Dragon Ball features a roster full of formidable fighters, including titans like Janemba and Great Ape Vegeta, alongside iconic villains like Frieza and Cell. However, only one has ever succeeded in defeating Goku in battle.
Hit, the enigmatic assassin, makes his entrance in Dragon Ball: Sparking Zero, prepared to take out every foe in his way. This guide will explore his full skill set, including combos and special techniques. By the end, you’ll possess the expertise to secure victories over any opponent daring enough to challenge you; after all, his ability to manipulate time puts him in a league of his own.
Hit
Combos
Move Name | Input | Description |
---|---|---|
Bicycle Kick | Melee Button + Ki Button | Executes a rapid series of kicks, inflicting moderate damage. |
Knock Back Blast | 2x Melee Button + Ki Button | Fires a delayed energy blast that sends the opponent flying. |
Spin Kick | 3x Melee Button + Ki Button | Spins enemies around, making them vulnerable to follow-up attacks. |
Gut Punch | 4x Melee Button + Ki Button | A quick jab that stuns the opponent, leaving them open for more combos. |
Skills and Special Moves
Move Name | Input | Cost | Description |
---|---|---|---|
Ki Clone | R2/RT + Up on the D-Pad | 2 Skill Points | Dodges and counters the next melee attack from the opponent. |
Time Skip | R2/RT + Left on the D-Pad | 2 Skill Points | Instantly teleports behind the opponent, causing temporary disorientation. |
Assassin’s Art | R2/RT + Melee Button | 3 Ki Gauges | Launches a ranged jab that delivers moderate damage. |
Time Skip/Jump Spike | R2/RT + Ki Button | 4 Ki Gauges | Teleports to the opponent and unleashes a flurry of powerful strikes. |
Time Prison | R2/RT + Perception Button | Sparking Mode | Rushes towards the opponent, hitting them with precision for heavy damage. |
Hit in Versus and Online Matches
Hit maintains his status as a highly effective assassin, showcasing some of the top stats in the game. Because of his impressive capabilities, his DP cost is seven, which slightly restricts team-building options. Hit excels when played aggressively, ensuring that opponents rarely have a moment to recover.
His Time Skip ability allows him to instantly reposition behind enemies, causing them to momentarily lose sight and making it tough for them to defend themselves. This move is also effective defensively against ranged attacks. On the other hand, Ki Clone can be activated preemptively to automatically evade the next melee strike from the opponent.
Assassin’s Art sends out a ranged jab, inflicting moderate damage that can be useful at the end of combos or as a way to disrupt an opponent’s Ki charging from a distance. Alternatively, if you’re ready to spend some Ki, you might choose to utilize Time Skip/Jump Spike, which always positions Hit directly in front of the opponent, regardless of their distance.
Time Prison operates differently from Time Skip/Jump, as it requires Hit to dash towards the opponent rather than teleport. This move should never be executed from a neutral position, as it exposes you to potential counterattacks. Instead, it is best used after launching a successful combo.
Tips
- Ki Clone can activate on the first melee attack, so consider using it preemptively.
- It’s wise to enhance the damage of your Time Skip/Jump Spike only when the opponent’s health is critically low or if you’re in Sparking Mode.
- Combining Time Skip/Jump Spike with Time Prison is possible, but you have to be swift and accurate as the timing is tight and could easily miss if you’re not careful.
With these strategies and insights, you’ll be ready to dominate the battlefield as Hit in Dragon Ball: Sparking Zero!