Weapons in Dragon Quest 3 Remake range from being standard to featuring special effects that can greatly influence battle outcomes. As you progress in the game, you’ll come across various weapons and have the opportunity to change your characters’ gear.
Each class has its own role in DQ3 Remake, which calls for different weapon types. There isn’t a single best weapon for any class; instead, we’ll discuss which types work best for each vocation and offer specific recommendations where applicable.
Best Weapons for a Warrior
Warriors have a straightforward approach to weapons, primarily focusing on single-target damage with swords or hammers. They do not have options for other weapon types.
However, Warriors have some notable weapons that complement their defensive role:
Weapon | Effect |
---|---|
Orochi’s Sword | This sword can lower enemy defenses, helping your team tackle them more easily when you’re not needed to guard an ally. |
Thunderbolt Blade | A unique weapon that casts Boom on an enemy, allowing the Warrior to deal non-physical damage without consuming MP. |
Best Weapons for a Priest
For Priests, support-oriented weapons are essential. During battles, Priests often focus on support rather than damage, and using abilities that do not require MP can be very effective.
Here are two excellent weapon choices for the Priest:
Weapon | Effect |
---|---|
Staff of Sleep | This staff can cast Snooze on multiple enemies, often putting at least one to sleep, which reduces their damage for your team. |
Sage’s Staff | This staff allows the Priest to cast Midheal, a strong mid-level healing spell, without using MP, helping sustain your resources. |
Best Weapons for a Mage (and Sage)
Mages can choose weapons that either enhance their damage potential or offer support capabilities. They have many staff options at their disposal. Here are some top choices:
Weapon | Effect |
---|---|
Wizard’s Staff | This staff enables you to cast a fire spell for free, ideal for dealing with fire-weak enemies. |
Staff of Rain | With this staff, you can cast Fizzle without MP, preventing enemies from casting spells, especially useful against spell-casting foes. |
Sage’s Staff | This weapon offers support abilities, easing the burden from your Priest if you’re using one. |
Since the Sage combines the abilities of both the Mage and Priest, any listed weapon for either class will work well based on your preferred playstyle.
Best Weapons for a Gadabout
Gadabouts don’t have a significant focus on weapons since they can be transformed into other classes, such as the Sage. However, during their leveling up to 20, consider these options:
Weapon Type | Effect |
---|---|
Boomerangs | Gadabouts can’t always be depended on to follow commands. Thus, weapons that deal group damage provide useful bonuses when they might not finish off a single target. |
Whips | Similar to Boomerangs, Whips are effective for Gadabouts. While both have class-specific options, they lack unique effects. |
Best Weapons for a Thief
While Thieves aren’t the strongest combatants, they can still be effective choices with the right weapons: multi-target and single-target options.
Weapon/Type | Effects |
---|---|
Boomerangs | A solid choice for any character, Boomerangs deliver impressive damage to all enemies, particularly effective against groups. |
Assassin’s Dagger | This dagger can potentially defeat an enemy instantly. Use this against strong or priority targets for maximum impact. |
Best Weapons for a Monster Wrangler
The Monster Wrangler excels in dealing damage and providing some support. Their weapons should generally focus on multi-target damage but can also include some single-target options.
Weapon Type | Effect |
---|---|
Boomerangs | These work well with abilities like Monster Pile-On and Boulder Toss, enabling the Monster Wrangler to deal consistent multi-target damage. |
Blades/Claws | Weapons like swords and claws can enhance single-target damage, supplementing the Wrangler’s capabilities. |
Best Weapons for a Martial Artist
Martial Artists are unique in weaponry usage, as most weapons reduce their attack power compared to their bare hands. However, Claw-type weapons can be an exception.
Weapon Type | Effect |
---|---|
Claw | While lacking unique effects, claws offer significant damage upgrades, making them ideal for single-target strikes, as Martial Artists can often land critical hits to drop foes quickly. |
Best Weapons for a Merchant
Merchants are not primarily warriors but can still contribute, especially with the right weapon selections.
Weapon Type | Effect |
---|---|
Boomerangs | Again, Boomerangs shine as they allow Merchants to hit every enemy, maximizing their attack potential. |
Assassin’s Dagger | Although Merchants may not deal heavy damage, this weapon provides a chance to defeat an enemy instantly, making each hit potentially impactful. |
Best Weapons for The Hero
The Hero boasts the widest variety of weapons available in the game, alongside various spells and abilities to enhance their effectiveness.
Weapon/Type | Effect |
---|---|
Boomerangs | As previously noted, Boomerangs are essential in both the early and late game. If your Hero is a support-damage role, they are invaluable for hitting multiple enemies. |
Thunderbolt Blade | This unique weapon is effective against many foes; its damage type is particularly useful as it exploits common weaknesses. |
Zombiesbane/Dragonsbane | Specialized weapons that deal significant damage to their respective targets, making them valuable for specific encounters, particularly against tougher enemies. |
Each class offers distinctive approaches to weaponry, shaping their roles on the battlefield while presenting unique opportunities to leverage combat strategies.