Quick Links
In Infinity Nikki, you’ll gather Whimstars and Dews of Inspiration to unlock new outfit designs and boost your Stylist Rank within the guild. As you advance through the storyline, you’ll discover unique areas that serve as dungeons, presenting fresh challenges to conquer alongside Nikki and Momo.
Your adventure with the Pieceys involves searching for a long-lost artifact hidden on the Ghost Train. However, things won’t go smoothly as you attempt to retrieve it, so you’ll need to think outside the box and use your Ability Outfits to navigate to the front of the train. Here’s your guide for a swift journey!
Ghost Train Platform
When you first arrive at the Train Station in the Abandoned District, bypass the ticket booth and hop aboard the train. Along your way, you can collect various blings, but the real prize are the Dews of Inspiration hidden in the top corner of the station, just before you board.
Once on the train, head towards the back. Be cautious not to lose your way while traversing the train. On the second flatbed, you’ll spot two additional Dews of Inspiration concealed behind some crates. At the train’s rear, you’ll need to battle a number of esselings before the train resumes motion.
Quickly transition from the Light-Duty Flatbed to the front of the train to prevent the Ghost Protocol from causing a crash!
Nana will provide you with basic guidance and then leave you to handle the rest. As soon as you regain control, ensure you collect the two Dews of Inspiration at the back of the train before proceeding.
Leap across the tops of the crates to evade the ghosts lurking on the flatbeds. Move through the passenger cars for a quick break before jumping onto the second platform. Turn around to discover two more Dews of Inspiration hidden on a crate.
If a ghost catches you, it will attempt to toss you off the train. Press the right input to break free and get back onboard!
When a Piecey cutout appears in your path, circle around it to gather three additional Dews of Inspiration. Continue onward to the next flatbed for your next challenge.
Ghost Train Heavy-Duty Flatbed
Once you reach the Heavy-Duty Flatbed and encounter a cat-shaped ghost, turn around to purify two Dews of Inspiration hidden beneath a stack of crates.
Scale the crates to bypass some of the ghosts, making it easier to collect Whimstars, including one located at the top of the next flatbed!
After passing the next Piecey cutout, drop off the crates to retrieve two more Dews before maneuvering past the ghosts. Cross over a few more flatbeds to discover another set of Dews positioned high between some crates and netting.
When you encounter the flatbed stacked with boxes, you’ll need to climb over them to continue. A Whimstar is close by. Collect two Dews of Inspiration past a cutout Piecey, then slip behind the second cutout to find the next Whimstar.
Keep moving across the flatbed until you reach the Shipping Boxcar.
Before you head up to the train roof, ensure you grab two more Dews of Inspiration located on the last flatbed, cleverly concealed beneath the crates.
Now the real fun begins, as you’ll need to dodge the flaming bars overhead. Jump over the low ones and avoid going under the high ones. When you come across a damaged section of the roof, time your jump right to break through and collect the final Whimstar.
Continue dodging the iron bars above until you can drop back down onto the flatbed. Once back down, jump over a crate to gather the last two Dews of Inspiration before entering the Passenger Car.
Ghost Train Control Room
To reach the control room, you’ll need to act fast. You only have two minutes before the train derails. Ghosts and esselings are everywhere, and falling off the train could mean disaster, so be careful where you step!
There are no collectibles in this area, so focus solely on speedrunning through the obstacles.
Utilize your floating outfits to navigate atop the flatbeds. The higher you fly, the easier it will be to make it to the front of the train on time. Once you arrive at the train’s front, you’ll need to defeat the esselings to rescue Ol’ Fannypacky, halt the runaway train, and complete the dungeon.