ascend the first set, then move left onto the platforms traveling right, which will lead you to the Darkness Statue. With it in hand, you can proceed to the next area at the far end of the moving platforms.
Light Statue
In this room, light the torch on the right to start a series of platforms that shift left. Jump onto these platforms to reach a new area, activate the torch here, then ascend again. Keep moving up the horizontally shifting platforms until you reach a vertically moving one. Ride it up and then to the left to another vertical platform.
Continue upwards until you’re back on solid ground. Move left and drop into the hole ahead to obtain the final statue, the Light Statue. After that, drop down and retrace your steps until you encounter another balancing puzzle.
This one is a bit simpler than before. Jump onto the lowest platform from the moving platform, quickly hop to the leftmost one, then to the higher platform directly to its right. From here, jump quickly to exit. It’s crucial to jump before the platforms adjust their height. If you’re too slow, just leap off and wait for them to reset. Keep going from there.
Optional Items in the Clock Tower
There are just two optional items to uncover in the Clock Tower due to its brief length. They are the final Ruby for your Ignis Bracelet and 350 Raval Ore. Here’s where to find them.
The Ruby is located in the very first area. Near the top, you’ll find a rising platform leading to the next area. Instead of going up, drop below it to discover a chest. Inside, you’ll find the last Ruby, enhancing your Ignis Bracelet even further.
The 350 Raval Ore can be found in the second area. Before leaping onto the rising platform past the first set of cogs, jump onto the lower one on the right. This path leads you to a small ledge, which you can reach with a double jump. Inside, you’ll find the 350 Raval Ore.
Defeating Chester Stoddart and Nikolas Garland
After collecting all four statues, it’s a direct path to Chester at the top of the tower. Make sure to save before entering the room, or you’ll have to replay the entire Clock Tower if you want to exit the battle. Enter the main hall now.
Chester fights similarly to your first encounter, but he’s significantly more aggressive this time. He gives you less time to strike, so most of the battle will involve dodging his attacks and sneaking in hits whenever possible.
To complicate things, he’s almost completely immune to magic, rendering your bracelets nearly useless. However, the Terra Bracelet still provides immunity to his attacks.
Your best strategy here is to fill your Double Boost gauge and unleash a flurry of attacks on Chester. You might still lose quite a bit of HP in the process, but this aggressive approach should give you enough recovery to stay in the fight if you’ve been dodging effectively. Take your time with this battle—patience is key.
Once you defeat Chester, you’ll be met with new betrayals and face off against Nikolas Garland. No matter how hard you try, this battle is unwinnable. After losing, you’ll find yourself back in the town of Redmont. With that, the Clock Tower is complete, and your final destination is Genos Island.